Difference between revisions of "Template:Wind Hawk Skills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:Faith.png]] Beast Mastery
+
| style="text-align: left;" | [[file:CresciveBolt.png]] Crescive Bolt
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Ranged, Hunting
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Single Target
| style="text-align: center;" | None
+
| style="text-align: center;" | DEX
   
  +
|Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack.
|Increases damage against Brute and Insect race monsters.
 
Increases damage dealt by Falcon and Warg skills.
 
   
  +
A maximum of 3 stacks can be active at a time.
'''Damage increase: [4 x skill level]%'''
 
   
'''Falcon and Warg damage: [1 x Skill Level]%'''
 
   
  +
'''Damage: TBD'''
 
|-
 
|-
| style="text-align: left;" | [[file:AutoGuard.png]] Auto Guard
+
| style="text-align: left;" | [[file:Galestorm.png]] Galestorm
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
  +
| style="text-align: center;" | Ranged, Hunting
  +
| style="text-align: center;" | AOE
  +
| style="text-align: center;" | DEX
  +
  +
|Fires a hail of arrows at a target enemy, and enemies around it.
  +
If three or more enemies are hit, recover 10 AP.
  +
  +
  +
'''Damage: TBD'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:CalamityGale.png]] Calamity Gale
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | Buff
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Grants the user both the Unlimit and Calamity Gale buffs.
|Add a chance to block physical attacks while using '''Shield'''.
 
   
  +
Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm.
'''Block Chance : TBD%'''
 
  +
'''Duration : TBDs'''
 
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
  +
  +
Does stack with Wind Sign
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldCharge.png]] Shield Charge
+
| style="text-align: left;" | [[file:NatureFriendly.png]] Nature Friendly
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Passive
| style="text-align: center;" | DEF, MDEF, VIT, Shield Refine
+
| style="text-align: center;" | NONE
  +
  +
|Increase damage dealt by Beast skills.
  +
  +
Increases the chance to proc Hawk Rush when auto attacking.
   
|Bash the target with your shield with enough force to knock it backwards.
 
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
Each level knocks the target back further.
 
   
  +
'''Damage boost: [2 x skill level]%'''
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
'''Knockback distance: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ShieldBoomerang.png]] Shield Boomerang
+
| style="text-align: left;" | [[file:WindSign.png]] Wind Sign
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target, Physical
+
| style="text-align: center;" | Debuff
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
   
  +
|Marks the target with a Wind Sign.
|Attacks an enemy from a distance by throwing your '''Shield'''.
 
Pulls the target towards you, even if the skill misses.
 
Ignores most damage multiplier.
 
This skill calculate damage based on the max level of skills instead of used level.
 
   
  +
Attacking a target with a Wind Sign has a chance to generate AP.
'''Applies debuff on target which reduces Physical Damage Dealt by 25%'''
 
  +
The mark is still visible when the target is hiding, cloaking or cloaking exceed.
'''Knockback distance: TBD'''
 
  +
  +
  +
'''AP chance: [8 + 6 x skill level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:ReflectShield.png]] Reflect Shield
+
| style="text-align: left;" | [[file:AdvancedTrap.png]] Advanced Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Passive
| style="text-align: center;" | None
+
| style="text-align: center;" | NONE
  +
  +
|Increases the power of Trap skills.
  +
  +
When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP.
   
|Reflect a portion of Melee Damage back to the attacker.
 
   
'''Reflect chance: [10 + 3 x skill level]%'''
+
'''Damage boost: [skill level]%'''
'''Reflect amount: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:HolyCross.png]] Holy Cross
+
| style="text-align: left;" | [[file:SolidTrap.png]] Solid Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Melee, Single Target, Physical, Holy
+
| style="text-align: center;" | AOE
| style="text-align: center;" | STR
+
| style="text-align: center;" | INT
   
  +
|Places a trap, which inflicts earth elemental damage over time for the trap's duration.
|Deals ''holy elemental damage'' to a target with a chance to inflict ''Blind'' status.
 
  +
Has a chance to inflict the Concretion status.
  +
  +
The damage of this skill is based on the max level learned, instead of the level used.
  +
  +
Each level has a different duration.
  +
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
  +
  +
  +
'''Concretion chance: TBD'''
   
'''Blind Chance: TBD'''
 
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:GrandCross.png]] Grand Cross
+
| style="text-align: left;" | [[file:DeepblindTrap.png]] Deepblind Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Magic, AoE, Neutral / Holy
+
| style="text-align: center;" | AOE
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Places a trap, which inflicts shadow elemental damage over time for the trap's duration.
|Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact.
 
Has a chance to cause ''Blind'' status.
+
Has a chance to inflict the Deep Blind status.
Hits between 2 - 4 times.
 
Deals ''Neutral Element'' damage.
 
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
  +
The damage of this skill is based on the max level learned, instead of the level used.
'''Blind chance: TBD'''
 
  +
  +
Each level has a different duration.
  +
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
  +
  +
  +
'''Deep Blind chance: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Devotion.png]] Devotion
+
| style="text-align: left;" | [[file:FlameTrap.png]] Flame Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
|Protect ''Party Member'' by taking all damage they receive for them.
+
|Places a trap, which inflicts fire elemental damage over time for the trap's duration.
  +
Has a chance to inflict the Conflagration status.
Devoted players must stay within a certain distance of the caster for this effect to work.
 
   
  +
The damage of this skill is based on the max level learned, instead of the level used.
'''Amount of protected member: [1 x Skill Level]'''
 
  +
  +
Each level has a different duration.
  +
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
  +
  +
  +
'''Conflagration chance: TBD'''
  +
  +
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Providence.png]] Providence
+
| style="text-align: left;" | [[file:SwiftTrap.png]] Swift Trap
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Melee, Trap
| style="text-align: center;" | Support
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
  +
|Places a trap, which inflicts wind elemental damage over time for the trap's duration.
|Reduce damage taken from ''Demon Race'' and ''Holy Elemental Monsters''
 
  +
Has a chance to inflict the Torrent status.
   
  +
The damage of this skill is based on the max level learned, instead of the level used.
'''Damage reduction: [5 x Skill Level]%'''
 
  +
  +
Each level has a different duration.
  +
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
  +
  +
  +
'''Torrent chance: TBD'''
  +
  +
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Defender.png]] Defender
+
| style="text-align: left;" | [[file:HawkMastery.png]] Hawk Mastery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 5
+
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Active/Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | Passive
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Trains a Hawk to follow your orders.
|Reduce damage taken from ''Physical'' Attacks.
 
   
  +
The Hawk can be trained along with a Warg.
'''Damage Reduction: [5 + 5 x Skill Level]%'''
 
   
  +
The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together.
'''Duration: TBD Seconds'''
 
  +
  +
Increases the damage dealt by Falcon skills.
  +
  +
  +
'''Damage boost: [2 x skill level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:Pressure.png]] Pressure
+
| style="text-align: left;" | [[file:HawkRush.png]] Hawk Rush
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged, Beast
| style="text-align: center;" | Magic, Single Target, Neutral / Holy
+
| style="text-align: center;" | AOE
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Orders your Hawk to inflict ranged damage to a target.
|Summons a massive crucifix to crush enemies by inflicting 3 hits of ''Neutral Element Magic Damage''.
 
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''.
 
   
  +
Also grants the ability to auto-cast Hawk Rush when auto attacking.
'''Damage: TBD'''
 
|-
 
   
| style="text-align: left;" | [[file:Sacrifice.png]] Sacrifice
 
| style="text-align: left;" |
 
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Buff, Auto Attack Increase
 
| style="text-align: center;" | Max HP
 
   
  +
'''Damage: TBD'''
|Enhances the damage of next 5 Auto Attacks based on user's Max HP.
 
Each Auto Attack will drain 9% of user's Max HP.
 
Ignore most damage multipliers.
 
Ignores target's DEF and Flee.
 
   
  +
'''Auto-cast chance: [CON / 3]%'''
 
'''Damage boost: TBD%'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:Gospel.png]] Gospel
+
| style="text-align: left;" | [[file:HawkBoomerang.png]] Hawk Boomerang
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Ranged, Beast
| style="text-align: center;" | Support, Debuff
+
| style="text-align: center;" | AOE
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
  +
|Orders your Hawk to inflict damage to the target.
|Sings a hymn that will cause one out of 10 different Debuff status effects to enemies.
 
Endows one out of 10 Buff status effects upon Party Member within range.
 
This skill is canceled if the
 
   
  +
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
'''Scaling TBD'''
 
  +
  +
Does stack with Wind Sign.
  +
  +
  +
'''Damage: TBD'''
 
|-
 
|-
 
|}
 
|}

Revision as of 14:17, 27 March 2023

Name Level Type Damage Scaling Description
CresciveBolt.png Crescive Bolt
  • Max Level: 10
Ranged, Hunting Single Target DEX Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack.

A maximum of 3 stacks can be active at a time.


Damage: TBD

Galestorm.png Galestorm
  • Max Level: 10
Ranged, Hunting AOE DEX Fires a hail of arrows at a target enemy, and enemies around it.

If three or more enemies are hit, recover 10 AP.


Damage: TBD

CalamityGale.png Calamity Gale
  • Max Level: 1
Active Buff NONE Grants the user both the Unlimit and Calamity Gale buffs.

Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Does stack with Wind Sign

NatureFriendly.png Nature Friendly
  • Max Level: 10
Passive Passive NONE Increase damage dealt by Beast skills.

Increases the chance to proc Hawk Rush when auto attacking.


Damage boost: [2 x skill level]%

WindSign.png Wind Sign
  • Max Level: 5
Active Debuff NONE Marks the target with a Wind Sign.

Attacking a target with a Wind Sign has a chance to generate AP. The mark is still visible when the target is hiding, cloaking or cloaking exceed.


AP chance: [8 + 6 x skill level]%

AdvancedTrap.png Advanced Trap
  • Max Level: 5
Passive Passive NONE Increases the power of Trap skills.

When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP.


Damage boost: [skill level]%

SolidTrap.png Solid Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts earth elemental damage over time for the trap's duration.

Has a chance to inflict the Concretion status.

The damage of this skill is based on the max level learned, instead of the level used.

Each level has a different duration.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.


Concretion chance: TBD

Damage: TBD

DeepblindTrap.png Deepblind Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts shadow elemental damage over time for the trap's duration.

Has a chance to inflict the Deep Blind status.

The damage of this skill is based on the max level learned, instead of the level used.

Each level has a different duration.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.


Deep Blind chance: TBD

Damage: TBD

FlameTrap.png Flame Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts fire elemental damage over time for the trap's duration.

Has a chance to inflict the Conflagration status.

The damage of this skill is based on the max level learned, instead of the level used.

Each level has a different duration.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.


Conflagration chance: TBD

Damage: TBD

SwiftTrap.png Swift Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts wind elemental damage over time for the trap's duration.

Has a chance to inflict the Torrent status.

The damage of this skill is based on the max level learned, instead of the level used.

Each level has a different duration.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.


Torrent chance: TBD

Damage: TBD

HawkMastery.png Hawk Mastery
  • Max Level: 10
Active/Passive Passive None Trains a Hawk to follow your orders.

The Hawk can be trained along with a Warg.

The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together.

Increases the damage dealt by Falcon skills.


Damage boost: [2 x skill level]%

HawkRush.png Hawk Rush
  • Max Level: 10
Ranged, Beast AOE INT Orders your Hawk to inflict ranged damage to a target.

Also grants the ability to auto-cast Hawk Rush when auto attacking.


Damage: TBD

Auto-cast chance: [CON / 3]%

HawkBoomerang.png Hawk Boomerang
  • Max Level: 10
Ranged, Beast AOE INT Orders your Hawk to inflict damage to the target.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Does stack with Wind Sign.


Damage: TBD