Template:Swordsman Skills

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Revision as of 00:49, 8 December 2025 by Cypherusuh (talk | contribs)
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Name Level Type Damage Scaling Description
IncreaseHpRecovery.png Increase HP Recovery
  • Max Level: 10
Passive Passive None Restores HP every 10 seconds while idle.

Max HP affects how much HP restoration increases.

Formula: HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) (Example: Lv10 = 50 + 2% Max HP)

Bash.png Bash
  • Max Level: 10
Active Melee, Single Target STR Hits a single enemy with a strong blow.

Damage Formula: Damage = ATK × (100% + 30% × SkillLv)

Lv10 Damage: 400% ATK

If Fatal Blow is learned: Bash also gains Stun Chance.

Provoke.png Provoke
  • Max Level: 10
Active Debuff None Enrages a target, forcing it to attack you.

Effect:

  • Target ATK + (5 + 3 × SkillLv)%
  • Target DEF – (10 + 5 × SkillLv)%

Cannot be used on boss monsters.

AutoBerserk.png Auto Berserk
  • Max Level: 1
Passive Buff None When HP drops below 25%, automatically enters “Berserk” state.

Effect:

  • ATK +32%
  • DEF -55%
MovingHpRecovery.png Moving HP Recovery
  • Max Level: 1
Passive Regeneration None Allows natural HP regeneration while moving.

Note:

  • Ignores the Increase HP Recovery passive.
  • While moving: HP regen reduced by 75%.
MagnumBreak.png Magnum Break
  • Max Level: 10
Active Fire AoE + Buff STR Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.

Damage Formula: AoE Damage = ATK × (100% + 20% × SkillLv) Fire

Lv10 Damage: 300% ATK Fire

Buff: Normal attacks deal +10% Fire damage for 10 seconds.

Endure.png Endure
  • Max Level: 10
Active Buff None Prevents flinching when hit and increases MDEF.

Duration: (10 + 3 × SkillLv) seconds MDEF Bonus: SkillLv

Effect ends after 7 hits or after duration ends.

FatalBlow.png Fatal Blow
  • Max Level: 1
Passive Bash Enhancement None Adds a chance for Bash to stun the target.

Stun Chance: (BashLv × BaseLv)% (Chance is capped by normal RO stun rules)