Difference between revisions of "Template:WarlockSkills"
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Stasis.png]] Stasis |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Debuff, AoE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills. |
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− | |Create a wall of fire on a target area. |
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+ | The duration is reduced by DEX and VIT of Target. |
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− | Deals damage and knocks back enemies when hit. |
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− | '''Amount of hits: [2 + Skill Level]''' |
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− | ''' |
+ | '''Duration reduction: TBD''' |
+ | |||
+ | '''Minimum duration: 10 seconds.''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:DrainLife.png]] Drain Life |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, Single Target, |
+ | | style="text-align: center;" | Magic, Single Target, Undead |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Deal damage to a target. |
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− | |Attacks a target with arrows of ''Fire'' element. |
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+ | There's a chance to absorb 100% of the damage dealt as HP. |
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− | Each skill level increases the amount of time this skill will hit. |
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− | ''' |
+ | '''Drain chance: [75 + 5 x Skill Level]%''' |
'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:CrimsonRock.png]] Crimson Rock |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, |
+ | | style="text-align: center;" | Magic, AoE, Fire |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Summons huge meteorites to deal high ''Fire'' element magic damage on a target and enemies surrounding it. |
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− | |Calls down ''Wind'' element lightning to smite an enemy. |
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+ | Enemies hit have a chance to get stunned. |
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− | Each skill level increases the amount of time this skill will hit. |
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− | ''' |
+ | '''Stun chance: TBD''' |
'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Inferno.png]] Inferno |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |Increases damage dealt with ''Fire'' element Magic damage. |
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+ | |||
+ | '''Fire damage boost: [1 x Skill Level]%'''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:Comet.png]] Comet |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 5 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, AoE, |
+ | | style="text-align: center;" | Magic, AoE, Neutral |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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− | | |
+ | |Deals ''Neutral'' element damage to a large area |
− | Each skill level increases the amount of time this skill will hit. |
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− | ''' |
+ | '''Damage: TBD''' |
− | '''Damage: TBD'''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:ChainLightning.png]] Chain Lightning |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |While using a '''Mage, Wizard, Warlock,''' or '''Arch Mage''' ''Wind'' element spell that targets an enemy, |
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− | |Increases damage dealt to all size monsters when equipped with the following weapons: |
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+ | Chain Lightning will bounce between targets surrounding that enemy. |
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− | *'''One-Handed Swords''' |
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+ | If there's only 1 target, then it increases amount of hits up to 4 times. |
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− | *'''Two-Handed Swords''' |
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+ | Increases damage dealt by Wind elemental magic. |
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− | *'''Daggers''' |
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+ | |||
+ | '''Damage: TBD''' |
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+ | |||
+ | '''Wind damage boost: [1 x Skill Level]%''' |
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+ | |||
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:TetraVortex.png]] Tetra Vortex |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, AoE, |
+ | | style="text-align: center;" | Magic, AoE, Multiple Elements |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |This spell can only be used when you have at least 4 Elemental Balls active. |
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− | |Increases damage dealt to all size monsters when equipped with the following weapons: |
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+ | Deal different elemental magic damage depending on the element of the magic balls that are summoned. |
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− | *'''Rods''' |
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+ | If all balls are a different element, the damage will be neutral. |
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− | *'''Two-Handed Staves''' |
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+ | Has a chance to inflict multiple status ailments depending on the magic balls summoned. |
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+ | |||
+ | '''List of ailments:''' |
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+ | *'''TBD''' |
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+ | |||
+ | '''Damage: TBD''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:SummonFireBall.png]] Summon Fire Ball |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Fire Ball''. |
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+ | These ''Fire Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
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+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
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+ | |||
+ | '''Chance to summon: [1 x Skill Level]%''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:SummonLightningBall.png]] Summon Lightning Ball |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Lightning Ball''. |
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+ | These ''Lightning Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
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+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
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+ | |||
+ | '''Chance to summon: [1 x Skill Level]%''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:SummonWater Ball.png]] Summon Water Ball |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Water Ball''. |
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+ | These ''Water Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
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+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
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+ | |||
+ | '''Chance to summon: [1 x Skill Level]%''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:SummonStoneBall.png]] Summon Stone Ball |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Stone Ball''. |
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+ | These ''Stone Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
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+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
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+ | |||
+ | '''Chance to summon: [1 x Skill Level]%''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:Release.png]] Release |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Active |
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+ | | style="text-align: center;" | Magical, Single Target, Multiple Element |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |You can activate a spell, which is saved via ''Reading Spellbook'' or release your active ''Elemental Balls'' that are currently summoned to deal Magical damage to a Single Target. |
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+ | |||
+ | *'''[Lv 1]: Activate a saved spell.''' |
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+ | |||
+ | *'''[Lv 2]: Release all current ''Elemental Balls''.''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:DeathBound.png]] Freezing Spell |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | INT, Base Level |
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+ | |||
+ | |To preserve magic by ''Reading Spellbook'', ''Warlock'' has to learn the basic preserving skills. |
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+ | The number of magic that can be maintained increased depending on caster's '''Base Level''', and '''INT'''. |
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+ | It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
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+ | |||
+ | |- |
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+ | | style="text-align: left;" | [[file:ReadingSpellbook.png]] Reading Spellbook |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 1 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |''Warlocks'' can preserve their magic by reading spell books and can release those preserved spell with the ''Release'' Skill. |
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+ | However, Reading Spellbook can't save skills which are not learned yet. |
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+ | |||
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