| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Increase HP Recovery
|
|
Passive
|
Passive
|
None
|
Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration increases.
Formula:
HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%)
(Example: Lv10 = 50 + 2% Max HP)
|
Bash
|
|
Active
|
Melee, Single Target
|
STR
|
Hits a single enemy with a strong blow.
Damage Formula:
Damage = ATK × (100% + 30% × SkillLv)
Lv10 Damage: 400% ATK
If Fatal Blow is learned:
Bash also gains Stun Chance.
|
Provoke
|
|
Active
|
Debuff
|
None
|
Enrages a target, forcing it to attack you.
Effect:
- Target ATK + (5 + 3 × SkillLv)%
- Target DEF – (10 + 5 × SkillLv)%
Cannot be used on boss monsters.
|
Auto Berserk
|
|
Passive
|
Buff
|
None
|
When HP drops below 25%, automatically enters “Berserk” state.
Effect:
|
Moving HP Recovery
|
|
Passive
|
Regeneration
|
None
|
Allows natural HP regeneration while moving.
Note:
- Ignores the Increase HP Recovery passive.
- While moving: HP regen reduced by 75%.
|
Magnum Break
|
|
Active
|
Fire AoE + Buff
|
STR
|
Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.
Damage Formula:
AoE Damage = ATK × (100% + 20% × SkillLv) Fire
Lv10 Damage: 300% ATK Fire
Buff:
Normal attacks deal +10% Fire damage for 10 seconds.
|
Endure
|
|
Active
|
Buff
|
None
|
Prevents flinching when hit and increases MDEF.
Duration: (10 + 3 × SkillLv) seconds
MDEF Bonus: SkillLv
Effect ends after 7 hits or after duration ends.
|
Fatal Blow
|
|
Passive
|
Bash Enhancement
|
None
|
Adds a chance for Bash to stun the target.
Stun Chance: (BashLv × BaseLv)%
(Chance is capped by normal RO stun rules)
|