Difference between revisions of "Template:Wind Hawk Skills"

From TRO Wiki
Jump to: navigation, search
(Created page with "{| class="wikitable" style="width: 100%;" ! style="text-align: center; font-weight: bold; width: 20%;" | Name ! style="text-align: center; font-weight: bold; width: 10%;" | Le...")
 
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:Faith.png]] Beast Mastery
+
| style="text-align: left;" | [[file:CresciveBolt.png]] Crescive Bolt
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Ranged, Hunting
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Single Target
| style="text-align: center;" | None
+
| style="text-align: center;" | DEX
   
  +
|Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack.
|Increases damage against Brute and Insect race monsters.
 
  +
A maximum of 3 stacks can be active at a time.
Increases damage dealt by Falcon and Warg skills.
 
   
'''Damage increase: [4 x skill level]%'''
+
'''Damage: TBD'''
  +
|-
  +
| style="text-align: left;" | [[file:Galestorm.png]] Galestorm
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Ranged, Hunting
  +
| style="text-align: center;" | AOE
  +
| style="text-align: center;" | DEX
   
  +
|Fires a hail of arrows at a target enemy, and enemies around it.
'''Falcon and Warg damage: [1 x Skill Level]%'''
 
  +
If three or more enemies are hit, recover 10 AP.
   
  +
'''Damage: TBD'''
 
|-
 
|-
  +
| style="text-align: left;" | [[file:AutoGuard.png]] Auto Guard
 
  +
| style="text-align: left;" | [[file:CalamityGale.png]] Calamity Gale
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 1
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | Buff
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Grants the user both the Unlimit and Calamity Gale buffs.
|Add a chance to block physical attacks while using '''Shield'''.
 
  +
Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm.
 
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
'''Block Chance : TBD%'''
 
  +
Does stack with Wind Sign
'''Duration : TBDs'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldCharge.png]] Shield Charge
+
| style="text-align: left;" | [[file:NatureFriendly.png]] Nature Friendly
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Passive
| style="text-align: center;" | DEF, MDEF, VIT, Shield Refine
+
| style="text-align: center;" | NONE
   
  +
|Increase damage dealt by Beast skills.
|Bash the target with your shield with enough force to knock it backwards.
 
  +
Increases the chance to proc Hawk Rush when auto attacking.
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
Each level knocks the target back further.
 
   
  +
'''Damage boost: [2 x skill level]%'''
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
'''Knockback distance: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldBoomerang.png]] Shield Boomerang
+
| style="text-align: left;" | [[file:WindSign.png]] Wind Sign
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Debuff
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Marks the target with a Wind Sign.
|Attacks an enemy from a distance by throwing your '''Shield'''.
 
Pulls the target towards you, even if the skill misses.
+
Attacking a target with a Wind Sign has a chance to generate AP.
  +
The mark is still visible when the target is hiding, cloaking or cloaking exceed.
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
   
  +
'''AP chance: [8 + 6 x skill level]%'''
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
'''Knockback distance: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ReflectShield.png]] Reflect Shield
+
| style="text-align: left;" | [[file:AdvancedTrap.png]] Advanced Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Passive
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Increases the power of Trap skills.
|Reflect a portion of Melee Damage back to the attacker.
 
  +
When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP.
   
'''Reflect chance: [10 + 3 x skill level]%'''
+
'''Damage boost: [skill level]%'''
'''Reflect amount: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:HolyCross.png]] Holy Cross
+
| style="text-align: left;" | [[file:SolidTrap.png]] Solid Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Melee, Single Target, Physical, Holy
+
| style="text-align: center;" | AOE
| style="text-align: center;" | STR
+
| style="text-align: center;" | INT
  +
  +
|Places a trap, which inflicts earth elemental damage over time for the trap's duration.
  +
Has a chance to inflict the Concretion status.
  +
The damage of this skill is based on the max level learned, instead of the level used.
  +
Each level has a different duration.
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
   
  +
'''Concretion chance: TBD'''
|Deals ''holy elemental damage'' to a target with a chance to inflict ''Blind'' status.
 
   
'''Blind Chance: TBD'''
 
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:GrandCross.png]] Grand Cross
+
| style="text-align: left;" | [[file:DeepblindTrap.png]] Deepblind Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Magic, AoE, Neutral / Holy
+
| style="text-align: center;" | AOE
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Places a trap, which inflicts shadow elemental damage over time for the trap's duration.
|Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact.
 
Has a chance to cause ''Blind'' status.
+
Has a chance to inflict the Deep Blind status.
  +
The damage of this skill is based on the max level learned, instead of the level used.
Hits between 2 - 4 times.
 
  +
Each level has a different duration.
Deals ''Neutral Element'' damage.
 
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
'''Blind chance: TBD'''
+
'''Deep Blind chance: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Devotion.png]] Devotion
+
| style="text-align: left;" | [[file:FlameTrap.png]] Flame Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
|Protect ''Party Member'' by taking all damage they receive for them.
+
|Places a trap, which inflicts fire elemental damage over time for the trap's duration.
  +
Has a chance to inflict the Conflagration status.
Devoted players must stay within a certain distance of the caster for this effect to work.
 
  +
The damage of this skill is based on the max level learned, instead of the level used.
  +
Each level has a different duration.
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
   
  +
'''Conflagration chance: TBD'''
'''Amount of protected member: [1 x Skill Level]'''
 
  +
  +
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Providence.png]] Providence
+
| style="text-align: left;" | [[file:SwiftTrap.png]] Swift Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
  +
|Places a trap, which inflicts wind elemental damage over time for the trap's duration.
|Reduce damage taken from ''Demon Race'' and ''Holy Elemental Monsters''
 
  +
Has a chance to inflict the Torrent status.
  +
The damage of this skill is based on the max level learned, instead of the level used.
  +
Each level has a different duration.
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
   
'''Damage reduction: [5 x Skill Level]%'''
+
'''Torrent chance: TBD'''
  +
  +
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Defender.png]] Defender
+
| style="text-align: left;" | [[file:HawkMastery.png]] Hawk Mastery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Active/Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Trains a Hawk to follow your orders.
|Reduce damage taken from ''Physical'' Attacks.
 
  +
The Hawk can be trained along with a Warg.
  +
The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together.
  +
Increases the damage dealt by Falcon skills.
   
'''Damage Reduction: [5 + 5 x Skill Level]%'''
+
'''Damage boost: [2 x skill level]%'''
 
'''Duration: TBD Seconds'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:Pressure.png]] Pressure
+
| style="text-align: left;" | [[file:HawkRush.png]] Hawk Rush
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged, Beast
| style="text-align: center;" | Magic, Single Target, Neutral / Holy
+
| style="text-align: center;" | AOE
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Orders your Hawk to inflict ranged damage to a target.
|Summons a massive crucifix to crush enemies by inflicting 3 hits of ''Neutral Element Magic Damage''.
 
  +
Also grants the ability to auto-cast Hawk Rush when auto attacking.
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
|-
 
 
| style="text-align: left;" | [[file:Sacrifice.png]] Sacrifice
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Buff, Auto Attack Increase
 
| style="text-align: center;" | Max HP
 
 
|Enhances the damage of next 5 Auto Attacks based on user's Max HP.
 
Each Auto Attack will drain 9% of user's Max HP.
 
Ignore most damage multipliers.
 
Ignores target's DEF and Flee.
 
 
   
'''Damage boost: TBD%'''
+
'''Auto-cast chance: [CON / 3]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Gospel.png]] Gospel
+
| style="text-align: left;" | [[file:HawkBoomerang.png]] Hawk Boomerang
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged, Beast
| style="text-align: center;" | Support, Debuff
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
  +
|Orders your Hawk to inflict damage to the target.
|Sings a hymn that will cause one out of 10 different Debuff status effects to enemies.
 
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Endows one out of 10 Buff status effects upon Party Member within range.
 
  +
Does stack with Wind Sign.
This skill is canceled if the
 
   
'''Scaling TBD'''
+
'''Damage: TBD'''
 
|-
 
|-
 
|}
 
|}

Latest revision as of 14:35, 28 March 2023

Name Level Type Damage Scaling Description
CresciveBolt.png Crescive Bolt
  • Max Level: 10
Ranged, Hunting Single Target DEX Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack.

A maximum of 3 stacks can be active at a time.

Damage: TBD

Galestorm.png Galestorm
  • Max Level: 10
Ranged, Hunting AOE DEX Fires a hail of arrows at a target enemy, and enemies around it.

If three or more enemies are hit, recover 10 AP.

Damage: TBD

CalamityGale.png Calamity Gale
  • Max Level: 1
Active Buff NONE Grants the user both the Unlimit and Calamity Gale buffs.

Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. Does stack with Wind Sign

NatureFriendly.png Nature Friendly
  • Max Level: 10
Passive Passive NONE Increase damage dealt by Beast skills.

Increases the chance to proc Hawk Rush when auto attacking.

Damage boost: [2 x skill level]%

WindSign.png Wind Sign
  • Max Level: 5
Active Debuff NONE Marks the target with a Wind Sign.

Attacking a target with a Wind Sign has a chance to generate AP. The mark is still visible when the target is hiding, cloaking or cloaking exceed.

AP chance: [8 + 6 x skill level]%

AdvancedTrap.png Advanced Trap
  • Max Level: 5
Passive Passive NONE Increases the power of Trap skills.

When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP.

Damage boost: [skill level]%

SolidTrap.png Solid Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts earth elemental damage over time for the trap's duration.

Has a chance to inflict the Concretion status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Concretion chance: TBD

Damage: TBD

DeepblindTrap.png Deepblind Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts shadow elemental damage over time for the trap's duration.

Has a chance to inflict the Deep Blind status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Deep Blind chance: TBD

Damage: TBD

FlameTrap.png Flame Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts fire elemental damage over time for the trap's duration.

Has a chance to inflict the Conflagration status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Conflagration chance: TBD

Damage: TBD

SwiftTrap.png Swift Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts wind elemental damage over time for the trap's duration.

Has a chance to inflict the Torrent status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Torrent chance: TBD

Damage: TBD

HawkMastery.png Hawk Mastery
  • Max Level: 10
Active/Passive Passive None Trains a Hawk to follow your orders.

The Hawk can be trained along with a Warg. The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together. Increases the damage dealt by Falcon skills.

Damage boost: [2 x skill level]%

HawkRush.png Hawk Rush
  • Max Level: 10
Ranged, Beast AOE INT Orders your Hawk to inflict ranged damage to a target.

Also grants the ability to auto-cast Hawk Rush when auto attacking.

Damage: TBD

Auto-cast chance: [CON / 3]%

HawkBoomerang.png Hawk Boomerang
  • Max Level: 10
Ranged, Beast AOE INT Orders your Hawk to inflict damage to the target.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. Does stack with Wind Sign.

Damage: TBD