User:Mnnedith
General Guide to Everything in TRO
General Knowledge
Prontera's Kafra
The Kafra at Central Prontera (/navi prontera 157/183) is different from the usual Kafra. She also acts as universal rental NPC (Cart, Mado, Gryphon, Dragon) and allows you to open storage other than your main one. In TRO, there is a total of 6 personal storages you can access. The main one usually accessed by storage is Storage 0. The rest of the storage is accessed through the aforementioned Kafra.
Refining
In TRO, refining system is changed to soothen our burden...alskdlaksjd. There are various method to refine our gears.
Whitesmith Weapon Refine
With your whitesmith skill "Weapon Refine", you'll be able to refine your weapon up to +20. If you fail in refining your weapon, the weapon will not break but will delevel instead.
My note on this refine system: Pretty neat, however it is not recommended to use this method to refine this past +7 because you'll burn your Oridecon faster than the other methods.
Blessed Oridecon / Blessed Elunium
Typical refine system where you use Blessed Oridecon or Blessed Elunium to refine your gears. Failure won't break or delevel your gears.
To make Blessed Oridecon or Blessed Elunium, you need to go to Blessed Bro NPC (/navi paramk 67/100). To go to Paramarket, go click Market Warper sign near the center of Prontera and choose whatever option and you'll be teleported to the Paramarket. Below is the required materials to make Blessed Oridecon / Elunium
Items | Required Materials |
---|---|
Blessed Oridecon | 20x Oridecon and 1 million Zeny |
Blessed Elunium | 20x Elunium and 1 million Zeny |
To use the blessed ores, you need to talk to Blacksmith Dister (/navi prt_in 52/56). Keep in mind that you can only use Blessed Oridecon / Elunium if your gear refine level is +6 or above. There is also zeny cost but it is negligible (around 40k Zeny per refine attempt).
My note on this refine system: Cool, but it is costly. Use this method to refine this to +12. Higher than that the failure chance is so high that it's not worth burning your every resource of Zeny and Oridecon/Elunium
Dupe Refining
The bread and butter of refining in TRO. Basically, you use your duplicates to refine your gears. Let's say you have +10 Katana [4]; with another Katana [4] in your inventory, you'll be able to dupe refine it to increase its level to +11. This goes up to +20.
The required refine level to use dupe refining is +4.
To use dupe refining, go to Safe Refiner NPC (/navi prt_in 55/60). It cost a measly 1,000z and the duplicate to dupe refine.
My note on this refine system: You don't even need Blessed Ores or Whitesmith Weapon Refine. This is the only way to go. You can start at +4 which means you'll need only 17 dupes to refine it to +20. Good luck!
Enchantments
Here in TRO, enchanting is different from your usual renewal server. Here we use enchant stones and there is no RNG just as advertised. Enchant stones are divided based on their level (120, 130, 140, 150, 160, up until 200). Here is the list on how to get them:
Level of Enchant Stones | How to Obtain |
---|---|
Enchant Stone 120 | Ghost Palace instance quest reward |
Enchant Stone 130 | Airship Raid instance quest reward |
Enchant Stone 140 | Devil's Tower instance quest reward, Faceworms Nest instance quest reward, Charleston Crisis instance quest reward |
Enchant Stone 160 | Buy at Geffen Magic Tournament instance shop, Bios Island instance quest reward, Morse's Cave instance quest reward, Temple of the Demon God instance quest reward |
Enchant Stone 170 | Magma Dungeon 3 drops (5% from Rigid Lava Golem, 2.5% from the rest of the mobs of said dungeon), EDDA biolab instance quest reward |
Enchant Stone 180 | Einbech Dungeon 3 drops, Odin Past drops, Abyss Lake 4 drops (all at 5% drop rate) |
Enchant Stone 200 | Dark Monastery drops and Old Glast Heim Hard & Challenge Mode instance quest reward |
How to use those enchant stones? Easy. You just use it like a normal consumable when you equipped enchant-able gears. There are three slots of enchants, with the second and third slot unlock a different effect which you can enchant to your gears. Look below for the complete list
Slot 1 Enchants | STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee |
Slot 2 Enchants | STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee, Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction |
Slot 3 Enchants | STR, AGI, VIT, INT, DEX, LUK, DEF, MDEF, HP Regen, SP Regen, ASPD%, ATK, MATK, Crit, HIT, Flee, Normal Monster Killer, Boss Monster Killer, Normal Monster Resist, Boss Monster Resist, Heal Power, Cast Time Reduction, Ranged Damage, Melee Damage, Critical Damage, Magical Damage, Spellcasting Damage, Single Target Damage, AOE Damage, Control Rate, Homunculus Damage, Skill Delay, Max HP%, Max SP% |
Max level of each slot is 10. For example, STR+10, DEF+10, and AOE Damage+10%. Also, you don't have to fully upgrade the first slot enchant to enchant the second slot, you just need to enchant the first slot once to enchant the second slot. For example, STR+1, DEF+1, AOE Damage+10%. However, it is recommended to fully enchant your gears because these enchants are powerful
Early Game Gear Progression
Midgame Gear Progression
Level 100-140
Level 141-180
Up to this point, you'll need a fully enchanted and carded gears. There are custom cards that are generally good for all classes.
Card Name | Effect | Compound on | Dropped by |
---|---|---|---|
Amelit Card | Adds a high chance to restore 1% HP when physically attacking | Weapon / Shield | Amelit |
Emelit Card | All class resistance + 20% | Armor | Emelit |
Rubylit Card | Melee resistance + 30% Ranged resistance + 10% |
Shoes | Rubylit |
Sapphlit Card | Magic resistance + 30% | Shield | Sapphlit |
Topalit Card | When using First Aid, autocast level 1 Renovatio on the user | Accessory | Topalit |
The level 2 of TRO leveling dungeon require you to be at least level 151. Be careful, enemies here are super slow but hit like a truck. The cards are good for the next content you're going to be tackling.
Card Name | Effect | Compound on | Dropped by |
---|---|---|---|
Dark Knight Card | Increase damage dealt when wielding one of the following weapons by 20% Two-Handed Sword, Spear, Two-Handed Spear, Scythe, Axe, Two-Handed Axe, Katar, Huuma Shuriken |
Weapon | Dark Knight |
Earth Knight Card | Melee damage + 10% | Weapon | Earth Knight |
Flame Knight Card | Increase damage dealt when wielding one of the following weapons by 20% Dagger, Sword, Mace, Knuckle, Instrument, Whip, Guns |
Weapon | Flame Knight |
Ice Knight Card | Magic all class killer + 10% | Weapon | Ice Knight |
Light Knight Card | Heal Power + 50% If equipped by a Crusader: Increase Holy and Neutral element magic damage by 30% |
Weapon | Light Knight |
Level up in the second level of TRO leveling dungeon up until 170. Go directly to Magma Dungeon 3 and farm Lava Leather set (equip according to your build) and farm dupes until you get every lava leather gears to +20 and fully enchanted. You could farm enchant stone 170 at EDDA biolab instance, it is much faster than Magma Dungeon 3. Once you fully enchant and refine them to +20, it'll be smooth sailing in Odin's Past, Abyss Lake 4, or Einbech Dungeon 3.
Level 180-200
Level 200-
Upgrade Your Gears
Card Name | Effect | Compound on | Dropped by |
---|---|---|---|
True Eremes Guile Card | Critical damage + 20% ---------------------------- When compounded to level 4 weapon: Critical damage + 5% Refine level +10: Critical damage +5% |
Weapon | V Eremes |
True Margaretha Sorin Card | Holy magic + 20% ---------------------------- When compounded to level 4 weapon: holy magic + 5% Refine level +10: Holy magic +5% |
Weapon | V Magaleta |
True Kathryne Keyron Card | Spellcasting damage + 20% ---------------------------- When compounded to level 4 weapon: Spellcasting damage + 5% Refine level +10: Spellcasting damage +5% |
Weapon | V Katrinn |
True Cecil Damon Card | Ranged damage + 20% ---------------------------- When compounded to level 4 weapon: Ranged damage + 5% Refine level +10: Ranged damage +5% |
Weapon | V Shecil |
True Howard Alt-Eisen Card | AOE damage + 20% ---------------------------- When compounded to level 4 weapon: AOE damage + 5% Refine level +10: AOE damage +5% |
Weapon | V Harword |
True Seyren Windsor Card | Melee damage + 20% ---------------------------- When compounded to level 4 weapon: Melee damage + 5% Refine level +10: Melee damage +5% |
Weapon | V Seyren |
True Randell Lawrence Card | Physical resistance + 20% ---------------------------- When compounded to level 4 weapon: Physical resistance + 5% Refine level +10: Physical resistance +5% |
Weapon | V Randel |
True Flamel Emure Card | Control + 20% ---------------------------- When compounded to level 4 weapon: Control + 5% Refine level +10: Control +5% |
Weapon | V Flamel |
True Celia Aldea Card | Magic resistance + 20% ---------------------------- When compounded to level 4 weapon: Magic resistance + 5% Refine level +10: Magic resistance +5% |
Weapon | V Celia |
True Chen Liu Card | MaxHP + 20% ---------------------------- When compounded to level 4 weapon: MaxHP + 5% Refine level +10: MaxHP +5% |
Weapon | V Chen |
True Gertie Wi Card | Single target damage + 20% ---------------------------- When compounded to level 4 weapon: Single target damage + 5% Refine level +10: Single target damage +5% |
Weapon | V Gertie |
True Trentini Card | Physical damage + 20% ---------------------------- When compounded to level 4 weapon: Physical damage + 5% Refine level +10: Physical damage +5% |
Weapon | V Trentini |
True Alphoccio Basil Card | SP consumption + 20% ---------------------------- When compounded to level 4 weapon: SP consumption + 5% Refine level +10: SP consumption +5% |
Weapon | V Alphoccio |
Dark Monastery
Dark Monastery is a custom dungeon here in TRO that is meant for endgame content. Look below for things to consider before going in
• You can't use Yggdrassil Berry or Seed here. You're still able to use normal potions (Red, Orange, Yellow, White, Blue, and Green), slim potions (Slim Red, Slim Yellow, Slim White), and syrups (red, white, blue, and the concentrated syrup)
• The enemies here have more than 10 millions of HP, so it is recommended to at least be able to dish out damage around 4 millions or so before attempting this dungeon.
• All the enemies here are all normal monster except Traitor (MVP). Normal monster resist is advised
• Steer clear from water attack (Jack Frost, Water Ball, Storm Gust, Diamond Dust, etc) for level 1 DM. Avoid using Neutral/Poison/Wind attack for level 2 DM, and Holy/Fire/Poison attack for level 3 DM. Shadow and Undead element attack is of course should never be used here.
• Do this dungeon with party if it's too hard. No shame in doing it with people, it's fun too!
Dark Monastery Dungeon Level 1
All mobs at level 1 have 22,50% chance to drop Weapon Fragment and Shadow Fragment.
Monster Name | Max HP | Size | Race | Element | Skills |
---|---|---|---|---|---|
Errant Familiar (Knight) | 17,500,000 | Large | Formless | Dark lvl 4 | - |
Errant Familiar (Medusa) | 15,000,000 | Medium | Fish | Water lvl 4 | Darkness Attack? (No idea what it is) |
Haunted Armor | 25,000,000 | Small | Formless | Neutral lvl 4 | Evil Land, Bowling Bash, |
Dark Monastery Dungeon Level 2
All the mobs here have 45% chance to drop weapon and shadow fragment.
Monster Name | Max HP | Size | Race | Element | Skills |
---|---|---|---|---|---|
Evil Whisp | 3,190,000 | Small | Formless | Ghost lvl 4 | Death's Embrace, Evil Land, Wide Stone, Pneuma |
Follower | 23,000,000 | Medium | Demi-human | Poison lvl 4 | Poison React, Venom Dust, Enchant Poison, Venom Impress, Poison Cloud, Evil Land |
Errant Familiar (Dragon) | 25,000,000 | Large | Dragon | Wind lvl 4 | Wide Stun, Life Drain, something similar to Spore Explosion (probably ranged damage) |
Dark Monastery Dungeon Level 3
All the mobs here have 90% chance to drop weapon and shadow fragment and 15% chance to drop enchant stone 200. Traitor is 100% drop chance for weapon fragment, shadow fragment, enchant stone 200 and condensed evil
Monster Name | Max HP | Size | Race | Element | Skills |
---|---|---|---|---|---|
Errant Familiar (Duneyrr) | 17,500,000 | Large | Beast | Earth lvl 4 | - |
Errant Familiar (Mage) | 12,500,000 | Medium | Demi-human | Fire lvl 4 | Death's Embrace |
Errant Familiar (Lich) | 22,500,000 | Large | Undead | Undead lvl 4 | Defender |
Looming Shadow | 19,000,000 | Small | Formless | Dark lvl 4 | Dark Thunder (Shadow version of Jupitel Thunder, beware of its quick cast of the spell), Death's Embrace, Evil Land |
Dark Mimic | 25,000,000 | Small | Formless | Dark lvl 4 | Defender, Evil Land, Auto Guard, Blind Attack, Bash(?) |
Errant Bishop | 15,000,000 | Medium | Demi-human | Neutral lvl 4 (!) | Magnus Exorcismus (!), NPC_CHANGEHOLY (!)(change attribute to holy), Evil Land |
Traitor (MVP) | 450,000,000 | Medium | Demi-human | Neutral lvl 4 | Curse Spike, Blind Attack, Evil Land, Instant KO (?), Defender |
Old Glast Heim
Old Glast Heim Hard Mode
Old Glast Heim Challenge Mode
Old Glast Heim is not your usual Old Glast Heim Challenge Mode in Renewal RO. The mob here is ridiculously strong if you're not prepared or don't have endgame gear. Don't worry it is doable solo but still require a good amount of knowledge of said instance to finish it. This instance gives the best gears you can possibly get in TRO (Temporal)
Raydric Archer Phantom Max HP: 17,500,000 Size: Medium Race: Demi-human Element: Dark lvl 1 Skills: Severe rainstorm (ridiculous damage)
Raydric Phantom Max HP: Size: Race: Element: Skills: Defender, auto guard, maximize power
Corrupted Monk (Wraith) Max HP: Size: Race: Element: Skills: Death's embrace, storm gust,
Ghoul Max HP: 34,000,000 Size: Medium Race: Undead Element: Undead lvl 1 Skills: Quicken,
White Knight Phantom Max HP: 22,000,000 Size: Large Race: Element: Skills:
Khalitzburg Phantom Max HP: 19,500,000 Size: Medium Race: Demi-human Element: Neutral lvl 1 Skills: Auto guard, death's embrace, grimtooth,
1st commander (left wing) Max HP: 25,000,000 Size: Medium Race: Demi-human Element: Undead lvl 4 Skills: summon slave (slaves can use venom dust), bowling bash,
2nd commander (right wing) Max HP: 25,000,000 Size: Medium Race: Demi-human Element: Undead lvl 4 Skills: summon slave (raydric archers who can use severe rainstorm), bash
Prime Corruption Root (MVP) Max HP: 400,000,000 Size: Large Race: Formless Element: Poison lvl 4 SKills: Wide stun, wide curse, evil land, heaven's drive, storm gust, wide silence, wide stone, instant ko?, summon slaves (suffering khalitzburg)