Trifecta RO

Intro

To help mitigate RNG, I modified a handful of popular enchant NPCs.
The new enchants allow you to choose your enchant and it never fails.
However, most enchants start at level 1. The only exception is malangdo, more info below.
Once you have the enchants you want, you are able to level up the enchants up to level 101) even if the original enchant can't go to level 10.
To accomplish this, you need to go to the upgrade tokens NPC and the enchant upgrader NPC in the market (paramk).
The upgrade tokens NPC will ask you for materials to obtain tokens, and the enchant upgrader NPC will use those tokens to level up your enchant.

Any enchant that has been bestowed by these modified NPCs will need to be disenchanted from the enchant remover in the market (paramk).


Enchant NPCs

Enchant Upgrader


Located at paramk,50,103

Allows you to level up enchants in your equipment. Requires specific upgrade tokens as a cost. Obtainable from the Upgrade Tokens NPC.

Enchant Remover


Located at paramk,54,103

Removes an enchant from your equipment for free.

This NPC only works on enchants that have been bestowed by custom or modified enchant NPCS. The full list can be found below.

Upgrade Tokens


Located at paramk,58,103

Trade materials for specific tokens.

  • Hidden Enchants
    • 400k zeny per token
  • Honor Enchants
    • 20 Honor Tokens 2)
  • Malangdo:
    • 30 E Grade Coin
    • 20 D Grade Coin
    • 12 C Grade Coin
    • 6 B Grade Coin
    • 4 A Grade Coin
    • 1 Seagod's Anger
  • BioLab
    • 25 Blood Thirst
    • 25 Will of Warrior
  • Charleston Crisis
    • 1 Charleston Part 3)


List of Enchants

Malangdo Enchants

Malangdo enchants are different on TrifectaRO. Any coin grade can give you any enchant you want. But higher grade coins will give you higher level enchants.
For example, if you were to use an E grade coin, you get a level 1 enchant, but if you use an A grade coin, you get a level 5 enchant.

All normal Malangdo weapons are enchantable, a full list will be available at some point.

Available enchant types:

  • Stat enchants
  • HP +%
  • SP +%
  • DEF +
  • MDEF +
  • MATK +%
  • Critical
  • Fighting Spirit
  • Spell
  • Expert Archer

Biolab Enchants

Biolab enchants haven't changed much. The main difference is that any weapon can get any enchant, and are not limited by weapon types.

Available weapon enchant types:

  • Stats
  • Fighting Spirit
  • Spell
  • ASPD
  • Sharp
  • Expert archer

Available armor enchant types:

  • Stats
  • MDEF
  • DEF
  • Flee
  • SP +%
  • HP +%

Honor Enchants

Honor enchants4) are obtained from Dylan outside of the Prontera Prison, the usual location.

You are able to choose what enchant you want, and it starts at level 1.
Available enchant types:

  • Rune of Strength
  • Rune of Agility
  • Rune of Intelligence
  • Rune of Dexterity
  • Rune of Luck
  • Rune of Vitality

Hidden Enchants

These enchants are available from Apprentice Craftsman in Prontera at approximately 163,60.

Here you're able to add stat enchants to certain armor. Detailed list later.

Charleston Enchants

Outside of the Charleston instance5) You may enchant weapons and armor obtained from the Charleston Crisis Instance.
All Charleston armor can only be enchanted once. Weapons can get two random options.

Armor Enchant Types:

  • Stats
  • MDEF
  • DEF
  • Flee
  • SP
  • HP
  • ASPD
  • Fighting Spirit
  • Expert Archer

The weapon enchants are random options. This means that they're not exactly the same as previous enchants. They use a different system.
The way random options normally work, is you get a random enchant, which could be anything from ATK to increased damage to bosses.
Then a random number is applied to those buffs. So you might have ATK +50, or 13% increased damage to bosses.
On Trifecta RO, we try to mitigate RNG to an acceptable level. So you're able to choose which random option you want.
The value is still random though.

Weapon Enchant Types:
Slot 1:
Minimum value: 1
Maximum value: 20
ASPD will always be +1

  • Weapon elements 6)
  • Increase damage to monsters with certain attributes7)
  • Increase damage dealt to sizes8)
  • Critical Damage
  • ATK %
  • ASPD
  • Long Range Damage
  • Ignore Size

Slot 2:
Minimum value: 1
Maximum value: 20

  • Increase damage to race9)
  • Increase damage to normal monsters
  • Increase damage to boss monsters
  • After Cast Delay10)

Old biolab Enchants

You may choose which stats you want in slot 3 and 4. You may choose your special enchant in slot 2.
There is no chance to fail, however, the stats in slot 3 and 4 always start at level 1, and are upgraded through the upgrade enchanter in the market.
Slot 2 enchants:


Slot 3 and 4 enchants are stats

OS Equipment Enchants

Full list coming soon.
The enchants are official, however, you can choose which enchant you get.

Old Glastheim Enchants

Slotting the boots can still fail, however, you may choose which enchant you get in the fourth slot, and which special enchant you get in the third slot.
You can change the special enchant by paying 10 extra coagulated spells.

NOTE:

This will over write your current third slot special enchant.

Horror Toy Factory Enchants

These enchants have been changed slightly.
The cost was increased to 30 bloody coins per enchant.
You may only enchant each item once.

Enchantable items:

  • Lush Rose
  • Celine's Ribbon
  • Old Parasol
  • Shadow Walk
  • Shadow Walk [1]
  • Wounded Heart
  • Gentle Heart
  • Red Lantern
  • Evil Thread Gloves

Enchants available:

  • Stats
  • Fighting Spirit
  • Critical
  • MATK +%
  • Spell

Ghost Palace Enchants

Ghost palace gives any of the weapons two random options.
On our server, Thanatos weapons can not get the attribute enchants.

Slot 1:

  • Increase damage to monsters with certain attributes
  • Size Mod
  • ASPD
  • ASPD%
  • Variable Cast Time
  • Heal +%
  • Reduce SP consumption
  • After cast delay

Slot 2:

  • Increase damage to race
  • ATK +%
  • Increase critical damage
  • Indestructible weapon
  • MATK +%
  • Variable Cast Time

Geffen Magic Tournament Enchants

Coming Soon

Ancient Hero Enchants

Ancient hero enchants are available in moro_cav. You can easily access this map through the warper by selecting Instances → Bios line.
The NPC is located right beside the hero weapon vendor, so it's hard to miss.

Any of the hero weapons can get two random option enchants.
An important note for the ninja weapons, the enchant is only applied to the right hand, the NPC does not check your left hand. So if you want to enchant your off hand weapon, make sure to equip it in your right hand.

Available enchants for hero weapons:
Slot 1:

  • Increase damage to monsters with certain attributes
  • ATK +%
  • ASPD
  • ASPD +%
  • Long range damage
  • Heal +%
  • Variable cast time
  • After Cast Delay

Slot 2:

  • ATK +%
  • Critical Damage
  • MATK +%
  • Variable Cast time
  • Increase damage to race

Mora Enchants

Not only have the mora enchant NPCs been completely redone, but the trade NPC have also been completely redone as well.
You can get the appropriate gear from the same official NPCs, however, instead of going through dialogue and getting random gear, you can just buy it from a shop with mora coins.

The enchants have been completely changed as well.
All of the new enchants are done by one NPC, the Master of Relics, located at mora,96,74.
Each piece of equipment can be enchanted up to 2 times.

There's some ranger hate going on right now, and none of the ranger enchants have been updated at all.

Like most of the updated enchants, you can choose which enchant type you want, and level them up through the enchant upgrader in the market.

Available enchants:

  • Fighting Spirit
  • ATK +%
  • Spell
  • MATK +%
  • Expert Archer
  • Fatal
  • Max HP
  • Max SP
  • ASPD
  • Stats

Rock Ridge Enchants

Rock ridge items can be enchanted only one time, but the enchant can be chosen, and leveled up.

Available Enchants:

  • Stats
  • Max HP
  • Max SP
  • Expert Archer
  • Spell
  • Fighting Spirit
  • Fatal
  • ASPD

Excellion Enchants

The enchants are default, the main difference is that the enchant can be directly purchased using 100 old fuel tanks.

Wing Enchants

Currently, in the market, you're able to enchant Fallen angel wings, and Archangel wings.
Fallen angel wings can be enchanted twice, while Archangel wings can be enchanted three times.

Available enchants for Fallen angel wings:

  • Fighting Spirit
  • Spell
  • Expert Archer
  • Fatal17)
  • Max HP
  • Max SP
  • ASPD
  • Stats

Available enchants for Archangel Wings:

  • Fighting Spirit
  • Spell
  • Expert Archer
  • Fatal18)
  • Max HP
  • Max SP
  • ASPD
  • Blessed STR
  • Blessed AGI
  • Blessed INT
  • Blessed DEX
  • Blessed LUK
  • Blessed VIT

Magma Dungeon Enchants

The NPC to enchant your lava leather equipment is located outside of magma dungeon. Yuno field 3,41,144
It costs 1000000 zeny to enchant each slot of equipment.
Each lava leather piece can be enchanted twice.
Each lava leather piece can be upgraded at the enchant upgrader in the market for 1000000 zeny per upgrade.

Available enchants for Lava Leather Armor:

  • Stats
  • Max HP
  • Max SP
  • ATK %
  • MATK %
  • DEF
  • MDEF

Glastheim Abyss Enchants Enchants

The NPC is located at glast_01,193,272. This is right outside of the old glast heim instance.
Like the lava enchants, it costs 1000000 zeny per enchant.

Available enchants for GH abyss weapons:
Slot 1:

  • Damage to element 1% - 30%
  • Magic damage to element 1% - 30%
  • Size Mod
  • Heal %
  • ATK%
  • MATK%

Slot 2:

  • Damage to Race 1% - 30%
  • Magic Damage to Race 1% - 30%
  • Physical damage to normal monsters
  • Physical damage to boss monsters
  • Magical damage to normal monsters
  • magical damage to boss monsters
  • Ignore DEF normal monsters
  • Ignore DEF boss monsters
  • Ignore MDEF normal monsters
  • Ignore MDEF boss monsters

Illusion Dungeon Enchants

You can find the illusion enchanters beside the upgrade enchanter in the market.

The illusion armor enchants can all be upgraded at the armor upgrader, and there is no restriction on which pieces can get what enchant.

The illusion weapon enchants are a little bit stronger than official ones.
Although, we do not have the level 3 weapon enchants available at the moment.

Available enchants for Illusion dungeon Armor:

  • Stats
  • Runes
  • Max HP
  • Max SP
  • HP absorb 2
  • SP absorb 2

Available enchants for Illusion dungeon weapons:
Slot 1:

  • Damage to element 1% - 30%
  • Magic damage to element 1% - 30%
  • HP 100 - 1500
  • SP consumption -1 - -10
  • ATK 5 - 50
  • ATK % 1 - 20
  • Variable Cast time -1 - -20
  • MATK 5 - 50
  • MATK % 1 - 20

Slot 2:

  • Damage to Race 1% - 30%
  • Magic Damage to Race 1% - 30%
  • ASPD % 1% - 10%
  • Range Damage 1% - 20%
  • Crit damage 1% - 20%
  • After Cast Delay 1% - 20%
  • Flee
1)
runes only go up to level 3
2)
From room of consciousness and 16.1 daily quests.
3)
May be changed to 5 Charleston parts instead
4)
Known as Prontera enchants in the enchant token NPC
5)
can be reached through the warper, by selecting Instance → Charleston Crisis
6)
Neutral, Water, Earth, Fire, Wind, Holy, Shadow
7)
Neutral, Water, Earth, Fire, Wind, Holy, Shadow, Ghost, Undead
8)
Small, Medium, Large
9)
Formless, Undead,Brute,Plant,Insect,Fish,Demon,Demihuman,Angel,Dragon
10)
ACD
11)
ATK +3 - 33%, HIT + 3 - 30
12)
MATK + 3 - 33%, Reduce fixed cast time by 0.1 - 1 second
13)
ASPD + 1 - 10%, Range damage + 4 - 44%
14)
Max HP + 5 - 55%, DEF + 15 - 150
15)
MDEF + 3 - 30%, Increase healing skills + 5 - 55%
16)
Crit + 3 - 30, Critical damage + 10 - 110%
17) , 18)
Critical Damage

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