Difference between revisions of "Template:Thief Skills"
Cypherusuh (talk | contribs) (Created page with "{| class="wikitable" style="width: 100%;" ! style="text-align: center; font-weight: bold; width: 20%;" | Name ! style="text-align: center; font-weight: bold; width: 10%;" | Le...") |
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! style="text-align: center; font-weight: bold; width: 40%;" | Description |
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:DoubleAttack.png]] Double Attack |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Passive |
| style="text-align: center;" | Passive |
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| style="text-align: center;" | Passive |
| style="text-align: center;" | Passive |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice: |
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− | |Increase damage dealt to all size monsters when equipped with the following weapons: |
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+ | Increases HIT chance |
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− | *One-Handed Swords |
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+ | This skill also affects Left-hand damage of Katar class weapons. |
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− | *Two Handed Swords |
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− | *Daggers |
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− | ''' |
+ | '''HIT bonus: [1 x Skill Level]%''' |
+ | |||
+ | '''Double Attack chance: [10 x Skill Level]%''' |
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+ | |||
+ | '''Katar left-hand bonus: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Increases FLEE rate. |
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− | |Increase damage dealt to all size monsters when equipped with the following weapons: |
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+ | on 2nd job or higher, gain an additional bonus to FLEE rate. |
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− | *Maces |
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+ | Slightly enhances the Movement Speed of Assassin classes. |
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+ | |||
+ | '''1st job FLEE: 3 x skill_lv''' |
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− | ''' |
+ | '''2nd job and higher FLEE: 4 x skill_lv''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Steal.png]] Steal |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | DEX |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Steals an item from a target. |
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− | |Increase damage dealt to all size monsters when equipped with the following weapons: |
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+ | If target's DEX is higher than the caster, the success rate of stealing an item is decreased. |
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− | *One-Handed Axe |
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+ | This skill can't be used on players. |
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− | *Two-Handed Axe |
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− | ''' |
+ | '''Steal chance: [8 + [6 x Skill Level]]%''' |
+ | |||
+ | '''Steal chance formula: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Hiding.png]] Hiding |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Hides underground to avoid enemies. |
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− | |Restores HP every 10 seconds while idle. |
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+ | '''Demon, Insect,''' and '''Boss''' monsters can detect hidden characters. |
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− | Max HP affects how much HP restoration is increased by this skill. |
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+ | Can be canceled by using the skill again. |
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− | ''' |
+ | '''Duration: [30 + [30 x Skill Level]] Seconds''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Envenom.png]] Envenom |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
− | | style="text-align: center;" | Single Target |
+ | | style="text-align: center;" | Magic, Single Target, Debuff, Poison |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | INT, CRIT |
+ | |Deals ''Poison'' element damage to a target and has a chance of inflicting ''Poisoning'' ailment. |
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− | |Hits an enemy with crushing force |
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+ | ''Poisoned'' enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%. |
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+ | '''Poison Chance: [50 + [10 x Skill Level]]%'' |
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− | '''Damage TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Detoxify.png]] Detoxify |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Ailment Removal |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |Removes ''Poisoned'' status from a target. |
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− | |Inflict ''Fire'' damage around caster |
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− | For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking |
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'''Damage TBD''' |
'''Damage TBD''' |
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+ | | style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | |Increase damage dealt to all size monsters when equipped with the following weapons: |
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− | | style="text-align: left;" | [[file:Provoke.png]] Provoke |
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+ | *One-Handed Swords |
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+ | *Two Handed Swords |
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+ | *Daggers |
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+ | |||
+ | '''Damage Increase : 1% per skill level''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:BackSlide.png]] Back Slide |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Self Support |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Quickly move 5 cells backwards. |
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− | |Enrage a target, forcing them to attack you |
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− | Provoke effect: |
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− | |||
− | *'''Increases a provoked target's ATK by [5 + 3 x skill level]%''' |
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− | |||
− | *'''Decreases a provoked target's DEF by [10 + 5 x skill level]%''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:PickStone.png]] Pick Stone |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Self Support |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Picks up normal Stone from the ground. |
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− | |Allows the user to move without flinching when hit by physical attack. |
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+ | This skill fails if the user's current weight is more than 70% |
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− | Increases MDEF for the duration or if hit 7 times. |
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− | |||
− | *'''Duration: 10 + [3 x skill level] seconds''' |
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− | |||
− | *'''Increased MDEF: 1 x skill level''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:ThrowStone.png]] Throw Stone |
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* '''Max Level''': 1 |
* '''Max Level''': 1 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Single Target |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Throw a Stone item at a target. |
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− | |When the user's HP falls below 25% : |
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+ | Has a chance to inflict Stun or Blind status |
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− | *''' |
+ | *'''Damage: TBD''' |
− | *''' |
+ | *'''Stun / Blind status chance: TBD''' |
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'''Stun Chance: [Bash level x Base level]%''' |
'''Stun Chance: [Bash level x Base level]%''' |
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− | |- |
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− | |||
− | | style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 1 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Debuff |
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− | | style="text-align: center;" | None |
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− | |||
− | |Enables natural HP regen while moving |
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− | '''Increase HP Recovery''' skill does not affect '''Moving HP Recovery''' |
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− | |||
− | '''While moving, natural regen is decreased by 75%''' |
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