Difference between revisions of "Template:Archer Skills"
(Created page with "{| class="wikitable" style="width: 100%;" ! style="text-align: center; font-weight: bold; width: 20%;" | Name ! style="text-align: center; font-weight: bold; width: 10%;" | Le...") |
|||
Line 7: | Line 7: | ||
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
||
|- |
|- |
||
− | | style="text-align: left;" | [[file:Faith.png]] |
+ | | style="text-align: left;" | [[file:Faith.png]] Double Strafe |
| style="text-align: left;" | |
| style="text-align: left;" | |
||
* '''Max Level''': 10 |
* '''Max Level''': 10 |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Ranged |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Single Target |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | DEX |
+ | |Fires two arrows at a target. |
||
− | |Increases damage against Brute and Insect race monsters. |
||
− | Increases damage dealt by Falcon and Warg skills. |
||
+ | Hits twice |
||
− | '''Damage increase: [4 x skill level]%''' |
||
− | ''' |
+ | '''Damage: [10% of total DEX x skill level]%''' per hit |
|- |
|- |
||
− | | style="text-align: left;" | [[file:AutoGuard.png]] |
+ | | style="text-align: left;" | [[file:AutoGuard.png]] Arrow Shower |
| style="text-align: left;" | |
| style="text-align: left;" | |
||
* '''Max Level''': 10 |
* '''Max Level''': 10 |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Ranged |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | AOE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | DEX |
+ | |Fires multiple arrows at a target area. |
||
− | |Add a chance to block physical attacks while using '''Shield'''. |
||
+ | Enemies that receive damage will be knocked 2 cells in a direction, depending on where the arrow shower was placed. |
||
− | '''Block Chance : TBD%''' |
||
+ | |||
− | '''Duration : TBDs''' |
||
+ | '''Damage: [10% of total DEX x skill level]%''' |
||
|- |
|- |
||
− | | style="text-align: left;" | [[file:ShieldCharge.png]] |
+ | | style="text-align: left;" | [[file:ShieldCharge.png]] Owl's Eye |
| style="text-align: left;" | |
| style="text-align: left;" | |
||
− | * '''Max Level''': |
+ | * '''Max Level''': 10 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |Increases DEX |
||
− | |Bash the target with your shield with enough force to knock it backwards. |
||
− | Ignores most damage multiplier. |
||
− | This skill calculate damage based on the max level of skills instead of used level. |
||
− | Each level knocks the target back further. |
||
+ | '''DEX bonus: [1 x skill level]''' |
||
− | '''Applies debuff on target which reduces Physical Damage Dealt by 25%''' |
||
− | '''Knockback distance: TBD''' |
||
|- |
|- |
||
− | | style="text-align: left;" | [[file:ShieldBoomerang.png]] |
+ | | style="text-align: left;" | [[file:ShieldBoomerang.png]] Vulture's eye |
| style="text-align: left;" | |
| style="text-align: left;" | |
||
− | * '''Max Level''': |
+ | * '''Max Level''': 10 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
||
+ | |Increases range and HIT when equipped with a bow class weapon. |
||
− | |Attacks an enemy from a distance by throwing your '''Shield'''. |
||
− | Pulls the target towards you, even if the skill misses. |
||
− | Ignores most damage multiplier. |
||
− | This skill calculate damage based on the max level of skills instead of used level. |
||
+ | '''Range bonus: [skill level]''' |
||
− | '''Applies debuff on target which reduces Physical Damage Dealt by 25%''' |
||
− | ''' |
+ | '''HIT bonus: [skill level]%''' |
|- |
|- |
||
− | | style="text-align: left;" | [[file:ReflectShield.png]] |
+ | | style="text-align: left;" | [[file:ReflectShield.png]] Improve Concentration |
| style="text-align: left;" | |
| style="text-align: left;" | |
||
* '''Max Level''': 10 |
* '''Max Level''': 10 |
||
Line 74: | Line 67: | ||
| style="text-align: center;" | None |
| style="text-align: center;" | None |
||
+ | |Increases DEX and AGI for the caster. |
||
− | |Reflect a portion of Melee Damage back to the attacker. |
||
+ | |||
+ | Also reveals nearby hidden characters around the caster. |
||
− | ''' |
+ | '''DEX and AGI bonus: [3 + 1 x skill level]%''' |
− | ''' |
+ | '''Duration:''' |
|- |
|- |
||