Current Server Status

There will be a quick maintenance this Sunday, 03/01/21. Around 20:00 EST.


This will be to fix a handful of small bugs, and add the additional aloot pages to the settings NPC.


For the next few months, I should be able to work on the server a bit more, and I'm going to be working on the low rate server as the main focus for a little while (for those of you who are new here, this is just an additional server on top of the mid rate. The main server isn't going any where). If I need another break, I'll post another announcement about it when that time comes.


Since I've been away for a while and haven't been keeping on top of things while I was on break, if I miss a suggestion that I confirmed I would do, or I missed a bug, please let me know after the update on Sunday in the #suggestions or #bug-report channels in discord. I'll try to be thorough though.


Date Modified : 12-29-20

Host issues

There are currently pretty severe disconnect issues going on right now, I believe it to be an issue with the host, so there's not too much I can do to resolve it at the moment.


We have been in touch with the host, and a server migration will be scheduled on the 18th to hopefully sort out the lag issue, as well as these weird disconnects.


I'm not sure how long this issue will last, so I'm going to leave it down for the night and hope things are sorted out tomorrow. I'll probably leave it down until I finish Sunday's maintenance, and put it back up around 21:00 EST.


Character and account backups have been taken, so there should be no risk of data loss at this point.


Sorry for the inconvenience.

Current Server Status

There was a small update today

Added Illusion Underwater, and equipment quests

Alphabetized the warper

Reduced the weight of Oridecon and Elunium (there will be an iteminfo patch later, for now, it says 20, but it's actually 10.)


If you run into any problems, please let me know.


Maintenance has ended, and there are a few minor unannounced updates.


Changed the mob IDs for monsters in Okolnir dungeon (this doesn't affect gameplay).

Added flower mobs to Okolnir dungeon (They are currently just there for decoration. I might do something with them later).


Adjusted mob skills, mob density and mob distribution in the Dark Monastery dungeon.

- When I updated Dark Knight skills a while back, this made certain monsters a lot stronger, or a lot weaker than they should have been. This update fixes this, and makes the dungeon get progressively harder, rather than being the most difficult on floor 1.

Reduced drop rate on gear in the Dark Monastery dungeon (This is in preparation for the new refine system. Shadow and weapon fragment drop rates are the same).


Please let me know if you run into any issues, thanks!