Difference between revisions of "Template:Thief Skills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
+
| style="text-align: left;" | [[file:DoubleAttack.png]] Double Attack
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
+
| style="text-align: center;" | None
   
  +
|When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice:
|Increase damage dealt to all size monsters when equipped with the following weapons:
 
  +
Increases HIT chance
*One-Handed Swords
 
  +
This skill also affects Left-hand damage of Katar class weapons.
*Two Handed Swords
 
*Daggers
 
   
'''Damage Increase : 1% per skill level'''
+
'''HIT bonus: [1 x Skill Level]%'''
   
  +
'''Double Attack chance: [10 x Skill Level]%'''
|-
 
| style="text-align: left;" | [[file:SpearMastery.png]] Spear Mastery
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
   
  +
'''Katar left-hand bonus: TBD'''
|Increase damage dealt to all size monsters when equipped with the following weapons:
 
*One-Handed Spears
 
*Two Handed Spears
 
   
'''Damage Increase : 1% per skill level'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:MaceMastery.png]] Mace Mastery
+
| style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
Line 43: Line 33:
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Increases FLEE rate.
|Increase damage dealt to all size monsters when equipped with the following weapons:
 
  +
on 2nd job or higher, gain an additional bonus to FLEE rate.
*Maces
 
  +
Slightly enhances the Movement Speed of Assassin classes.
   
'''Damage Increase : 1% per skill level'''
+
'''1st job FLEE: 3 x skill_lv'''
  +
  +
'''2nd job and higher FLEE: 4 x skill_lv'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:AxeMastery.png]] Axe Mastery
+
| style="text-align: left;" | [[file:Steal.png]] Steal
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | DEX
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Steals an item from a target.
|Increase damage dealt to all size monsters when equipped with the following weapons:
 
  +
If target's DEX is higher than the caster, the success rate of stealing an item is decreased.
*One-Handed Axe
 
  +
This skill can't be used on players.
*Two-Handed Axe
 
   
'''Damage Increase : 1% per skill level'''
+
'''Steal chance: [8 + [6 x Skill Level]]%'''
  +
  +
'''Steal chance formula: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
+
| style="text-align: left;" | [[file:Hiding.png]] Hiding
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Hides underground to avoid enemies.
|Restores HP every 10 seconds while idle.
 
  +
'''Demon, Insect,''' and '''Boss''' monsters can detect hidden characters.
Max HP affects how much HP restoration is increased by this skill.
 
  +
Can be canceled by using the skill again.
   
'''Restores [5 x skill level] + [0.2 x skill level% of max HP]'''
+
'''Duration: [30 + [30 x Skill Level]] Seconds'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Bash.png]] Bash
+
| style="text-align: left;" | [[file:Envenom.png]] Envenom
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Melee
+
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target
+
| style="text-align: center;" | Magic, Single Target, Debuff, Poison
| style="text-align: center;" | STR
+
| style="text-align: center;" | INT, CRIT
   
  +
|Deals ''Poison'' element damage to a target and has a chance of inflicting ''Poisoning'' ailment.
|Hits an enemy with crushing force
 
  +
''Poisoned'' enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%.
   
  +
'''Poison Chance: [50 + [10 x Skill Level]]%''
'''Damage TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
+
| style="text-align: left;" | [[file:Detoxify.png]] Detoxify
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Melee, Buff, AoE
+
| style="text-align: center;" | Ailment Removal
| style="text-align: center;" | STR
+
| style="text-align: center;" | None
   
  +
|Removes ''Poisoned'' status from a target.
|Inflict ''Fire'' damage around caster
 
For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking
 
   
 
'''Damage TBD'''
 
'''Damage TBD'''
 
|-
 
|-
  +
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
 
| style="text-align: left;" | [[file:Provoke.png]] Provoke
 
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Debuff
+
| style="text-align: center;" | Passive
| style="text-align: center;" | None
+
| style="text-align: center;" | Passive
   
  +
|Increase damage dealt to all size monsters when equipped with the following weapons:
|Enrage a target, forcing them to attack you
 
  +
*One-Handed Swords
Provoke effect:
 
  +
*Two Handed Swords
  +
*Daggers
   
*'''Increases a provoked target's ATK by [5 + 3 x skill level]%'''
+
'''Damage Increase : 1% per skill level'''
 
*'''Decreases a provoked target's DEF by [10 + 5 x skill level]%'''
 
 
|-
 
|-
  +
| style="text-align: left;" | [[file:BackSlide.png]] Back Slide
 
| style="text-align: left;" | [[file:Endure.png]] Endure
 
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Self Support
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Quickly move 5 cells backwards.
|Allows the user to move without flinching when hit by physical attack.
 
Increases MDEF for the duration or if hit 7 times.
 
 
*'''Duration: 10 + [3 x skill level] seconds'''
 
 
*'''Increased MDEF: 1 x skill level'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
+
| style="text-align: left;" | [[file:PickStone.png]] Pick Stone
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 1
+
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Self Support
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Picks up normal Stone from the ground.
|When the user's HP falls below 25% :
 
  +
This skill fails if the user's current weight is more than 70%
 
*'''Increased ATK by 32%'''
 
 
*'''Reduce DEF by 55%'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
+
| style="text-align: left;" | [[file:ThrowStone.png]] Throw Stone
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 1
 
* '''Max Level''': 1
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Single Target
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
|Bash will now have a chance to stun the target.
+
|Throw a Stone item at a target.
  +
Has a chance to inflict Stun or Blind status
 
'''Stun Chance: [Bash level x Base level]%'''
 
|-
 
 
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
 
| style="text-align: left;" |
 
* '''Max Level''': 1
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Debuff
 
| style="text-align: center;" | None
 
   
  +
*'''Damage: TBD'''
|Enables natural HP regen while moving
 
'''Increase HP Recovery''' skill does not affect '''Moving HP Recovery'''
 
   
  +
*'''Stun / Blind status chance: TBD'''
'''While moving, natural regen is decreased by 75%'''
 
 
|-
 
|-
 
|}
 
|}

Latest revision as of 00:43, 4 April 2023

Name Level Type Damage Scaling Description
DoubleAttack.png Double Attack
  • Max Level: 10
Passive Passive None When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice:

Increases HIT chance This skill also affects Left-hand damage of Katar class weapons.

HIT bonus: [1 x Skill Level]%

Double Attack chance: [10 x Skill Level]%

Katar left-hand bonus: TBD

ImprovedDodge.png Improved Dodge
  • Max Level: 10
Passive Passive None Increases FLEE rate.

on 2nd job or higher, gain an additional bonus to FLEE rate. Slightly enhances the Movement Speed of Assassin classes.

1st job FLEE: 3 x skill_lv

2nd job and higher FLEE: 4 x skill_lv

Steal.png Steal
  • Max Level: 10
Active DEX None Steals an item from a target.

If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on players.

Steal chance: [8 + [6 x Skill Level]]%

Steal chance formula: TBD

Hiding.png Hiding
  • Max Level: 10
Active None None Hides underground to avoid enemies.

Demon, Insect, and Boss monsters can detect hidden characters. Can be canceled by using the skill again.

Duration: [30 + [30 x Skill Level]] Seconds

Envenom.png Envenom
  • Max Level: 10
Active Magic, Single Target, Debuff, Poison INT, CRIT Deals Poison element damage to a target and has a chance of inflicting Poisoning ailment.

Poisoned enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%.

'Poison Chance: [50 + [10 x Skill Level]]%

Detoxify.png Detoxify
  • Max Level: 10
Active Ailment Removal None Removes Poisoned status from a target.

Damage TBD

BladeMastery.png Blade Mastery
  • Max Level: 10
Passive Passive Passive Increase damage dealt to all size monsters when equipped with the following weapons:
  • One-Handed Swords
  • Two Handed Swords
  • Daggers

Damage Increase : 1% per skill level

BackSlide.png Back Slide
  • Max Level: 10
Active Self Support None Quickly move 5 cells backwards.
PickStone.png Pick Stone
  • Max Level: 10
Active Self Support None Picks up normal Stone from the ground.

This skill fails if the user's current weight is more than 70%

ThrowStone.png Throw Stone
  • Max Level: 1
Active Single Target None Throw a Stone item at a target.

Has a chance to inflict Stun or Blind status

  • Damage: TBD
  • Stun / Blind status chance: TBD