Difference between revisions of "User:Mnnedith"

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'''Prontera's Kafra'''
 
'''Prontera's Kafra'''
 
The Kafra at Central Prontera is different from the usual Kafra. She also acts as universal rental NPC (Cart, Mado, Gryphon, Dragon) and multiple storage. Using command @storage will open your storage number 0. Using the said Kafra NPC, you have access to storage 0-6. Pretty cool, huh?
 
The Kafra at Central Prontera is different from the usual Kafra. She also acts as universal rental NPC (Cart, Mado, Gryphon, Dragon) and multiple storage. Using command @storage will open your storage number 0. Using the said Kafra NPC, you have access to storage 0-6. Pretty cool, huh?
  +
----
 
'''Enchant Stones'''
+
== '''Refining''' ==
  +
In TRO, refining system is changed to soothen our burden...alskdlaksjd. There are various method to refine our gears. <br>
  +
'''Whitesmith Weapon Refine''' <br>
  +
With your whitesmith skill "Weapon Refine", you'll be able to refine your weapon up to +20. If you fail in refining your weapon, the weapon will not break but will delevel instead. <br>
  +
My note on this refine system: Pretty neat, however it is not recommended to use this method to refine this past +7 because you'll burn your Oridecon faster than the other methods. <br>
  +
'''Blessed Oridecon / Blessed Elunium''' <br>
  +
Typical refine system where you use Blessed Oridecon or Blessed Elunium to refine your gears. Failure won't break or delevel your gears. <br>
  +
My note on this refine system: Cool, but it is costly. Use this method to refine this to +12. Higher than that the failure chance is so high that it's not worth burning your every resource of Zeny and Oridecon/Elunium <br>
  +
'''Dupe Refining''' <br>
  +
  +
== '''Enchantments''' ==
 
Here in TRO, enchanting is different from your usual renewal server. Here we use enchant stones and there is no RNG just as advertised. Enchant stones are divided based on their level (120, 130, 140, 150, 160, up until 200). Here is the list on how to get them:
 
Here in TRO, enchanting is different from your usual renewal server. Here we use enchant stones and there is no RNG just as advertised. Enchant stones are divided based on their level (120, 130, 140, 150, 160, up until 200). Here is the list on how to get them:
   
{| class="wikitable" style="margin:auto"
+
{| class="wikitable" style="margin:auto; text-align:center"
 
|+ Where to find Enchant Stones
 
|+ Where to find Enchant Stones
 
|-
 
|-
! Level of Enchant Stones !! How to obtain
+
! Level of Enchant Stones !! How to Obtain
 
|-
 
|-
 
| Enchant Stone 120 || Ghost Palace instance quest reward
 
| Enchant Stone 120 || Ghost Palace instance quest reward
Line 28: Line 38:
   
 
How to use those enchant stones? Easy. You just use it like a normal consumable when you equipped enchant-able gears. There are three slots of enchants, with the second and third slot unlock a different effect which you can enchant to your gears. Look below for the complete list
 
How to use those enchant stones? Easy. You just use it like a normal consumable when you equipped enchant-able gears. There are three slots of enchants, with the second and third slot unlock a different effect which you can enchant to your gears. Look below for the complete list
{| class="wikitable" style="margin:auto"
+
{| class="wikitable" style="margin:auto; text-align:center"
 
|+ Enchantment List
 
|+ Enchantment List
 
|-
 
|-
 
| Slot 1 Enchants || STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee
 
| Slot 1 Enchants || STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee
 
|-
 
|-
| Slot 2 Enchants || STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee,
+
| Slot 2 Enchants || STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee, <br> Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction
Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction
 
 
|-
 
|-
| Slot 3 Enchants || STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee,
+
| Slot 3 Enchants || STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee, <br> Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction, <br> Ranged Damage, Melee Damage, Critical Damage, Magical Damage, Spellcasting Damage, Single Target Damage, AOE Damage, Control Rate, Homunculus Damage, Skill Delay, Max HP%, Max SP%
Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction,
 
Ranged Damage, Melee Damage, Critical Damage, Magical Damage, Spellcasting Damage, Single Target Damage, AOE Damage, Control Rate, Homunculus Damage, Skill Delay, Max HP%, Max SP%
 
 
|}
 
|}
 
Max level of each slot is 10. For example, STR+10, DEF+10, and AOE Damage+10%. Also, you don't have to fully upgrade the first slot enchant to enchant the second slot, you just need to enchant the first slot once to enchant the second slot. For example, STR+1, DEF+1, AOE Damage+10%. However, it is recommended to fully enchant your gears because these enchants are powerful
 
Max level of each slot is 10. For example, STR+10, DEF+10, and AOE Damage+10%. Also, you don't have to fully upgrade the first slot enchant to enchant the second slot, you just need to enchant the first slot once to enchant the second slot. For example, STR+1, DEF+1, AOE Damage+10%. However, it is recommended to fully enchant your gears because these enchants are powerful
   
  +
== '''Dark Monastery''' ==
----
 
  +
Dark Monastery is a custom dungeon here in TRO that is meant for endgame content. Look below for things to consider before going in <br>
'''Dark Monastery'''
 
  +
• You can't use Yggdrassil Berry or Seed here. You're still able to use normal potions (Red, Orange, Yellow, White, Blue, and Green), slim potions (Slim Red, Slim Yellow, Slim White), and syrups (red, white, blue, and the concentrated syrup) <br>
Dark Monastery is a custom dungeon here in TRO. It is meant to be endgame content with requirement of being level 200 to enter the dungeon. All the mobs there has at least 15 millions of HP, so you need a considerable amount of DPS before going there. All the skills listed here are by no means complete, but should still be good enough for an idea how to get through them.
 
  +
• The enemies here have more than 10 millions of HP, so it is recommended to at least be able to dish out damage around 4 millions or so before attempting this dungeon. <br>
  +
• All the enemies here are all normal monster except Traitor (MVP). Normal monster resist is advised <br>
  +
• Avoid using water attack (Jack Frost, Water Ball, Storm Gust, Diamond Dust, etc) for level 1 DM, avoid using Neutral/Poison/Wind attack for level 2 DM, and avoid using Holy/Fire/Poison attack for level 3 DM. Shadow and Undead element attack is of course should never be used here.
  +
• Do this dungeon with party if it's too hard. No shame in doing it with people, it's fun too!
   
Dark Monastery Dungeon Level 1
+
'''Dark Monastery Dungeon Level 1''' <br>
All mobs at level 1 have 22,50% chance to drop Weapon Fragment and Shadow Fragment.
+
All mobs at level 1 have 22,50% chance to drop Weapon Fragment and Shadow Fragment. <br>
Errant Familiar (Knight)
 
Max HP: 17,500,000
 
Size: Large
 
Race: Formless
 
Element: Dark lvl 4
 
   
  +
{| class="wikitable" style="margin:auto; text-align:center"
Errant Familiar (Medusa)
 
  +
|+ Dark Monastery Level 1
Max HP: 15,000,000
 
  +
|-
Size: Medium
 
  +
! Monster Name !! Max HP || Size || Race || Element || Skills
Race: Fish
 
  +
|-
Element: Water lvl 4
 
  +
| Errant Familiar (Knight) || 17,500,000 || Large || Formless || Dark lvl 4 || -
Skills: Darkness Attack? (No idea what it is)
 
  +
|-
  +
| Errant Familiar (Medusa) || 15,000,000 || Medium || Fish || Water lvl 4 || Darkness Attack? (No idea what it is)
  +
|-
  +
| Haunted Armor || 25,000,000 || Small || Formless || Neutral lvl 4 || Evil Land, Bowling Bash,
  +
|}
   
  +
'''Dark Monastery Dungeon Level 2''' <br>
Haunted Armor
 
  +
All the mobs here have 45% chance to drop weapon and shadow fragment. <br>
Max HP: 25,000,000
 
Size: Small
 
Race: Formless
 
Element: Neutral lvl 4
 
Skills: Evil Land, Bowling Bash,
 
   
  +
{| class="wikitable" style="margin:auto; text-align:center"
'''Dark Monastery Dungeon Level 2'''
 
  +
|+ Dark Monastery Level 2
All the mobs here have 45% chance to drop weapon and shadow fragment
 
  +
|-
 
  +
! Monster Name !! Max HP || Size || Race || Element || Skills
Evil Whisp
 
  +
|-
Max HP: 3,190,000
 
  +
| Evil Whisp || 3,190,000 || Small || Formless || Ghost lvl 4 || Death's Embrace, Evil Land, Wide Stone, Pneuma
Size: Small
 
  +
|-
Race: Formless
 
  +
| Follower || 23,000,000 || Medium || Demi-human || Poison lvl 4 || Poison React, Venom Dust, Enchant Poison, Venom Impress, Poison Cloud, Evil Land
Element: Ghost lvl 4(!)
 
  +
|-
Skills: Death's Embrace, Evil Land, Wide Stone, Pneuma
 
  +
| Errant Familiar (Dragon) || 25,000,000 || Large || Dragon || Wind lvl 4 || Wide Stun, Life Drain, Something similar to spore explosion
 
  +
|}
Follower
 
Max HP: 23,000,000
 
Size: Medium
 
Race: Demi-human
 
Element: Poison lvl 4
 
Skills: Poison react, venom dust, enchant poison, venom impress, poison cloud, evil land
 
 
Errant Familiar (dragon)
 
Max HP: 25,000,000
 
Size: Large
 
Race: Dragon
 
Element: Wind lvl 4
 
Skills: Wide stun, life drain, similar to spore explosion?,
 
   
'''Dark Monastery Dungeon Level 3'''
+
'''Dark Monastery Dungeon Level 3''' <br>
All the mobs here have 90% chance to drop weapon and shadow fragment and 15% chance to drop enchant stone 200. Traitor is 100% for weapon and shadow fragment, enchant stone 200 and condensed evil
+
All the mobs here have 90% chance to drop weapon and shadow fragment and 15% chance to drop enchant stone 200. Traitor is 100% drop chance for weapon fragment, shadow fragment, enchant stone 200 and condensed evil <br>
Errant Familiar (Duneyrr)
 
Max HP: 17,500,000
 
Size: Large
 
Race: Beast
 
Element: Earth lvl 4
 
Skills: no skills, physical attacks only?
 
   
  +
{| class="wikitable" style="margin:auto; text-align:center"
Errant Familiar (Mage)
 
  +
|+ Dark Monastery Level 3
Max HP: 12,500,000
 
  +
|-
Size: Medium
 
  +
! Monster Name !! Max HP || Size || Race || Element || Skills
Race: Demi-human
 
  +
|-
Element: Fire lvl 4
 
  +
| Errant Familiar (Duneyrr) || 17,500,000 || Large || Beast || Earth lvl 4 || -
Skills: Death's embrace
 
  +
|-
 
  +
| Errant Familiar (Mage) || 12,500,000 || Medium || Demi-human || Fire lvl 4 || Death's Embrace
Errant Familiar (Lich)
 
  +
|-
Max HP: 22,500,000
 
  +
| Errant Familiar (Lich) || 22,500,000 || Large || Undead || Undead lvl 4 || Defender
Size: Large
 
  +
|-
Race: Undead
 
  +
| Looming Shadow || 19,000,000 || Small || Formless || Dark lvl 4 || Dark Thunder (Shadow version of Jupitel Thunder, beware of its quick cast of the spell), Death's Embrace, Evil Land
Element: Undead lvl 4
 
  +
|-
Skills: defender
 
  +
| Dark Mimic || 25,000,000 || Small || Formless || Dark lvl 4 || Defender, Evil Land, Auto Guard, Blind Attack, Bash(?)
 
  +
|-
Looming Shadow
 
  +
| Errant Bishop || 15,000,000 || Medium || Demi-human || Neutral lvl 4 (!) || Magnus Exorcismus (!), NPC_CHANGEHOLY (!)(change attribute to holy), Evil Land
Max HP: 19,000,000
 
  +
|-
Size: Small
 
  +
| Traitor (MVP) || 450,000,000 || Medium || Demi-human || Neutral lvl 4 || Curse Spike, Blind Attack, Evil Land, Instant KO (?), Defender
Race: Formless
 
  +
|}
Element: Dark lvl 4
 
Skills: Dark thunder (dark version of jupitel thunder, be careful when you meet more than one Looming Shadow since they can cast dark thunder very quickly resulting you being stunlocked because of the knockback), death's embrace, evil land
 
 
Dark Mimic
 
Max HP: 25,000,000
 
Size: Small
 
Race: Formless
 
Element: Dark lvl 4
 
Skills: Defender, evil land, auto guard, blind attack, bash?
 
 
Errant Bishop
 
Max HP: 15,000,000
 
Size: Medium
 
Race: Demi-human
 
Element: Neutral lvl 4 (!) (don't be tricked by this neutral lvl 4, it's holy because NPC_CHANGEHOLY)
 
SKills: Magnus exorcismus (!), NPC_CHANGEHOLY (!)(change attribute to holy), evil land,
 
 
Traitor (MVP)
 
Max HP: 450,000,000
 
Size: Medium
 
Race: Demi-human
 
Element: Neutral lvl 4
 
Skills: Curse spike, blind attack, evil land, instant ko?, defender
 
   
  +
== '''Old Glast Heim''' ==
----
 
  +
Old Glast Heim is not your usual Old Glast Heim Challenge Mode in Renewal RO. The mob here is ridiculously strong if you're not prepared or don't have endgame gear. Don't worry it is doable solo but still require a good amount of knowledge of said instance to finish it. This instance gives the best gears you can possibly get in TRO (Temporal)
   
'''Old Glast Heim Hard Mode'''
 
 
Raydric Archer Phantom
 
Raydric Archer Phantom
 
Max HP: 17,500,000
 
Max HP: 17,500,000

Revision as of 13:29, 2 December 2023

General Guide to Everything in TRO

Prontera's Kafra The Kafra at Central Prontera is different from the usual Kafra. She also acts as universal rental NPC (Cart, Mado, Gryphon, Dragon) and multiple storage. Using command @storage will open your storage number 0. Using the said Kafra NPC, you have access to storage 0-6. Pretty cool, huh?

Refining

In TRO, refining system is changed to soothen our burden...alskdlaksjd. There are various method to refine our gears.
Whitesmith Weapon Refine
With your whitesmith skill "Weapon Refine", you'll be able to refine your weapon up to +20. If you fail in refining your weapon, the weapon will not break but will delevel instead.
My note on this refine system: Pretty neat, however it is not recommended to use this method to refine this past +7 because you'll burn your Oridecon faster than the other methods.
Blessed Oridecon / Blessed Elunium
Typical refine system where you use Blessed Oridecon or Blessed Elunium to refine your gears. Failure won't break or delevel your gears.
My note on this refine system: Cool, but it is costly. Use this method to refine this to +12. Higher than that the failure chance is so high that it's not worth burning your every resource of Zeny and Oridecon/Elunium
Dupe Refining

Enchantments

Here in TRO, enchanting is different from your usual renewal server. Here we use enchant stones and there is no RNG just as advertised. Enchant stones are divided based on their level (120, 130, 140, 150, 160, up until 200). Here is the list on how to get them:

Where to find Enchant Stones
Level of Enchant Stones How to Obtain
Enchant Stone 120 Ghost Palace instance quest reward
Enchant Stone 130 Airship Raid instance quest reward
Enchant Stone 140 Devil's Tower instance quest reward, Faceworms Nest instance quest reward, Charleston Crisis instance quest reward
Enchant Stone 160 Buy at Geffen Magic Tournament instance shop, Bios Island instance quest reward, Morse's Cave instance quest reward, Temple of the Demon God instance quest reward
Enchant Stone 170 Magma Dungeon 3 drops (5% from Rigid Lava Golem, 2.5% from the rest of the mobs of said dungeon), EDDA biolab instance quest reward
Enchant Stone 180 Einbech Dungeon 3 drops, Odin Past drops, Abyss Lake 4 drops (all at 5% drop rate)
Enchant Stone 200 Dark Monastery drops and Old Glast Heim Hard & Challenge Mode instance quest reward

How to use those enchant stones? Easy. You just use it like a normal consumable when you equipped enchant-able gears. There are three slots of enchants, with the second and third slot unlock a different effect which you can enchant to your gears. Look below for the complete list

Enchantment List
Slot 1 Enchants STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee
Slot 2 Enchants STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee,
Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction
Slot 3 Enchants STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee,
Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction,
Ranged Damage, Melee Damage, Critical Damage, Magical Damage, Spellcasting Damage, Single Target Damage, AOE Damage, Control Rate, Homunculus Damage, Skill Delay, Max HP%, Max SP%

Max level of each slot is 10. For example, STR+10, DEF+10, and AOE Damage+10%. Also, you don't have to fully upgrade the first slot enchant to enchant the second slot, you just need to enchant the first slot once to enchant the second slot. For example, STR+1, DEF+1, AOE Damage+10%. However, it is recommended to fully enchant your gears because these enchants are powerful

Dark Monastery

Dark Monastery is a custom dungeon here in TRO that is meant for endgame content. Look below for things to consider before going in
• You can't use Yggdrassil Berry or Seed here. You're still able to use normal potions (Red, Orange, Yellow, White, Blue, and Green), slim potions (Slim Red, Slim Yellow, Slim White), and syrups (red, white, blue, and the concentrated syrup)
• The enemies here have more than 10 millions of HP, so it is recommended to at least be able to dish out damage around 4 millions or so before attempting this dungeon.
• All the enemies here are all normal monster except Traitor (MVP). Normal monster resist is advised
• Avoid using water attack (Jack Frost, Water Ball, Storm Gust, Diamond Dust, etc) for level 1 DM, avoid using Neutral/Poison/Wind attack for level 2 DM, and avoid using Holy/Fire/Poison attack for level 3 DM. Shadow and Undead element attack is of course should never be used here. • Do this dungeon with party if it's too hard. No shame in doing it with people, it's fun too!

Dark Monastery Dungeon Level 1
All mobs at level 1 have 22,50% chance to drop Weapon Fragment and Shadow Fragment.

Dark Monastery Level 1
Monster Name Max HP Size Race Element Skills
Errant Familiar (Knight) 17,500,000 Large Formless Dark lvl 4 -
Errant Familiar (Medusa) 15,000,000 Medium Fish Water lvl 4 Darkness Attack? (No idea what it is)
Haunted Armor 25,000,000 Small Formless Neutral lvl 4 Evil Land, Bowling Bash,

Dark Monastery Dungeon Level 2
All the mobs here have 45% chance to drop weapon and shadow fragment.

Dark Monastery Level 2
Monster Name Max HP Size Race Element Skills
Evil Whisp 3,190,000 Small Formless Ghost lvl 4 Death's Embrace, Evil Land, Wide Stone, Pneuma
Follower 23,000,000 Medium Demi-human Poison lvl 4 Poison React, Venom Dust, Enchant Poison, Venom Impress, Poison Cloud, Evil Land
Errant Familiar (Dragon) 25,000,000 Large Dragon Wind lvl 4 Wide Stun, Life Drain, Something similar to spore explosion

Dark Monastery Dungeon Level 3
All the mobs here have 90% chance to drop weapon and shadow fragment and 15% chance to drop enchant stone 200. Traitor is 100% drop chance for weapon fragment, shadow fragment, enchant stone 200 and condensed evil

Dark Monastery Level 3
Monster Name Max HP Size Race Element Skills
Errant Familiar (Duneyrr) 17,500,000 Large Beast Earth lvl 4 -
Errant Familiar (Mage) 12,500,000 Medium Demi-human Fire lvl 4 Death's Embrace
Errant Familiar (Lich) 22,500,000 Large Undead Undead lvl 4 Defender
Looming Shadow 19,000,000 Small Formless Dark lvl 4 Dark Thunder (Shadow version of Jupitel Thunder, beware of its quick cast of the spell), Death's Embrace, Evil Land
Dark Mimic 25,000,000 Small Formless Dark lvl 4 Defender, Evil Land, Auto Guard, Blind Attack, Bash(?)
Errant Bishop 15,000,000 Medium Demi-human Neutral lvl 4 (!) Magnus Exorcismus (!), NPC_CHANGEHOLY (!)(change attribute to holy), Evil Land
Traitor (MVP) 450,000,000 Medium Demi-human Neutral lvl 4 Curse Spike, Blind Attack, Evil Land, Instant KO (?), Defender

Old Glast Heim

Old Glast Heim is not your usual Old Glast Heim Challenge Mode in Renewal RO. The mob here is ridiculously strong if you're not prepared or don't have endgame gear. Don't worry it is doable solo but still require a good amount of knowledge of said instance to finish it. This instance gives the best gears you can possibly get in TRO (Temporal)

Raydric Archer Phantom Max HP: 17,500,000 Size: Medium Race: Demi-human Element: Dark lvl 1 Skills: Severe rainstorm (ridiculous damage)

Raydric Phantom Max HP: Size: Race: Element: Skills: Defender, auto guard, maximize power

Corrupted Monk (Wraith) Max HP: Size: Race: Element: Skills: Death's embrace, storm gust,

Ghoul Max HP: 34,000,000 Size: Medium Race: Undead Element: Undead lvl 1 Skills: Quicken,

White Knight Phantom Max HP: 22,000,000 Size: Large Race: Element: Skills:

Khalitzburg Phantom Max HP: 19,500,000 Size: Medium Race: Demi-human Element: Neutral lvl 1 Skills: Auto guard, death's embrace, grimtooth,

1st commander (left wing) Max HP: 25,000,000 Size: Medium Race: Demi-human Element: Undead lvl 4 Skills: summon slave (slaves can use venom dust), bowling bash,

2nd commander (right wing) Max HP: 25,000,000 Size: Medium Race: Demi-human Element: Undead lvl 4 Skills: summon slave (raydric archers who can use severe rainstorm), bash

Prime Corruption Root (MVP) Max HP: 400,000,000 Size: Large Race: Formless Element: Poison lvl 4 SKills: Wide stun, wide curse, evil land, heaven's drive, storm gust, wide silence, wide stone, instant ko?, summon slaves (suffering khalitzburg)