Difference between revisions of "Template:Hunter Skills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:Faith.png]] Beast Mastery
+
| style="text-align: left;" | [[file:BeastMastery.png]] Beast Mastery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
Line 22: Line 22:
   
 
|-
 
|-
| style="text-align: left;" | [[file:AutoGuard.png]] Auto Guard
+
| style="text-align: left;" | [[file:FalconryMastery.png]] Falconry Mastery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Active/Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Calls a falcon to help with the hunt.
|Add a chance to block physical attacks while using '''Shield'''.
 
   
  +
If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned.
'''Block Chance : TBD%'''
 
  +
'''Duration : TBDs'''
 
  +
Each level increases the damage dealt by Falcon skills.
  +
  +
'''Damage boost: [1 x skill level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldCharge.png]] Shield Charge
+
| style="text-align: left;" | [[file:BlitzBeat.png]] Blitz Beat
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | AOE
| style="text-align: center;" | DEF, MDEF, VIT, Shield Refine
+
| style="text-align: center;" | LUK
   
  +
|Commands your falcon to attack a group of enemies around a target.
|Bash the target with your shield with enough force to knock it backwards.
 
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
Each level knocks the target back further.
 
   
  +
When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat.
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
  +
'''Knockback distance: TBD'''
 
  +
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldBoomerang.png]] Shield Boomerang
+
| style="text-align: left;" | [[file:SteelCrow.png]] Steel Crow
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Increase the damage dealt by Falcon skills
|Attacks an enemy from a distance by throwing your '''Shield'''.
 
Pulls the target towards you, even if the skill misses.
 
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
   
  +
'''Damage boost: [1 x skill level]%'''
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
'''Knockback distance: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ReflectShield.png]] Reflect Shield
+
| style="text-align: left;" | [[file:FalconAssault.png]] Falcon Assault
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged
| style="text-align: center;" | Buff
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | LUK
   
  +
|Commands your falcon to attack a group of enemies.
|Reflect a portion of Melee Damage back to the attacker.
 
   
  +
'''Damage: TBD'''
'''Reflect chance: [10 + 3 x skill level]%'''
 
'''Reflect amount: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:HolyCross.png]] Holy Cross
+
| style="text-align: left;" | [[file:Sandman.png]] Sandman
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Trap
| style="text-align: center;" | Melee, Single Target, Physical, Holy
+
| style="text-align: center;" | AOE
| style="text-align: center;" | STR
+
| style="text-align: center;" | NONE
   
|Deals ''holy elemental damage'' to a target with a chance to inflict ''Blind'' status.
+
|Causes an enemy, and enemies around it to be inflicted with the Sleep status.
   
'''Blind Chance: TBD'''
+
'''Sleep Chance: TBD'''
'''Damage: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:GrandCross.png]] Grand Cross
+
| style="text-align: left;" | [[file:BlastMine.png]] Blast Mine
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Magic, AoE, Neutral / Holy
+
| style="text-align: center;" | AOE
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Set a trap, which will automatically explode after a duration, or when an enemy steps on it.
|Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact.
 
Has a chance to cause ''Blind'' status.
 
Hits between 2 - 4 times.
 
Deals ''Neutral Element'' damage.
 
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
  +
The damage dealt is split among enemies hit.
'''Blind chance: TBD'''
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Devotion.png]] Devotion
+
| style="text-align: left;" | [[file:SkidTrap.png]] Skid Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | Single Target
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
|Protect ''Party Member'' by taking all damage they receive for them.
 
Devoted players must stay within a certain distance of the caster for this effect to work.
 
   
'''Amount of protected member: [1 x Skill Level]'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:Providence.png]] Providence
+
| style="text-align: left;" | [[file:Flasher.png]] Flasher
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | AOE
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Sets a trap which will emit intense light when stepped on, which can cause the Blind status.
|Reduce damage taken from ''Demon Race'' and ''Holy Elemental Monsters''
 
   
'''Damage reduction: [5 x Skill Level]%'''
+
'''Blind chance: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Defender.png]] Defender
+
| style="text-align: left;" | [[file:FreezingTrap.png]] Freezing Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Melee, Trap
  +
| style="text-align: center;" | AOE
  +
| style="text-align: center;" | INT
  +
  +
|Set a trap which will deal damage and Freeze an enemy when stepped on.
  +
  +
'''Damage: TBD'''
  +
  +
'''Freeze chance: TBD'''
  +
  +
|-
  +
  +
| style="text-align: left;" | [[file:AnkleSnare.png]] Ankle Snare
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Trap
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Single target
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
  +
  +
|Set a trap that will bind an enemy to the ground for the skill's duration.
  +
  +
'''Duration: TBD'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:ShockwaveTrap.png]] Shockwave Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 5
  +
| style="text-align: center;" | Trap
  +
| style="text-align: center;" | AOE
  +
| style="text-align: center;" | Max HP
   
  +
|Sets a trap which will drain SP from enemies.
|Reduce damage taken from ''Physical'' Attacks.
 
   
  +
Note: Monsters do not have SP, so this is mainly for PVP purposes.
'''Damage Reduction: [5 + 5 x Skill Level]%'''
 
   
'''Duration: TBD Seconds'''
+
'''SP drain: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Pressure.png]] Pressure
+
| style="text-align: left;" | [[file:TalkieBox.png]] Talkie Box
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Trap
  +
| style="text-align: center;" | For Fun
  +
| style="text-align: center;" | NONE
  +
  +
|Sets a trap which will display a prepared message for the person who triggers it.
  +
  +
|-
  +
| style="text-align: left;" | [[file:LandMine.png]] Land Mine
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Trap
| style="text-align: center;" | Magic, Single Target, Neutral / Holy
+
| style="text-align: center;" | AOE (in a single cell)
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Sets a trap which will explode when an enemy steps on it.
|Summons a massive crucifix to crush enemies by inflicting 3 hits of ''Neutral Element Magic Damage''.
 
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
  +
| style="text-align: left;" | [[file:RemoveTrap.png]] Remove Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Active
  +
| style="text-align: center;" | Support
  +
| style="text-align: center;" | None
   
  +
|Removes a trap that has been set, as well as retrieve the trap used.
| style="text-align: left;" | [[file:Sacrifice.png]] Sacrifice
 
  +
|-
  +
| style="text-align: left;" | [[file:SpringTrap.png]] Spring Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Buff, Auto Attack Increase
+
| style="text-align: center;" | Support, Debuff
| style="text-align: center;" | Max HP
+
| style="text-align: center;" | None
   
  +
|Commands your Falcon to remove a set trap from a distance.
|Enhances the damage of next 5 Auto Attacks based on user's Max HP.
 
Each Auto Attack will drain 9% of user's Max HP.
 
Ignore most damage multipliers.
 
Ignores target's DEF and Flee.
 
   
  +
'''Range: [3 x skill level]'''
  +
|-
  +
| style="text-align: left;" | [[file:Snipe.png]] Snipe
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Ranged
  +
| style="text-align: center;" | Adaptable
  +
| style="text-align: center;" | DEX
   
  +
|When learned, allows Hunting skills to have a chance to trigger the Snipe status.
'''Damage boost: TBD%'''
 
  +
When using single target skills, the Snipe status has a chance to activate.
  +
When using AOE skills, the AOE Snipe status has a chance to activate.
  +
These statuses will cancel if Snipe is used, or if the other type is triggered.
  +
When using Snipe, deal damage depending on which Snipe status is active.
  +
  +
'''No status: No additional scaling'''
  +
  +
'''Snipe status Damage: [total DEX x 3 x skill level]%'''
  +
  +
'''AOE Snipe status Damage: [total DEX x 1.5 x skill level]%'''
 
|-
 
|-
  +
| style="text-align: left;" | [[file:WindWalk.png]] Wind Walk
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Active
  +
| style="text-align: center;" | Buff
  +
| style="text-align: center;" | None
   
  +
|Increases movement speed and FLEE rate of yourself and party members.
| style="text-align: left;" | [[file:Gospel.png]] Gospel
 
  +
The movement speed bonus does not stack with other similar buff effects.
  +
  +
'''Flee bonus: [5 x skill level]'''
  +
|-
  +
| style="text-align: left;" | [[file:Detect.png]] Detect
  +
| style="text-align: left;" |
  +
* '''Max Level''': 4
  +
| style="text-align: center;" | Active
  +
| style="text-align: center;" | Support
  +
| style="text-align: center;" | None
  +
  +
|Commands your falcon to detect hidden characters from a distance.
  +
  +
'''Range: [1 + 2 x skill level]'''
  +
|-
  +
| style="text-align: left;" | [[file:TrueSight.png]] True Sight
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Support, Debuff
+
| style="text-align: center;" | Buff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Increases the user's stats, critical, HIT rate and damage dealt with skills.
|Sings a hymn that will cause one out of 10 different Debuff status effects to enemies.
 
Endows one out of 10 Buff status effects upon Party Member within range.
 
This skill is canceled if the
 
   
'''Scaling TBD'''
+
'''Stat bonus: +5 all stats'''
  +
'''HIT bonus: [3 x skill level]%'''
  +
'''Critical bonus: [1 x skill level]'''
  +
'''Damage bonus: [2 x skill level]%'''
  +
|-
  +
| style="text-align: left;" | [[file:BeastStrafing.png]] Beast Strafing
  +
| style="text-align: left;" |
  +
* '''Max Level''':
  +
Soul Link
  +
| style="text-align: center;" | Ranged
  +
| style="text-align: center;" | Single target, AOE
  +
| style="text-align: center;" | LUK
  +
  +
|Combine the power of the hunter and their beast companions.
  +
When using Beast Strafing,
  +
If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat.
  +
If Hawk Rush is leveled, also cast Hawk Rush.
  +
If you have a warg, and Warg Strike is leveled, also cast Warg Strike.
  +
  +
'''Damage: TBD'''
  +
|-
  +
| style="text-align: left;" | [[file:PhantasmicArrow.png]] Phantasmic Arrow
  +
| style="text-align: left;" |
  +
* '''Max Level''':
  +
Platinum Skill
  +
| style="text-align: center;" | Ranged
  +
| style="text-align: center;" | Single Target
  +
| style="text-align: center;" | DEX
  +
  +
|Shoot a magic arrow, without requiring an actual arrow equipped.
  +
Knocks back the target by 3 cells.
  +
  +
'''Damage: TBD'''
 
|-
 
|-
 
|}
 
|}

Latest revision as of 14:32, 28 March 2023

Name Level Type Damage Scaling Description
BeastMastery.png Beast Mastery
  • Max Level: 10
Passive Passive None Increases damage against Brute and Insect race monsters.

Increases damage dealt by Falcon and Warg skills.

Damage increase: [4 x skill level]%

Falcon and Warg damage: [1 x Skill Level]%

FalconryMastery.png Falconry Mastery
  • Max Level: 10
Active/Passive Passive None Calls a falcon to help with the hunt.

If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned.

Each level increases the damage dealt by Falcon skills.

Damage boost: [1 x skill level]%

BlitzBeat.png Blitz Beat
  • Max Level: 10
Ranged AOE LUK Commands your falcon to attack a group of enemies around a target.

When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat.

Damage: TBD

SteelCrow.png Steel Crow
  • Max Level: 10
Passive Passive None Increase the damage dealt by Falcon skills

Damage boost: [1 x skill level]%

FalconAssault.png Falcon Assault
  • Max Level: 10
Ranged AOE LUK Commands your falcon to attack a group of enemies.

Damage: TBD

Sandman.png Sandman
  • Max Level: 10
Trap AOE NONE Causes an enemy, and enemies around it to be inflicted with the Sleep status.

Sleep Chance: TBD

BlastMine.png Blast Mine
  • Max Level: 10
Melee, Trap AOE INT Set a trap, which will automatically explode after a duration, or when an enemy steps on it.

The damage dealt is split among enemies hit.

Damage: TBD

SkidTrap.png Skid Trap
  • Max Level: 5
Trap Single Target None Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Flasher.png Flasher
  • Max Level: 5
Trap AOE None Sets a trap which will emit intense light when stepped on, which can cause the Blind status.

Blind chance: TBD

FreezingTrap.png Freezing Trap
  • Max Level: 10
Melee, Trap AOE INT Set a trap which will deal damage and Freeze an enemy when stepped on.

Damage: TBD

Freeze chance: TBD

AnkleSnare.png Ankle Snare
  • Max Level: 5
Trap Single target NONE Set a trap that will bind an enemy to the ground for the skill's duration.

Duration: TBD

ShockwaveTrap.png Shockwave Trap
  • Max Level: 5
Trap AOE Max HP Sets a trap which will drain SP from enemies.

Note: Monsters do not have SP, so this is mainly for PVP purposes.

SP drain: TBD

TalkieBox.png Talkie Box
  • Max Level: 1
Trap For Fun NONE Sets a trap which will display a prepared message for the person who triggers it.
LandMine.png Land Mine
  • Max Level: 10
Trap AOE (in a single cell) INT Sets a trap which will explode when an enemy steps on it.

Damage: TBD

RemoveTrap.png Remove Trap
  • Max Level: 1
Active Support None Removes a trap that has been set, as well as retrieve the trap used.
SpringTrap.png Spring Trap
  • Max Level: 5
Active Support, Debuff None Commands your Falcon to remove a set trap from a distance.

Range: [3 x skill level]

Snipe.png Snipe
  • Max Level: 10
Ranged Adaptable DEX When learned, allows Hunting skills to have a chance to trigger the Snipe status.

When using single target skills, the Snipe status has a chance to activate. When using AOE skills, the AOE Snipe status has a chance to activate. These statuses will cancel if Snipe is used, or if the other type is triggered. When using Snipe, deal damage depending on which Snipe status is active.

No status: No additional scaling

Snipe status Damage: [total DEX x 3 x skill level]%

AOE Snipe status Damage: [total DEX x 1.5 x skill level]%

WindWalk.png Wind Walk
  • Max Level: 10
Active Buff None Increases movement speed and FLEE rate of yourself and party members.

The movement speed bonus does not stack with other similar buff effects.

Flee bonus: [5 x skill level]

Detect.png Detect
  • Max Level: 4
Active Support None Commands your falcon to detect hidden characters from a distance.

Range: [1 + 2 x skill level]

TrueSight.png True Sight
  • Max Level: 10
Active Buff None Increases the user's stats, critical, HIT rate and damage dealt with skills.

Stat bonus: +5 all stats HIT bonus: [3 x skill level]% Critical bonus: [1 x skill level] Damage bonus: [2 x skill level]%

BeastStrafing.png Beast Strafing
  • Max Level:

Soul Link

Ranged Single target, AOE LUK Combine the power of the hunter and their beast companions.

When using Beast Strafing, If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat. If Hawk Rush is leveled, also cast Hawk Rush. If you have a warg, and Warg Strike is leveled, also cast Warg Strike.

Damage: TBD

PhantasmicArrow.png Phantasmic Arrow
  • Max Level:

Platinum Skill

Ranged Single Target DEX Shoot a magic arrow, without requiring an actual arrow equipped.

Knocks back the target by 3 cells.

Damage: TBD