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* None |
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* None |
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Outdated |
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* [[TRO Shield]] |
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* [[TRO Ranged Spear]] |
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* [[TRO Melee]] |
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* [[TRO Crusader Magic]] |
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* [[TRO Banishing Point]] |
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* [[TRO Overbrand]] |
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* [[TRO Tank]] |
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= Skills = |
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= Skills = |
Latest revision as of 06:35, 8 December 2025
| Crusader
|
|
|
| Paladin
|
|
|
| Royal Guard
|
|
|
| Imperial Guard
|
| Stats Recommendations
|
| STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
| 1/120
|
100
|
100-120
|
1/120
|
80/120
|
Rest
|
| Trait Stats
|
| POW
|
STA
|
WIS
|
SPL
|
CON
|
CRT
|
| 6
|
9
|
5
|
7
|
3
|
3
|
|
Crusaders, Paladins, Royal Guard, and Imperial Guards are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic.
Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale off of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance.
They're mainly a defensive class who can ride a Peco Peco or Gryphon, and use a shield and one-handed weapon. They are capable of using two-handed weapons, but they lose out on a lot of their kit by doing so.
Crusaders could be categorized as one of 4 main playstyles:
- Tank / Shield Skills
- Holy Magic
- Ranged lance
- Melee
Player Guides
Current
Skills
Swordsman
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Increase HP Recovery
|
|
Passive
|
Passive
|
None
|
Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill.
Restores [5 x skill level] + [0.2 x skill level% of max HP]
|
Bash
|
|
Active
|
Melee, Single Target
|
STR
|
Hits an enemy with crushing force.
|
Provoke
|
|
Active
|
Debuff
|
None
|
Enrages a target, forcing them to attack you.
Provoke effect:
- ATK + ( 5 + 3 x skill_lv ) %
- DEF - ( 5 + 2 x skill_lv ) %
|
Auto Berserk
|
|
Passive
|
Buff
|
None
|
When the user's HP falls below 25% :
|
Moving HP Recovery
|
|
Passive
|
Passive
|
None
|
Enables natural HP regen while moving.
Increase HP Recovery skill does not affect Moving HP Recovery.
While moving, natural regen is decreased by 75%
|
Magnum Break
|
|
Active
|
Melee, Buff, AoE
|
STR
|
Inflict Fire damage around caster.
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking.
|
Endure
|
|
Active
|
Buff
|
None
|
Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
- Duration: 10 + [3 x skill level] seconds
- Increased MDEF: 1 x skill level
|
Fatal Blow
|
|
Passive
|
Passive
|
None
|
Bash will now have a chance to stun the target.
|
Crusader & Paladin
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Faith
|
|
Passive
|
Passive
|
None
|
Increases Max HP, Holy resistance, and healing received from supportive spells.
HP Bonus: [200 × Skill Level]
Holy Resistance: [1 × Skill Level]%
Heal Bonus: [10 × Skill Level]%
|
Auto Guard
|
|
Active
|
Buff
|
None
|
Adds a chance to block Physical attacks using a Shield.
|
Shield Charge
|
|
Active
|
Single Target, Physical
|
DEF, MDEF, VIT, Shield Refine
|
Bashes a target with a Shield, dealing damage and knocking it backwards.
Damage is calculated using the *maximum level* of the skill, not the used level.
Ignores most multipliers.
Applies debuff reducing Physical Damage dealt by 25%.
|
Shield Boomerang
|
|
Active
|
Single Target, Physical
|
DEF, MDEF, VIT, Shield Refine
|
Throws Shield at a target to deal Physical Damage.
Pulls the target towards you even if the hit misses.
Damage uses the *maximum skill level* instead of the used level.
Ignores most multipliers.
Applies debuff reducing Physical Damage dealt by 25%.
|
Reflect Damage
|
|
Active
|
Buff
|
None
|
Reflects a portion of incoming Melee Damage back to the attacker.
Reflect Chance: [10 + 3 × Skill Level]%
|
Holy Cross
|
|
Active
|
Melee, Physical, Holy
|
STR
|
Deals Holy-element Physical Damage and has a chance to inflict Blind.
|
Grand Cross
|
|
Active
|
Magic, AoE, Neutral / Holy
|
INT
|
Generates a cross of Holy light around the caster that damages enemies in contact.
Hits randomly 2–4 times.
Base element: Neutral. Converts to Holy when Benedictio or Piety is active.
Can inflict Blind.
|
Devotion
|
|
Active
|
Support
|
None
|
Redirects all damage taken by party members to the caster.
Affected allies must stay within a certain distance.
Protected Allies: [1 × Skill Level]
|
Providence
|
|
Active
|
Support
|
None
|
Reduces damage taken from Demon race and Holy-element monsters.
Damage Reduction: [5 × Skill Level]%
|
Defender
|
|
Active
|
Buff
|
None
|
Reduces Physical Damage taken.
Damage Reduction: [5 + 5 × Skill Level]%
|
Pressure
|
|
Active
|
Magic, Single Target, Neutral / Holy
|
INT
|
Summons a massive crucifix to crush an enemy with 3 hits of Neutral-element Magic Damage.
Converts to Holy when Benedictio or Piety is active.
|
Sacrifice
|
|
Active
|
Buff, Auto Attack Increase
|
Max HP
|
Empowers the next 5 auto attacks with damage scaling from Max HP.
Each attack consumes 9% of Max HP.
Ignores most multipliers, target DEF and Flee.
|
Gospel
|
|
Active
|
Support / Debuff
|
None
|
Sings a divine hymn.
Applies *one of 10 random debuffs* to enemies and *one of 10 random buffs* to party members within range.
Cancelled when caster stops singing.
|
Royal Guard
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Cannon Spear
|
|
Active
|
Ranged, AoE
|
STR
|
Deal damage to all enemies in line with the target using Spear.
|
Banishing Point
|
|
Active
|
Ranged, Single Target
|
STR
|
Deal damage to a target using Spear.
|
Shield Press
|
|
Active
|
Melee, Single Target
|
DEF, MDEF, VIT, Shield Refine
|
Applies a debuff on the target that reduces Physical Damage Dealt by 25%.
Ignores most damage multipliers.
Damage increases with VIT and Shield Refine.
|
| File:Prestige.png Prestige
|
|
Buff (Toggle)
|
None
|
None
|
Increase the user's DEF.
Drains 5 SP per second while active.
DEF Bonus: 10 × Skill Level × Base Level / 100
|
Reflect Shield
|
|
Buff (Toggle)
|
None
|
None
|
Decreases reflected damage taken.
Requires a shield.
Drains 5 SP per second.
Damage Reduction: 10% × Skill Level
|
Pinpoint Attack
|
|
Active
|
Ranged, Single Target
|
STR
|
Jump to a target using Spear and deal Critical Damage.
|
Vanguard Force
|
|
Active
|
Buff
|
None
|
Increase Max HP.
When attacked, may accumulate a Rage Counter.
Drains SP over time.
HP boost: (3 × Skill Level)%
Rage Counter chance: (8 + 12 × Skill Level)%
|
Burst Attack
|
|
Active
|
Melee, Single Target
|
None
|
Releases all Rage Counters from Vanguard Force to damage an enemy.
Damage increases based on missing HP.
|
Shield Spell
|
|
Active
|
Buff
|
None
|
Provides different effects depending on skill level:
- Lv1: Recover 3% Max HP every 3 sec
- Lv2: Recover 3% Max SP every 5 sec
- Lv3: DEF +250, MDEF +250
|
Exceed Break
|
|
Active
|
Buff
|
None
|
The next attack deals increased damage.
If Sacrifice is active, the buff is not removed.
Increases Sacrifice hit count.
Reduces Sacrifice HP cost to 1% while active.
Sacrifice hits: (10 × Skill Level)
|
Over Brand
|
|
Active
|
Melee, AoE
|
STR
|
Deals AoE damage around the user.
|
Banding
|
|
Active
|
Buff
|
Party
|
Increases Physical Defense based on number of party members within 11×11 cells.
DEF Bonus: PartyMember × (15 + 3 × Skill Level)
|
Holy Circle
|
|
Active
|
Magic, AoE
|
INT
|
Deals magic damage around the caster.
Heals 1% of the damage dealt.
|
| File:KingsGrace.png King's Grace
|
|
Buff
|
None
|
None
|
Makes the user untargetable and regenerates HP of self and party members.
Heals some status ailments.
HP Recovery: 3 + (1% × Skill Level)
Duration: 5 sec
|
Genesis Ray
|
|
Active
|
Magic, AoE
|
INT
|
Deals Neutral magic damage.
Becomes Holy if Benedictio or Piety is active.
50% chance to inflict Blind.
Blind Chance: 50%
|
Piety
|
|
Support
|
None
|
None
|
Endows user and nearby party members' armor with Holy element.
Duration: (60 × Skill Level) sec
|
Earth Drive
|
|
Active
|
Melee, AoE
|
DEF, MDEF, VIT, Shield Refine
|
Applies debuff reducing Physical Damage Dealt by 25%.
Damage increases with VIT and Shield Refine.
|
Hesperus Lit
|
|
Active
|
Melee, Single Target
|
STR
|
Deals damage.
Instantly accumulates 10 Rage Counters if Vanguard Force is active.
|
Inspiration
|
|
Buff
|
None
|
None
|
Increases Base Stats, HIT, ATK, and MATK.
Duration: 200 + (100 × Skill Level) sec
Stat Bonus: 6 × Skill Level
HIT Bonus: 12 × Skill Level
ATK/MATK Bonus: 40 × Skill Level
|
Full Throttle
|
|
Buff
|
None
|
None
|
Fully restores HP.
All Stats +20%.
Movement Speed increases.
After duration, user becomes exhausted (Rebound): slower movement, natural HP/SP regen disabled.
Cannot be removed by Dispell.
Lv1: 6% HP/SP drained per sec for 10s
Lv2: 4% per sec for 15s
Lv3: 3% per sec for 20s
Lv4: 2% per sec for 25s
Lv5: 1% per sec for 30s
|
Imperial Guard
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Guard Stance
|
|
Active
|
Buff
|
None
|
Increases DEF and MDEF and enables usage of certain Shield skills.
Cancels Attack Stance if active.
DEF/MDEF boost: (50 × Skill Level)
|
Guardian Shield
|
|
Active
|
Support
|
None
|
Grants a shield to all party members that nullifies damage based on the user's Max HP.
Requires Guard Stance.
AP Cost: 100
Shield Strength: (1 × Skill Level) × Max HP
|
Rebound Shield
|
|
Active
|
Buff
|
None
|
Reduces damage received through Devotion for 60 seconds.
Requires Guard Stance and Devotion.
Damage Reduction: (40 + 10 × Skill Level)%
|
Shield Mastery
|
|
Passive
|
Passive
|
None
|
Increases RES and damage dealt with Shield skills.
Grants AP when damaging enemies with skills (does not stack with other AP-passives).
RES Bonus: (3 × Skill Level)
Damage Bonus: (5 × Skill Level)%
|
Spear & Sword Mastery
|
|
Passive
|
Passive
|
None
|
Increases HIT and damage when using Sword, Two-Handed Sword, Spear, or Two-Handed Spear.
Also improves magical skills of Swordsman / Crusader (except Shield skills).
Grants AP when damaging enemies (does not stack with other AP-passives).
Physical Damage Bonus: (6 × Skill Level)%
Magical Damage Bonus: varies
|
Attack Stance
|
|
Active
|
Buff
|
None
|
Sets DEF and MDEF to 0 but greatly increases damage dealt.
Cancels Guard Stance.
Damage Bonus: (5 × Skill Level)% + Doubles damage dealt
|
Ultimate Sacrifice
|
|
Active
|
Support
|
None
|
Consumes all HP except 1 to grant a buff to allies.
If a buffed ally dies, they are revived with 100% HP and SP.
Duration: (1 × Skill Level) sec
|
Holy Shield
|
|
Active
|
Buff
|
None
|
Reduces damage from Shadow and Undead elements.
Increases Holy-element magic damage.
Damage Reduction: (5 + 2 × Skill Level)%
Holy Magic Bonus: (5 + 2 × Skill Level)%
|
Grand Judgement
|
|
Active
|
AoE
|
STR
|
Deals heavy AoE damage.
Grants a buff increasing all physical skill damage except Shield skills.
AP Cost: 200
Damage Boost: 50%
Duration: 300 sec
|
Judgement Cross
|
|
Active
|
Magic, Single Target
|
INT
|
Deals heavy Neutral magic damage.
Becomes Holy if Benedictio or Piety is active.
AP Cost: 50
|
Shield Shooting
|
|
Active
|
Ranged, Single Target
|
DEF, MDEF, VIT, Shield Refine
|
Deals ranged damage with a Shield.
Grants a temporary buff improving Shield skill damage.
Ignores most multipliers.
Buff Duration: 10 sec
|
Overslash
|
|
Active
|
Melee, AoE
|
STR
|
Deals AoE melee damage around the user.
|
Cross Rain
|
|
Active
|
Magic, AoE
|
INT
|
Summons a sacred area that deals magic damage every 0.3 sec.
Becomes Holy if Benedictio or Piety is active.
|