| Slot 1
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STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
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| Slot 2
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STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Melee Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Ranged Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Magic Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Heal Power (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Healing Received (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Cast Time Reduction (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
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| Slot 3
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STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Melee Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Ranged Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Magic Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Heal Power (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Healing Received (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Cast Time Reduction (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Ranged Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Melee Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Critical Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Magical Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Spellcasting Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Single Target Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
AOE Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Control Rate (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Homuculus Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Skill Delay (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
HP% (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
SP% (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
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