Difference between revisions of "Template:Swordsman Skills"

From TRO Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
! style="text-align: center; font-weight: bold; width: 10%;" | Damage
 
! style="text-align: center; font-weight: bold; width: 10%;" | Damage
 
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling
 
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling
! style="text-align: center; font-weight: bold; width: 40%;" | Description
+
! style="text-align: center; font-weight: bold;" | Description
 
|-
 
|-
 
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
 
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
Line 13: Line 13:
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
 
|Restores HP every 10 seconds while idle.
 
|Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill.
+
Max HP affects how much HP restoration increases.
   
  +
'''Formula:'''
'''Restores [5 x skill level] + [0.2 x skill level% of max HP]'''
 
  +
HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%)
  +
(Example: Lv10 = 50 + 2% Max HP)
 
|-
 
|-
 
| style="text-align: left;" | [[file:Bash.png]] Bash
 
| style="text-align: left;" | [[file:Bash.png]] Bash
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Melee
+
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target
+
| style="text-align: center;" | Melee, Single Target
 
| style="text-align: center;" | STR
 
| style="text-align: center;" | STR
 
|Hits a single enemy with a strong blow.
   
 
'''Damage Formula:'''
|Hits an enemy with crushing force
 
  +
Damage = ATK × (100% + 30% × SkillLv)
   
'''Damage TBD'''
+
'''Lv10 Damage:''' 400% ATK
  +
  +
If '''Fatal Blow''' is learned:
  +
Bash also gains Stun Chance.
 
|-
 
|-
 
| style="text-align: left;" | [[file:Provoke.png]] Provoke
 
| style="text-align: left;" | [[file:Provoke.png]] Provoke
Line 36: Line 42:
 
| style="text-align: center;" | Debuff
 
| style="text-align: center;" | Debuff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
|Enrages a target, forcing it to attack you.
   
  +
'''Effect:'''
|Enrage a target, forcing them to attack you
 
  +
* Target ATK + (5 + 3 × SkillLv)%
Provoke effect:
 
  +
* Target DEF – (10 + 5 × SkillLv)%
   
  +
Cannot be used on boss monsters.
*'''Increases a provoked target's ATK by [5 + 3 x skill level]%'''
 
 
*'''Decreases a provoked target's DEF by [10 + 5 x skill level]%'''
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
 
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
Line 50: Line 56:
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
  +
|When HP drops below 25%, automatically enters “Berserk” state.
   
  +
'''Effect:'''
|When the user's HP falls below 25% :
 
  +
* ATK +32%
 
  +
* DEF -55%
*'''Increased ATK by 32%'''
 
 
*'''Reduce DEF by 55%'''
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
 
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 1
 
* '''Max Level''': 1
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Debuff
+
| style="text-align: center;" | Regeneration
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
|Allows natural HP regeneration while moving.
   
  +
'''Note:'''
|Enables natural HP regen while moving
 
'''Increase HP Recovery''' skill does not affect '''Moving HP Recovery'''
+
* Ignores the Increase HP Recovery passive.
 
* While moving: HP regen reduced by 75%.
 
'''While moving, natural regen is decreased by 75%'''
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
 
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
Line 73: Line 78:
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Melee, Buff, AoE
+
| style="text-align: center;" | Fire AoE + Buff
 
| style="text-align: center;" | STR
 
| style="text-align: center;" | STR
  +
|Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.
   
  +
'''Damage Formula:'''
|Inflict ''Fire'' damage around caster
 
  +
AoE Damage = ATK × (100% + 20% × SkillLv) Fire
For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking
 
   
  +
'''Lv10 Damage:''' 300% ATK Fire
'''Damage TBD'''
 
  +
  +
'''Buff:'''
  +
Normal attacks deal +10% Fire damage for 10 seconds.
 
|-
 
|-
 
| style="text-align: left;" | [[file:Endure.png]] Endure
 
| style="text-align: left;" | [[file:Endure.png]] Endure
Line 87: Line 96:
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
  +
|Prevents flinching when hit and increases MDEF.
   
 
'''Duration:''' (10 + 3 × SkillLv) seconds
|Allows the user to move without flinching when hit by physical attack.
 
  +
'''MDEF Bonus:''' SkillLv
Increases MDEF for the duration or if hit 7 times.
 
   
  +
Effect ends after 7 hits or after duration ends.
*'''Duration: 10 + [3 x skill level] seconds'''
 
 
*'''Increased MDEF: 1 x skill level'''
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
 
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
Line 99: Line 107:
 
* '''Max Level''': 1
 
* '''Max Level''': 1
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Bash Enhancement
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
|Adds a chance for Bash to stun the target.
   
  +
'''Stun Chance:''' (BashLv × BaseLv)%
|Bash will now have a chance to stun the target.
 
  +
(Chance is capped by normal RO stun rules)
 
'''Stun Chance: [Bash level x Base level]%'''
 
 
|-
 
|-
 
|}
 
|}

Revision as of 00:49, 8 December 2025

Name Level Type Damage Scaling Description
IncreaseHpRecovery.png Increase HP Recovery
  • Max Level: 10
Passive Passive None Restores HP every 10 seconds while idle.

Max HP affects how much HP restoration increases.

Formula: HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) (Example: Lv10 = 50 + 2% Max HP)

Bash.png Bash
  • Max Level: 10
Active Melee, Single Target STR Hits a single enemy with a strong blow.

Damage Formula: Damage = ATK × (100% + 30% × SkillLv)

Lv10 Damage: 400% ATK

If Fatal Blow is learned: Bash also gains Stun Chance.

Provoke.png Provoke
  • Max Level: 10
Active Debuff None Enrages a target, forcing it to attack you.

Effect:

  • Target ATK + (5 + 3 × SkillLv)%
  • Target DEF – (10 + 5 × SkillLv)%

Cannot be used on boss monsters.

AutoBerserk.png Auto Berserk
  • Max Level: 1
Passive Buff None When HP drops below 25%, automatically enters “Berserk” state.

Effect:

  • ATK +32%
  • DEF -55%
MovingHpRecovery.png Moving HP Recovery
  • Max Level: 1
Passive Regeneration None Allows natural HP regeneration while moving.

Note:

  • Ignores the Increase HP Recovery passive.
  • While moving: HP regen reduced by 75%.
MagnumBreak.png Magnum Break
  • Max Level: 10
Active Fire AoE + Buff STR Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.

Damage Formula: AoE Damage = ATK × (100% + 20% × SkillLv) Fire

Lv10 Damage: 300% ATK Fire

Buff: Normal attacks deal +10% Fire damage for 10 seconds.

Endure.png Endure
  • Max Level: 10
Active Buff None Prevents flinching when hit and increases MDEF.

Duration: (10 + 3 × SkillLv) seconds MDEF Bonus: SkillLv

Effect ends after 7 hits or after duration ends.

FatalBlow.png Fatal Blow
  • Max Level: 1
Passive Bash Enhancement None Adds a chance for Bash to stun the target.

Stun Chance: (BashLv × BaseLv)% (Chance is capped by normal RO stun rules)