Bio 5
Contents
Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor.
- You must first enter the Lighthalzen Slums via talking to Guard Template:Navi. It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
- To enter the fifth-floor dungeon, you can go via a few different ways:
- A.) Speak to Ohno Tohiro Template:Navi and choose:
- Return to the Tomb of Honor for 100,000z.
- That's too much zeny for 10 Research Charts.
- B.) Speak with Lunar Template:Navi and choose:
- Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
- Only thoughts can be met for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.
- A.) Speak to Ohno Tohiro Template:Navi and choose:
Materials for Nightmare Biolabs Headgears
Energy Fragment
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind Template:Navi:
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
Costume Headgear
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
Soul of Classes
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind Template:Navi will accept 3 of the same Souls item for 1 Template:Item, which when opened will give 1 random Soul item.
Creating the Nightmare Biolabs Headgears
Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.
Speak to Sorrowful Soul's Mind Template:Navi to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).
Class | Headgear Class | Stats | Requirement(s) | |
---|---|---|---|---|
Safe | Risk | |||
Rune Knight | Template:Item List | All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1. |
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Royal Guard | Template:Item List | All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 5% damage with Overbrand. Each 5 refines adds ASPD + 1. |
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Warlock | Template:Item List | All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. |
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Sorcerer | Template:Item List | All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear. |
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Ranger | Template:Item List | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1. |
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Maestro | Template:Item List | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 5% damage with Severe Rainstorm. |
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Wanderer | Template:Item List | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 5% damage with Severe Rainstorm. |
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Mechanic | Template:Item List | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1. |
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Template:Item List | All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds. Each 5 refines adds ASPD + 1. |
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Geneticist | Template:Item List | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon |
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Guillotine Cross | Template:Item List | All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 10% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher. |
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Shadow Chaser | Template:Item List | All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second. |
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Arch Bishop | Template:Item List | All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus |
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Sura | Template:Item List | All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride. |
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Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- Speal to Wanderind Mind Template:Navi to start the enchanting process. It requires 10 Template:Item each for the 3rd and 4th enchant. Those will always be Stat enchants.
- Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
- If you get the powerful enchant, it will start at Level 1.
- The below table lists the required amount in order to obtain that level.
- If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
Pay 10 Template:Item to Wanderind Mind Template:Navi to reset ALL enchantments.
Material for Enchants
|
|
3rd and 4th Slot Enchant
Stat | Random Enchants |
---|---|
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
Mettle
Level | Enchants |
---|---|
1 | Atk +3%, HIT +3 |
2 | Atk +6%, HIT +6 |
3 | Atk +9%, HIT +9 |
4 | Atk +12%, HIT +12 |
5 | Atk +15%, HIT +15 |
6 | Atk +18%, HIT +18 |
7 | Atk +21%, HIT +21 |
8 | Atk +24%, HIT +24 |
9 | Atk +27%, HIT +27 |
10 | Atk +33%, HIT +30 |
Magic Essence
Level | Enchants |
---|---|
1 | MAtk +3%, Reduces the fixed casting time of skills by 0.1 seconds. |
2 | MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds. |
3 | MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds. |
4 | MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds. |
5 | MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds. |
6 | MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds. |
7 | MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds. |
8 | MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds. |
9 | MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds. |
10 | MAtk +33%, Reduces the fixed casting time of skills by 1 second. |
Master Archer
Level | Enchants |
---|---|
1 | ASPD +1%, Increases physical damage on targets by 4% when using a bow |
2 | ASPD +2%, Increases physical damage on targets by 8% when using a bow |
3 | ASPD +3%, Increases physical damage on targets by 12% when using a bow |
4 | ASPD +4%, Increases physical damage on targets by 16% when using a bow |
5 | ASPD +5%, Increases physical damage on targets by 20% when using a bow |
6 | ASPD +6%, Increases physical damage on targets by 24% when using a bow |
7 | ASPD +7%, Increases physical damage on targets by 28% when using a bow |
8 | ASPD +8%, Increases physical damage on targets by 32% when using a bow |
9 | ASPD +9%, Increases physical damage on targets by 36% when using a bow |
10 | ASPD +10%, Increases physical damage on targets by 44% when using a bow |
Adamantine
Level | Enchants |
---|---|
1 | Max HP +5%, DEF +15 |
2 | Max HP +10%, DEF +30 |
3 | Max HP +15%, DEF +45 |
4 | Max HP +20%, DEF +60 |
5 | Max HP +25%, DEF +75 |
6 | Max HP +30%, DEF +90 |
7 | Max HP +35%, DEF +105 |
8 | Max HP +40%, DEF +120 |
9 | Max HP +45%, DEF +135 |
10 | Max HP +55%, DEF +150 |
Affection
Level | Enchants |
---|---|
1 | MDef +3%, Increases the recovery rate of recovery skills by 5% |
2 | MDef +6%, Increases the recovery rate of recovery skills by 10% |
3 | MDef +9%, Increases the recovery rate of recovery skills by 15% |
4 | MDef +12%, Increases the recovery rate of recovery skills by 20% |
5 | MDef +15%, Increases the recovery rate of recovery skills by 25% |
6 | MDef +18%, Increases the recovery rate of recovery skills by 30% |
7 | MDef +21%, Increases the recovery rate of recovery skills by 35% |
8 | MDef +24%, Increases the recovery rate of recovery skills by 40% |
9 | MDef +27%, Increases the recovery rate of recovery skills by 45% |
10 | MDef +30%, Increases the recovery rate of recovery skills by 55% |
Acute
Level | Enchants |
---|---|
1 | CRIT +3%, Increases critical damage on targets by 10%. |
2 | CRIT +6%, Increases critical damage on targets by 20%. |
3 | CRIT +9%, Increases critical damage on targets by 30%. |
4 | CRIT +12%, Increases critical damage on targets by 40%. |
5 | CRIT +15%, Increases critical damage on targets by 50%. |
6 | CRIT +18%, Increases critical damage on targets by 60%. |
7 | CRIT +21%, Increases critical damage on targets by 70%. |
8 | CRIT +24%, Increases critical damage on targets by 80%. |
9 | CRIT +27%, Increases critical damage on targets by 90%. |
10 | CRIT +30%, Increases critical damage on targets by 110%. |