Intro
We are using a new enchant system with our Enchant Stones
All Enchant Stone can be drop by their instance / dungeon level
| Enchant Slot & Stats
|
| Slot 1
|
STR (each enchant give you +1, Max=10)
AGI (each enchant give you +1, Max=10)
VIT (each enchant give you +1, Max=10)
DEX (each enchant give you +1, Max=10)
LUK (each enchant give you +1, Max=10)
DEF (each enchant give you +3, Max=30)
MDEF (each enchant give you +3, Max=30)
ATK (each enchant give you +3, Max=30)
MATK (each enchant give you +3, Max=30)
CRIT (each enchant give you +3, Max=30)
HIT (each enchant give you +5, Max=50)
Flee (each enchant give you +5, Max=50)
|
| Slot 2
|
STR (each enchant give you +1, Max=10)
AGI (each enchant give you +1, Max=10)
VIT (each enchant give you +1, Max=10)
DEX (each enchant give you +1, Max=10)
LUK (each enchant give you +1, Max=10)
DEF (each enchant give you +3, Max=30)
MDEF (each enchant give you +3, Max=30)
ATK (each enchant give you +3, Max=30)
MATK (each enchant give you +3, Max=30)
CRIT (each enchant give you +3, Max=30)
HIT (each enchant give you +5, Max=50)
Flee (each enchant give you +5, Max=50)
Melee Resistance (each enchant give you +1, Max=10)
Ranged Resistance (each enchant give you +1, Max=10)
Magic Resistance (each enchant give you +1, Max=10)
Heal Power (each enchant give you +1, Max=10)
Healing Received (each enchant give you +1, Max=10)
Cast Time Reduction (each enchant give you +1, Max=10)
|
| Slot 3
|
STR (each enchant give you +1, Max=10)
AGI (each enchant give you +1, Max=10)
VIT (each enchant give you +1, Max=10)
DEX (each enchant give you +1, Max=10)
LUK (each enchant give you +1, Max=10)
DEF (each enchant give you +3, Max=30)
MDEF (each enchant give you +3, Max=30)
ATK (each enchant give you +3, Max=30)
MATK (each enchant give you +3, Max=30)
CRIT (each enchant give you +3, Max=30)
HIT (each enchant give you +5, Max=50)
Flee (each enchant give you +5, Max=50)
Melee Resistance (each enchant give you +1, Max=10)
Ranged Resistance (each enchant give you +1, Max=10)
Magic Resistance (each enchant give you +1, Max=10)
Heal Power (each enchant give you +1, Max=10)
Healing Received (each enchant give you +1, Max=10)
Cast Time Reduction (each enchant give you +1, Max=10)
Ranged Damage (each enchant give you +1, Max=10)
Melee Damage (each enchant give you +1, Max=10)
Critical Damage (each enchant give you +1, Max=10)
Magical Damange (each enchant give you +1, Max=10)
Spellcasting Damage (each enchant give you +1, Max=10)
Single Target Damage (each enchant give you +1, Max=10)
AOE Damage (each enchant give you +1, Max=10)
Control Rate (each enchant give you +1, Max=10)
Homuculus Damage (each enchant give you +1, Max=10)
Skill Delay (each enchant give you +1, Max=10)
HP% (each enchant give you +1, Max=10)
SP% (each enchant give you +1, Max=10)
|
| Enchant Stone Location
|
| 100
|
OS Mission
Infinite Space
Hazy Forest
|
| 100
|
Ghost Palace
Devil's Tower
Jitterbug
Malaya Instances
Faceworm's Nest
Horror Toy Factory
Charleston
Airship Assault
OHG Normal
|
| 150
|
Sky Fortress
Bios Island
Geffen Tournament
Sarah
|
| 175
|
Magma Dungeon 3
EDDA Biolabs
Werner's Lab
Hidden Flower Garden
|
| 200
|
OGH Hard/Challence Mode
Dark Monastery
Illusion Dungeon
Biolab 5
|