Difference between revisions of "Template:Swordsman Skills"
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! style="text-align: center; font-weight: bold; width: 10%;" | Damage |
! style="text-align: center; font-weight: bold; width: 10%;" | Damage |
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! style="text-align: center; font-weight: bold; width: 10%;" | Scaling |
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling |
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| − | ! style="text-align: center; font-weight: bold |
+ | ! style="text-align: center; font-weight: bold;" | Description |
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| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery |
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery |
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| style="text-align: center;" | Passive |
| style="text-align: center;" | Passive |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| − | |||
|Restores HP every 10 seconds while idle. |
|Restores HP every 10 seconds while idle. |
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| − | Max HP affects how much HP restoration |
+ | Max HP affects how much HP restoration increases. |
| + | '''Formula:''' |
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| − | '''Restores [5 x skill level] + [0.2 x skill level% of max HP]''' |
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| + | HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) |
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| + | (Example: Lv10 = 50 + 2% Max HP) |
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| style="text-align: left;" | [[file:Bash.png]] Bash |
| style="text-align: left;" | [[file:Bash.png]] Bash |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| − | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
| − | | style="text-align: center;" | Single Target |
+ | | style="text-align: center;" | Melee, Single Target |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| + | Damage = ATK × (100% + 30% × SkillLv) |
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| − | ''' |
+ | '''Lv10 Damage:''' 400% ATK |
| + | |||
| + | If '''Fatal Blow''' is learned: |
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| + | Bash also gains Stun Chance. |
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| style="text-align: left;" | [[file:Provoke.png]] Provoke |
| style="text-align: left;" | [[file:Provoke.png]] Provoke |
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| style="text-align: center;" | Debuff |
| style="text-align: center;" | Debuff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| ⚫ | |||
| + | '''Effect:''' |
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| ⚫ | |||
| + | * Target ATK + (5 + 3 × SkillLv)% |
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| − | Provoke effect: |
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| + | * Target DEF – (10 + 5 × SkillLv)% |
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| + | Cannot be used on boss monsters. |
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| − | *'''Increases a provoked target's ATK by [5 + 3 x skill level]%''' |
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| − | |||
| − | *'''Decreases a provoked target's DEF by [10 + 5 x skill level]%''' |
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|- |
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| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk |
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk |
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| style="text-align: center;" | Buff |
| style="text-align: center;" | Buff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |When HP drops below 25%, automatically enters “Berserk” state. |
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| + | '''Effect:''' |
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| − | |When the user's HP falls below 25% : |
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| + | * ATK +32% |
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| − | |||
| + | * DEF -55% |
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| − | *'''Increased ATK by 32%''' |
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| − | |||
| − | *'''Reduce DEF by 55%''' |
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|- |
|- |
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| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery |
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 1 |
* '''Max Level''': 1 |
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| − | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
| − | | style="text-align: center;" | |
+ | | style="text-align: center;" | Regeneration |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| ⚫ | |||
| + | '''Note:''' |
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| ⚫ | |||
| − | + | * Ignores the Increase HP Recovery passive. |
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| ⚫ | |||
| − | |||
| ⚫ | |||
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| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break |
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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| − | | style="text-align: center;" | |
+ | | style="text-align: center;" | Fire AoE + Buff |
| style="text-align: center;" | STR |
| style="text-align: center;" | STR |
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| + | |Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff. |
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| + | '''Damage Formula:''' |
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| − | |Inflict ''Fire'' damage around caster |
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| + | AoE Damage = ATK × (100% + 20% × SkillLv) Fire |
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| − | For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking |
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| + | '''Lv10 Damage:''' 300% ATK Fire |
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| ⚫ | |||
| + | |||
| + | '''Buff:''' |
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| + | Normal attacks deal +10% Fire damage for 10 seconds. |
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| style="text-align: left;" | [[file:Endure.png]] Endure |
| style="text-align: left;" | [[file:Endure.png]] Endure |
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| style="text-align: center;" | Buff |
| style="text-align: center;" | Buff |
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| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| + | |Prevents flinching when hit and increases MDEF. |
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| ⚫ | |||
| − | |Allows the user to move without flinching when hit by physical attack. |
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| + | '''MDEF Bonus:''' SkillLv |
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| − | Increases MDEF for the duration or if hit 7 times. |
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| + | Effect ends after 7 hits or after duration ends. |
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| ⚫ | |||
| − | |||
| − | *'''Increased MDEF: 1 x skill level''' |
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| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow |
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow |
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* '''Max Level''': 1 |
* '''Max Level''': 1 |
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| style="text-align: center;" | Passive |
| style="text-align: center;" | Passive |
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| − | | style="text-align: center;" | |
+ | | style="text-align: center;" | Bash Enhancement |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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| ⚫ | |||
| + | '''Stun Chance:''' (BashLv × BaseLv)% |
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| ⚫ | |||
| + | (Chance is capped by normal RO stun rules) |
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| − | |||
| − | '''Stun Chance: [Bash level x Base level]%''' |
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