Difference between revisions of "Knight"

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Current
 
Current
 
* [[TRO_Dragon_Breath_v2]]
 
* [[TRO_Dragon_Breath_v2]]
Outdated
 
* [[TRO Spear Knight]]
 
* [[TRO Sonic Wave]]
 
* [[TRO Dragon Breath]]
 
* [[TRO Auto Ignition Break]]
 
   
 
= Skills =
 
= Skills =
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==Dragon Knight==
 
==Dragon Knight==
 
{{DragonKnight Skills}}
 
{{DragonKnight Skills}}
 
= Runes =
 
{{RuneKnight Runes}}
 

Latest revision as of 06:34, 8 December 2025

Knight
Sprite Knight.png
Lord Knight
Sprite LordKnight.png
Rune Knight
Sprite RuneKnight.png
Dragon Knight
Sprite DragonKnight.png
Stats Recommendations
STR AGI VIT INT DEX LUK
1/120 100 100-120 1 80/120 Rest
Trait Stats
POW STA WIS SPL CON CRT
8 5 3 5 6 6

Knights, Lord Knights, Rune Knights, and Dragon Knights are jobs focused on DPS, both single target and Area of Effect (AoE).

They're glass cannons who can ride PecoPeco or Dragons.

It typically uses either Swords or Lance weapons to deal damage, with Swords focusing on AoE damage and Spear focused on single target.

Knights could be categorized as 4 main playstyle:

  • Sword Mobbing.
  • Spear Single Target.
  • Dragon Breath.
  • Auto Attack.



Player Guides

Current

Skills

Swordsman

Name Level Type Damage Scaling Description
IncreaseHpRecovery.png Increase HP Recovery
  • Max Level: 10
Passive Passive None Restores HP every 10 seconds while idle.

Max HP affects how much HP restoration is increased by this skill.

Restores [5 x skill level] + [0.2 x skill level% of max HP]

Bash.png Bash
  • Max Level: 10
Active Melee, Single Target STR Hits an enemy with crushing force.
Provoke.png Provoke
  • Max Level: 10
Active Debuff None Enrages a target, forcing them to attack you.

Provoke effect:

  • ATK + ( 5 + 3 x skill_lv ) %
  • DEF - ( 5 + 2 x skill_lv ) %
AutoBerserk.png Auto Berserk
  • Max Level: 1
Passive Buff None When the user's HP falls below 25% :
  • Increased ATK by 32%
  • Reduce DEF by 55%
MovingHpRecovery.png Moving HP Recovery
  • Max Level: 1
Passive Passive None Enables natural HP regen while moving.

Increase HP Recovery skill does not affect Moving HP Recovery.

While moving, natural regen is decreased by 75%

MagnumBreak.png Magnum Break
  • Max Level: 10
Active Melee, Buff, AoE STR Inflict Fire damage around caster.

For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking.

Endure.png Endure
  • Max Level: 10
Active Buff None Allows the user to move without flinching when hit by physical attack.

Increases MDEF for the duration or if hit 7 times.

  • Duration: 10 + [3 x skill level] seconds
  • Increased MDEF: 1 x skill level
FatalBlow.png Fatal Blow
  • Max Level: 1
Passive Passive None Bash will now have a chance to stun the target.


Knight & Lord Knight

Name Level Type Damage Scaling Description
BowlingBash.png Bowling Bash
  • Max Level: 10
Active Melee, AoE STR Deals damage to all enemies around the user, then knocks targets back.

Cannot be used with Spear type weapons.

Formula: Damage = ATK × (100% + 40% × SkillLv) × Hits Hits: 1–2 depending on collision Lv10: 500% × 2 = 1000% ATK

Riding.png Riding
  • Max Level: 10
Passive Passive None Allows the Knight to ride a Peco Peco.

Riding imposes ASPD penalty reduced per skill level.

ASPD Penalty: -50% ASPD Return: +5% per level

Pierce.png Pierce
  • Max Level: 10
Active Melee, Single Target STR Stabs the enemy with a spear.

Deals extra hits depending on target size.

Accuracy Bonus: (5 × SkillLv)%

Damage: Small = ATK × (100% + 10% × Lv) Medium = Small × 2 hits Large = Small × 3 hits

Lv10: Small = 200% Medium = 400% Large = 600%

Quicken.png Two-Hand Quicken
  • Max Level: 10
Active Buff None Increases ASPD, Critical Rate, and HIT when using a Two-Hand Sword.

Crit Bonus: (2 + SkillLv) HIT Bonus: (2 × SkillLv) Duration: 600s

ChargeAttack.png Charge Attack
  • Max Level: 10
Active Single Target STR Charges toward the enemy, dealing more damage the farther the distance.

Damage: ATK × (100% + (10% × Distance)) Max Distance Counted: 14 cells Max Damage: 240% ATK

Parry.png Parry
  • Max Level: 10
Active Buff None Blocks physical attacks while using a Two-Hand Sword.

Block Chance: (23 + 3 × SkillLv)% Duration: 600s

File:TwoHandMastery.png Two-Hand Sword Mastery
  • Max Level: 10
Passive Passive STR Increases damage when using Two-Handed Swords.

Bonus Damage: (2 × SkillLv)%

SpearBoomerang.png Spear Boomerang
  • Max Level: 5
Active Ranged, Single Target STR Throws a spear at a distant enemy.

Range: 3 + (2 × Lv) cells

Damage: ATK × (100% + 50% × Lv) Lv5: 350% ATK

AuraBlade.png Aura Blade
  • Max Level: 10
Active Auto Attack Buff None Imbues the weapon with energy, increasing all physical damage.

Skill Damage: (BaseLv × SkillLv)% Auto Attack: + (2 × SkillLv) ATK Duration: 600s

File:OneHandMastery.png One-Hand Sword Mastery
  • Max Level: 10
Passive Passive STR Increases damage with One-Hand Swords.

Bonus Damage: (2 × SkillLv)%

Concentration.png Concentration
  • Max Level: 10
Active Buff None Boosts all damage types and HIT.

Also grants Endure.

Damage Bonus: (5 + 2 × SkillLv)% HIT Bonus: (10 × SkillLv) Duration: 600s


Rune Knight

Name Level Type Damage Scaling Description
RuneMastery.png Rune Mastery * Max Level: 10 Active Crafting None Enables the creation of Runestones.

Consumes Rune Gemstone + Elder Branch + rune-specific materials. Higher level increases success chance and number created.

Outputs: Lv 1–4: 2 Runestones Lv 5–9: 2–4 Runestones Lv 10: 2–6 Runestones

File:MillenniumShield.png Millennium Shield * Max Level: 5 Active Buff None Summons magical shields that block damage.

Shields block a set number of hits and expire after a duration.

File:CrushStrike.png Crush Strike * Max Level: 5 Active Buff None Empowers the weapon to deal one massively boosted attack.

After activation, weapon ATK is reduced for a short time.

File:Refresh.png Refresh * Max Level: 5 Active Self-cleanse None Removes status ailments, restores mobility, and temporarily negates movement penalties.
File:GiantGrowth.png Giant Growth * Max Level: 5 Active Buff None Greatly increases chance to deal size-based bonus damage.

Also increases STR and melee burst potential.

File:StonehardSkin.png Stonehard Skin * Max Level: 5 Active Buff None Hardens the skin to reduce incoming physical damage.

Provides temporary DEF/MDEF and anti-flinch resistance.

File:VitalityActivation.png Vitality Activation * Max Level: 5 Active Buff None Increases Max HP and grants enhanced survivability for a short duration.
EnchantBlade.png Enchant Blade * Max Level: 10 Active Buff MATK Imbues weapon with magical force, adding MATK-based damage to auto attacks.

Also increases weapon magical damage.

WindCutter.png Wind Cutter * Max Level: 10 Active Melee, AoE STR Unleashes a circular wind slash that damages enemies and pulls them toward the user.

Usable with swords or spears.

HundredSpear.png Hundred Spear * Max Level: 10 Active Ranged, Single Target STR Launches a flurry of spear thrusts at a single enemy.

Requires a spear-type weapon.

DragonTraining.png Dragon Training * Max Level: 10 Passive Passive None Allows mounting a dragon and improves mounted combat efficiency.

Increases dragon movement, attack bonuses, and dragon-breath synergy.

File:StormBlast.png Storm Blast * Max Level: 5 Active AoE STR Releases a powerful shockwave around the caster, damaging enemies and knocking them back.

Damage increases with rune-related buffs.

SonicWave.png Sonic Wave * Max Level: 10 Active Line AoE STR Fires a sharp sonic blast in a straight line, damaging all enemies it passes through.
File:IgnitionBreak.png Ignition Break * Max Level: 10 Active Melee, AoE STR Strikes the ground to explode flames around the user.

Damage increases based on the weapon's fire property. Cannot be used with spears.

BrandishSpear.png Brandish Spear * Max Level: 10 Active Ranged, AoE STR Hits a target and nearby enemies with sweeping spear force.

All affected enemies are knocked back.

DragonBreath.png Dragon Breath * Max Level: 10 Active Ranged, AoE HP/SP Breathes powerful elemental fire in a cone or area.

Damage scales with Max HP and SP. Unaffected by cast interruption.

File:FightingSpirit.png Fighting Spirit * Max Level: 5 Active Buff None Temporarily increases ATK, weapon damage, and grants party-wide morale bonuses.
File:SpearStab.png Spear Stab * Max Level: 5 Active Single Target STR Impales a target with a spear, damaging and knocking the target backward.
DragonHowling.png Dragon Howling * Max Level: 10 Active Buff / Debuff None Frightens surrounding enemies, inflicting Fear.

Also increases damage of dragon-related skills.

File:Abundance.png Abundance * Max Level: 5 Active Buff None Greatly increases HP/SP recovery, improving sustain in combat.
File:LuxAnima.png Lux Anima * Max Level: 1 Active Utility None Consumes all active runes to fully restore HP and SP.

Also grants a temporary all-stat boost based on consumed runes.

FullThrottle.png Full Throttle * Max Level: Platinum Active Buff None Overclocks the body for maximum performance, greatly boosting stats.

Drains HP/SP and applies Rebound status afterwards.


Dragon Knight

Name Level Type Damage Scaling Description
ServantWeapon.png Servant Weapon
  • Max Level: 5
Active Auto Attack Increase, Buff STR Creates up to 5 Aura Weapons that circle the user.

When auto-attacking, has a chance to deal bonus damage and consume 1 Aura Weapon. Aura Weapons regenerate over time.

Duration: [Skill level × 30] seconds

ServantWeaponSign.png Servant Weapon – Sign
  • Max Level: 5
Active Debuff None Places an Aura Weapon mark on a target.

Higher levels increase max marks. Requires Servant Weapon to be active.

Mark: [1 × Skill Level]

ServantWeaponPhantom.png Servant Weapon – Phantom
  • Max Level: 5
Active Melee / AoE STR Consumes all Aura Weapons to dash to the target and deal AoE damage.

Target must have an Aura Weapon mark. Has a chance to inflict Deep Blind.

ServantWeaponDemolition.png Servant Weapon – Demolition
  • Max Level: 5
Active Melee / Physical STR Consumes all Aura Weapons and deals damage to all marked enemies.

Regenerates Aura Weapons based on enemies hit.

ChargingPierce.png Charging Pierce
  • Max Level: 10
Active Buff None When hitting enemies with Spear Skills, gain stacks.

Each stack increases physical damage.

At 4 stacks, the next spear skill deals 80% more damage.

Damage Bonus: [3 × Skill Level]% Duration: 300 seconds

TwoHandedDefense.png Two-Handed Defense
  • Max Level: 10
Passive Passive None Reduces incoming physical damage when using:
  • Two-Handed Sword
  • Two-Handed Spear
  • Two-Handed Axe

Damage Reduction: 3% × Skill Level

HackAndSlasher.png Hack and Slasher
  • Max Level: 10
Active Melee / Ranged / AoE STR Hits one enemy with Melee damage, then performs a Ranged AoE follow-up.

Melee hit deals more damage using 2H Sword. Ranged hit deals more using 2H Spear.

MadnessCrusher.png Madness Crusher
  • Max Level: 10
Active AoE Physical STR AoE damage around the caster.

Damage type depends on weapon:

  • Spear / 2H Spear → Ranged Damage
  • Others → Melee Damage
StormSlash.png Storm Slash
  • Max Level: 10
Active Melee STR High-damage single-target strike.

Usable with: Dagger, Sword, 2H Sword, Axe, 2H Axe

DragonicAura.png Dragonic Aura
  • Max Level: 10
Active Ranged Max HP / Max SP Deals Ranged Damage while riding a Dragon and grants a buff that doubles damage of all Dragon Skills.

When learned, adds a chance to generate AP (does not stack with other AP passives).

AP Cost: 200

Vigor.png Vigor
  • Max Level: 10
Active Buff None Increases damage of all Non-Dragon Physical Skills.

Each attack consumes HP.

Also grants AP generation like Dragonic Aura (non-stacking).

Damage Bonus: [3 × Skill Level]% HP Cost: [100 − 10 × Skill Level]

Fury.png Fury
  • Max Level: 5
Active Buff None Creates a shield that reduces damage based on current HP.

Increases DEF and ATK when damaged. Heals when dealing damage. Boosts auto-attack damage. Generates AP when using skills (non-stacking).

AP Cost: 200 Auto-Attack Damage Bonus: [Skill Level × Base Level / 100]%