Difference between revisions of "Enchants"

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!style="background-color:White; vertical-align:middle"| Slot 1
 
!style="background-color:White; vertical-align:middle"| Slot 1
|STR (each enchant give you +1, Max=10)<br>
+
|STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
AGI (each enchant give you +1, Max=10)<br>
+
AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
VIT (each enchant give you +1, Max=10)<br>
+
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
DEX (each enchant give you +1, Max=10)<br>
+
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
LUK (each enchant give you +1, Max=10)<br>
+
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
DEF (each enchant give you +3, Max=30)<br>
+
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
MDEF (each enchant give you +3, Max=30)<br>
+
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
ATK (each enchant give you +3, Max=30)<br>
+
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
MATK (each enchant give you +3, Max=30)<br>
+
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
CRIT (each enchant give you +3, Max=30)<br>
+
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
HIT (each enchant give you +5, Max=50)<br>
+
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)<br>
Flee (each enchant give you +5, Max=50)<br>
+
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)<br>
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Slot 2
 
!style="background-color:White; vertical-align:middle"| Slot 2
|STR (each enchant give you +1, Max=10)<br>
+
|STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
AGI (each enchant give you +1, Max=10)<br>
+
AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
VIT (each enchant give you +1, Max=10)<br>
+
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
DEX (each enchant give you +1, Max=10)<br>
+
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
LUK (each enchant give you +1, Max=10)<br>
+
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
DEF (each enchant give you +3, Max=30)<br>
+
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
MDEF (each enchant give you +3, Max=30)<br>
+
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
ATK (each enchant give you +3, Max=30)<br>
+
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
MATK (each enchant give you +3, Max=30)<br>
+
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
CRIT (each enchant give you +3, Max=30)<br>
+
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
HIT (each enchant give you +5, Max=50)<br>
+
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)<br>
Flee (each enchant give you +5, Max=50)<br>
+
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)<br>
Melee Resistance (each enchant give you +1, Max=10)<br>
+
Melee Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Ranged Resistance (each enchant give you +1, Max=10)<br>
+
Ranged Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Magic Resistance (each enchant give you +1, Max=10)<br>
+
Magic Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Heal Power (each enchant give you +1, Max=10)<br>
+
Heal Power (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Healing Received (each enchant give you +1, Max=10)<br>
+
Healing Received (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Cast Time Reduction (each enchant give you +1, Max=10)<br>
+
Cast Time Reduction (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Slot 3
 
!style="background-color:White; vertical-align:middle"| Slot 3
|STR (each enchant give you +1, Max=10)<br>
+
|STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
AGI (each enchant give you +1, Max=10)<br>
+
AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
VIT (each enchant give you +1, Max=10)<br>
+
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
DEX (each enchant give you +1, Max=10)<br>
+
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
LUK (each enchant give you +1, Max=10)<br>
+
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
DEF (each enchant give you +3, Max=30)<br>
+
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
MDEF (each enchant give you +3, Max=30)<br>
+
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
ATK (each enchant give you +3, Max=30)<br>
+
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
MATK (each enchant give you +3, Max=30)<br>
+
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
CRIT (each enchant give you +3, Max=30)<br>
+
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)<br>
HIT (each enchant give you +5, Max=50)<br>
+
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)<br>
Flee (each enchant give you +5, Max=50)<br>
+
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)<br>
Melee Resistance (each enchant give you +1, Max=10)<br>
+
Melee Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Ranged Resistance (each enchant give you +1, Max=10)<br>
+
Ranged Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Magic Resistance (each enchant give you +1, Max=10)<br>
+
Magic Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Heal Power (each enchant give you +1, Max=10)<br>
+
Heal Power (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Healing Received (each enchant give you +1, Max=10)<br>
+
Healing Received (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Cast Time Reduction (each enchant give you +1, Max=10)<br>
+
Cast Time Reduction (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Ranged Damage (each enchant give you +1, Max=10)<br>
+
Ranged Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Melee Damage (each enchant give you +1, Max=10)<br>
+
Melee Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Critical Damage (each enchant give you +1, Max=10)<br>
+
Critical Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Magical Damange (each enchant give you +1, Max=10)<br>
+
Magical Damange (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Spellcasting Damage (each enchant give you +1, Max=10)<br>
+
Spellcasting Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Single Target Damage (each enchant give you +1, Max=10)<br>
+
Single Target Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
AOE Damage (each enchant give you +1, Max=10)<br>
+
AOE Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Control Rate (each enchant give you +1, Max=10)<br>
+
Control Rate (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Homuculus Damage (each enchant give you +1, Max=10)<br>
+
Homuculus Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
Skill Delay (each enchant give you +1, Max=10)<br>
+
Skill Delay (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
HP% (each enchant give you +1, Max=10)<br>
+
HP% (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
SP% (each enchant give you +1, Max=10)<br>
+
SP% (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)<br>
 
|}
 
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Revision as of 19:49, 9 December 2025

Intro

We are using a new enchant system with Enchant Stones.
All you need to do is using the Enchant Stone and a Menu will popup asking to choose an Equipment you want to Enchant.

  • You need to enchant at least once on Slot 1 to open up Slot 2.
  • You need to enchant at least once on Slot 2 to open up Slot 3.


Note: you can Use a higher level Enchant Stone to enchant lower level gear but you can not use a low level to enchant a higher level gear. For example:

  • Level 200 Enchant Stone can enchant Gear level 200 or lower
  • Level 175 Enchant Stone can enchant Gear level 175 or lower but not Gear above level 175 and higher
  • Level 150 Enchant Stone can enchant Gear level 150 or lower but not Gear above level 150 and higher
  • Level 125 Enchant Stone can enchant Gear level 125 or lower but not Gear above level 125 and higher
  • Level 100 Enchant Stone can enchant Gear level 100 or lower but not Gear above level 100 and higher


Enchant Slot & Stats
Slot 1 STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)

AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)

Slot 2 STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)

AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Melee Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Ranged Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Magic Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Heal Power (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Healing Received (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Cast Time Reduction (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)

Slot 3 STR (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)

AGI (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
VIT (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEX (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
LUK (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
DEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MDEF (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
ATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
MATK (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
CRIT (each enchant give you +3, Max=30 for 1H Weapons, Shields & Armors, Max=60 for 2H Weapons)
HIT (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Flee (each enchant give you +5, Max=50 for 1H Weapons, Shields & Armors, Max=100 for 2H Weapons)
Melee Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Ranged Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Magic Resistance (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Heal Power (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Healing Received (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Cast Time Reduction (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Ranged Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Melee Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Critical Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Magical Damange (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Spellcasting Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Single Target Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
AOE Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Control Rate (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Homuculus Damage (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
Skill Delay (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
HP% (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)
SP% (each enchant give you +1, Max=10 for 1H Weapons, Shields & Armors, Max=20 for 2H Weapons)

Enchant Stone Location
100 OS Mission

Infinite Space
Hazy Forest

100 Ghost Palace

Devil's Tower
Jitterbug
Malaya Instances
Faceworm's Nest
Horror Toy Factory
Charleston
Airship Assault
OHG Normal

150 Sky Fortress

Bios Island
Geffen Tournament
Sarah

175 Magma Dungeon 3

EDDA Biolabs
Werner's Lab
Hidden Flower Garden

200 OGH Hard/Challence Mode

Dark Monastery
Illusion Dungeon
Biolab 5