Difference between revisions of "Template:Wind Hawk Skills"
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! style="text-align: center; font-weight: bold; width: 40%;" | Description |
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:CresciveBolt.png]] Crescive Bolt |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Ranged, Hunting |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Single Target |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | DEX |
+ | |Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack. |
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− | |Increases damage against Brute and Insect race monsters. |
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+ | A maximum of 3 stacks can be active at a time. |
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− | Increases damage dealt by Falcon and Warg skills. |
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− | '''Damage |
+ | '''Damage: TBD''' |
+ | |- |
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+ | | style="text-align: left;" | [[file:Galestorm.png]] Galestorm |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Ranged, Hunting |
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+ | | style="text-align: center;" | AOE |
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+ | | style="text-align: center;" | DEX |
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+ | |Fires a hail of arrows at a target enemy, and enemies around it. |
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− | '''Falcon and Warg damage: [1 x Skill Level]%''' |
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+ | If three or more enemies are hit, recover 10 AP. |
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+ | '''Damage: TBD''' |
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+ | |||
− | | style="text-align: left;" | [[file:AutoGuard.png]] Auto Guard |
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+ | | style="text-align: left;" | [[file:CalamityGale.png]] Calamity Gale |
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− | * '''Max Level''': |
+ | * '''Max Level''': 1 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| style="text-align: center;" | Buff |
| style="text-align: center;" | Buff |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | NONE |
+ | |Grants the user both the Unlimit and Calamity Gale buffs. |
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− | |Add a chance to block physical attacks while using '''Shield'''. |
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+ | Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm. |
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− | |||
+ | When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. |
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− | '''Block Chance : TBD%''' |
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+ | Does stack with Wind Sign |
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− | '''Duration : TBDs''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:NatureFriendly.png]] Nature Friendly |
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− | * '''Max Level''': |
+ | * '''Max Level''': 10 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | NONE |
+ | |Increase damage dealt by Beast skills. |
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− | |Bash the target with your shield with enough force to knock it backwards. |
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+ | Increases the chance to proc Hawk Rush when auto attacking. |
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− | Ignores most damage multiplier. |
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− | This skill calculate damage based on the max level of skills instead of used level. |
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− | Each level knocks the target back further. |
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+ | '''Damage boost: [2 x skill level]%''' |
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− | '''Applies debuff on target which reduces Physical Damage Dealt by 25%''' |
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− | '''Knockback distance: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:WindSign.png]] Wind Sign |
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* '''Max Level''': 5 |
* '''Max Level''': 5 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Debuff |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | NONE |
+ | |Marks the target with a Wind Sign. |
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− | |Attacks an enemy from a distance by throwing your '''Shield'''. |
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− | + | Attacking a target with a Wind Sign has a chance to generate AP. |
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+ | The mark is still visible when the target is hiding, cloaking or cloaking exceed. |
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− | Ignores most damage multiplier. |
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− | This skill calculate damage based on the max level of skills instead of used level. |
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+ | '''AP chance: [8 + 6 x skill level]%''' |
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− | '''Applies debuff on target which reduces Physical Damage Dealt by 25%''' |
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− | '''Knockback distance: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:AdvancedTrap.png]] Advanced Trap |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | NONE |
+ | |Increases the power of Trap skills. |
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− | |Reflect a portion of Melee Damage back to the attacker. |
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+ | When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP. |
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− | ''' |
+ | '''Damage boost: [skill level]%''' |
− | '''Reflect amount: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:SolidTrap.png]] Solid Trap |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Melee, Trap |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | INT |
+ | |||
+ | |Places a trap, which inflicts earth elemental damage over time for the trap's duration. |
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+ | Has a chance to inflict the Concretion status. |
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+ | The damage of this skill is based on the max level learned, instead of the level used. |
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+ | Each level has a different duration. |
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+ | When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. |
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+ | '''Concretion chance: TBD''' |
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− | |Deals ''holy elemental damage'' to a target with a chance to inflict ''Blind'' status. |
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− | '''Blind Chance: TBD''' |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:DeepblindTrap.png]] Deepblind Trap |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Melee, Trap |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Places a trap, which inflicts shadow elemental damage over time for the trap's duration. |
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− | |Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact. |
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− | Has a chance to |
+ | Has a chance to inflict the Deep Blind status. |
+ | The damage of this skill is based on the max level learned, instead of the level used. |
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− | Hits between 2 - 4 times. |
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+ | Each level has a different duration. |
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− | Deals ''Neutral Element'' damage. |
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+ | When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. |
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− | When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''. |
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− | '''Blind chance: TBD''' |
+ | '''Deep Blind chance: TBD''' |
'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:FlameTrap.png]] Flame Trap |
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* '''Max Level''': 5 |
* '''Max Level''': 5 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Melee, Trap |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | INT |
− | | |
+ | |Places a trap, which inflicts fire elemental damage over time for the trap's duration. |
+ | Has a chance to inflict the Conflagration status. |
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− | Devoted players must stay within a certain distance of the caster for this effect to work. |
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+ | The damage of this skill is based on the max level learned, instead of the level used. |
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+ | Each level has a different duration. |
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+ | When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. |
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+ | '''Conflagration chance: TBD''' |
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− | '''Amount of protected member: [1 x Skill Level]''' |
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+ | |||
+ | '''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:SwiftTrap.png]] Swift Trap |
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* '''Max Level''': 5 |
* '''Max Level''': 5 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Melee, Trap |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | INT |
+ | |Places a trap, which inflicts wind elemental damage over time for the trap's duration. |
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− | |Reduce damage taken from ''Demon Race'' and ''Holy Elemental Monsters'' |
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+ | Has a chance to inflict the Torrent status. |
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+ | The damage of this skill is based on the max level learned, instead of the level used. |
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+ | Each level has a different duration. |
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+ | When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. |
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− | ''' |
+ | '''Torrent chance: TBD''' |
+ | |||
+ | '''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:HawkMastery.png]] Hawk Mastery |
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− | * '''Max Level''': |
+ | * '''Max Level''': 10 |
− | | style="text-align: center;" | Active |
+ | | style="text-align: center;" | Active/Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Trains a Hawk to follow your orders. |
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− | |Reduce damage taken from ''Physical'' Attacks. |
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+ | The Hawk can be trained along with a Warg. |
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+ | The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together. |
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+ | Increases the damage dealt by Falcon skills. |
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− | '''Damage |
+ | '''Damage boost: [2 x skill level]%''' |
− | |||
− | '''Duration: TBD Seconds''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:HawkRush.png]] Hawk Rush |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Ranged, Beast |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Orders your Hawk to inflict ranged damage to a target. |
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− | |Summons a massive crucifix to crush enemies by inflicting 3 hits of ''Neutral Element Magic Damage''. |
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+ | Also grants the ability to auto-cast Hawk Rush when auto attacking. |
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− | When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''. |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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− | |- |
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− | |||
− | | style="text-align: left;" | [[file:Sacrifice.png]] Sacrifice |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 5 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Buff, Auto Attack Increase |
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− | | style="text-align: center;" | Max HP |
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− | |||
− | |Enhances the damage of next 5 Auto Attacks based on user's Max HP. |
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− | Each Auto Attack will drain 9% of user's Max HP. |
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− | Ignore most damage multipliers. |
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− | Ignores target's DEF and Flee. |
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− | |||
− | ''' |
+ | '''Auto-cast chance: [CON / 3]%''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:HawkBoomerang.png]] Hawk Boomerang |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Ranged, Beast |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | INT |
+ | |Orders your Hawk to inflict damage to the target. |
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− | |Sings a hymn that will cause one out of 10 different Debuff status effects to enemies. |
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+ | When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. |
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− | Endows one out of 10 Buff status effects upon Party Member within range. |
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+ | Does stack with Wind Sign. |
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− | This skill is canceled if the |
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− | ''' |
+ | '''Damage: TBD''' |
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