Difference between revisions of "Template:RuneKnight Skills"
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! style="text-align: center; font-weight: bold; width: 40%;" | Description |
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
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| − | + | | [[file:RuneMastery.png]] Rune Mastery |
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| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | |
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| + | | style="text-align:center;" | Active |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Crafting |
| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Enables the creation of Runestones. |
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| − | | style="text-align: center;" | STR |
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| + | Consumes Rune Gemstone + Elder Branch + rune-specific materials. |
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| + | Higher level increases success chance and number created. |
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| + | '''Outputs:''' |
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| − | |Enables Rune Knight to make Runestone. |
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| + | Lv 1–4: 2 Runestones |
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| − | Skill level affect success chance of making Runestone. |
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| + | Lv 5–9: 2–4 Runestones |
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| − | 1 Rune Gemstone and 1 Elder Branch will be consumed when making a Runestone and you need more material according to the type of Runestone. |
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| + | Lv 10: 2–6 Runestones |
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| − | The skill level also defines how many Runestones you can make at once. |
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| − | Full information of Runes will be explained further at Runes section. |
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| − | |||
| − | *'''Lv 1-4: 2 Runestones''' |
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| − | *'''Lv 5-9: 2-4 Runestones''' |
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| − | *'''Lv 10: 2-6 Runestones''' |
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|- |
|- |
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| − | + | | [[file:MillenniumShield.png]] Millennium Shield |
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| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | |
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| + | | style="text-align:center;" | Active |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Buff |
| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Summons magical shields that block damage. |
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| − | | style="text-align: center;" | STR |
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| + | Shields block a set number of hits and expire after a duration. |
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| − | |||
| − | |Deal low damage in large area. |
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| − | Enemies hit will be drawin in towards the user. |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:CrushStrike.png]] Crush Strike |
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| − | |||
| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | [[file:Ignition Break.png]] Ignition Break |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Buff |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Empowers the weapon to deal one massively boosted attack. |
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| − | | style="text-align: center;" | Passive |
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| + | After activation, weapon ATK is reduced for a short time. |
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| − | | style="text-align: center;" | None |
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| − | |||
| − | |Deal large AoE damage around the user. |
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| − | ''Can not be used with Spear type weapons.'' |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:Refresh.png]] Refresh |
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| − | |||
| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | [[file:EnchantBlade.png]] Enchant Blade |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Self-cleanse |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Removes status ailments, restores mobility, and temporarily negates movement penalties. |
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| − | | style="text-align: center;" | Auto Attack Increase, Buff |
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| − | | style="text-align: center;" | None |
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| − | |||
| − | |Enchants your blade with runic power. |
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| − | Allows you to deal additional magic damage with Auto Attacks |
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| − | |||
| − | '''Damage bonus = MATK''' |
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|- |
|- |
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| + | | [[file:GiantGrowth.png]] Giant Growth |
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| − | |||
| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | [[file:SonicWave.png]] Sonic Wave |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Buff |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Greatly increases chance to deal size-based bonus damage. |
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| − | | style="text-align: center;" | Melee, Auto Attack Increase, AoE |
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| + | Also increases STR and melee burst potential. |
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| − | | style="text-align: center;" | STR |
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| − | |||
| − | |Deal damage to enemies in a line towards the target. |
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| − | Gives the user a buff that will grant user a chance to autocast Sonic Wave when Auto Attacking |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:StonehardSkin.png]] Stonehard Skin |
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| − | |||
| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | [[file:HundredSpear.png]] Hundred Spear |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Buff |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Hardens the skin to reduce incoming physical damage. |
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| − | | style="text-align: center;" | Ranged, Single Target |
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| + | Provides temporary DEF/MDEF and anti-flinch resistance. |
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| − | | style="text-align: center;" | STR |
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| − | |||
| − | |Stab an enemy with ''Spear Weapons'' a hundred times. |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:VitalityActivation.png]] Vitality Activation |
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| − | |||
| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | [[file:BrandishSpear.png]] Brandish Spear |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Buff |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Increases Max HP and grants enhanced survivability for a short duration. |
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| − | | style="text-align: center;" | Ranged, Single Target |
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| − | | style="text-align: center;" | STR |
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| − | |||
| − | |Swing your ''Spear Weapons'' at a target to deal damage to it and all enemies around it. |
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| − | Knocks back all enemies hit. |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:EnchantBlade.png]] Enchant Blade |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:WeakPoint.png]] Weak Point |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Buff |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | MATK |
| + | | Imbues weapon with magical force, adding MATK-based damage to auto attacks. |
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| − | | style="text-align: center;" | Buff |
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| + | Also increases weapon magical damage. |
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| − | | style="text-align: center;" | None |
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| − | |||
| − | |Mastery of the ''Spear Weapon'' allows you to exploit your enemies' weakness. |
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| − | Grants a bonus to Critical and Critical Damage. |
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| − | |||
| − | *'''Critical: [2 + Skill Level]''' |
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| − | *'''Critical Damage: [2 x Skill Level]%''' |
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| − | *'''Duration: [40 + 20 x Skill Level] Seconds''' |
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|- |
|- |
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| + | | [[file:WindCutter.png]] Wind Cutter |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:DragonTraining.png]] Dragon Training |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Melee, AoE |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | STR |
| + | | Unleashes a circular wind slash that damages enemies and pulls them toward the user. |
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| − | | style="text-align: center;" | Passive |
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| + | Usable with swords or spears. |
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| − | | style="text-align: center;" | None |
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| − | |||
| − | |Rune Knights may only mount dragons, even if the user has the Riding ability. |
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| − | A Rune Knight is not able to mount unless they have Dragon Training skill. |
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| − | |||
| − | *'''Allows the user to ride a dragon.''' |
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| − | *'''Increases weight limit while mounted.''' |
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| − | *'''TBD ASPD Penalty is applied while mounted.''' |
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| − | *'''Each skill level increases the effectiveness of Dragon Skills by TBD% and ASPD by TBD% while mounted''' |
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|- |
|- |
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| + | | [[file:HundredSpear.png]] Hundred Spear |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:Spitfire.png]] Spitfire |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Ranged, Single Target |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | STR |
| + | | Launches a flurry of spear thrusts at a single enemy. |
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| − | | style="text-align: center;" | Ranged, Single Target |
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| + | Requires a spear-type weapon. |
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| − | | style="text-align: center;" | Current HP, Max SP |
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| − | |||
| − | |Ignores damage multipliers except for Ranged Damage and ignore Flee. |
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| − | Breath fire on Single Target. |
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| − | Hits Twice. |
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| − | |||
| − | '''Used Weapon Element''' |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:DragonTraining.png]] Dragon Training |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:DragonBreath.png]] Dragon Breath |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Passive |
| + | | style="text-align:center;" | Passive |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | None |
| + | | Allows mounting a dragon and improves mounted combat efficiency. |
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| − | | style="text-align: center;" | Ranged, AoE |
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| + | Increases dragon movement, attack bonuses, and dragon-breath synergy. |
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| − | | style="text-align: center;" | Current HP, Max SP |
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| − | |||
| − | |Ignores damage multipliers except for Ranged Damage and ignores Flee |
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| − | Breath fire on a Target Area. |
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| − | Casting can not be interrupted. |
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| − | |||
| − | '''Used Weapon Element''' |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:StormBlast.png]] Storm Blast |
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| − | |||
| + | | * '''Max Level''': 5 |
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| − | | style="text-align: left;" | [[file:DragonHowling.png]] Dragon Howling |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | AoE |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | STR |
| + | | Releases a powerful shockwave around the caster, damaging enemies and knocking them back. |
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| − | | style="text-align: center;" | Buff, Debuff(enemy) |
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| + | Damage increases with rune-related buffs. |
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| − | | style="text-align: center;" | None |
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| − | |||
| − | |Commands the dragon to howl. |
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| − | Grants a buff that increases damage dealt by dragon skills. |
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| − | Has a chance to cause fear status to enemies. |
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| − | |||
| − | |||
| − | '''Damage Increase: [2 x Skill Level]%''' |
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| − | |||
| − | '''Fear Chance: [50 + 6 x Skill Level]''' |
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|- |
|- |
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| + | | [[file:SonicWave.png]] Sonic Wave |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:DeathBound.png]] Death Bound |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Line AoE |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | STR |
| + | | Fires a sharp sonic blast in a straight line, damaging all enemies it passes through. |
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| − | | style="text-align: center;" | Ranged, AoE |
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| − | | style="text-align: center;" | Max HP, Max SP |
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| − | |||
| − | |Ignores damage multipliers, except for Ranged Damage and ignores Flee. |
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| − | Charge towards a target, dealing damage to all enemies in a line between the user's original position and the target. |
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| − | |||
| − | '''Damage TBD''' |
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|- |
|- |
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| + | | [[file:IgnitionBreak.png]] Ignition Break |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:Hellfire.png]] Hellfire |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Melee, AoE |
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| − | * '''Max Level''': 10 |
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| − | | style="text-align: |
+ | | style="text-align:center;" | STR |
| + | | Strikes the ground to explode flames around the user. |
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| − | | style="text-align: center;" | Ranged, AoE |
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| + | Damage increases based on the weapon's fire property. |
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| − | | style="text-align: center;" | Max HP, Max SP |
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| + | Cannot be used with spears. |
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| − | |||
| + | |- |
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| − | |Ignores damage multipliers except for Ranged Damage and ignores Flee |
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| + | | [[file:BrandishSpear.png]] Brandish Spear |
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| − | Breath fire on all target Around The User. |
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| + | | * '''Max Level''': 10 |
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| − | Casting can not be interrupted. |
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| + | | style="text-align:center;" | Active |
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| − | |||
| + | | style="text-align:center;" | Ranged, AoE |
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| − | '''Used Weapon Element''' |
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| + | | style="text-align:center;" | STR |
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| − | |||
| + | | Hits a target and nearby enemies with sweeping spear force. |
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| − | '''Damage TBD''' |
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| + | All affected enemies are knocked back. |
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|- |
|- |
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| + | | [[file:DragonBreath.png]] Dragon Breath |
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| − | |||
| + | | * '''Max Level''': 10 |
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| − | | style="text-align: left;" | [[file:FullThrottle.png]] Full Throttle |
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| − | | style="text-align: |
+ | | style="text-align:center;" | Active |
| + | | style="text-align:center;" | Ranged, AoE |
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| − | * '''Max Level''': Platinum Skill |
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| − | | style="text-align: |
+ | | style="text-align:center;" | HP/SP |
| + | | Breathes powerful elemental fire in a cone or area. |
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| − | | style="text-align: center;" | Buff |
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| + | Damage scales with Max HP and SP. |
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| − | | style="text-align: center;" | None |
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| + | Unaffected by cast interruption. |
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| − | |||
| + | |- |
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| − | |Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. |
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| + | | [[file:FightingSpirit.png]] Fighting Spirit |
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| − | You will become horribly exhausted after the skill's duration. |
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| + | | * '''Max Level''': 5 |
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| − | *Fully restores HP when casted. |
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| + | | style="text-align:center;" | Active |
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| − | *Increase All Stats by 20%. |
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| + | | style="text-align:center;" | Buff |
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| − | *Increases movement speed by TBD%. |
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| + | | style="text-align:center;" | None |
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| − | |||
| + | | Temporarily increases ATK, weapon damage, and grants party-wide morale bonuses. |
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| − | After the skill duration ends, you will be inflicted with Rebound Status. |
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| + | |- |
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| − | *Movement speed is lowered by TBD%. |
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| + | | [[file:SpearStab.png]] Spear Stab |
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| − | *Natural HP and SP regen is disabled. |
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| + | | * '''Max Level''': 5 |
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| − | |||
| + | | style="text-align:center;" | Active |
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| − | Cannot be removed by Dispell. |
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| + | | style="text-align:center;" | Single Target |
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| − | *'''Lv 1: 6% HP and SP drained per second for 10 seconds''' |
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| + | | style="text-align:center;" | STR |
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| − | *'''Lv 2: 4% HP and SP drained per second for 15 seconds''' |
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| + | | Impales a target with a spear, damaging and knocking the target backward. |
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| − | *'''Lv 3: 3% HP and SP drained per second for 20 seconds''' |
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| + | |- |
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| − | *'''Lv 4: 2% HP and SP drained per second for 25 seconds''' |
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| + | | [[file:DragonHowling.png]] Dragon Howling |
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| − | *'''Lv 5: 1% HP and SP drained per second for 30 seconds''' |
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| + | | * '''Max Level''': 10 |
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| + | | style="text-align:center;" | Active |
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| + | | style="text-align:center;" | Buff / Debuff |
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| + | | style="text-align:center;" | None |
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| + | | Frightens surrounding enemies, inflicting Fear. |
||
| + | Also increases damage of dragon-related skills. |
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| + | |- |
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| + | | [[file:Abundance.png]] Abundance |
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| + | | * '''Max Level''': 5 |
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| + | | style="text-align:center;" | Active |
||
| + | | style="text-align:center;" | Buff |
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| + | | style="text-align:center;" | None |
||
| + | | Greatly increases HP/SP recovery, improving sustain in combat. |
||
| + | |- |
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| + | | [[file:LuxAnima.png]] Lux Anima |
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| + | | * '''Max Level''': 1 |
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| + | | style="text-align:center;" | Active |
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| + | | style="text-align:center;" | Utility |
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| + | | style="text-align:center;" | None |
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| + | | Consumes all active runes to fully restore HP and SP. |
||
| + | Also grants a temporary all-stat boost based on consumed runes. |
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|- |
|- |
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| + | | [[file:FullThrottle.png]] Full Throttle |
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| + | | * '''Max Level''': Platinum |
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| + | | style="text-align:center;" | Active |
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| + | | style="text-align:center;" | Buff |
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| + | | style="text-align:center;" | None |
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| + | | Overclocks the body for maximum performance, greatly boosting stats. |
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| + | Drains HP/SP and applies '''Rebound''' status afterwards. |
||
|} |
|} |
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<noinclude>[[Category:Classes Info]]</noinclude> |
<noinclude>[[Category:Classes Info]]</noinclude> |
||
Latest revision as of 01:16, 8 December 2025
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| * Max Level: 10 | Active | Crafting | None | Enables the creation of Runestones.
Consumes Rune Gemstone + Elder Branch + rune-specific materials. Higher level increases success chance and number created. Outputs: Lv 1–4: 2 Runestones Lv 5–9: 2–4 Runestones Lv 10: 2–6 Runestones | |
| File:MillenniumShield.png Millennium Shield | * Max Level: 5 | Active | Buff | None | Summons magical shields that block damage.
Shields block a set number of hits and expire after a duration. |
| File:CrushStrike.png Crush Strike | * Max Level: 5 | Active | Buff | None | Empowers the weapon to deal one massively boosted attack.
After activation, weapon ATK is reduced for a short time. |
| File:Refresh.png Refresh | * Max Level: 5 | Active | Self-cleanse | None | Removes status ailments, restores mobility, and temporarily negates movement penalties. |
| File:GiantGrowth.png Giant Growth | * Max Level: 5 | Active | Buff | None | Greatly increases chance to deal size-based bonus damage.
Also increases STR and melee burst potential. |
| File:StonehardSkin.png Stonehard Skin | * Max Level: 5 | Active | Buff | None | Hardens the skin to reduce incoming physical damage.
Provides temporary DEF/MDEF and anti-flinch resistance. |
| File:VitalityActivation.png Vitality Activation | * Max Level: 5 | Active | Buff | None | Increases Max HP and grants enhanced survivability for a short duration. |
| * Max Level: 10 | Active | Buff | MATK | Imbues weapon with magical force, adding MATK-based damage to auto attacks.
Also increases weapon magical damage. | |
| * Max Level: 10 | Active | Melee, AoE | STR | Unleashes a circular wind slash that damages enemies and pulls them toward the user.
Usable with swords or spears. | |
| * Max Level: 10 | Active | Ranged, Single Target | STR | Launches a flurry of spear thrusts at a single enemy.
Requires a spear-type weapon. | |
| * Max Level: 10 | Passive | Passive | None | Allows mounting a dragon and improves mounted combat efficiency.
Increases dragon movement, attack bonuses, and dragon-breath synergy. | |
| File:StormBlast.png Storm Blast | * Max Level: 5 | Active | AoE | STR | Releases a powerful shockwave around the caster, damaging enemies and knocking them back.
Damage increases with rune-related buffs. |
| * Max Level: 10 | Active | Line AoE | STR | Fires a sharp sonic blast in a straight line, damaging all enemies it passes through. | |
| File:IgnitionBreak.png Ignition Break | * Max Level: 10 | Active | Melee, AoE | STR | Strikes the ground to explode flames around the user.
Damage increases based on the weapon's fire property. Cannot be used with spears. |
| * Max Level: 10 | Active | Ranged, AoE | STR | Hits a target and nearby enemies with sweeping spear force.
All affected enemies are knocked back. | |
| * Max Level: 10 | Active | Ranged, AoE | HP/SP | Breathes powerful elemental fire in a cone or area.
Damage scales with Max HP and SP. Unaffected by cast interruption. | |
| File:FightingSpirit.png Fighting Spirit | * Max Level: 5 | Active | Buff | None | Temporarily increases ATK, weapon damage, and grants party-wide morale bonuses. |
| File:SpearStab.png Spear Stab | * Max Level: 5 | Active | Single Target | STR | Impales a target with a spear, damaging and knocking the target backward. |
| * Max Level: 10 | Active | Buff / Debuff | None | Frightens surrounding enemies, inflicting Fear.
Also increases damage of dragon-related skills. | |
| File:Abundance.png Abundance | * Max Level: 5 | Active | Buff | None | Greatly increases HP/SP recovery, improving sustain in combat. |
| File:LuxAnima.png Lux Anima | * Max Level: 1 | Active | Utility | None | Consumes all active runes to fully restore HP and SP.
Also grants a temporary all-stat boost based on consumed runes. |
| * Max Level: Platinum | Active | Buff | None | Overclocks the body for maximum performance, greatly boosting stats.
Drains HP/SP and applies Rebound status afterwards. |