Difference between revisions of "Template:Swordsman Skills"

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! style="text-align: center; font-weight: bold; width: 10%;" | Damage
 
! style="text-align: center; font-weight: bold; width: 10%;" | Damage
 
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling
 
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling
! style="text-align: center; font-weight: bold;" | Description
+
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
 
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
 
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
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| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
  +
 
|Restores HP every 10 seconds while idle.
 
|Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration increases.
+
Max HP affects how much HP restoration is increased by this skill.
   
  +
'''Restores [5 x skill level] + [0.2 x skill level% of max HP]'''
'''Formula:'''
 
HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%)
 
(Example: Lv10 = 50 + 2% Max HP)
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:Bash.png]] Bash
 
| style="text-align: left;" | [[file:Bash.png]] Bash
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| style="text-align: center;" | Melee, Single Target
 
| style="text-align: center;" | Melee, Single Target
 
| style="text-align: center;" | STR
 
| style="text-align: center;" | STR
|Hits a single enemy with a strong blow.
 
   
 
|Hits an enemy with crushing force.
'''Damage Formula:'''
 
Damage = ATK × (100% + 30% × SkillLv)
 
 
'''Lv10 Damage:''' 400% ATK
 
 
If '''Fatal Blow''' is learned:
 
Bash also gains Stun Chance.
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:Provoke.png]] Provoke
 
| style="text-align: left;" | [[file:Provoke.png]] Provoke
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| style="text-align: center;" | Debuff
 
| style="text-align: center;" | Debuff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
|Enrages a target, forcing it to attack you.
 
   
 
|Enrages a target, forcing them to attack you.
'''Effect:'''
 
  +
Provoke effect:
* Target ATK + (5 + 3 × SkillLv)%
 
* Target DEF – (10 + 5 × SkillLv)%
 
   
  +
*'''ATK + ( 5 + 3 x skill_lv ) %'''
Cannot be used on boss monsters.
 
  +
*'''DEF - ( 5 + 2 x skill_lv ) %'''
 
|-
 
|-
 
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
 
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
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| style="text-align: center;" | Buff
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
|When HP drops below 25%, automatically enters “Berserk” state.
 
   
  +
|When the user's HP falls below 25% :
'''Effect:'''
 
  +
* ATK +32%
 
  +
*'''Increased ATK by 32%'''
* DEF -55%
 
  +
  +
*'''Reduce DEF by 55%'''
 
|-
 
|-
 
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
 
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
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* '''Max Level''': 1
 
* '''Max Level''': 1
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Regeneration
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
|Allows natural HP regeneration while moving.
 
   
 
|Enables natural HP regen while moving.
'''Note:'''
 
* Ignores the Increase HP Recovery passive.
+
Increase HP Recovery skill does not affect Moving HP Recovery.
  +
* While moving: HP regen reduced by 75%.
+
While moving, natural regen is decreased by 75%
 
|-
 
|-
 
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
 
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
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* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Fire AoE + Buff
+
| style="text-align: center;" | Melee, Buff, AoE
 
| style="text-align: center;" | STR
 
| style="text-align: center;" | STR
|Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.
 
   
  +
|Inflict ''Fire'' damage around caster.
'''Damage Formula:'''
 
  +
For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking.
AoE Damage = ATK × (100% + 20% × SkillLv) Fire
 
 
'''Lv10 Damage:''' 300% ATK Fire
 
 
'''Buff:'''
 
Normal attacks deal +10% Fire damage for 10 seconds.
 
 
|-
 
|-
 
| style="text-align: left;" | [[file:Endure.png]] Endure
 
| style="text-align: left;" | [[file:Endure.png]] Endure
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| style="text-align: center;" | Buff
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
|Prevents flinching when hit and increases MDEF.
 
   
  +
|Allows the user to move without flinching when hit by physical attack.
'''Duration:''' (10 + 3 × SkillLv) seconds
 
  +
Increases MDEF for the duration or if hit 7 times.
'''MDEF Bonus:''' SkillLv
 
   
 
*'''Duration: 10 + [3 x skill level] seconds'''
Effect ends after 7 hits or after duration ends.
 
  +
  +
*'''Increased MDEF: 1 x skill level'''
 
|-
 
|-
 
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
 
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
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* '''Max Level''': 1
 
* '''Max Level''': 1
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Bash Enhancement
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
|Adds a chance for Bash to stun the target.
 
   
 
|Bash will now have a chance to stun the target.
'''Stun Chance:''' (BashLv × BaseLv)%
 
(Chance is capped by normal RO stun rules)
 
 
|-
 
|-
 
|}
 
|}
  +
<noinclude>[[Category:Classes Info]]</noinclude>

Latest revision as of 01:08, 8 December 2025

Name Level Type Damage Scaling Description
IncreaseHpRecovery.png Increase HP Recovery
  • Max Level: 10
Passive Passive None Restores HP every 10 seconds while idle.

Max HP affects how much HP restoration is increased by this skill.

Restores [5 x skill level] + [0.2 x skill level% of max HP]

Bash.png Bash
  • Max Level: 10
Active Melee, Single Target STR Hits an enemy with crushing force.
Provoke.png Provoke
  • Max Level: 10
Active Debuff None Enrages a target, forcing them to attack you.

Provoke effect:

  • ATK + ( 5 + 3 x skill_lv ) %
  • DEF - ( 5 + 2 x skill_lv ) %
AutoBerserk.png Auto Berserk
  • Max Level: 1
Passive Buff None When the user's HP falls below 25% :
  • Increased ATK by 32%
  • Reduce DEF by 55%
MovingHpRecovery.png Moving HP Recovery
  • Max Level: 1
Passive Passive None Enables natural HP regen while moving.

Increase HP Recovery skill does not affect Moving HP Recovery.

While moving, natural regen is decreased by 75%

MagnumBreak.png Magnum Break
  • Max Level: 10
Active Melee, Buff, AoE STR Inflict Fire damage around caster.

For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking.

Endure.png Endure
  • Max Level: 10
Active Buff None Allows the user to move without flinching when hit by physical attack.

Increases MDEF for the duration or if hit 7 times.

  • Duration: 10 + [3 x skill level] seconds
  • Increased MDEF: 1 x skill level
FatalBlow.png Fatal Blow
  • Max Level: 1
Passive Passive None Bash will now have a chance to stun the target.