Difference between revisions of "Dark Monastery"

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Line 536: Line 536:
 
<span style="color:#3498db">Weight:</span> 50<br>
 
<span style="color:#3498db">Weight:</span> 50<br>
 
<span style="color:#3498db">Armor Level:</span> 1
 
<span style="color:#3498db">Armor Level:</span> 1
  +
|When equipped by a Swordsman, Monk or Star Gladiator:<br>
|?
 
  +
STR + 20<br>
  +
Physical damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Mage or Soul Linker:<br>
  +
INT + 20<br>
  +
Magic Damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Priest or Bard:<br>
  +
INT + 20<br>
  +
Heal Power + 100%<br>
  +
__________________________________________<br>
  +
When equipped by a Dancer:<br>
  +
Perfect Dodge + 10
  +
Melee damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Merchant or a Hunter:<br>
  +
INT + 20<br>
  +
Physical damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Assassin:<br>
  +
AGI + 20
  +
Magic damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Rouge:<br>
  +
AGI + 20
  +
Physical damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Novice or a Ninja:<br>
  +
If base STR is 130, and base INT is less than 130:<br>
  +
Physical Damage + 40%<br>
  +
If base INT is 130, and base STR is less than 130:<br>
  +
Magic Damage + 40%<br>
  +
__________________________________________<br>
  +
When equipped by a Gunslinger:<br>
  +
DEX + 20<br>
  +
Ranged damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Dark Knight:<br>
  +
Physical damage +20%<br>
  +
Add a high chance to cause multiple status ailments when using Dark Nebula.<br>
  +
__________________________________________<br>
  +
When equipped with <span style="color:#7A37A3">Cursed Shawl</span> and <span style="color:#7A37A3">Cursed Boots:</span><br>
  +
Skill Delay -4%
 
|25x https://static.divine-pride.net/images/items/item/6471.png
 
|25x https://static.divine-pride.net/images/items/item/6471.png
 
|-
 
|-
Line 543: Line 586:
 
<span style="color:#3498db">Weight:</span> 50<br>
 
<span style="color:#3498db">Weight:</span> 50<br>
 
<span style="color:#3498db">Armor Level:</span> 1
 
<span style="color:#3498db">Armor Level:</span> 1
  +
|When equipped by a Swordsman, Monk or Star Gladiator:<br>
|?
 
  +
STR + 20<br>
  +
Physical damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Mage or Soul Linker:<br>
  +
INT + 20<br>
  +
Magic Damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Priest or Bard:<br>
  +
INT + 20<br>
  +
Heal Power + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Dancer:<br>
  +
Perfect Dodge + 10
  +
Melee damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Merchant or a Hunter:<br>
  +
Critical + 50<br>
  +
Physical damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Assassin:<br>
  +
AGI + 20
  +
Magic damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Rouge:<br>
  +
AGI + 20
  +
Physical damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Novice or a Ninja:<br>
  +
If base STR is 130, and base INT is less than 130:<br>
  +
Physical Damage + 40%<br>
  +
If base INT is 130, and base STR is less than 130:<br>
  +
Magic Damage + 40%<br>
  +
__________________________________________<br>
  +
When equipped by a Gunslinger:<br>
  +
DEX + 20<br>
  +
Ranged damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Dark Knight:<br>
  +
Physical damage +20%<br>
  +
Add a high chance to cause multiple status ailments when using Dark Nebula.<br>
  +
__________________________________________<br>
  +
When equipped with <span style="color:#7A37A3">Cursed Vestments</span> and <span style="color:#7A37A3">Cursed Boots:</span><br>
  +
Skill Delay -4%
 
|25x https://static.divine-pride.net/images/items/item/6471.png
 
|25x https://static.divine-pride.net/images/items/item/6471.png
 
|-
 
|-
Line 550: Line 636:
 
<span style="color:#3498db">Weight:</span> 50<br>
 
<span style="color:#3498db">Weight:</span> 50<br>
 
<span style="color:#3498db">Armor Level:</span> 1
 
<span style="color:#3498db">Armor Level:</span> 1
  +
|When equipped by a Swordsman, Monk or Star Gladiator:<br>
|?
 
  +
STR + 20<br>
  +
Physical damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Mage or Soul Linker:<br>
  +
INT + 20<br>
  +
Magic Damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Priest or Bard:<br>
  +
INT + 20<br>
  +
Heal Power + 100%<br>
  +
__________________________________________<br>
  +
When equipped by a Dancer:<br>
  +
Perfect Dodge + 10
  +
Melee damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Merchant or a Hunter:<br>
  +
Critical + 50<br>
  +
Physical damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Assassin:<br>
  +
AGI + 20
  +
Magic damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Rouge:<br>
  +
AGI + 20
  +
Physical damage +20%<br>
  +
__________________________________________<br>
  +
When equipped by a Novice or a Ninja:<br>
  +
If base STR is 130, and base INT is less than 130:<br>
  +
Physical Damage + 40%<br>
  +
If base INT is 130, and base STR is less than 130:<br>
  +
Magic Damage + 40%<br>
  +
__________________________________________<br>
  +
When equipped by a Gunslinger:<br>
  +
DEX + 20<br>
  +
Ranged damage + 20%<br>
  +
__________________________________________<br>
  +
When equipped by a Dark Knight:<br>
  +
Physical damage +20%<br>
  +
Add a high chance to cause multiple status ailments when using Dark Nebula.<br>
  +
__________________________________________<br>
  +
When equipped with <span style="color:#7A37A3">Cursed Vestments</span> and <span style="color:#7A37A3">Cursed Shawl:</span><br>
  +
Skill Delay -4%
 
|25x https://static.divine-pride.net/images/items/item/6471.png
 
|25x https://static.divine-pride.net/images/items/item/6471.png
   

Revision as of 23:05, 12 December 2025

Dungeon >> Dark Monastery

"Some Shadow Gears, Racing Caps, and Dark Knight equipment are farm here." Port there and check it out yourself.

You need Shadow Fragments and weapon fragments to build that equipment, which you farm the dungeon for.


Before you head in (clicking the NPC on the left):

1. Any kinds of healing potions are not allowed in there (Rice Cakes from Illusion Payon will work tho).

2. You need at least 5 million Damage per sec to go through the mobs.


In the Dungeon:

3 Floors total:

1. 1st floor

  a. 20% drop rate of shadow fragment and weapon fragment

2. 2nd floor

  a. 40% drop rate of shadow fragment and weapon fragment
  b. Ghost property mobs exist, so be careful.

3. 3rd floor

  a. 50% drop rate of shadow fragment and weapon fragment
  b. LUL really hard, good luck.


Floor 1
Monster Level HP Size / Race / Element Drops
Errant Familiar (30058) 200 17.500.000 Large / Formless / Dark 4 7095.png Weapon Fragment

Shadow Fragment

Errant Familiar (30063) 200 15.000.000 Medium / Fish / Water 4 7095.png Weapon Fragment

Shadow Fragment

Haunted Armor (30066) 200 25.000.000 Small / Formless / Neutral 4 7095.png Weapon Fragment

Shadow Fragment

Floor 2
Monster Level HP Size / Race / Element Drops
Errant Familiar (30059) (Dragon) 200 25.000.000 Large / Dragon / Wind 4 7095.png Weapon Fragment

Shadow Fragment

Evil Whisp (30064) 200 31.900.000 Large / Formless / Dark 4 7095.png Weapon Fragment

Shadow Fragment

Follower (30065) 200 23.000.000 Medium / Demi-Human / Poison 4 7095.png Weapon Fragment

Shadow Fragment

Floor 3
Monster Level HP Size / Race / Element Drops
Errant Familiar 30060 (Beast with 2H-Sword) 200 17.500.000 Large / Beast / Earth 4 7095.png Weapon Fragment

Shadow Fragment
Enchant Stone 200

Errant Familiar 30061 (Lich with 2x Sword) 200 22.500.000 Large / Undead / Undead 4 7095.png Weapon Fragment

Shadow Fragment
Enchant Stone 200

Errant Familiar (30062) (Mage in red Robe) 200 12.500.000 Medium / Demi-Human / Fire 4 7095.png Weapon Fragment

Shadow Fragment
Enchant Stone 200

Looming Shadow (30067) 200 15.000.000 Small / Formless / Dark 4 7095.png Weapon Fragment

Shadow Fragment
Enchant Stone 200

Dark Mimic (30069) 200 25.000.000 Small / Formless / Dark 4 7095.png Weapon Fragment

Shadow Fragment
Enchant Stone 200

Errant Bishop 300670 200 15.000.000 Medium / Demi-Human / Neutral 4 7095.png Weapon Fragment

Shadow Fragment
Enchant Stone 200

3628.png

Traitor (30068)

200 450.000.000 Medium / Demi-Human/ Neutral 4 7095.png Weapon Fragment

Shadow Fragment
Condensed Evil
Enchant Stone 200

Weapons
Name Description Effect Cost
1331.png Abyss Axe [2] (1331) Type: One-Handed Axe

Attack/Magic: 200
Weight: 180
Weapon Level: 3

When equipped by Merchant class:

Ranged damage + 32%

When equipped by Novice, a Swordsman, or an Assasin:
Melee damage + 32%

25x 7095.png
1861.png Abyss Claw [2] (1861) Type: Knuckle

Attack/Magic: 200
Weight: 40
Weapon Level: 3

Indestructible in battle

No size penalty
MaxHP + 32%

25x 7095.png
2053.png Abyss Staff [2] (2053) Type: Two-Handed STaff

Attack/Magic: 200
Weight: 240
Weapon Level: 3

Indestructible in battle

Skill cast can not be interrupted.
Skill delay - 72%

25x 7095.png
13343.png Abyss Huuma Shuriken [2] (13343) Type: Huuma Shuriken

Attack/Magic: 200
Weight: 150
Weapon Level: 3

Indestructible in battle

No size penalty
Area damage + 75%

25x 7095.png
13492.png Abyss Blade [2] (13492) Type: One-Handed Sword

Attack/Magic: 200
Weight: 120
Weapon Level: 3

Indestructible in battle

When equipped by a Crusader:
MAgic damage + 36%
No size penalty

When equipped by a Novice, Merchant or a Knight:
Area damage + 32%
No size penalty

When equipped by a Thief:
Single target damage + 32%
No size penalty

25x 7095.png
16087.png Abyss Mace [2] (16087) Type: Mace

Attack/Magic: 200
Weight: 150
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Alchemist:
Summon Damage + 32%

Otherwise:
Melee damage + 32%

25x 7095.png
18177.png Abyss Wing [2] (18177) Type: Bow

Attack/Magic: 100
Weight: 90
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Hunter:
ASPD + 16
LUK + 40

When equipped by a Dancer:
FLEE + 100
Ranged Damage + 32
DEX + 20

When equipped by a Bard:
Heal Power + 72%

25x 7095.png
21046.png Abyss Claymore [2] (21046) Type: Two-Handed Sword

Attack/Magic: 200
Weight: 340
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Physical Damage + 26%

25x 7095.png
26021.png Abyss Lance [2] (26021) Type: Two-Handed Spear

Attack/Magic: 200
Weight: 340
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Physical Damage + 26%

25x 7095.png
26149.png Abyss Wand [2] (26149) Type: One-Handed Staff

Attack/Magic: 200
Weight: 30
Weapon Level: 3

Indestructible in battle

Skill cast cant not be interrupted.

When equipped by a Sage:
INT + 2
MaxSP + 10%
Summon Damage +26%

Otherwise:
Magic Damage + 32%

25x 7095.png
26150.png Abyss Foxtail [2] (26150) Type: Foxtail Wand

Attack/Magic: 200
Weight: 40
Weapon Level: 3

ASPD + 10

If base DEX is higher than base INT:
Range damage + 20%

If base INT is higher than base DEX:
Magic damage + 20%

25x 7095.png
28037.png Abyss Katar [2] (28037) Type: Katar

Attack/Magic: 200
Weight: 280
Weapon Level: 3

Indestructible in battle

No size penalty
Melee damage + 72%

25x 7095.png
28135.png Abyss Two-Handed Axe [2] (2813537) Type: Two-Handed Axe

Attack/Magic: 200
Weight: 400
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Alchemist or Dark Knight:
Summon Damage + 72

Otherwise:
Melee Damage + 72%

25x 7095.png
28249.png Abyss Rifle [2] (28249) Type: Rifle

Attack/Magic: 200
Weight: 85
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 30
Critical Damage + 20%
Cast time - 40%

25x 7095.png
28250.png Abyss Gatling Gun [2] (28250) Type: Gatling Gun

Attack/Magic: 200
Weight: 250
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Ranged Damage + 26%

25x 7095.png
28251.png Abyss Shotgun [2] (28251) Type: Shotgun

Attack/Magic: 200
Weight: 300
Weapon Level: 3

Indestructible in battle

No size penalty
Ranged Damage + 72%

25x 7095.png
28252.png Abyss Grenade Launcher [2] (28252) Type: Grenade Launcher

Attack/Magic: 200
Weight: 140
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 52%

25x 7095.png
32300.png Abyss Handgun [2] (32300) Type: Revolver

Attack/Magic: 200
Weight: 35
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Ranged Damage + 26%

25x 7095.png
28627.png Abyss Book [2] (28627) Type: Book

Attack/Magic: 200
Weight: 80
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Priest:
MATK + 5
All size killer + 25%

When equipped by a Sage:
ASPD + 4
Magic Damage + 12%
Add a 1% chance to auto cast Firebolt, Coltbolt,
Lightningbolt or Earthspike level 3 when Auto-attacking.

When equipped by a Star Gladiator:
Auto-attack damage + 32%

25x 7095.png
28753.png Abyss Dagger [2] (28753) Type: Dagger

Attack/Magic: 200
Weight: 60
Weapon Level: 3

Indestructible in battle

No size penalty
Melee Damage + 32%

25x 7095.png
32017.png Abyss Spear [2] (32017) Type: One-Handed Spear

Attack/Magic: 200
Weight: 180
Weapon Level: 3

Indestructible in battle

No size penalty
ASPD + 5
MaxHP + 22%

25x 7095.png
32105.png Abyss Violin [2] (32105) Type: Musical Instrument

Attack/Magic: 200
Weight: 25
Weapon Level: 3

Indestructible in battle

Skill cast can not be interrupted.
MaxHP +5%
MaxSP +5%

25x 7095.png
32106.png Abyss Whip [2] (32106) Type: Whip

Attack/Magic: 200
Weight: 50
Weapon Level: 3

Indestructible in battle

No size penalty
Flee + 80
Perfect Dodge + 10

25x 7095.png
Armors
Name Description Effect Cost
28950.png Abyss Shield [1] (28950) Type: Shield

Defense: 25
Magic Defense: 25
Weight: 120
Armor Level: 1

Magic resist + 20% 25x 7095.png
60320.png Abyss Robe [1] (60320) Type: Armor

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x 6471.png
60321.png Abyss Cape [1] (60321) Type: Garment

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x 6471.png
60322.png Abyss Boots [1] (60322) Type: Shoes

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x 6471.png
60323.png Servant Robe [1] (60323) Type: Armor

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x 6471.png
60324.png Servant Cape [1] (60324) Type: Garment

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x 6471.png
60325.png Servant Boots [1] (60325) Type: Shoes

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x 6471.png
60203.png Cursed Vestments [1] (60203) Type: Armor

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 100%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
INT + 20
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Shawl and Cursed Boots:
Skill Delay -4%

25x 6471.png
60204.png Cursed Shawl [1] (60204) Type: Garment

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 20%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
Critical + 50
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Vestments and Cursed Boots:
Skill Delay -4%

25x 6471.png
60205.png Cursed Boots [1] (60205) Type: Shoes

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 100%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
Critical + 50
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Vestments and Cursed Shawl:
Skill Delay -4%

25x 6471.png