Bio 5

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Entering the Tomb of Honor

There are multiple ways to enter the Tomb of Honor.

  1. You must first enter the Lighthalzen Slums via talking to Guard Template:Navi. It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
  2. To enter the fifth-floor dungeon, you can go via a few different ways:
    • A.) Speak to Ohno Tohiro Template:Navi and choose:
      • Return to the Tomb of Honor for 100,000z.
      • That's too much zeny for 10 Research Charts.
    • B.) Speak with Lunar Template:Navi and choose:
      • Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
      • Only thoughts can be met for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.
    File:Lunar-NightmareBio.png

Materials for Nightmare Biolabs Headgears

Energy Fragment

List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind Template:Navi:

File:Victimized-Soul's-Mind.png
Weapon Type Weapon Obtained from
One Handed Swords Template:Item List Pom Spider
Template:Item List Seyren Windsor
Two-Handed Sword Template:Item List Drake
Template:Item List Queen Scaraba
Spear Template:Item List Randel Lawrence, Biolab Gear Exchange
Template:Item List Uni-horn Scaraba
Template:Item List Biolab Gear Exchange
Dagger Template:Item List Paladin Randall (MVP), Wandering Purple Dragon
Template:Item List Gertie (MVP), Biolab Gear Exchange
Template:Item List Gertie, Horn Scaraba
Template:Item List Eddga
Template:Item List Gertie (MVP), Biolab Gear Exchange
Template:Item List Phreeoni
Axe Template:Item List Flamel (MVP), Biolab Gear Exchange
Template:Item List Howard Alt-Eisen
Template:Item List Flamel (MVP), Biolab Gear Exchange
Mace Template:Item List Biolab Gear Exchange
Template:Item List Orc Lord
Template:Item List Flamel Emure, Rake Horn Scaraba
Template:Item List Mistress
Bow Template:Item List Cecil Damon, Biolab Gear Exchange
Template:Item List Gertie, Biolab Gear Exchange
Template:Item List Celia Alde, Biolab Gear Exchange
Template:Item List Cecil Damon
Template:Item List Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar Template:Item List Eremes Guile, Biolab Gear Exchange
Template:Item List Eremes Guile
Template:Item List Osiris, Champion Chen (MVP)
Template:Item List Biolab Gear Exchange
Staff Template:Item List Margaretha Sorin
Template:Item List Maya
Template:Item List Dark Lord
Template:Item List Margaretha Sorin, Biolab Gear Exchange
Template:Item List Kathryne Keyron
Template:Item List Celia Alde, Pom Spider
Book Template:Item List Biolab Gear Exchange
Template:Item List Alphoccio
Instrument Template:Item List Antler Scaraba, Alphoccio
Template:Item List Dolomedes, Trentini
Knuckles Template:Item List Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.

Soul of Classes

The monsters in Bio5 have a chance to drop their respective class' Souls item.

Silent Mind Template:Navi will accept 3 of the same Souls item for 1 https://static.divine-pride.net/images/items/item/22679 Death's Chest.png {{{item}}}, which when opened will give 1 random Soul item.

Creating the Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.

Speak to Sorrowful Soul's Mind Template:Navi to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).

File:Sorrowful-Soul's-Mind.png
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight Template:Item List All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
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Royal Guard Template:Item List All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 5% damage with Overbrand.
Each 5 refines adds ASPD + 1.
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Warlock Template:Item List All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 5% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
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Sorcerer Template:Item List All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
Template:Item List
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Ranger Template:Item List All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
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Maestro Template:Item List All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 5% damage with Severe Rainstorm.
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Wanderer Template:Item List All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 5% damage with Severe Rainstorm.
Template:Item List
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Mechanic Template:Item List All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
Template:Item List
Template:Item List Template:Item List
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Template:Item List All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 5% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
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Geneticist Template:Item List All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
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Guillotine Cross Template:Item List All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 10% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
Template:Item List
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Shadow Chaser Template:Item List All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
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Arch Bishop Template:Item List All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
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Sura Template:Item List All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
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Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • Speal to Wanderind Mind Template:Navi to start the enchanting process. It requires 10 https://static.divine-pride.net/images/items/item/23016 Cursed Fragment.png {{{item}}} each for the 3rd and 4th enchant. Those will always be Stat enchants.
  • Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
  • If you get the powerful enchant, it will start at Level 1.
  • The below table lists the required amount in order to obtain that level.
  • If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).

Resetting Enchantments

Pay 10 https://static.divine-pride.net/images/items/item/22687 Sentimental Fragment.png {{{item}}} to Wanderind Mind Template:Navi to reset ALL enchantments.

Material for Enchants

Enchant Slot (Stats) Requirement
4th Template:Item List
3rd
2nd Slot
Level Cursed Fragment
Required
Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

3rd and 4th Slot Enchant

Stat Random Enchants
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

Mettle

Level Enchants
1 Atk +3%, HIT +3
2 Atk +6%, HIT +6
3 Atk +9%, HIT +9
4 Atk +12%, HIT +12
5 Atk +15%, HIT +15
6 Atk +18%, HIT +18
7 Atk +21%, HIT +21
8 Atk +24%, HIT +24
9 Atk +27%, HIT +27
10 Atk +33%, HIT +30

Magic Essence

Level Enchants
1 MAtk +3%, Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +33%, Reduces the fixed casting time of skills by 1 second.

Master Archer

Level Enchants
1 ASPD +1%, Increases physical damage on targets by 4% when using a bow
2 ASPD +2%, Increases physical damage on targets by 8% when using a bow
3 ASPD +3%, Increases physical damage on targets by 12% when using a bow
4 ASPD +4%, Increases physical damage on targets by 16% when using a bow
5 ASPD +5%, Increases physical damage on targets by 20% when using a bow
6 ASPD +6%, Increases physical damage on targets by 24% when using a bow
7 ASPD +7%, Increases physical damage on targets by 28% when using a bow
8 ASPD +8%, Increases physical damage on targets by 32% when using a bow
9 ASPD +9%, Increases physical damage on targets by 36% when using a bow
10 ASPD +10%, Increases physical damage on targets by 44% when using a bow

Adamantine

Level Enchants
1 Max HP +5%, DEF +15
2 Max HP +10%, DEF +30
3 Max HP +15%, DEF +45
4 Max HP +20%, DEF +60
5 Max HP +25%, DEF +75
6 Max HP +30%, DEF +90
7 Max HP +35%, DEF +105
8 Max HP +40%, DEF +120
9 Max HP +45%, DEF +135
10 Max HP +55%, DEF +150

Affection

Level Enchants
1 MDef +3%,   Increases the recovery rate of recovery skills by 5%
2 MDef +6%,   Increases the recovery rate of recovery skills by 10%
3 MDef +9%,   Increases the recovery rate of recovery skills by 15%
4 MDef +12%, Increases the recovery rate of recovery skills by 20%
5 MDef +15%, Increases the recovery rate of recovery skills by 25%
6 MDef +18%, Increases the recovery rate of recovery skills by 30%
7 MDef +21%, Increases the recovery rate of recovery skills by 35%
8 MDef +24%, Increases the recovery rate of recovery skills by 40%
9 MDef +27%, Increases the recovery rate of recovery skills by 45%
10 MDef +30%, Increases the recovery rate of recovery skills by 55%

Acute

Level Enchants
1 CRIT +3%,   Increases critical damage on targets by 10%.
2 CRIT +6%,   Increases critical damage on targets by 20%.
3 CRIT +9%,   Increases critical damage on targets by 30%.
4 CRIT +12%, Increases critical damage on targets by 40%.
5 CRIT +15%, Increases critical damage on targets by 50%.
6 CRIT +18%, Increases critical damage on targets by 60%.
7 CRIT +21%, Increases critical damage on targets by 70%.
8 CRIT +24%, Increases critical damage on targets by 80%.
9 CRIT +27%, Increases critical damage on targets by 90%.
10 CRIT +30%, Increases critical damage on targets by 110%.