Difference between revisions of "Knight"
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= Player Guides = |
= Player Guides = |
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Current |
Current |
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| − | * [[TRO Spear Knight]] |
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* [[TRO_Dragon_Breath_v2]] |
* [[TRO_Dragon_Breath_v2]] |
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| − | Outdated |
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| − | * [[TRO Sonic Wave]] |
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| − | * [[TRO Dragon Breath]] |
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| − | * [[TRO Auto Ignition Break]] |
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= Skills = |
= Skills = |
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==Dragon Knight== |
==Dragon Knight== |
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{{DragonKnight Skills}} |
{{DragonKnight Skills}} |
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| − | |||
| − | = Runes = |
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| − | {{RuneKnight Runes}} |
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Latest revision as of 06:34, 8 December 2025
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| Lord Knight | ||||||||||||||||||||||||||||||||||||
| Rune Knight | ||||||||||||||||||||||||||||||||||||
| Dragon Knight | ||||||||||||||||||||||||||||||||||||
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Knights, Lord Knights, Rune Knights, and Dragon Knights are jobs focused on DPS, both single target and Area of Effect (AoE).
They're glass cannons who can ride PecoPeco or Dragons.
It typically uses either Swords or Lance weapons to deal damage, with Swords focusing on AoE damage and Spear focused on single target.
Knights could be categorized as 4 main playstyle:
- Sword Mobbing.
- Spear Single Target.
- Dragon Breath.
- Auto Attack.
Player Guides
Current
Skills
Swordsman
Knight & Lord Knight
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
|
Active | Melee, AoE | STR | Deals damage to all enemies around the user, then knocks targets back.
Cannot be used with Spear type weapons. Formula: Damage = ATK × (100% + 40% × SkillLv) × Hits Hits: 1–2 depending on collision Lv10: 500% × 2 = 1000% ATK | |
|
Passive | Passive | None | Allows the Knight to ride a Peco Peco.
Riding imposes ASPD penalty reduced per skill level. ASPD Penalty: -50% ASPD Return: +5% per level | |
|
Active | Melee, Single Target | STR | Stabs the enemy with a spear.
Deals extra hits depending on target size. Accuracy Bonus: (5 × SkillLv)% Damage: Small = ATK × (100% + 10% × Lv) Medium = Small × 2 hits Large = Small × 3 hits Lv10: Small = 200% Medium = 400% Large = 600% | |
|
Active | Buff | None | Increases ASPD, Critical Rate, and HIT when using a Two-Hand Sword.
Crit Bonus: (2 + SkillLv) HIT Bonus: (2 × SkillLv) Duration: 600s | |
|
Active | Single Target | STR | Charges toward the enemy, dealing more damage the farther the distance.
Damage: ATK × (100% + (10% × Distance)) Max Distance Counted: 14 cells Max Damage: 240% ATK | |
|
Active | Buff | None | Blocks physical attacks while using a Two-Hand Sword.
Block Chance: (23 + 3 × SkillLv)% Duration: 600s | |
| File:TwoHandMastery.png Two-Hand Sword Mastery |
|
Passive | Passive | STR | Increases damage when using Two-Handed Swords.
Bonus Damage: (2 × SkillLv)% |
|
Active | Ranged, Single Target | STR | Throws a spear at a distant enemy.
Range: 3 + (2 × Lv) cells Damage: ATK × (100% + 50% × Lv) Lv5: 350% ATK | |
|
Active | Auto Attack Buff | None | Imbues the weapon with energy, increasing all physical damage.
Skill Damage: (BaseLv × SkillLv)% Auto Attack: + (2 × SkillLv) ATK Duration: 600s | |
| File:OneHandMastery.png One-Hand Sword Mastery |
|
Passive | Passive | STR | Increases damage with One-Hand Swords.
Bonus Damage: (2 × SkillLv)% |
|
Active | Buff | None | Boosts all damage types and HIT.
Also grants Endure. Damage Bonus: (5 + 2 × SkillLv)% HIT Bonus: (10 × SkillLv) Duration: 600s |
Rune Knight
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| * Max Level: 10 | Active | Crafting | None | Enables the creation of Runestones.
Consumes Rune Gemstone + Elder Branch + rune-specific materials. Higher level increases success chance and number created. Outputs: Lv 1–4: 2 Runestones Lv 5–9: 2–4 Runestones Lv 10: 2–6 Runestones | |
| File:MillenniumShield.png Millennium Shield | * Max Level: 5 | Active | Buff | None | Summons magical shields that block damage.
Shields block a set number of hits and expire after a duration. |
| File:CrushStrike.png Crush Strike | * Max Level: 5 | Active | Buff | None | Empowers the weapon to deal one massively boosted attack.
After activation, weapon ATK is reduced for a short time. |
| File:Refresh.png Refresh | * Max Level: 5 | Active | Self-cleanse | None | Removes status ailments, restores mobility, and temporarily negates movement penalties. |
| File:GiantGrowth.png Giant Growth | * Max Level: 5 | Active | Buff | None | Greatly increases chance to deal size-based bonus damage.
Also increases STR and melee burst potential. |
| File:StonehardSkin.png Stonehard Skin | * Max Level: 5 | Active | Buff | None | Hardens the skin to reduce incoming physical damage.
Provides temporary DEF/MDEF and anti-flinch resistance. |
| File:VitalityActivation.png Vitality Activation | * Max Level: 5 | Active | Buff | None | Increases Max HP and grants enhanced survivability for a short duration. |
| * Max Level: 10 | Active | Buff | MATK | Imbues weapon with magical force, adding MATK-based damage to auto attacks.
Also increases weapon magical damage. | |
| * Max Level: 10 | Active | Melee, AoE | STR | Unleashes a circular wind slash that damages enemies and pulls them toward the user.
Usable with swords or spears. | |
| * Max Level: 10 | Active | Ranged, Single Target | STR | Launches a flurry of spear thrusts at a single enemy.
Requires a spear-type weapon. | |
| * Max Level: 10 | Passive | Passive | None | Allows mounting a dragon and improves mounted combat efficiency.
Increases dragon movement, attack bonuses, and dragon-breath synergy. | |
| File:StormBlast.png Storm Blast | * Max Level: 5 | Active | AoE | STR | Releases a powerful shockwave around the caster, damaging enemies and knocking them back.
Damage increases with rune-related buffs. |
| * Max Level: 10 | Active | Line AoE | STR | Fires a sharp sonic blast in a straight line, damaging all enemies it passes through. | |
| File:IgnitionBreak.png Ignition Break | * Max Level: 10 | Active | Melee, AoE | STR | Strikes the ground to explode flames around the user.
Damage increases based on the weapon's fire property. Cannot be used with spears. |
| * Max Level: 10 | Active | Ranged, AoE | STR | Hits a target and nearby enemies with sweeping spear force.
All affected enemies are knocked back. | |
| * Max Level: 10 | Active | Ranged, AoE | HP/SP | Breathes powerful elemental fire in a cone or area.
Damage scales with Max HP and SP. Unaffected by cast interruption. | |
| File:FightingSpirit.png Fighting Spirit | * Max Level: 5 | Active | Buff | None | Temporarily increases ATK, weapon damage, and grants party-wide morale bonuses. |
| File:SpearStab.png Spear Stab | * Max Level: 5 | Active | Single Target | STR | Impales a target with a spear, damaging and knocking the target backward. |
| * Max Level: 10 | Active | Buff / Debuff | None | Frightens surrounding enemies, inflicting Fear.
Also increases damage of dragon-related skills. | |
| File:Abundance.png Abundance | * Max Level: 5 | Active | Buff | None | Greatly increases HP/SP recovery, improving sustain in combat. |
| File:LuxAnima.png Lux Anima | * Max Level: 1 | Active | Utility | None | Consumes all active runes to fully restore HP and SP.
Also grants a temporary all-stat boost based on consumed runes. |
| * Max Level: Platinum | Active | Buff | None | Overclocks the body for maximum performance, greatly boosting stats.
Drains HP/SP and applies Rebound status afterwards. |