Dark Monastery Shop

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Where to find the Shop

Dungeon > Dark Monastery > Monastery Assistant


Armors
Name Description Effect Cost
28950.png Abyss Shield [1] (28950) Type: Shield

Defense: 25
Magic Defense: 25
Weight: 120
Armor Level: 1

Magic resist + 20% 25x 7095.png
60320.png Abyss Robe [1] (60320) Type: Armor

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x 6471.png
60321.png Abyss Cape [1] (60321) Type: Garment

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x 6471.png
60322.png Abyss Boots [1] (60322) Type: Shoes

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x 6471.png
60323.png Servant Robe [1] (60323) Type: Armor

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x 6471.png
60324.png Servant Cape [1] (60324) Type: Garment

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x 6471.png
60325.png Servant Boots [1] (60325) Type: Shoes

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x 6471.png
60203.png Cursed Vestments [1] (60203) Type: Armor

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 100%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
INT + 20
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Shawl and Cursed Boots:
Skill Delay -4%

25x 6471.png
60204.png Cursed Shawl [1] (60204) Type: Garment

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 20%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
Critical + 50
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Vestments and Cursed Boots:
Skill Delay -4%

25x 6471.png
60205.png Cursed Boots [1] (60205) Type: Shoes

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 100%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
Critical + 50
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Vestments and Cursed Shawl:
Skill Delay -4%

25x 6471.png
Weapons
Name Description Effect Cost
1331.png Abyss Axe [2] (1331) Type: One-Handed Axe

Attack/Magic: 200
Weight: 180
Weapon Level: 3

When equipped by Merchant class:

Ranged damage + 32%

When equipped by Novice, a Swordsman, or an Assasin:
Melee damage + 32%

25x 7095.png
1861.png Abyss Claw [2] (1861) Type: Knuckle

Attack/Magic: 200
Weight: 40
Weapon Level: 3

Indestructible in battle

No size penalty
MaxHP + 32%

25x 7095.png
2053.png Abyss Staff [2] (2053) Type: Two-Handed STaff

Attack/Magic: 200
Weight: 240
Weapon Level: 3

Indestructible in battle

Skill cast can not be interrupted.
Skill delay - 72%

25x 7095.png
13343.png Abyss Huuma Shuriken [2] (13343) Type: Huuma Shuriken

Attack/Magic: 200
Weight: 150
Weapon Level: 3

Indestructible in battle

No size penalty
Area damage + 75%

25x 7095.png
13492.png Abyss Blade [2] (13492) Type: One-Handed Sword

Attack/Magic: 200
Weight: 120
Weapon Level: 3

Indestructible in battle

When equipped by a Crusader:
MAgic damage + 36%
No size penalty

When equipped by a Novice, Merchant or a Knight:
Area damage + 32%
No size penalty

When equipped by a Thief:
Single target damage + 32%
No size penalty

25x 7095.png
16087.png Abyss Mace [2] (16087) Type: Mace

Attack/Magic: 200
Weight: 150
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Alchemist:
Summon Damage + 32%

Otherwise:
Melee damage + 32%

25x 7095.png
18177.png Abyss Wing [2] (18177) Type: Bow

Attack/Magic: 100
Weight: 90
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Hunter:
ASPD + 16
LUK + 40

When equipped by a Dancer:
FLEE + 100
Ranged Damage + 32
DEX + 20

When equipped by a Bard:
Heal Power + 72%

25x 7095.png
21046.png Abyss Claymore [2] (21046) Type: Two-Handed Sword

Attack/Magic: 200
Weight: 340
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Physical Damage + 26%

25x 7095.png
26021.png Abyss Lance [2] (26021) Type: Two-Handed Spear

Attack/Magic: 200
Weight: 340
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Physical Damage + 26%

25x 7095.png
26149.png Abyss Wand [2] (26149) Type: One-Handed Staff

Attack/Magic: 200
Weight: 30
Weapon Level: 3

Indestructible in battle

Skill cast cant not be interrupted.

When equipped by a Sage:
INT + 2
MaxSP + 10%
Summon Damage +26%

Otherwise:
ATK +35
MATK +35
Magic Damage + 20%

25x 7095.png
26150.png Abyss Foxtail [2] (26150) Type: Foxtail Wand

Attack/Magic: 200
Weight: 40
Weapon Level: 3

ASPD + 10

If base DEX is higher than base INT:
Range damage + 20%

If base INT is higher than base DEX:
Magic damage + 20%

25x 7095.png
28037.png Abyss Katar [2] (28037) Type: Katar

Attack/Magic: 200
Weight: 280
Weapon Level: 3

Indestructible in battle

No size penalty
Melee damage + 72%

25x 7095.png
28135.png Abyss Two-Handed Axe [2] (2813537) Type: Two-Handed Axe

Attack/Magic: 200
Weight: 400
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Alchemist or Dark Knight:
Summon Damage + 72

Otherwise:
Melee Damage + 72%

25x 7095.png
28249.png Abyss Rifle [2] (28249) Type: Rifle

Attack/Magic: 200
Weight: 85
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 30
Critical Damage + 20%
Cast time - 40%

25x 7095.png
28250.png Abyss Gatling Gun [2] (28250) Type: Gatling Gun

Attack/Magic: 200
Weight: 250
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Ranged Damage + 26%

25x 7095.png
28251.png Abyss Shotgun [2] (28251) Type: Shotgun

Attack/Magic: 200
Weight: 300
Weapon Level: 3

Indestructible in battle

No size penalty
Ranged Damage + 72%

25x 7095.png
28252.png Abyss Grenade Launcher [2] (28252) Type: Grenade Launcher

Attack/Magic: 200
Weight: 140
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 52%

25x 7095.png
32300.png Abyss Handgun [2] (32300) Type: Revolver

Attack/Magic: 200
Weight: 35
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Ranged Damage + 26%

25x 7095.png
28627.png Abyss Book [2] (28627) Type: Book

Attack/Magic: 200
Weight: 80
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Priest:
MATK + 5
All size killer + 25%

When equipped by a Sage:
ASPD + 4
Magic Damage + 12%
Add a 1% chance to auto cast Firebolt, Coltbolt,
Lightningbolt or Earthspike level 3 when Auto-attacking.

When equipped by a Star Gladiator:
Auto-attack damage + 32%

25x 7095.png
28753.png Abyss Dagger [2] (28753) Type: Dagger

Attack/Magic: 200
Weight: 60
Weapon Level: 3

Indestructible in battle

No size penalty
Melee Damage + 32%

25x 7095.png
32017.png Abyss Spear [2] (32017) Type: One-Handed Spear

Attack/Magic: 200
Weight: 180
Weapon Level: 3

Indestructible in battle

No size penalty
ASPD + 5
MaxHP + 22%

25x 7095.png
32105.png Abyss Violin [2] (32105) Type: Musical Instrument

Attack/Magic: 200
Weight: 25
Weapon Level: 3

Indestructible in battle

Skill cast can not be interrupted.
MaxHP +5%
MaxSP +5%

25x 7095.png
32106.png Abyss Whip [2] (32106) Type: Whip

Attack/Magic: 200
Weight: 50
Weapon Level: 3

Indestructible in battle

No size penalty
Flee + 80
Perfect Dodge + 10

25x 7095.png