Difference between revisions of "Template:Wizard Skills"

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(Created page with "{| class="wikitable" style="width: 100%;" ! style="text-align: center; font-weight: bold; width: 20%;" | Name ! style="text-align: center; font-weight: bold; width: 10%;" | Le...")
 
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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:IncreaseSpRecovery.png]] Increase SP Recovery
+
| style="text-align: left;" | [[file:FirePillar.png]] Fire Pillar
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Magic, AoE, Fire
| style="text-align: center;" | None
+
| style="text-align: center;" | INT,
  +
1 blue gemstone
   
  +
|Summons a pillar of fire on a targeted spot.
|Restores SP every 10 sec while idle.
 
  +
Enemies that come into contact will be damaged by ''Fire'' element magic damage..
Max SP affects how much SP restoration is increased by this skill.
 
   
  +
'''Damage TBD'''
'''Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP'''
 
 
|-
 
|-
| style="text-align: left;" | [[file:Sight.png]] Sight
+
| style="text-align: left;" | [[file:MeteorStorm.png]] Meteor Storm
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 1
 
* '''Max Level''': 1
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Magic, AoE, Fire
| style="text-align: center;" | None
 
 
|Summon a fire ball that will reveal nearby hidden enemies or allies.
 
 
'''Duration : TBDs'''
 
|-
 
 
| style="text-align: left;" | [[file:NapalmBeat.png]] Napalm Beat
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Magical, AoE, Ghost
 
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Summon meteors toward a targeted area to inflict ''Fire'' element magic damage.
|Uses ''Ghost'' element telekinetic power to attack a target and enemies around it.
 
  +
The number of falling meteorites and the number of hits per meteorites are increased depending on skill lavel
Damage is divided by the amount of targets hit.
 
   
'''Damage: TBD'''
+
'''Meteorite Hits: TBDs'''
|-
 
   
  +
'''Damage: TBDs'''
| style="text-align: left;" | [[file:SafetyWall.png]] Safety Wall
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Ground Buff
 
| style="text-align: center;" | None
 
 
|Creates a magic barrier 1 cell on the ground.
 
Blocks physical melee damage by certain times.
 
 
'''Duration: [5 + [5 x Skill Level]] Seconds'''
 
 
'''Hits: [1 x Skill Level]'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:SoulStrike.png]] Soul Strike
+
| style="text-align: left;" | [[file:LordOfVermillion.png]] Lord Of Vermillion
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, Single Target, Ghost
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Changes ''Thunderstorm'' into ''Lord of Vermillion''.
|Summons spirit to deal ''Ghost'' element damage to a target.
 
  +
Each level increases the damage dealt by ''Thunderstorm''.
Leveling this skill will increase the amount of times this skill will hit.
 
This skill deals additional base damage against ''Undead'' monsters
 
   
'''Damage: TBD'''
+
'''Damage increase: [INT x [3 x Skill Level] / 100]%'''
 
'''Extra undead damage: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ColdBolt.png]] Cold Bolt
+
| style="text-align: left;" | [[file:WaterBall.png]] Water Ball
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
Line 82: Line 55:
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|The user must be standing in water or a skill effects that simulates water (''Deluge'' / ''Suiton'').
|Summon ''Water'' element bolts of frigid ice to strike an enemy.
 
  +
Deal continuous damage to a target as long as you're standing in water.
Each skill level increases the amount of times this skill will hit.
 
 
'''Amount of hit: TBD'''
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FrostDiver.png]] Frost Diver
+
| style="text-align: left;" | [[file:FrostNova.png]] Frost Nova
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, Single Target, Water
+
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|''Frost Diver'' becomes an AoE spell.
|Inflict ''Water'' element Magic Damage on a target.
 
  +
Increase base damage and AoE size based on level of ''Frost nova''.
has a chance to inflict ''Freeze'' status.
 
   
  +
'''AoE Size: TBD'''
'''Freeze chance: [35 + [10 x Skill Level]]'''
 
|-
 
 
| style="text-align: left;" | [[file:StoneCurse.png]] Stone Curse
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Debuff
 
| style="text-align: center;" | None,
 
Requires 1 Red Gemstone
 
 
|Inflicts the Petrify status to a target.
 
When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified.
 
 
'''Petrify chance: [20 + [10 x Skill Level]]'''
 
|-
 
 
| style="text-align: left;" | [[file:FireBall.png]] Fire Ball
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Magic, AoE, Fire
 
| style="text-align: center;" | INT
 
 
|Shoot a fireball at a target.
 
Deals AoE damage around target.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireWall.png]] Fire Wall
+
| style="text-align: left;" | [[file:StormGust.png]] Storm Gust
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Fire
+
| style="text-align: center;" | Magic, AoE, Water
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
|Create a wall of fire on a target area.
+
|Summons a blizzard in a target area.
  +
Deals ''Water'' element damage multiple times.
Deals damage and knocks back enemies when hit.
 
  +
Each hit has a chance to freeze enemies and will knock the enemy in a random direction.
   
'''Amount of hits: [2 + Skill Level]'''
+
'''Freeze chance: TBD'''
   
  +
'''Damage: TBD'''
'''Duration: [4 + Skill Level] seconds'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireBolt.png]] Fire Bolt
+
| style="text-align: left;" | [[file:EarthSpike.png]] Earth Spike
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Fire
+
| style="text-align: center;" | Magic, Single Target, Earth
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Inflict ''Earth'' element Magic Damage on a target.
|Attacks a target with arrows of ''Fire'' element.
 
Each skill level increases the amount of time this skill will hit.
+
Each skill level increases the amount of hits.
   
'''Amount of hit: TBD'''
+
'''Hits amount: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:LightningBolt.png]] Lightning Bolt
+
| style="text-align: left;" | [[file:HeavenDrive.png]] Heaven's Drive
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Wind
+
| style="text-align: center;" | Magic, AoE, Earth
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
|Calls down ''Wind'' element lightning to smite an enemy.
+
|Skewers targets in an area with ''Earth'' element spikes
Each skill level increases the amount of time this skill will hit.
+
Each skill level increases the amount of hits.
   
'''Amount of hit: TBD'''
+
'''Hits amount: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:ThunderStorm.png]] Thunder Storm
+
| style="text-align: left;" | [[file:Quagmire.png]] Quagmire
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Wind
+
| style="text-align: center;" | Debuff, AoE
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|Temporarily convers a targeted area into marshland that will reduce:
|Summon Wind element lightning to rain down on a targeted enemy and around it.
 
  +
*Movement Speed.
Each skill level increases the amount of time this skill will hit.
 
  +
*AGI and DEX of all enemies by half.
 
  +
*Maximum reduction is 50 points.
'''Amount of hit: TBD'''
 
  +
*Player received half of the effects
 
'''Damage: TBD''''
 
|-
 
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Magic, AoE, Wind
 
| style="text-align: center;" | INT
 
 
|Increases damage dealt to all size monsters when equipped with the following weapons:
 
*'''One-Handed Swords'''
 
*'''Two-Handed Swords'''
 
*'''Daggers'''
 
|-
 
| style="text-align: left;" | [[file:RodMastery.png]] RodMastery
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Magic, AoE, Wind
 
| style="text-align: center;" | INT
 
   
  +
'''Scaling: TBD'''
|Increases damage dealt to all size monsters when equipped with the following weapons:
 
*'''Rods'''
 
*'''Two-Handed Staves'''
 
 
|-
 
|-
 
|}
 
|}

Revision as of 07:41, 29 March 2023

Name Level Type Damage Scaling Description
FirePillar.png Fire Pillar
  • Max Level: 10
Active Magic, AoE, Fire INT,

1 blue gemstone

Summons a pillar of fire on a targeted spot.

Enemies that come into contact will be damaged by Fire element magic damage..

Damage TBD

File:MeteorStorm.png Meteor Storm
  • Max Level: 1
Active Magic, AoE, Fire INT Summon meteors toward a targeted area to inflict Fire element magic damage.

The number of falling meteorites and the number of hits per meteorites are increased depending on skill lavel

Meteorite Hits: TBDs

Damage: TBDs

LordOfVermillion.png Lord Of Vermillion
  • Max Level: 10
Passive Passive INT Changes Thunderstorm into Lord of Vermillion.

Each level increases the damage dealt by Thunderstorm.

Damage increase: [INT x [3 x Skill Level] / 100]%

WaterBall.png Water Ball
  • Max Level: 10
Active Magic, Single Target, Water INT The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).

Deal continuous damage to a target as long as you're standing in water.

Damage: TBD

FrostNova.png Frost Nova
  • Max Level: 10
Passive Passive None Frost Diver becomes an AoE spell.

Increase base damage and AoE size based on level of Frost nova.

AoE Size: TBD

Damage: TBD

StormGust.png Storm Gust
  • Max Level: 10
Active Magic, AoE, Water INT Summons a blizzard in a target area.

Deals Water element damage multiple times. Each hit has a chance to freeze enemies and will knock the enemy in a random direction.

Freeze chance: TBD

Damage: TBD

EarthSpike.png Earth Spike
  • Max Level: 10
Active Magic, Single Target, Earth INT Inflict Earth element Magic Damage on a target.

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

HeavenDrive.png Heaven's Drive
  • Max Level: 10
Active Magic, AoE, Earth INT Skewers targets in an area with Earth element spikes

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

Quagmire.png Quagmire
  • Max Level: 5
Active Debuff, AoE None Temporarily convers a targeted area into marshland that will reduce:
  • Movement Speed.
  • AGI and DEX of all enemies by half.
  • Maximum reduction is 50 points.
  • Player received half of the effects

Scaling: TBD