Difference between revisions of "Template:Ranger Skills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:Faith.png]] Beast Mastery
+
| style="text-align: left;" | [[file:AimedBolt.png]] Aimed Bolt
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Ranged, Hunting
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Single Target
| style="text-align: center;" | None
+
| style="text-align: center;" | DEX
   
  +
|Carefully aim for a vital point on an enemy.
|Increases damage against Brute and Insect race monsters.
 
Increases damage dealt by Falcon and Warg skills.
 
   
'''Damage increase: [4 x skill level]%'''
+
'''Fixed cast time: 0.3 seconds.'''
   
  +
'''Damage: TBD'''
'''Falcon and Warg damage: [1 x Skill Level]%'''
 
   
 
|-
 
|-
| style="text-align: left;" | [[file:AutoGuard.png]] Auto Guard
+
| style="text-align: left;" | [[file:ArrowStorm.png]] Arrow Storm
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged, Hunting
| style="text-align: center;" | Buff
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | DEX
   
  +
|Inflict damage to a target and enemies around it.
|Add a chance to block physical attacks while using '''Shield'''.
 
   
'''Block Chance : TBD%'''
+
'''Damage: TBD'''
'''Duration : TBDs'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldCharge.png]] Shield Charge
+
| style="text-align: left;" | [[file:FearBreeze.png]] Fear Breeze
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Buff
| style="text-align: center;" | DEF, MDEF, VIT, Shield Refine
+
| style="text-align: center;" | NONE
   
  +
|Increase damage dealt by ranged attacks except for Beast skills.
|Bash the target with your shield with enough force to knock it backwards.
 
  +
Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
Each level knocks the target back further.
 
   
  +
'''Damage boost: [4 x skill level]%'''
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
'''Knockback distance: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldBoomerang.png]] Shield Boomerang
+
| style="text-align: left;" | [[file:Unlimit.png]] Unlimit
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Buff
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.
|Attacks an enemy from a distance by throwing your '''Shield'''.
 
Pulls the target towards you, even if the skill misses.
 
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
   
  +
'''Damage boost: [10 x skill level]%'''
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
'''Knockback distance: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ReflectShield.png]] Reflect Shield
+
| style="text-align: left;" | [[file:TrapResearch.png]] Trap Research
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Increase damage dealt by Trap skills, and increase the range of traps.
|Reflect a portion of Melee Damage back to the attacker.
 
   
'''Reflect chance: [10 + 3 x skill level]%'''
+
'''Damage bonus: [4 x skill level]%'''
'''Reflect amount: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:HolyCross.png]] Holy Cross
+
| style="text-align: left;" | [[file:ClusterBomb.png]] Cluster Bomb
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Melee, Single Target, Physical, Holy
+
| style="text-align: center;" | AOE
| style="text-align: center;" | STR
+
| style="text-align: center;" | INT
   
  +
|A maximum of 3 cluster bombs may can be placed at a time.
|Deals ''holy elemental damage'' to a target with a chance to inflict ''Blind'' status.
 
  +
When triggered, deal damage to all enemies in the area.
   
'''Blind Chance: TBD'''
 
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:GrandCross.png]] Grand Cross
+
| style="text-align: left;" | [[file:MagentaTrap.png]] Magenta Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 1
  +
| style="text-align: center;" | Trap
  +
| style="text-align: center;" | Single Target
  +
| style="text-align: center;" | NONE
  +
  +
|A monster that steps on this trap has it's element changed to fire.
  +
Does not affect boss type monsters or players.
  +
|-
  +
  +
| style="text-align: left;" | [[file:CobaltTrap.png]] Cobalt Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Trap
  +
| style="text-align: center;" | Single Target
  +
| style="text-align: center;" | NONE
  +
  +
|A monster that steps on this trap has it's element changed to water.
  +
Does not affect boss type monsters or players.
  +
|-
  +
  +
| style="text-align: left;" | [[file:MazeTrap.png]] Maze Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Trap
  +
| style="text-align: center;" | Single Target
  +
| style="text-align: center;" | NONE
  +
  +
|A monster that steps on this trap has it's element changed to earth.
  +
Does not affect boss type monsters or players.
  +
|-
  +
  +
| style="text-align: left;" | [[file:VerdureTrap.png]] Verdure Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Trap
  +
| style="text-align: center;" | Single Target
  +
| style="text-align: center;" | NONE
  +
  +
|A monster that steps on this trap has it's element changed to wind.
  +
Does not affect boss type monsters or players.
  +
|-
  +
  +
| style="text-align: left;" | [[file:Detonator.png]] Detonator
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Neutral / Holy
+
| style="text-align: center;" | Support
  +
| style="text-align: center;" | NONE
  +
  +
|Immediately activates all traps in the target area.
  +
  +
The following traps are affected:
  +
* '''Blast Mine'''
  +
* '''Sandman'''
  +
* '''Talkie Box'''
  +
* '''Firing Trap'''
  +
* '''Icebound Trap'''
  +
* '''Cluster Bomb'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:FiringTrap.png]] Firing Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Melee, Trap
  +
| style="text-align: center;" | AOE
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|When this trap is activated, it deals damage and has a chance to cause the burning status.
|Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact.
 
  +
A maximum of two Firing traps may be placed at a time.
Has a chance to cause ''Blind'' status.
 
Hits between 2 - 4 times.
 
Deals ''Neutral Element'' damage.
 
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
'''Blind chance: TBD'''
+
'''Damage: TBD'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:IceboundTrap.png]] Icebound Trap
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Melee, Trap
  +
| style="text-align: center;" | AOE
  +
| style="text-align: center;" | INT
  +
  +
|When this trap is activated, it deals damage and has a chance to cause the freezing status.
  +
A maximum of two Icebound traps may be placed at a time.
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Devotion.png]] Devotion
+
| style="text-align: left;" | [[file:RangerMain.png]] Ranger Main
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | NONE
  +
  +
|Increases damage against Brute, Plant, and Fish race monsters.
  +
Decreases damage taken from Brute, Plant, and Fish race monsters.
  +
Increases physical damage dealt.
  +
  +
'''Racial damage boost: [5 x skill level]%'''
  +
'''Racial damage Reduction: [5 x skill level]%'''
  +
'''Physical damage boost: [2 x skill level]%'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:Camouflage.png]] Camouflage
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Support
 
| style="text-align: center;" | Support
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Allows the user to hide when near walls.
|Protect ''Party Member'' by taking all damage they receive for them.
 
  +
When Camouflage is above level 3, allow the user to hide without walls.
Devoted players must stay within a certain distance of the caster for this effect to work.
 
  +
While hidden, there is a movement speed penalty which is reduced as this skill is leveled.
  +
Increases Critical hit rate.
  +
Using skills or attacking will cancel the Camouflage status.
   
'''Amount of protected member: [1 x Skill Level]'''
+
'''Critical boost: [20 x skill level]'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Providence.png]] Providence
+
| style="text-align: left;" | [[file:ElectricShocker.png]] Electric Shocker
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | AOE, Debuff
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Immobilized a target and drains the target's SP every second.
|Reduce damage taken from ''Demon Race'' and ''Holy Elemental Monsters''
 
  +
Electric shocker can not be removed with remove trap.
  +
A maximum of 3 Electric shocker traps can be set at once.
  +
Note: Monsters do not have SP, that effect is meant for PVP purposes.
   
'''Damage reduction: [5 x Skill Level]%'''
+
'''SP Drain: [5 x skill level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Defender.png]] Defender
+
| style="text-align: left;" | [[file:SensitiveKeen.png]] Sensitive Keen
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
+
| style="text-align: center;" | AOE, Support
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Uses the Warg's senses to reveal hidden traps and enemies.
|Reduce damage taken from ''Physical'' Attacks.
 
  +
Has a chance to attack enemies revealed with Warg Bite.
  +
|-
   
  +
| style="text-align: left;" | [[file:WargMastery.png]] Warg Mastery
'''Damage Reduction: [5 + 5 x Skill Level]%'''
 
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Active/Passive
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | NONE
   
  +
|Summons a Warg.
'''Duration: TBD Seconds'''
 
  +
Re-using the skill returns the Warg to the wild.
  +
This skill will fail if a falcon is summoned, unless Hawk Mastery is learned.
  +
Increases damage dealt by Warg skills.
  +
  +
'''Damage boost: [2 x skill level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Pressure.png]] Pressure
+
| style="text-align: left;" | [[file:ToothWarg.png]] Tooth of Warg
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, Single Target, Neutral / Holy
+
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|Train your Warg to more effectively rip into your enemies with it's teeth.
|Summons a massive crucifix to crush enemies by inflicting 3 hits of ''Neutral Element Magic Damage''.
 
  +
Increases damage dealt by Warg skills.
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
'''Damage: TBD'''
+
'''Damage boost: [2 x skill level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Sacrifice.png]] Sacrifice
+
| style="text-align: left;" | [[file:WargStrike.png]] Warg Strike
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged, Beast
| style="text-align: center;" | Buff, Auto Attack Increase
+
| style="text-align: center;" | Single Target
| style="text-align: center;" | Max HP
+
| style="text-align: center;" | LUK
   
  +
|Commands your Warg to attack an enemy.
|Enhances the damage of next 5 Auto Attacks based on user's Max HP.
 
  +
When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.
Each Auto Attack will drain 9% of user's Max HP.
 
Ignore most damage multipliers.
 
Ignores target's DEF and Flee.
 
   
  +
'''Damage: TBD'''
 
'''Damage boost: TBD%'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:Gospel.png]] Gospel
+
| style="text-align: left;" | [[file:WargBite.png]] Warg Bite
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
  +
| style="text-align: center;" | Ranged, Beast
  +
| style="text-align: center;" | Single Target
  +
| style="text-align: center;" | LUK
  +
  +
|Commands your Warg to brutalize an enemy.
  +
Has a chance to immobilize the target.
  +
  +
'''Damage: TBD'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:WargRider.png]] Warg Rider
  +
| style="text-align: left;" |
  +
* '''Max Level''': 3
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Support, Debuff
+
| style="text-align: center;" | Support
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Allows a ranger to mount their Warg.
|Sings a hymn that will cause one out of 10 different Debuff status effects to enemies.
 
  +
Using this skill again will dismount.
Endows one out of 10 Buff status effects upon Party Member within range.
 
  +
When mounted, only Warg, Falcon or Trap skills are able to be used.
This skill is canceled if the
 
  +
Leveling this skill increases movement speed while mounted.
  +
|-
   
  +
| style="text-align: left;" | [[file:WargDash.png]] Warg Dash
'''Scaling TBD'''
 
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Ranged, Beast
  +
| style="text-align: center;" | Single Target, Support
  +
| style="text-align: center;" | LUK
  +
  +
|Usable only when mounted.
  +
  +
The Warg charges forward, dealing damage to the first enemy it collides with.
  +
Re-using the skill will stop it.
  +
  +
'''Damage: TBD'''
 
|-
 
|-
 
|}
 
|}

Latest revision as of 14:34, 28 March 2023

Name Level Type Damage Scaling Description
AimedBolt.png Aimed Bolt
  • Max Level: 10
Ranged, Hunting Single Target DEX Carefully aim for a vital point on an enemy.

Fixed cast time: 0.3 seconds.

Damage: TBD

ArrowStorm.png Arrow Storm
  • Max Level: 10
Ranged, Hunting AOE DEX Inflict damage to a target and enemies around it.

Damage: TBD

FearBreeze.png Fear Breeze
  • Max Level: 5
Active Buff NONE Increase damage dealt by ranged attacks except for Beast skills.

Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.

Damage boost: [4 x skill level]%

Unlimit.png Unlimit
  • Max Level: 5
Active Buff NONE Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.

Damage boost: [10 x skill level]%

TrapResearch.png Trap Research
  • Max Level: 10
Passive Passive None Increase damage dealt by Trap skills, and increase the range of traps.

Damage bonus: [4 x skill level]%

ClusterBomb.png Cluster Bomb
  • Max Level: 10
Melee, Trap AOE INT A maximum of 3 cluster bombs may can be placed at a time.

When triggered, deal damage to all enemies in the area.

Damage: TBD

MagentaTrap.png Magenta Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to fire.

Does not affect boss type monsters or players.

CobaltTrap.png Cobalt Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to water.

Does not affect boss type monsters or players.

MazeTrap.png Maze Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to earth.

Does not affect boss type monsters or players.

VerdureTrap.png Verdure Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to wind.

Does not affect boss type monsters or players.

Detonator.png Detonator
  • Max Level: 1
Active Support NONE Immediately activates all traps in the target area.

The following traps are affected:

  • Blast Mine
  • Sandman
  • Talkie Box
  • Firing Trap
  • Icebound Trap
  • Cluster Bomb
FiringTrap.png Firing Trap
  • Max Level: 10
Melee, Trap AOE INT When this trap is activated, it deals damage and has a chance to cause the burning status.

A maximum of two Firing traps may be placed at a time.

Damage: TBD

IceboundTrap.png Icebound Trap
  • Max Level: 10
Melee, Trap AOE INT When this trap is activated, it deals damage and has a chance to cause the freezing status.

A maximum of two Icebound traps may be placed at a time.

Damage: TBD

RangerMain.png Ranger Main
  • Max Level: 10
Passive Passive NONE Increases damage against Brute, Plant, and Fish race monsters.

Decreases damage taken from Brute, Plant, and Fish race monsters. Increases physical damage dealt.

Racial damage boost: [5 x skill level]% Racial damage Reduction: [5 x skill level]% Physical damage boost: [2 x skill level]%

Camouflage.png Camouflage
  • Max Level: 5
Active Support NONE Allows the user to hide when near walls.

When Camouflage is above level 3, allow the user to hide without walls. While hidden, there is a movement speed penalty which is reduced as this skill is leveled. Increases Critical hit rate. Using skills or attacking will cancel the Camouflage status.

Critical boost: [20 x skill level]

ElectricShocker.png Electric Shocker
  • Max Level: 5
Trap AOE, Debuff NONE Immobilized a target and drains the target's SP every second.

Electric shocker can not be removed with remove trap. A maximum of 3 Electric shocker traps can be set at once. Note: Monsters do not have SP, that effect is meant for PVP purposes.

SP Drain: [5 x skill level]%

SensitiveKeen.png Sensitive Keen
  • Max Level: 5
Active AOE, Support NONE Uses the Warg's senses to reveal hidden traps and enemies.

Has a chance to attack enemies revealed with Warg Bite.

WargMastery.png Warg Mastery
  • Max Level: 10
Active/Passive Passive NONE Summons a Warg.

Re-using the skill returns the Warg to the wild. This skill will fail if a falcon is summoned, unless Hawk Mastery is learned. Increases damage dealt by Warg skills.

Damage boost: [2 x skill level]%

ToothWarg.png Tooth of Warg
  • Max Level: 10
Passive Passive None Train your Warg to more effectively rip into your enemies with it's teeth.

Increases damage dealt by Warg skills.

Damage boost: [2 x skill level]%

WargStrike.png Warg Strike
  • Max Level: 10
Ranged, Beast Single Target LUK Commands your Warg to attack an enemy.

When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.

Damage: TBD

WargBite.png Warg Bite
  • Max Level: 10
Ranged, Beast Single Target LUK Commands your Warg to brutalize an enemy.

Has a chance to immobilize the target.

Damage: TBD

WargRider.png Warg Rider
  • Max Level: 3
Active Support NONE Allows a ranger to mount their Warg.

Using this skill again will dismount. When mounted, only Warg, Falcon or Trap skills are able to be used. Leveling this skill increases movement speed while mounted.

WargDash.png Warg Dash
  • Max Level: 1
Ranged, Beast Single Target, Support LUK Usable only when mounted.

The Warg charges forward, dealing damage to the first enemy it collides with. Re-using the skill will stop it.

Damage: TBD