Difference between revisions of "Dark Knight"

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Dark Knight has multiple different builds and playstyles, which are shaped by the passive you choose to take.<br>
 
Dark Knight has multiple different builds and playstyles, which are shaped by the passive you choose to take.<br>
 
Only one of the following passives may be utilized at the same time, picking multiple will negate all bonuses.<br>
 
Only one of the following passives may be utilized at the same time, picking multiple will negate all bonuses.<br>
==Dark Blade==
+
== Dark Blade ==
 
The DPS passive.<br>
 
The DPS passive.<br>
 
<br>
 
<br>
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Since you deal extra damage versus targets with status ailments, this means your best party mates are ones that can apply status ailments like blind, poison, etc. A full list will be added later, but it covers nearly anything that can be considered a debuff.<br>
 
Since you deal extra damage versus targets with status ailments, this means your best party mates are ones that can apply status ailments like blind, poison, etc. A full list will be added later, but it covers nearly anything that can be considered a debuff.<br>
 
Classes like soul linker, dancer, some monk builds and assassins make great party members that highly compliment this playstyle.
 
Classes like soul linker, dancer, some monk builds and assassins make great party members that highly compliment this playstyle.
==Arcane Arts==
+
== Arcane Arts ==
 
The tank passive. Reduces damage taken from all size enemies depending on skill level. This passive synergizes with certain skills to allow for extreme survivability.<br>
 
The tank passive. Reduces damage taken from all size enemies depending on skill level. This passive synergizes with certain skills to allow for extreme survivability.<br>
==Shadow Mastery==
+
== Shadow Mastery ==
 
The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.<br>
 
The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.<br>
==Universally used buffs==
+
== Universally used buffs ==
 
* Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of dark energy and drain.<br>
 
* Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of dark energy and drain.<br>
 
NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!!
 
NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!!
 
* Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos life: drains the user's HP per second to increase damage dealt by 50%.
 
* Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos life: drains the user's HP per second to increase damage dealt by 50%.
 
* Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos blood: drains the user's SP per second to increase damage dealt by 30%
 
* Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos blood: drains the user's SP per second to increase damage dealt by 30%
  +
== How skills work ==
  +
Some Dark Knight skills will grant the user a buff for 15 seconds. That buff is removed as soon as you use a skill or the duration has expired.
  +
== How chaos works ==
  +
When a Dark Knight buff is active on the user (punishment for example), it shifts that buff into chaos mode after using the chaos skill (chaos punishment). The chaos version of the buff does not get removed after skill usage, and can be stacked with normal Dark Knight buffs, but NOT OTHER CHAOS BUFFS. Only one chaos buff can be active at a time. Please note each effect in the table below for a in depth look at what each buff does in both normal mode and chaos mode.<br>
  +
<br>
  +
If chaos is used without any buffs active, you gain the chaos buff. This buff does nothing on it's own. It will, however, change the effects of Curse Spike, Drain and Dark Energy. In the table below, it is mentioned what the changed skills do.
 
== Skills ==
 
== Skills ==
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
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! style="color:black; width: 15% " | Skill Name
 
! style="color:black; width: 15% " | Skill Name
 
! style="color:black; width: 15% " | Effect
 
! style="color:black; width: 15% " | Effect
  +
! style="color:black; width: 15% " | Self Buff
 
! style="color:black; width: 15% " | Chaos Effect
 
! style="color:black; width: 15% " | Chaos Effect
 
! style="color:black; width: 15% " | Cost
 
! style="color:black; width: 15% " | Cost
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!style="background-color:White; vertical-align:middle"| Hard Slash
 
!style="background-color:White; vertical-align:middle"| Hard Slash
 
!style="background-color:White; vertical-align:middle"| No additional effect
 
!style="background-color:White; vertical-align:middle"| No additional effect
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
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!style="background-color:White; vertical-align:middle"| Massacre
 
!style="background-color:White; vertical-align:middle"| Massacre
 
!style="background-color:White; vertical-align:middle"| No additional effect, deals more damage than Hard Slash
 
!style="background-color:White; vertical-align:middle"| No additional effect, deals more damage than Hard Slash
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 10% current HP
 
!style="background-color:White; vertical-align:middle"| 10% current HP
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!style="background-color:White; vertical-align:middle"| Black Out
 
!style="background-color:White; vertical-align:middle"| Black Out
 
!style="background-color:White; vertical-align:middle"| Deal area damage and has a chance to cause the blind status. If a target is already blind, auto-cast dark surge. (dark surge is a high damage area attack)
 
!style="background-color:White; vertical-align:middle"| Deal area damage and has a chance to cause the blind status. If a target is already blind, auto-cast dark surge. (dark surge is a high damage area attack)
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Punishment
 
!style="background-color:White; vertical-align:middle"| Punishment
!style="background-color:White; vertical-align:middle"| Deal damage to a target. If the target's HP is 30% or lower, increase damage dealt by 20x. Grants the user a buff for 15 seconds that increases damage dealt to any target below 30% HP.
+
!style="background-color:White; vertical-align:middle"| Deal damage to a target. If the target's HP is 30% or lower, increase damage dealt by 20x.
  +
!style="background-color:White; vertical-align:middle"| Increases damage dealt to any target below 30% HP.
 
!style="background-color:White; vertical-align:middle"| When YOUR HP is below 30%, increase damage dealt by 100%.
 
!style="background-color:White; vertical-align:middle"| When YOUR HP is below 30%, increase damage dealt by 100%.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Guillotine
 
!style="background-color:White; vertical-align:middle"| Guillotine
!style="background-color:White; vertical-align:middle"| This skill will always critically strike. If the target is 10 or more levels below the user, instantly kill the target (does not apply to bosses). Grants the user a buff that increases critical by 100.
+
!style="background-color:White; vertical-align:middle"| This skill will always critically strike. If the target is 10 or more levels below the user, instantly kill the target (does not apply to bosses).
  +
!style="background-color:White; vertical-align:middle"| Critical + 100
 
!style="background-color:White; vertical-align:middle"| Critical damage +50%
 
!style="background-color:White; vertical-align:middle"| Critical damage +50%
 
!style="background-color:White; vertical-align:middle"| 30% max SP
 
!style="background-color:White; vertical-align:middle"| 30% max SP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Death Blade
 
!style="background-color:White; vertical-align:middle"| Death Blade
!style="background-color:White; vertical-align:middle"| Deals damage to a target. Grants the user a buff, the next skill will hit 3 times.
+
!style="background-color:White; vertical-align:middle"| Deals damage to a target.
  +
!style="background-color:White; vertical-align:middle"| The next Dark Knight skill will hit 3 times.
 
!style="background-color:White; vertical-align:middle"| Has a chance to cause coma on a target when auto-attacking.
 
!style="background-color:White; vertical-align:middle"| Has a chance to cause coma on a target when auto-attacking.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
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!style="background-color:White; vertical-align:middle"| Curse Spike
 
!style="background-color:White; vertical-align:middle"| Curse Spike
 
!style="background-color:White; vertical-align:middle"| Deal low damage to a target. Inflicts a status on the target depending on which passive is learned. If Dark Blade is learned, reduce the target's DEF to 0. If Arcane Arts is leveled, reduce damage dealt by 70%.
 
!style="background-color:White; vertical-align:middle"| Deal low damage to a target. Inflicts a status on the target depending on which passive is learned. If Dark Blade is learned, reduce the target's DEF to 0. If Arcane Arts is leveled, reduce damage dealt by 70%.
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, grant the user a buff that reduces damage dealt and damage taken by 70%.
 
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, grant the user a buff that reduces damage dealt and damage taken by 70%.
 
!style="background-color:White; vertical-align:middle"| 10% current HP
 
!style="background-color:White; vertical-align:middle"| 10% current HP
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!style="background-color:White; vertical-align:middle"| Dark Energy
 
!style="background-color:White; vertical-align:middle"| Dark Energy
 
!style="background-color:White; vertical-align:middle"| Deal damage to a target and has a high chance to inflict the Curse status.
 
!style="background-color:White; vertical-align:middle"| Deal damage to a target and has a high chance to inflict the Curse status.
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, it becomes a multi-hit attack that will bounce between nearby enemies. Each enemy hit has a chance to be inflicted with the rebound status.
 
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, it becomes a multi-hit attack that will bounce between nearby enemies. Each enemy hit has a chance to be inflicted with the rebound status.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Dark Wave
 
!style="background-color:White; vertical-align:middle"| Dark Wave
!style="background-color:White; vertical-align:middle"| Deal area damage. Grants the user a buff that causes all area skills to have a chance to inflict fear on any enemies hit.
+
!style="background-color:White; vertical-align:middle"| Deal area damage.
  +
!style="background-color:White; vertical-align:middle"| Any Dark Knight area skill has a chance to inflict the fear status.
 
!style="background-color:White; vertical-align:middle"| Auto-cast Chaos Wave when auto-attacking a target or '''''hitting an enemy with''''' a Dark Knight area skill.
 
!style="background-color:White; vertical-align:middle"| Auto-cast Chaos Wave when auto-attacking a target or '''''hitting an enemy with''''' a Dark Knight area skill.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Hell Impact
 
!style="background-color:White; vertical-align:middle"| Hell Impact
!style="background-color:White; vertical-align:middle"| Jump to an enemy, dealing single target damage, then immediately inflict area damage to surrounding enemies. Grants the user a buff that causes area skills to have a chance to inflict burning or bleeding.
+
!style="background-color:White; vertical-align:middle"| Jump to an enemy, dealing single target damage, then immediately inflict area damage to surrounding enemies.
  +
!style="background-color:White; vertical-align:middle"| Any Dark Knight area skill has a chance to inflict the burning or bleeding status.
 
!style="background-color:White; vertical-align:middle"| Increase area damage dealt.
 
!style="background-color:White; vertical-align:middle"| Increase area damage dealt.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Death Embrace
 
!style="background-color:White; vertical-align:middle"| Death Embrace
!style="background-color:White; vertical-align:middle"| Causes all enemies within range to attack the user.
+
!style="background-color:White; vertical-align:middle"| Causes all enemies within range to attack the user. (This depends on enemies' sight range, otherwise it is map-wide.)
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
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!style="background-color:White; vertical-align:middle"| Minus Strike
 
!style="background-color:White; vertical-align:middle"| Minus Strike
 
!style="background-color:White; vertical-align:middle"| Deal damage depending on how low your current HP is compared to your maxHP.
 
!style="background-color:White; vertical-align:middle"| Deal damage depending on how low your current HP is compared to your maxHP.
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 25% current HP
 
!style="background-color:White; vertical-align:middle"| 25% current HP
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!style="background-color:White; vertical-align:middle"| Drain
 
!style="background-color:White; vertical-align:middle"| Drain
 
!style="background-color:White; vertical-align:middle"| Deal area damage to a target and enemies around it. Heal HP based on a portion of the damage dealt.
 
!style="background-color:White; vertical-align:middle"| Deal area damage to a target and enemies around it. Heal HP based on a portion of the damage dealt.
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, heal SP instead.
 
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, heal SP instead.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
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!style="background-color:White; vertical-align:middle"| Dark Nebula
 
!style="background-color:White; vertical-align:middle"| Dark Nebula
 
!style="background-color:White; vertical-align:middle"| Deal area damage to a target and enemies around it. Deals more damage depending on the combined levels of Dark Blade and all other physical Dark Knight skills.
 
!style="background-color:White; vertical-align:middle"| Deal area damage to a target and enemies around it. Deals more damage depending on the combined levels of Dark Blade and all other physical Dark Knight skills.
  +
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 20% current HP
 
!style="background-color:White; vertical-align:middle"| 20% current HP

Revision as of 05:00, 30 May 2025

Overview

Dark Knight is the first custom class introduced on Trifecta RO. It's based on Ragnarok DS, Ragnarok Tactics(PSP), other various forms of media unrelated to RO, and my own ideas spun into the mix.

To learn any skill, you must learn the passive "From the Void", which disables natural SP regeneration. SP is regenerated by using Blood Crush, Drain, Creeping shadow, or consumables, and is meant to be used as a sort of special meter, similar to how AP functions on fourth job classes. After that one passive, all other skills are free to learn without a skill tree. This is to allow for highly customizable builds, and opens up the class to both simple and complex builds depending on what the user wants.

Dark Knight has multiple different builds and playstyles, which are shaped by the passive you choose to take.
Only one of the following passives may be utilized at the same time, picking multiple will negate all bonuses.

Dark Blade

The DPS passive.

Adds a portion of your MATK and magical damage multiplier to physical attacks. Also increases damage dealt to enemies with a status ailment (stuff like blind or poison)
This allows you to use magical damage equipment on top of the normal melee, range, physical and critical damage. Please note that this only applies to MAGICAL DAMAGE (stuff like spellcasting, or shadow magic +10% DO NOT APPLY).

Since you deal extra damage versus targets with status ailments, this means your best party mates are ones that can apply status ailments like blind, poison, etc. A full list will be added later, but it covers nearly anything that can be considered a debuff.
Classes like soul linker, dancer, some monk builds and assassins make great party members that highly compliment this playstyle.

Arcane Arts

The tank passive. Reduces damage taken from all size enemies depending on skill level. This passive synergizes with certain skills to allow for extreme survivability.

Shadow Mastery

The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.

Universally used buffs

  • Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of dark energy and drain.

NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!!

  • Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos life: drains the user's HP per second to increase damage dealt by 50%.
  • Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos blood: drains the user's SP per second to increase damage dealt by 30%

How skills work

Some Dark Knight skills will grant the user a buff for 15 seconds. That buff is removed as soon as you use a skill or the duration has expired.

How chaos works

When a Dark Knight buff is active on the user (punishment for example), it shifts that buff into chaos mode after using the chaos skill (chaos punishment). The chaos version of the buff does not get removed after skill usage, and can be stacked with normal Dark Knight buffs, but NOT OTHER CHAOS BUFFS. Only one chaos buff can be active at a time. Please note each effect in the table below for a in depth look at what each buff does in both normal mode and chaos mode.

If chaos is used without any buffs active, you gain the chaos buff. This buff does nothing on it's own. It will, however, change the effects of Curse Spike, Drain and Dark Energy. In the table below, it is mentioned what the changed skills do.

Skills

Physical Skills
Skill Name Effect Self Buff Chaos Effect Cost
Hard Slash No additional effect None None None
Massacre No additional effect, deals more damage than Hard Slash None None 10% current HP
Black Out Deal area damage and has a chance to cause the blind status. If a target is already blind, auto-cast dark surge. (dark surge is a high damage area attack) None None 5% current HP
Punishment Deal damage to a target. If the target's HP is 30% or lower, increase damage dealt by 20x. Increases damage dealt to any target below 30% HP. When YOUR HP is below 30%, increase damage dealt by 100%. 5% current HP
Guillotine This skill will always critically strike. If the target is 10 or more levels below the user, instantly kill the target (does not apply to bosses). Critical + 100 Critical damage +50% 30% max SP
Death Blade Deals damage to a target. The next Dark Knight skill will hit 3 times. Has a chance to cause coma on a target when auto-attacking. 5% current HP
Curse Spike Deal low damage to a target. Inflicts a status on the target depending on which passive is learned. If Dark Blade is learned, reduce the target's DEF to 0. If Arcane Arts is leveled, reduce damage dealt by 70%. None If Chaos is active before casting this skill, grant the user a buff that reduces damage dealt and damage taken by 70%. 10% current HP
Dark Energy Deal damage to a target and has a high chance to inflict the Curse status. None If Chaos is active before casting this skill, it becomes a multi-hit attack that will bounce between nearby enemies. Each enemy hit has a chance to be inflicted with the rebound status. 5% current HP
Dark Wave Deal area damage. Any Dark Knight area skill has a chance to inflict the fear status. Auto-cast Chaos Wave when auto-attacking a target or hitting an enemy with a Dark Knight area skill. 5% current HP
Hell Impact Jump to an enemy, dealing single target damage, then immediately inflict area damage to surrounding enemies. Any Dark Knight area skill has a chance to inflict the burning or bleeding status. Increase area damage dealt. 5% current HP
Death Embrace Causes all enemies within range to attack the user. (This depends on enemies' sight range, otherwise it is map-wide.) None None 5% current HP
Minus Strike Deal damage depending on how low your current HP is compared to your maxHP. None None 25% current HP
Drain Deal area damage to a target and enemies around it. Heal HP based on a portion of the damage dealt. None If Chaos is active before casting this skill, heal SP instead. None
Dark Nebula Deal area damage to a target and enemies around it. Deals more damage depending on the combined levels of Dark Blade and all other physical Dark Knight skills. None None 20% current HP
Shadow Summon skills
Skill Name Effect Shadow Veil Effect Cost
Placeholder Placeholder Placeholder Placeholder
Placeholder Placeholder Placeholder Placeholder

Equipment