Difference between revisions of "Template:WarlockSkills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:IncreaseSpRecovery.png]] Increase SP Recovery
+
| style="text-align: left;" | [[file:WhiteImprison.png]] White Imprison
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Buff/Debuff, Single Target
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Locks a target ally or enemy in a transparent box that prevent damage except from ''Ghost'' element magic.
|Restores SP every 10 sec while idle.
 
  +
Has no effect on Boss monsters.
Max SP affects how much SP restoration is increased by this skill.
 
   
'''Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP'''
+
'''Success rate: [40 + 10 x Skill Level]%'''
  +
'''Duration: [8 + 2 x Skill Level] Seconds'''
 
|-
 
|-
| style="text-align: left;" | [[file:Sight.png]] Sight
+
| style="text-align: left;" | [[file:SoulExpansion.png]] SoulExpansion
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 1
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
+
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Increases the AoE size of ''Napalm Beat''
|Summon a fire ball that will reveal nearby hidden enemies or allies.
 
   
'''Duration : TBDs'''
+
'''AoE per level : TBDs'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:NapalmBeat.png]] Napalm Beat
+
| style="text-align: left;" | [[file:JackFrost.png]] Jack Frost
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magical, AoE, Ghost
+
| style="text-align: center;" | Magical, AoE, Water
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
|Uses ''Ghost'' element telekinetic power to attack a target and enemies around it.
+
|Deals magic damage to enemies around the target.
Damage is divided by the amount of targets hit.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:SafetyWall.png]] Safety Wall
+
| style="text-align: left;" | [[file:FrostMisty.png]] Frost Misty
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Ground Buff
+
| style="text-align: center;" | None
 
| style="text-align: center;" | None
 
| style="text-align: center;" | None
   
  +
|Increase ''Water'' element magic damage.
|Creates a magic barrier 1 cell on the ground.
 
Blocks physical melee damage by certain times.
 
 
'''Duration: [5 + [5 x Skill Level]] Seconds'''
 
   
'''Hits: [1 x Skill Level]'''
+
'''Water damage bonus: [1 x Skill Level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:SoulStrike.png]] Soul Strike
+
| style="text-align: left;" | [[file:EarthStrain.png]] Earth Strain
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Ghost
+
| style="text-align: center;" | Magic, AoE, Earth
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
|Summons spirit to deal ''Ghost'' element damage to a target.
+
|Uplifts the earth and inflict magic damage to all enemies within skill range.
  +
When learned, increases ''Earth'' element magic damage.
Leveling this skill will increase the amount of times this skill will hit.
 
This skill deals additional base damage against ''Undead'' monsters
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
   
'''Extra undead damage: TBD'''
+
'''AoE Range: TBD'''
  +
  +
'''Earth damage bonus: [1 x Skill Level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:ColdBolt.png]] Cold Bolt
+
| style="text-align: left;" | [[file:MarshOfAbyss.png]] Marsh Of Abyss
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 15
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Water
+
| style="text-align: center;" | Debuff, Single Target
| style="text-align: center;" | INT
+
| style="text-align: center;" | INT, Job Level
   
  +
|Curses a target, reducing its '''Movement Speed, Defense,''' and '''Flee rate'''.
|Summon ''Water'' element bolts of frigid ice to strike an enemy.
 
  +
Caster's INT and Job Level affect its effectiveness.
Each skill level increases the amount of times this skill will hit.
 
   
'''Amount of hit: TBD'''
+
'''Success rate: TBD'''
   
  +
'''Movement speed debuff: [-40 - 10 x Skill Level]%'''
'''Damage: TBD'''
 
  +
  +
'''Defense debuff: TBD'''
  +
  +
'''Flee rate debuff: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FrostDiver.png]] Frost Diver
+
| style="text-align: left;" | [[file:MaximizeMagic.png]] Maximize Magic
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Water
+
| style="text-align: center;" | Buff
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.
|Inflict ''Water'' element Magic Damage on a target.
 
  +
Increases SP cost by 25%.
has a chance to inflict ''Freeze'' status.
 
   
'''Freeze chance: [35 + [10 x Skill Level]]'''
+
'''Magic damage bonus: [20 x Skill Level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:StoneCurse.png]] Stone Curse
+
| style="text-align: left;" | [[file:SiennaExecrate.png]] Sienna Execrate
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Debuff
+
| style="text-align: center;" | Debuff, AoE
| style="text-align: center;" | None,
+
| style="text-align: center;" | None
Requires 1 Red Gemstone
 
   
|Inflicts the Petrify status to a target.
+
|Inflicts the Petrify status to a target and its surrounding.
When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified.
 
   
'''Petrify chance: [20 + [10 x Skill Level]]'''
+
'''Petrify chance: [42 + 6 x Skill Level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireBall.png]] Fire Ball
+
| style="text-align: left;" | [[file:Radius.png]] Radius
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 3
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | None
  +
| style="text-align: center;" | None
  +
  +
|Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.
  +
  +
'''Magic range: [1 x Skill Level]'''
  +
  +
'''Magic range: [1 x Skill Level]'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:Stasis.png]] Stasis
  +
| style="text-align: left;" |
  +
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Fire
+
| style="text-align: center;" | Debuff, AoE
  +
| style="text-align: center;" | None
  +
  +
|Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.
  +
The duration is reduced by DEX and VIT of Target.
  +
  +
  +
'''Duration reduction: TBD'''
  +
  +
'''Minimum duration: 10 seconds.'''
  +
|-
  +
  +
| style="text-align: left;" | [[file:DrainLife.png]] Drain Life
  +
| style="text-align: left;" |
  +
* '''Max Level''': 5
  +
| style="text-align: center;" | Active
  +
| style="text-align: center;" | Magic, Single Target, Undead
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
|Shoot a fireball at a target.
+
|Deal damage to a target.
  +
There's a chance to absorb 100% of the damage dealt as HP.
Deals AoE damage around target.
 
  +
  +
'''Drain chance: [75 + 5 x Skill Level]%'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireWall.png]] Fire Wall
+
| style="text-align: left;" | [[file:CrimsonRock.png]] Crimson Rock
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
Line 137: Line 169:
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Summons huge meteorites to deal high ''Fire'' element magic damage on a target and enemies surrounding it.
|Create a wall of fire on a target area.
 
  +
Enemies hit have a chance to get stunned.
Deals damage and knocks back enemies when hit.
 
   
'''Amount of hits: [2 + Skill Level]'''
+
'''Stun chance: TBD'''
   
  +
'''Damage: TBD'''
'''Duration: [4 + Skill Level] seconds'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireBolt.png]] Fire Bolt
+
| style="text-align: left;" | [[file:Inferno.png]] Inferno
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | None
  +
| style="text-align: center;" | None
  +
  +
|Increases damage dealt with ''Fire'' element Magic damage.
  +
  +
'''Fire damage boost: [1 x Skill Level]%''''
  +
|-
  +
| style="text-align: left;" | [[file:Comet.png]] Comet
  +
| style="text-align: left;" |
  +
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Fire
+
| style="text-align: center;" | Magic, AoE, Neutral
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Deals ''Neutral'' element damage to a large area
|Attacks a target with arrows of ''Fire'' element.
 
Each skill level increases the amount of time this skill will hit.
 
 
'''Amount of hit: TBD'''
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
  +
 
|-
 
|-
  +
| style="text-align: left;" | [[file:ChainLightning.png]] Chain Lightning
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | None
  +
| style="text-align: center;" | INT
   
  +
|While using a '''Mage, Wizard, Warlock,''' or '''Arch Mage''' ''Wind'' element spell that targets an enemy,
| style="text-align: left;" | [[file:LightningBolt.png]] Lightning Bolt
 
  +
Chain Lightning will bounce between targets surrounding that enemy.
  +
If there's only 1 target, then it increases amount of hits up to 4 times.
  +
Increases damage dealt by Wind elemental magic.
  +
  +
'''Damage: TBD'''
  +
  +
'''Wind damage boost: [1 x Skill Level]%'''
  +
  +
|-
  +
| style="text-align: left;" | [[file:TetraVortex.png]] Tetra Vortex
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Wind
+
| style="text-align: center;" | Magic, AoE, Multiple Elements
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|This spell can only be used when you have at least 4 Elemental Balls active.
|Calls down ''Wind'' element lightning to smite an enemy.
 
  +
Deal different elemental magic damage depending on the element of the magic balls that are summoned.
Each skill level increases the amount of time this skill will hit.
 
  +
If all balls are a different element, the damage will be neutral.
  +
Has a chance to inflict multiple status ailments depending on the magic balls summoned.
   
'''Amount of hit: TBD'''
+
'''List of ailments:'''
  +
*'''TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
  +
| style="text-align: left;" | [[file:SummonFireBall.png]] Summon Fire Ball
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | None
   
  +
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Fire Ball''.
| style="text-align: left;" | [[file:ThunderStorm.png]] Thunder Storm
 
  +
These ''Fire Balls'' can be used with ''Release'' or ''Tetra Vortex''.
  +
A maximum of 5 ''Elemental Balls'' may be active at once.
  +
  +
'''Chance to summon: [1 x Skill Level]%'''
  +
|-
  +
| style="text-align: left;" | [[file:SummonLightningBall.png]] Summon Lightning Ball
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, AoE, Wind
+
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Lightning Ball''.
|Summon Wind element lightning to rain down on a targeted enemy and around it.
 
  +
These ''Lightning Balls'' can be used with ''Release'' or ''Tetra Vortex''.
Each skill level increases the amount of time this skill will hit.
 
  +
A maximum of 5 ''Elemental Balls'' may be active at once.
   
'''Amount of hit: TBD'''
+
'''Chance to summon: [1 x Skill Level]%'''
  +
|-
  +
| style="text-align: left;" | [[file:SummonWater Ball.png]] Summon Water Ball
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | None
   
  +
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Water Ball''.
'''Damage: TBD''''
 
  +
These ''Water Balls'' can be used with ''Release'' or ''Tetra Vortex''.
  +
A maximum of 5 ''Elemental Balls'' may be active at once.
  +
  +
'''Chance to summon: [1 x Skill Level]%'''
 
|-
 
|-
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
+
| style="text-align: left;" | [[file:SummonStoneBall.png]] Summon Stone Ball
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, AoE, Wind
+
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Stone Ball''.
|Increases damage dealt to all size monsters when equipped with the following weapons:
 
  +
These ''Stone Balls'' can be used with ''Release'' or ''Tetra Vortex''.
*'''One-Handed Swords'''
 
  +
A maximum of 5 ''Elemental Balls'' may be active at once.
*'''Two-Handed Swords'''
 
  +
*'''Daggers'''
 
  +
'''Chance to summon: [1 x Skill Level]%'''
 
|-
 
|-
| style="text-align: left;" | [[file:RodMastery.png]] RodMastery
+
| style="text-align: left;" | [[file:Release.png]] Release
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Wind
+
| style="text-align: center;" | Magical, Single Target, Multiple Element
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
  +
  +
|You can activate a spell, which is saved via ''Reading Spellbook'' or release your active ''Elemental Balls'' that are currently summoned to deal Magical damage to a Single Target.
  +
  +
*'''[Lv 1]: Activate a saved spell.'''
  +
  +
*'''[Lv 2]: Release all current ''Elemental Balls''.'''
  +
|-
  +
| style="text-align: left;" | [[file:DeathBound.png]] Freezing Spell
  +
| style="text-align: left;" |
  +
* '''Max Level''': 10
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | INT, Base Level
  +
  +
|To preserve magic by ''Reading Spellbook'', ''Warlock'' has to learn the basic preserving skills.
  +
The number of magic that can be maintained increased depending on caster's '''Base Level''', and '''INT'''.
  +
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
  +
  +
|-
  +
| style="text-align: left;" | [[file:ReadingSpellbook.png]] Reading Spellbook
  +
| style="text-align: left;" |
  +
* '''Max Level''': 1
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | Passive
  +
| style="text-align: center;" | None
  +
  +
|''Warlocks'' can preserve their magic by reading spell books and can release those preserved spell with the ''Release'' Skill.
  +
However, Reading Spellbook can't save skills which are not learned yet.
   
|Increases damage dealt to all size monsters when equipped with the following weapons:
 
*'''Rods'''
 
*'''Two-Handed Staves'''
 
 
|-
 
|-
 
|}
 
|}

Latest revision as of 13:14, 1 April 2023

Name Level Type Damage Scaling Description
WhiteImprison.png White Imprison
  • Max Level: 5
Active Buff/Debuff, Single Target None Locks a target ally or enemy in a transparent box that prevent damage except from Ghost element magic.

Has no effect on Boss monsters.

Success rate: [40 + 10 x Skill Level]% Duration: [8 + 2 x Skill Level] Seconds

SoulExpansion.png SoulExpansion
  • Max Level: 5
Passive None None Increases the AoE size of Napalm Beat

AoE per level : TBDs

JackFrost.png Jack Frost
  • Max Level: 10
Active Magical, AoE, Water INT Deals magic damage to enemies around the target.

Damage: TBD

FrostMisty.png Frost Misty
  • Max Level: 10
Passive None None Increase Water element magic damage.

Water damage bonus: [1 x Skill Level]%

EarthStrain.png Earth Strain
  • Max Level: 10
Active Magic, AoE, Earth INT Uplifts the earth and inflict magic damage to all enemies within skill range.

When learned, increases Earth element magic damage.

Damage: TBD

AoE Range: TBD

Earth damage bonus: [1 x Skill Level]%

MarshOfAbyss.png Marsh Of Abyss
  • Max Level: 15
Active Debuff, Single Target INT, Job Level Curses a target, reducing its Movement Speed, Defense, and Flee rate.

Caster's INT and Job Level affect its effectiveness.

Success rate: TBD

Movement speed debuff: [-40 - 10 x Skill Level]%

Defense debuff: TBD

Flee rate debuff: TBD

MaximizeMagic.png Maximize Magic
  • Max Level: 5
Active Buff None Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.

Increases SP cost by 25%.

Magic damage bonus: [20 x Skill Level]%

SiennaExecrate.png Sienna Execrate
  • Max Level: 5
Active Debuff, AoE None Inflicts the Petrify status to a target and its surrounding.

Petrify chance: [42 + 6 x Skill Level]%

Radius.png Radius
  • Max Level: 3
Passive None None Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.

Magic range: [1 x Skill Level]

Magic range: [1 x Skill Level]

Stasis.png Stasis
  • Max Level: 5
Active Debuff, AoE None Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.

The duration is reduced by DEX and VIT of Target.


Duration reduction: TBD

Minimum duration: 10 seconds.

DrainLife.png Drain Life
  • Max Level: 5
Active Magic, Single Target, Undead INT Deal damage to a target.

There's a chance to absorb 100% of the damage dealt as HP.

Drain chance: [75 + 5 x Skill Level]%

Damage: TBD

CrimsonRock.png Crimson Rock
  • Max Level: 10
Active Magic, AoE, Fire INT Summons huge meteorites to deal high Fire element magic damage on a target and enemies surrounding it.

Enemies hit have a chance to get stunned.

Stun chance: TBD

Damage: TBD

Inferno.png Inferno
  • Max Level: 10
Passive None None Increases damage dealt with Fire element Magic damage.

Fire damage boost: [1 x Skill Level]%'

Comet.png Comet
  • Max Level: 5
Active Magic, AoE, Neutral INT Deals Neutral element damage to a large area

Damage: TBD

ChainLightning.png Chain Lightning
  • Max Level: 10
Passive None INT While using a Mage, Wizard, Warlock, or Arch Mage Wind element spell that targets an enemy,

Chain Lightning will bounce between targets surrounding that enemy. If there's only 1 target, then it increases amount of hits up to 4 times. Increases damage dealt by Wind elemental magic.

Damage: TBD

Wind damage boost: [1 x Skill Level]%

TetraVortex.png Tetra Vortex
  • Max Level: 10
Active Magic, AoE, Multiple Elements INT This spell can only be used when you have at least 4 Elemental Balls active.

Deal different elemental magic damage depending on the element of the magic balls that are summoned. If all balls are a different element, the damage will be neutral. Has a chance to inflict multiple status ailments depending on the magic balls summoned.

List of ailments:

  • TBD

Damage: TBD

SummonFireBall.png Summon Fire Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Fire Ball.

These Fire Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

SummonLightningBall.png Summon Lightning Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Lightning Ball.

These Lightning Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

SummonWater Ball.png Summon Water Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Water Ball.

These Water Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

SummonStoneBall.png Summon Stone Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Stone Ball.

These Stone Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

Release.png Release
  • Max Level: 10
Active Magical, Single Target, Multiple Element None You can activate a spell, which is saved via Reading Spellbook or release your active Elemental Balls that are currently summoned to deal Magical damage to a Single Target.
  • [Lv 1]: Activate a saved spell.
  • [Lv 2]: Release all current Elemental Balls.
DeathBound.png Freezing Spell
  • Max Level: 10
Passive Passive INT, Base Level To preserve magic by Reading Spellbook, Warlock has to learn the basic preserving skills.

The number of magic that can be maintained increased depending on caster's Base Level, and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.

ReadingSpellbook.png Reading Spellbook
  • Max Level: 1
Passive Passive None Warlocks can preserve their magic by reading spell books and can release those preserved spell with the Release Skill.

However, Reading Spellbook can't save skills which are not learned yet.