Difference between revisions of "Template:DragonKnight Skills"
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| style="text-align: center;" | Auto Attack Increase, Buff |
| style="text-align: center;" | Auto Attack Increase, Buff |
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| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |Creates up to 5 ''Aura Weapons'' that circle the user. |
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| + | When auto-attacking, has a chance to deal bonus damage and consume 1 ''Aura Weapon''. |
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| + | Aura Weapons regenerate over time. |
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| + | '''Duration: [Skill level × 30] seconds''' |
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| − | |Creates up to 5 ''Aura Weapons'' which circle the user. |
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| − | When Auto Attacking, has a chance to deal additional damage, which removes one of the Aura Weapon. |
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| − | Aura Weapons will replenish naturally overtime |
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| − | |||
| − | '''Duration: [Skill level x 30] Seconds''' |
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| − | |||
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| − | | style="text-align: left;" | [[file:ServantWeaponSign.png]] Servant Weapon |
+ | | style="text-align: left;" | [[file:ServantWeaponSign.png]] Servant Weapon – Sign |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 5 |
* '''Max Level''': 5 |
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| style="text-align: center;" | Debuff |
| style="text-align: center;" | Debuff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |Places an ''Aura Weapon'' mark on a target. |
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| + | Higher levels increase max marks. |
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| + | Requires Servant Weapon to be active. |
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| + | '''Mark: [1 × Skill Level]''' |
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| − | |Places one ''Aura Weapon'' on a target. |
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| − | Each level increases the max amount of ''Aura Weapon'' that can be placed. |
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| − | Requires Weapon Aura to function. |
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| − | |||
| − | '''Mark: [1 x Skill Level]''' |
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| − | |||
| − | '''Duration : TBD''' |
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| − | |||
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| + | | style="text-align: left;" | [[file:ServantWeaponPhantom.png]] Servant Weapon – Phantom |
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| − | |||
| − | | style="text-align: left;" | [[file:ServantWeaponPhantom.png]] Servant Weapon - Phantom |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 5 |
* '''Max Level''': 5 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| − | | style="text-align: center;" | Melee |
+ | | style="text-align: center;" | Melee / AoE |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |Consumes all ''Aura Weapons'' to dash to the target and deal AoE damage. |
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| − | |||
| + | Target must have an ''Aura Weapon'' mark. |
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| − | |Consume all active ''Aura Weapons'' to dash to a target and deal melee physical damage to enemies around the target. |
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| + | Has a chance to inflict Deep Blind. |
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| − | Target must have an ''Aura Weapon''. |
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| − | Has a chance to inflict Deep Blind on targets hit. |
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| − | |||
| − | '''Deep Blind chance: TBD%''' |
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|- |
|- |
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| + | | style="text-align: left;" | [[file:ServantWeaponDemolition.png]] Servant Weapon – Demolition |
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| − | |||
| − | | style="text-align: left;" | [[file:ServantWeaponDemolition.png]] Servant Weapon - Demolition |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 5 |
* '''Max Level''': 5 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| − | | style="text-align: center;" | Melee |
+ | | style="text-align: center;" | Melee / Physical |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |Consumes all ''Aura Weapons'' and deals damage to all marked enemies. |
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| − | |||
| − | + | Regenerates ''Aura Weapons'' based on enemies hit. |
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| − | Regenerate an amount of ''Aura Weapons'' based on the amount of target hit. |
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| − | |||
| − | '''Damage: TBD''' |
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|- |
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| − | |||
| style="text-align: left;" | [[file:ChargingPierce.png]] Charging Pierce |
| style="text-align: left;" | [[file:ChargingPierce.png]] Charging Pierce |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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| style="text-align: center;" | Buff |
| style="text-align: center;" | Buff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |When hitting enemies with ''Spear Skills'', gain stacks. |
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| + | Each stack increases physical damage. |
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| + | At 4 stacks, the next spear skill deals '''80% more damage'''. |
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| − | |When using a ''Spear Skill'', accumulate a counter depending on how many targets are hit while the status is active. |
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| + | '''Damage Bonus: [3 × Skill Level]%''' |
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| − | Grants the user bonus damage depending on the skill's level. |
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| + | '''Duration: 300 seconds''' |
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| − | |||
| − | When 4 stacks are accumulated, the next skill deals '''80% more damage''' |
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| − | |||
| − | '''Damage Bonus: [3 x skill level]%''' |
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| − | '''Duration : 300 Seconds''' |
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|- |
|- |
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| − | |||
| style="text-align: left;" | [[file:TwoHandedDefense.png]] Two-Handed Defense |
| style="text-align: left;" | [[file:TwoHandedDefense.png]] Two-Handed Defense |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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| style="text-align: center;" | Passive |
| style="text-align: center;" | Passive |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |Reduces incoming physical damage when using: |
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| + | * Two-Handed Sword |
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| + | * Two-Handed Spear |
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| + | * Two-Handed Axe |
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| + | '''Damage Reduction: 3% × Skill Level''' |
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| − | |When equipped with a ''Two-Handed Sword'', ''Two-Handed Spear'', or ''Two-Handed Axe'', decreases Physical Damage taken from enemies depending on their size. |
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| − | |||
| − | '''Damage Reduction : TBD x [Skill Level]%''' |
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| − | |||
| style="text-align: left;" | [[file:HackAndSlasher.png]] Hack and Slasher |
| style="text-align: left;" | [[file:HackAndSlasher.png]] Hack and Slasher |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| − | | style="text-align: center;" | Melee |
+ | | style="text-align: center;" | Melee / Ranged / AoE |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |Hits one enemy with Melee damage, then performs a Ranged AoE follow-up. |
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| − | |||
| + | Melee hit deals more damage using 2H Sword. |
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| − | |Deals melee damage to a Single Target, then deal Ranged AoE damage to enemies around the target. |
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| − | + | Ranged hit deals more using 2H Spear. |
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| − | The Ranged Damage hits more damage if a ''Two-Handed Spear'' is equipped. |
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| − | |||
| − | '''Damage TBD''' |
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| − | |||
| style="text-align: left;" | [[file:MadnessCrusher.png]] Madness Crusher |
| style="text-align: left;" | [[file:MadnessCrusher.png]] Madness Crusher |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| − | | style="text-align: center;" | |
+ | | style="text-align: center;" | AoE Physical |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |AoE damage around the caster. |
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| − | |||
| − | + | Damage type depends on weapon: |
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| − | + | * Spear / 2H Spear → Ranged Damage |
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| − | + | * Others → Melee Damage |
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| − | |||
| − | '''Damage TBD''' |
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| − | |||
| style="text-align: left;" | [[file:StormSlash.png]] Storm Slash |
| style="text-align: left;" | [[file:StormSlash.png]] Storm Slash |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| − | | style="text-align: center;" | Melee |
+ | | style="text-align: center;" | Melee |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |High-damage single-target strike. |
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| + | Usable with: |
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| − | |Deals high damage to a target. |
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| − | + | ''Dagger, Sword, 2H Sword, Axe, 2H Axe'' |
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| − | |||
| − | '''Damage TBD''' |
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| − | |||
| style="text-align: left;" | [[file:DragonicAura.png]] Dragonic Aura |
| style="text-align: left;" | [[file:DragonicAura.png]] Dragonic Aura |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| style="text-align: center;" | Ranged |
| style="text-align: center;" | Ranged |
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| − | | style="text-align: center;" | Max HP |
+ | | style="text-align: center;" | Max HP / Max SP |
| + | |Deals Ranged Damage while riding a Dragon and grants a buff that doubles damage of all ''Dragon Skills''. |
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| + | When learned, adds a chance to generate AP (does not stack with other AP passives). |
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| − | |Inflict Ranged Damage to a target while ''Riding a Dragon'', then give the user a buff that '''Doubles the Damage Dealt''' by ''Dragon Skills''. |
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| − | When learned, add a chance to generate AP when using skills or servant weapon. |
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| − | Does not stack with other AP generating passives. |
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'''AP Cost: 200''' |
'''AP Cost: 200''' |
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| − | |||
| − | '''Duration: TBD''' |
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| − | |||
| style="text-align: left;" | [[file:Vigor.png]] Vigor |
| style="text-align: left;" | [[file:Vigor.png]] Vigor |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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| style="text-align: center;" | Buff |
| style="text-align: center;" | Buff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |Increases damage of all ''Non-Dragon Physical Skills''. |
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| + | Each attack consumes HP. |
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| + | Also grants AP generation like Dragonic Aura (non-stacking). |
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| − | |Increases the damage dealt by all ''Non-Dragon Physical Skills''. |
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| − | Each attack consume some HP. |
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| − | When learned, add a chance to generate AP when using skills or servant weapon. |
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| − | Does not stack with other AP generating passives. |
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| − | '''Damage |
+ | '''Damage Bonus: [3 × Skill Level]%''' |
| + | '''HP Cost: [100 − 10 × Skill Level]''' |
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| − | |||
| − | '''HP cost: [100 - 10 x Skill Level]''' |
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| − | |||
| − | '''Duration: TBD''' |
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|- |
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| style="text-align: left;" | [[file:Fury.png]] Fury |
| style="text-align: left;" | [[file:Fury.png]] Fury |
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| style="text-align: center;" | Buff |
| style="text-align: center;" | Buff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |Creates a shield that reduces damage based on current HP. |
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| − | |||
| + | Increases DEF and ATK when damaged. |
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| − | |Grants the user a shield, that reduces damage taken based on the user's current HP. |
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| + | Heals when dealing damage. |
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| − | |||
| + | Boosts auto-attack damage. |
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| − | Increases equipment DEF |
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| + | Generates AP when using skills (non-stacking). |
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| − | |||
| − | Every time you take damage while the shield is active, increase your base ATK. |
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| − | |||
| − | While dealing damage, heal HP based on the amount of damage dealt, the skill's level and your maxHP. |
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| − | |||
| − | Increases auto-attack damage. |
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| − | |||
| − | When learned, generate AP when using skills or servant weapon. Does not stack with other AP generating passives. |
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'''AP Cost: 200''' |
'''AP Cost: 200''' |
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| + | '''Auto-Attack Damage Bonus: [Skill Level × Base Level / 100]%''' |
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| − | |||
| − | '''Auto-Attack Damage Buff: [Skill Level x base level / 100]%''' |
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