Difference between revisions of "Dark Knight"
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==Shadow Mastery== |
==Shadow Mastery== |
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The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.<br> |
The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.<br> |
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+ | ==Universally used buffs== |
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− | |||
+ | * Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of dark energy and drain.<br> |
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+ | NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!! |
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+ | * Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos life: drains the user's HP per second to increase damage dealt by 50%. |
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+ | * Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos blood: drains the user's SP per second to increase damage dealt by 30% |
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== Skills == |
== Skills == |
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Revision as of 01:26, 30 May 2025
Contents
Overview
Dark Knight is the first custom class introduced on Trifecta RO. It's based on Ragnarok DS, Ragnarok Tactics(PSP), other various forms of media unrelated to RO, and my own ideas spun into the mix.
To learn any skill, you must learn the passive "From the Void", which disables natural SP regeneration. SP is regenerated by using Blood Crush, Drain, Creeping shadow, or consumables, and is meant to be used as a sort of special meter, similar to how AP functions on fourth job classes. After that one passive, all other skills are free to learn without a skill tree. This is to allow for highly customizable builds, and opens up the class to both simple and complex builds depending on what the user wants.
Dark Knight has multiple different builds and playstyles, which are shaped by the passive you choose to take.
Only one of the following passives may be utilized at the same time, picking multiple will negate all bonuses.
Dark Blade
The DPS passive.
Adds a portion of your MATK and magical damage multiplier to physical attacks. Also increases damage dealt to enemies with a status ailment (stuff like blind or poison)
This allows you to use magical damage equipment on top of the normal melee, range, physical and critical damage. Please note that this only applies to MAGICAL DAMAGE (stuff like spellcasting, or shadow magic +10% DO NOT APPLY).
Since you deal extra damage versus targets with status ailments, this means your best party mates are ones that can apply status ailments like blind, poison, etc. A full list will be added later, but it covers nearly anything that can be considered a debuff.
Classes like soul linker, dancer, some monk builds and assassins make great party members that highly compliment this playstyle.
Arcane Arts
The tank passive. Reduces damage taken from all size enemies depending on skill level. This passive synergizes with certain skills to allow for extreme survivability.
Shadow Mastery
The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.
Universally used buffs
- Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of dark energy and drain.
NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!!
- Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos life: drains the user's HP per second to increase damage dealt by 50%.
- Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos blood: drains the user's SP per second to increase damage dealt by 30%
Skills
Buffs | |||
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Skill Name | Normal Effect | Chaos Effect | |
Life Taker | Heal a percentage of your MaxHP when auto-attacking. When using a skill, heal a percentage of the damage dealt instead. Will be canceled upon using a damage skill or spell. | HP will drain over time, but increases damage dealt by 50% | |
Blood Crush | Heal a percentage of your MaxSP when auto-attacking. When using a skill, heal a percentage of the damage dealt instead. Will be canceled upon using a damage skill or spell. | SP will drain over time, but increases damage dealt by 30% | |
Chaos | Changes buffs into Chaos mode | 10% Max SP |
Magical Spells | |||
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Skill Name | Effect | Chaos Effect | Cost |
Dark Bolt | Deals magic damage, and applies the scourge debuff to a target. Restores 5% of the user's SP when hitting a target. | Deals increased damage | 5% current HP |
Blackout | Deals AOE magic damage, and applies the scourge debuff to all targets hit. Restores 5% of the user's SP when hitting a target. | Deals increased damage(slightly more than dark bolt) | 5% current HP |
Massacre | Deals magic damage to a target. Restores 5% of the user's SP when hitting a target. If the target has the chaos debuff, triggers dark surge. | Auto cast dark surge, and immediately end shadow veil | 5% current HP |
Death Embrace | Pulls the target towards the user, then deals moderate AOE shadow element magic damage. | None | 10% current HP |
Curse Spike | Deals low, shadow element magic damage, and reduces the target's DEF and MDEF to 0. | Significantly increases the damage dealt | 20% current HP |
Drain | Deals moderate, AOE shadow element magic damage to enemies in an area around the target. Then heals the user for 150% of the damage dealt. | None | None |
Minus Strike | Deals damage depending on how low your HP is. Will deal very low damage if your HP is above 3. Restores 5% of the user's max SP | User will always deal maximum damage, regardless of current HP, and deal increased damage. | None |
Darkness Wave | Physical skill, that is based on physical stats and the user's INT stat, that will deal magical damage (calculates damage based on MDEF instead of DEF) in a line AOE. Can critically strike. | None | None |
Dark Surge | This skill is not available to level. Deals massive, neutral property, AOE magic damage to a target, and targets near by. | Increases damage dealt | None |
Dark Nebula | Deals damage to a target and enemies around it. The base damage increases depending on the combined levels of all dark knight spells learned. (Magic attacks) | None | None |
Physical Skills | ||||
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Skill Name | Effect | Shadow Veil Effect | Chaos Effect | Cost |
Blood Crush | Deals damage to a target, and applies the Scourge debuff. Restores 10% of the user's SP. | Deals increased damage | None | None |
Punishment | Deals damage to a target. Deals more damage if the user's HP is below 50%. Restores 5% of the user's SP. | Deals increased damage. | Increases the base damage of the skill, then cancels the Chaos debuff | None |
Death Blade | Hits a target 3 times, and inflicts the Darkness debuff on the target. | Deals increased damage. | Grants three additional hits to Death Blade, then cancels the Chaos debuff | 5% current HP |
Guillotine | This skill will always critically strike. | Deals increased damage. | Grants three additional hits to guillotine, then cancels the Chaos debuff | 30% max SP |
Hell Impact | Deals AOE damage to a target, and enemies around it. Inflicts the Scourge debuff on all targets hit. | Deals increased damage | Grants two additional hits to Hell Impact | None |
Chaos | Deals moderate damage to a target. | None | Jumps to the target | None |
Life Taker | Deals damage to a target, then heals a portion of the damage dealt as HP. Restores 10% SP. | Increases the base damage of the skill | None | None |
Shadow Summons | |||
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Skill Name | Effect | Shadow Veil Effect | Cost |
Summon Familiar | Summons a familiar to fight for you. This summon's damage is influenced by the player's STR stat. Familiar's skill will inflict the "Sanguine" debuff, which makes the target hit by it to take more damage from Dark Knight Summons for a few seconds. | None | 10% max HP |
Shadow Soldier | Summons a Shadow Soldier to fight for you. STR type summon. This summon's damage is influenced by the player's STR stat. You may only have one Shadow Soldier out at a time. | Increases the summon cap to two. | 20% max HP |
Shadow Marksman | Summons a Shadow Marksman to fight for you. DEX type summon. This summon's damage is influenced by the player's DEX stat. You may only have up to two Shadow Marksman out at a time. | Increases the summon cap to four. | 20% max HP |
Shadow Arcanist | Summons a Shadow Arcanist to fight for you. INT type summon. This summon's damage is influenced by the player's INT stat. You may only have one Shadow Arcanist out at a time. | Increases the summon cap to two. | 20% max HP |
Shadow Lord | Summons a powerful, shadow element monster to fight for you. Each skill level will summon a different monster. You may summon multiple Shadow Lords at once if your cooldown is reduced. Each Shadow Lord gives different effects to different summon types. STR types will make STR type summons to deal more damage, INT types will make INT types stronger, etc. | None | 20% Max HP |
Nightmare | Deals low AOE magic damage around the target. All enemies hit will take increased damage from summon's skills for a few seconds. | None | 10% max SP |
Shadow Step | The caster back steps, and drops all monster agro. If the player is the only target in range, or is still the closest target, mobs may target the player again. | None | 20% max SP |
Soul Siphon | Deals magic damage to a target. The user will heal for (skill level)% HP and SP. There is a 30 second delay before you're able to heal off of the same target again. | None | None |
Catastrophe | Deals low magic damage to a target, and enemies around it. If the target has the "Sanguine" debuff, the damage is significantly increased. Any summon hit with this skill while in battle, will immediately die. | None | 20% max SP |