|
|
| Line 23: |
Line 23: |
| |
The '''Crusaders, Paladins, Royal Guard, and Imperial Guards''' is a job focused on Tanking damage, Single Target DPS, and Holy Skills. |
|
The '''Crusaders, Paladins, Royal Guard, and Imperial Guards''' is a job focused on Tanking damage, Single Target DPS, and Holy Skills. |
| |
|
|
|
| − |
They're defensive class who could rode PecoPeco or Gryphon. |
+ |
They're defensive class who could rode Peco Peco or Gryphon. |
| |
|
|
|
| |
It typically uses ''Shield'' and ''One-Handed'' Weapon to deal damage. |
|
It typically uses ''Shield'' and ''One-Handed'' Weapon to deal damage. |
| |
|
|
|
| − |
Knights could be categorized as 4 main playstyle:
|
+ |
Crusaders could be categorized as 4 main playstyle: |
| |
*Tanker |
|
*Tanker |
| |
*Shield Skills |
|
*Shield Skills |
| Line 39: |
Line 39: |
| |
|
|
|
| |
= Player Guides = |
|
= Player Guides = |
| |
+ |
Outdated |
| |
* [[TRO Banishing Point]] |
|
* [[TRO Banishing Point]] |
| |
* [[TRO Overbrand]] |
|
* [[TRO Overbrand]] |
Revision as of 11:23, 28 March 2023
| Crusader
|
|
|
| Paladin
|
|
|
| Royal Guard
|
|
|
| Imperial Guard
|
| Stats Recommendations
|
| STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
| 1/120
|
100
|
100-120
|
1/120
|
80/120
|
Rest
|
| Trait Stats
|
| POW
|
STA
|
WIS
|
SPL
|
CON
|
CRT
|
| 6
|
9
|
5
|
7
|
3
|
3
|
|
The Crusaders, Paladins, Royal Guard, and Imperial Guards is a job focused on Tanking damage, Single Target DPS, and Holy Skills.
They're defensive class who could rode Peco Peco or Gryphon.
It typically uses Shield and One-Handed Weapon to deal damage.
Crusaders could be categorized as 4 main playstyle:
- Tanker
- Shield Skills
- Holy Magic
- Lance Single Target
Player Guides
Outdated
Skills
Swordsman
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Increase HP Recovery
|
|
Passive
|
Passive
|
None
|
Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill.
Restores [5 x skill level] + [0.2 x skill level% of max HP]
|
Bash
|
|
Active
|
Melee, Single Target
|
STR
|
Hits an enemy with crushing force.
|
Provoke
|
|
Active
|
Debuff
|
None
|
Enrages a target, forcing them to attack you.
Provoke effect:
- ATK + ( 5 + 3 x skill_lv ) %
- DEF - ( 5 + 2 x skill_lv ) %
|
Auto Berserk
|
|
Passive
|
Buff
|
None
|
When the user's HP falls below 25% :
|
Moving HP Recovery
|
|
Passive
|
Passive
|
None
|
Enables natural HP regen while moving.
Increase HP Recovery skill does not affect Moving HP Recovery.
While moving, natural regen is decreased by 75%
|
Magnum Break
|
|
Active
|
Melee, Buff, AoE
|
STR
|
Inflict Fire damage around caster.
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking.
|
Endure
|
|
Active
|
Buff
|
None
|
Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
- Duration: 10 + [3 x skill level] seconds
- Increased MDEF: 1 x skill level
|
Fatal Blow
|
|
Passive
|
Passive
|
None
|
Bash will now have a chance to stun the target.
|
Crusader & Paladin
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Faith
|
|
Passive
|
Passive
|
None
|
Increases Max HP, Holy resistance, and healing received from supportive spells.
HP Bonus: [200 × Skill Level]
Holy Resistance: [1 × Skill Level]%
Heal Bonus: [10 × Skill Level]%
|
Auto Guard
|
|
Active
|
Buff
|
None
|
Adds a chance to block Physical attacks using a Shield.
|
Shield Charge
|
|
Active
|
Single Target, Physical
|
DEF, MDEF, VIT, Shield Refine
|
Bashes a target with a Shield, dealing damage and knocking it backwards.
Damage is calculated using the *maximum level* of the skill, not the used level.
Ignores most multipliers.
Applies debuff reducing Physical Damage dealt by 25%.
|
Shield Boomerang
|
|
Active
|
Single Target, Physical
|
DEF, MDEF, VIT, Shield Refine
|
Throws Shield at a target to deal Physical Damage.
Pulls the target towards you even if the hit misses.
Damage uses the *maximum skill level* instead of the used level.
Ignores most multipliers.
Applies debuff reducing Physical Damage dealt by 25%.
|
Reflect Damage
|
|
Active
|
Buff
|
None
|
Reflects a portion of incoming Melee Damage back to the attacker.
Reflect Chance: [10 + 3 × Skill Level]%
|
Holy Cross
|
|
Active
|
Melee, Physical, Holy
|
STR
|
Deals Holy-element Physical Damage and has a chance to inflict Blind.
|
Grand Cross
|
|
Active
|
Magic, AoE, Neutral / Holy
|
INT
|
Generates a cross of Holy light around the caster that damages enemies in contact.
Hits randomly 2–4 times.
Base element: Neutral. Converts to Holy when Benedictio or Piety is active.
Can inflict Blind.
|
Devotion
|
|
Active
|
Support
|
None
|
Redirects all damage taken by party members to the caster.
Affected allies must stay within a certain distance.
Protected Allies: [1 × Skill Level]
|
Providence
|
|
Active
|
Support
|
None
|
Reduces damage taken from Demon race and Holy-element monsters.
Damage Reduction: [5 × Skill Level]%
|
Defender
|
|
Active
|
Buff
|
None
|
Reduces Physical Damage taken.
Damage Reduction: [5 + 5 × Skill Level]%
|
Pressure
|
|
Active
|
Magic, Single Target, Neutral / Holy
|
INT
|
Summons a massive crucifix to crush an enemy with 3 hits of Neutral-element Magic Damage.
Converts to Holy when Benedictio or Piety is active.
|
Sacrifice
|
|
Active
|
Buff, Auto Attack Increase
|
Max HP
|
Empowers the next 5 auto attacks with damage scaling from Max HP.
Each attack consumes 9% of Max HP.
Ignores most multipliers, target DEF and Flee.
|
Gospel
|
|
Active
|
Support / Debuff
|
None
|
Sings a divine hymn.
Applies *one of 10 random debuffs* to enemies and *one of 10 random buffs* to party members within range.
Cancelled when caster stops singing.
|
Royal Guard
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Cannon Spear
|
|
Active
|
Ranged, AoE
|
STR
|
Deal damage to all enemies in line with the target using Spear.
|
Banishing Point
|
|
Active
|
Ranged, Single Target
|
STR
|
Deal damage to a target using Spear.
|
Shield Press
|
|
Active
|
Melee, Single Target
|
DEF, MDEF, VIT, Shield Refine
|
Applies a debuff on the target that reduces Physical Damage Dealt by 25%.
Ignores most damage multipliers.
Damage increases with VIT and Shield Refine.
|
| File:Prestige.png Prestige
|
|
Buff (Toggle)
|
None
|
None
|
Increase the user's DEF.
Drains 5 SP per second while active.
DEF Bonus: 10 × Skill Level × Base Level / 100
|
Reflect Shield
|
|
Buff (Toggle)
|
None
|
None
|
Decreases reflected damage taken.
Requires a shield.
Drains 5 SP per second.
Damage Reduction: 10% × Skill Level
|
Pinpoint Attack
|
|
Active
|
Ranged, Single Target
|
STR
|
Jump to a target using Spear and deal Critical Damage.
|
Vanguard Force
|
|
Active
|
Buff
|
None
|
Increase Max HP.
When attacked, may accumulate a Rage Counter.
Drains SP over time.
HP boost: (3 × Skill Level)%
Rage Counter chance: (8 + 12 × Skill Level)%
|
Burst Attack
|
|
Active
|
Melee, Single Target
|
None
|
Releases all Rage Counters from Vanguard Force to damage an enemy.
Damage increases based on missing HP.
|
Shield Spell
|
|
Active
|
Buff
|
None
|
Provides different effects depending on skill level:
- Lv1: Recover 3% Max HP every 3 sec
- Lv2: Recover 3% Max SP every 5 sec
- Lv3: DEF +250, MDEF +250
|
Exceed Break
|
|
Active
|
Buff
|
None
|
The next attack deals increased damage.
If Sacrifice is active, the buff is not removed.
Increases Sacrifice hit count.
Reduces Sacrifice HP cost to 1% while active.
Sacrifice hits: (10 × Skill Level)
|
Over Brand
|
|
Active
|
Melee, AoE
|
STR
|
Deals AoE damage around the user.
|
Banding
|
|
Active
|
Buff
|
Party
|
Increases Physical Defense based on number of party members within 11×11 cells.
DEF Bonus: PartyMember × (15 + 3 × Skill Level)
|
Holy Circle
|
|
Active
|
Magic, AoE
|
INT
|
Deals magic damage around the caster.
Heals 1% of the damage dealt.
|
| File:KingsGrace.png King's Grace
|
|
Buff
|
None
|
None
|
Makes the user untargetable and regenerates HP of self and party members.
Heals some status ailments.
HP Recovery: 3 + (1% × Skill Level)
Duration: 5 sec
|
Genesis Ray
|
|
Active
|
Magic, AoE
|
INT
|
Deals Neutral magic damage.
Becomes Holy if Benedictio or Piety is active.
50% chance to inflict Blind.
Blind Chance: 50%
|
Piety
|
|
Support
|
None
|
None
|
Endows user and nearby party members' armor with Holy element.
Duration: (60 × Skill Level) sec
|
Earth Drive
|
|
Active
|
Melee, AoE
|
DEF, MDEF, VIT, Shield Refine
|
Applies debuff reducing Physical Damage Dealt by 25%.
Damage increases with VIT and Shield Refine.
|
Hesperus Lit
|
|
Active
|
Melee, Single Target
|
STR
|
Deals damage.
Instantly accumulates 10 Rage Counters if Vanguard Force is active.
|
Inspiration
|
|
Buff
|
None
|
None
|
Increases Base Stats, HIT, ATK, and MATK.
Duration: 200 + (100 × Skill Level) sec
Stat Bonus: 6 × Skill Level
HIT Bonus: 12 × Skill Level
ATK/MATK Bonus: 40 × Skill Level
|
Full Throttle
|
|
Buff
|
None
|
None
|
Fully restores HP.
All Stats +20%.
Movement Speed increases.
After duration, user becomes exhausted (Rebound): slower movement, natural HP/SP regen disabled.
Cannot be removed by Dispell.
Lv1: 6% HP/SP drained per sec for 10s
Lv2: 4% per sec for 15s
Lv3: 3% per sec for 20s
Lv4: 2% per sec for 25s
Lv5: 1% per sec for 30s
|
Imperial Guard
| Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Guard Stance
|
|
Active
|
Buff
|
None
|
Increases DEF and MDEF and enables usage of certain Shield skills.
Cancels Attack Stance if active.
DEF/MDEF boost: (50 × Skill Level)
|
Guardian Shield
|
|
Active
|
Support
|
None
|
Grants a shield to all party members that nullifies damage based on the user's Max HP.
Requires Guard Stance.
AP Cost: 100
Shield Strength: (1 × Skill Level) × Max HP
|
Rebound Shield
|
|
Active
|
Buff
|
None
|
Reduces damage received through Devotion for 60 seconds.
Requires Guard Stance and Devotion.
Damage Reduction: (40 + 10 × Skill Level)%
|
Shield Mastery
|
|
Passive
|
Passive
|
None
|
Increases RES and damage dealt with Shield skills.
Grants AP when damaging enemies with skills (does not stack with other AP-passives).
RES Bonus: (3 × Skill Level)
Damage Bonus: (5 × Skill Level)%
|
Spear & Sword Mastery
|
|
Passive
|
Passive
|
None
|
Increases HIT and damage when using Sword, Two-Handed Sword, Spear, or Two-Handed Spear.
Also improves magical skills of Swordsman / Crusader (except Shield skills).
Grants AP when damaging enemies (does not stack with other AP-passives).
Physical Damage Bonus: (6 × Skill Level)%
Magical Damage Bonus: varies
|
Attack Stance
|
|
Active
|
Buff
|
None
|
Sets DEF and MDEF to 0 but greatly increases damage dealt.
Cancels Guard Stance.
Damage Bonus: (5 × Skill Level)% + Doubles damage dealt
|
Ultimate Sacrifice
|
|
Active
|
Support
|
None
|
Consumes all HP except 1 to grant a buff to allies.
If a buffed ally dies, they are revived with 100% HP and SP.
Duration: (1 × Skill Level) sec
|
Holy Shield
|
|
Active
|
Buff
|
None
|
Reduces damage from Shadow and Undead elements.
Increases Holy-element magic damage.
Damage Reduction: (5 + 2 × Skill Level)%
Holy Magic Bonus: (5 + 2 × Skill Level)%
|
Grand Judgement
|
|
Active
|
AoE
|
STR
|
Deals heavy AoE damage.
Grants a buff increasing all physical skill damage except Shield skills.
AP Cost: 200
Damage Boost: 50%
Duration: 300 sec
|
Judgement Cross
|
|
Active
|
Magic, Single Target
|
INT
|
Deals heavy Neutral magic damage.
Becomes Holy if Benedictio or Piety is active.
AP Cost: 50
|
Shield Shooting
|
|
Active
|
Ranged, Single Target
|
DEF, MDEF, VIT, Shield Refine
|
Deals ranged damage with a Shield.
Grants a temporary buff improving Shield skill damage.
Ignores most multipliers.
Buff Duration: 10 sec
|
Overslash
|
|
Active
|
Melee, AoE
|
STR
|
Deals AoE melee damage around the user.
|
Cross Rain
|
|
Active
|
Magic, AoE
|
INT
|
Summons a sacred area that deals magic damage every 0.3 sec.
Becomes Holy if Benedictio or Piety is active.
|