Difference between revisions of "Crusader"
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'''Crusaders, Paladins, Royal Guard, and Imperial Guards''' are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic. |
'''Crusaders, Paladins, Royal Guard, and Imperial Guards''' are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic. |
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| − | Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance. |
+ | Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale off of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance. |
| − | They're defensive class who can ride a Peco Peco or Gryphon. |
+ | They're mainly a defensive class who can ride a Peco Peco or Gryphon, and use a ''shield'' and ''one-handed'' weapon. They are capable of using two-handed weapons, but they lose out on a lot of their kit by doing so. |
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| − | It typically uses a ''Shield'' and ''One-Handed'' Weapon to deal damage. |
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Crusaders could be categorized as one of 4 main playstyles: |
Crusaders could be categorized as one of 4 main playstyles: |
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= Player Guides = |
= Player Guides = |
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Current |
Current |
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| + | * None |
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| − | * [[TRO Shield]] |
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| − | * [[TRO Ranged Spear]] |
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| − | * [[TRO Melee]] |
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| − | * [[TRO Magic]] |
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| − | Outdated |
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| − | * [[TRO Banishing Point]] |
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| − | * [[TRO Overbrand]] |
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| − | * [[TRO Tank]] |
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= Skills = |
= Skills = |
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Latest revision as of 06:35, 8 December 2025
| Crusader | ||||||||||||||||||||||||||||||||||||
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| Paladin | ||||||||||||||||||||||||||||||||||||
| Royal Guard | ||||||||||||||||||||||||||||||||||||
| Imperial Guard | ||||||||||||||||||||||||||||||||||||
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Crusaders, Paladins, Royal Guard, and Imperial Guards are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic. Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale off of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance.
They're mainly a defensive class who can ride a Peco Peco or Gryphon, and use a shield and one-handed weapon. They are capable of using two-handed weapons, but they lose out on a lot of their kit by doing so.
Crusaders could be categorized as one of 4 main playstyles:
- Tank / Shield Skills
- Holy Magic
- Ranged lance
- Melee
Player Guides
Current
- None
Skills
Swordsman
Crusader & Paladin
Royal Guard
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
|
Active | Ranged, AoE | STR | Deal damage to all enemies in line with the target using Spear. | |
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Active | Ranged, Single Target | STR | Deal damage to a target using Spear. | |
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Active | Melee, Single Target | DEF, MDEF, VIT, Shield Refine | Applies a debuff on the target that reduces Physical Damage Dealt by 25%.
Ignores most damage multipliers. Damage increases with VIT and Shield Refine. | |
| File:Prestige.png Prestige |
|
Buff (Toggle) | None | None | Increase the user's DEF.
Drains 5 SP per second while active. DEF Bonus: 10 × Skill Level × Base Level / 100 |
|
Buff (Toggle) | None | None | Decreases reflected damage taken.
Requires a shield. Drains 5 SP per second. Damage Reduction: 10% × Skill Level | |
|
Active | Ranged, Single Target | STR | Jump to a target using Spear and deal Critical Damage. | |
|
Active | Buff | None | Increase Max HP.
When attacked, may accumulate a Rage Counter. Drains SP over time. HP boost: (3 × Skill Level)% Rage Counter chance: (8 + 12 × Skill Level)% | |
|
Active | Melee, Single Target | None | Releases all Rage Counters from Vanguard Force to damage an enemy.
Damage increases based on missing HP. | |
|
Active | Buff | None | Provides different effects depending on skill level:
| |
|
Active | Buff | None | The next attack deals increased damage.
If Sacrifice is active, the buff is not removed. Increases Sacrifice hit count. Reduces Sacrifice HP cost to 1% while active. Sacrifice hits: (10 × Skill Level) | |
|
Active | Melee, AoE | STR | Deals AoE damage around the user. | |
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Active | Buff | Party | Increases Physical Defense based on number of party members within 11×11 cells.
DEF Bonus: PartyMember × (15 + 3 × Skill Level) | |
|
Active | Magic, AoE | INT | Deals magic damage around the caster.
Heals 1% of the damage dealt. | |
| File:KingsGrace.png King's Grace |
|
Buff | None | None | Makes the user untargetable and regenerates HP of self and party members.
Heals some status ailments. HP Recovery: 3 + (1% × Skill Level) Duration: 5 sec |
|
Active | Magic, AoE | INT | Deals Neutral magic damage.
Becomes Holy if Benedictio or Piety is active. 50% chance to inflict Blind. Blind Chance: 50% | |
|
Support | None | None | Endows user and nearby party members' armor with Holy element.
Duration: (60 × Skill Level) sec | |
|
Active | Melee, AoE | DEF, MDEF, VIT, Shield Refine | Applies debuff reducing Physical Damage Dealt by 25%.
Damage increases with VIT and Shield Refine. | |
|
Active | Melee, Single Target | STR | Deals damage.
Instantly accumulates 10 Rage Counters if Vanguard Force is active. | |
|
Buff | None | None | Increases Base Stats, HIT, ATK, and MATK.
Duration: 200 + (100 × Skill Level) sec Stat Bonus: 6 × Skill Level HIT Bonus: 12 × Skill Level ATK/MATK Bonus: 40 × Skill Level | |
|
Buff | None | None | Fully restores HP.
All Stats +20%. Movement Speed increases. After duration, user becomes exhausted (Rebound): slower movement, natural HP/SP regen disabled. Cannot be removed by Dispell. Lv1: 6% HP/SP drained per sec for 10s Lv2: 4% per sec for 15s Lv3: 3% per sec for 20s Lv4: 2% per sec for 25s Lv5: 1% per sec for 30s |