Difference between revisions of "Dark Knight"

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(Created page with "== Overview == Dark Knight is the first custom class introduced on Trifecta RO. It's based on Ragnarok DS, Ragnarok Tactics(PSP), other various forms of media unrelated to RO,...")
 
 
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Dark Knight is the first custom class introduced on Trifecta RO. It's based on Ragnarok DS, Ragnarok Tactics(PSP), other various forms of media unrelated to RO, and my own ideas spun into the mix.<br>
 
Dark Knight is the first custom class introduced on Trifecta RO. It's based on Ragnarok DS, Ragnarok Tactics(PSP), other various forms of media unrelated to RO, and my own ideas spun into the mix.<br>
 
<br>
 
<br>
  +
To learn any skill, you must learn the passive "From the Void", which disables natural SP regeneration. SP is regenerated by using Blood Crush, Drain, Creeping shadow, or consumables, and is meant to be used as a sort of special meter, similar to how AP functions on fourth job classes. After that one passive, all other skills are free to learn without a skill tree. This is to allow for highly customizable builds, and opens up the class to both simple and complex builds depending on what the user wants.<br>
The class is meant to be a bit more technical compared to other classes.<br>
 
It currently has three different skill branches; magical, physical and shadow summoning.<br>
 
 
<br>
 
<br>
  +
Dark Knight has multiple different builds and playstyles, which are shaped by the passive you choose to take.<br>
Magical builds offer a mostly simple play style, which can be hard to master. It requires you to know how to utilize your buffs properly in order to deal high damage.<br>
 
  +
Only one of the following passives may be utilized at the same time, picking multiple will negate all bonuses.<br>
  +
== Dark Blade ==
  +
The DPS passive.<br>
 
<br>
 
<br>
  +
Adds a portion of your MATK and magical damage multiplier to physical attacks. Also increases damage dealt to enemies with a status ailment (stuff like blind or poison)<br>
Physical builds are toolbox based. Basically, you use what you need at the time. Each physical skill has some sort of buff attached to it, which will buff the next skill used.<br>
 
  +
This allows you to use magical damage equipment on top of the normal melee, range, physical and critical damage. Please note that this only applies to MAGICAL DAMAGE (stuff like spellcasting, or shadow magic +10% DO NOT APPLY).<br>
 
<br>
 
<br>
  +
Since you deal extra damage versus targets with status ailments, this means your best party members are ones that can apply status ailments like blind, poison, curse etc. A full list will be added later, but it covers nearly anything that can be considered a debuff.<br>
Shadow summoning builds offer three unique play styles in the same branch. A pure summoner, which does exactly what it says. A sort of "channeler" type of build, and a hybrid of both.<br>
 
  +
Classes like Soul Linker, Dancer, some Monk builds and Assassins make great party members that highly compliment this playstyle.
  +
== Arcane Arts ==
  +
The tank passive. Reduces damage taken from all size enemies depending on skill level. This passive synergizes with certain skills to allow for extreme survivability.<br>
  +
== Shadow Mastery ==
  +
The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.<br>
  +
== Universally used buffs ==
  +
* Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of Curse Spike, Dark Energy and Drain.<br>
  +
NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!!
  +
* Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos Life: drains the user's HP per second to increase damage dealt by 50%.
  +
* Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos Blood: drains the user's SP per second to increase damage dealt by 30%
  +
== How skills work ==
  +
Some Dark Knight skills will grant the user a buff for 15 seconds. That buff is removed as soon as you use a skill or the duration has expired.
  +
== How chaos works ==
  +
When a Dark Knight buff is active on the user (Punishment for example), it shifts that buff into chaos mode after using the Chaos skill (Chaos Punishment). The chaos version of the buff does not get removed after skill usage, and can be stacked with normal Dark Knight buffs, but NOT OTHER CHAOS BUFFS. Only one chaos buff can be active at a time. Please note each effect in the table below for a in depth look at what each buff does in both normal mode and chaos mode.<br>
 
<br>
 
<br>
  +
If Chaos is used without any buffs active, you gain the chaos buff. This buff does nothing on it's own. It will, however, change the effects of Curse Spike, Drain and Dark Energy. In the table below, it is mentioned what the changed skills do.
== Important mechanics, debuffs and buffs ==
 
Dark Knights are not able to regenerate SP. This is because of the way their kit works. They essentially use their SP bar like a special meter, akin to fighting games. Where most of their main skills do not cost any SP, but buffs and summons do. So to maintain high damage, you need to use your SP regenerating skills to stay topped up.<br>
 
<br>
 
The main mechanics of dark knight revolve around triggering statuses on the user, and maintaining your personal buffs with Chaos. <br>
 
<br>
 
In each skill description, it tells you what status each skill will trigger. For example, if you check Punishment, it grants the user a buff which increases damage dealt against targets with less than 30% remaining HP.<br>
 
This status is extremely important, because it has a secondary effect, which can be seen at the bottom of the skill description.<br>
 
This is the Chaos effect. In order to trigger the Chaos effect, you must:<br>
 
1. have the buff active<br>
 
2. use chaos while it is active<br>
 
<br>
 
When using the Chaos skill, it shifts your buff into Chaos mode, cancels the old buff, and puts up a new buff.<br>
 
<br>
 
Using Punishment as an example again, your buff gets changed to:<br>
 
When your HP is lower than 30%, increase damage dealt by 100%<br>
 
The key to mastering this class is to learn when to use which buff for maximum effectiveness.<br>
 
<br>
 
These effects work on all skill trees, so mixing and matching is usually optimal.
 
<br>
 
Magic is handled a little bit differently, however. Magic will still gain the effect of buffs gained from skills, however, they either get additional effects, or change their behaviour based on if the Chaos status is active. The Chaos status is when you use Chaos without any normal buffs active (Punishment for example). By itself, it does nothing. So make sure to read the descriptions carefully to find out what each spell does.<br>
 
<br>
 
Lastly, the Shadow Summon tree uses the Control stat to power up their summons, and create an army to fight for them.<br>
 
<br>
 
There are four normal shadows, and 6 shadow lords. You may have any combination of 4 normal shadows, and only one lord may be active at a time.<br>
 
<br>
 
Using the skill Promotion on a shadow will change it into a stronger version of the summon and reset the summon timer. The upgraded versions use higher level skills to improve their chances at status ailments, and increase their damage significantly.
 
<br>
 
Shadow veil is used in both the summon and channeler build. In shadow summoner builds, it allows you to double the amount of normal summons you can have out. While the channeler build gains increased damage on their skills.
 
<br>
 
<br>
 
Summons:<br>
 
Familiar - Uses stone curse to impede your enemies.
 
Shadow Soldier - Uses bleeding and blind.
 
Shadow Marksman - High damage long range attacker. Uses critical wound.
 
Shadow Arcanist - Deals AOE damage, as well as dispel and silence.
 
<br>
 
Shadow Lords:<br>
 
Lich Lord - Deals mixed single target and AOE damage, it also buffs the user, which allows them to heal when dealing damage.
 
Knight - Deals mostly single target damage, but they also have a debuff that they can apply to enemies, which allows the user to have a reduced cooldown on Creeping shadow
 
Gorgon - Deals AOE damage, and deals more damage to enemies under the stone curse status. It has a buff which will take damage in place of the user.
 
Witch - AOE damage and HEAVY status ailment usage. Deals more damage to enemies who have any kind of status.
 
Dark Dragon - Heavy AOE damage, that deals neutral elemental damage, that deals more damage to earth enemies, and less damage to water enemies.
 
Dainn - Gigantic AOEs, and enables an auto-attack build with it's Sword of the King buff.
 
<br>
 
 
 
== Skills ==
 
== Skills ==
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
!colspan="4"|Buffs
+
!colspan="5"|Physical Skills
 
|-
 
|-
 
! style="color:black; width: 15% " | Skill Name
 
! style="color:black; width: 15% " | Skill Name
! style="color:black; width: 15% " | Normal Effect
+
! style="color:black; width: 15% " | Effect
  +
! style="color:black; width: 15% " | Self Buff
 
! style="color:black; width: 15% " | Chaos Effect
 
! style="color:black; width: 15% " | Chaos Effect
  +
! style="color:black; width: 15% " | Cost
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Life Taker
+
!style="background-color:White; vertical-align:middle"| Hard Slash
!style="background-color:White; vertical-align:middle"| Heal a percentage of your MaxHP when auto-attacking. When using a skill, heal a percentage of the damage dealt instead. Will be canceled upon using a damage skill or spell.
+
!style="background-color:White; vertical-align:middle"| No additional effect
!style="background-color:White; vertical-align:middle"| HP will drain over time, but increases damage dealt by 50%
+
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| None
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Blood Crush
+
!style="background-color:White; vertical-align:middle"| Massacre
!style="background-color:White; vertical-align:middle"| Heal a percentage of your MaxSP when auto-attacking. When using a skill, heal a percentage of the damage dealt instead. Will be canceled upon using a damage skill or spell.
+
!style="background-color:White; vertical-align:middle"| No additional effect, deals more damage than Hard Slash
!style="background-color:White; vertical-align:middle"| SP will drain over time, but increases damage dealt by 30%
+
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 10% current HP
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Chaos
+
!style="background-color:White; vertical-align:middle"| Black Out
!style="background-color:White; vertical-align:middle"| Changes buffs into Chaos mode
+
!style="background-color:White; vertical-align:middle"| Deal area damage and has a chance to cause the blind status. If a target is already blind, auto-cast dark surge. (dark surge is a high damage area attack)
!style="background-color:White; vertical-align:middle"| 10% Max SP
+
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
  +
!style="background-color:White; vertical-align:middle"| Punishment
|}
 
  +
!style="background-color:White; vertical-align:middle"| Deal damage to a target. If the target's HP is 30% or lower, increase damage dealt by 20x.
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
 
  +
!style="background-color:White; vertical-align:middle"| Increases damage dealt to any target below 30% HP.
!colspan="4"|Magical Spells
 
  +
!style="background-color:White; vertical-align:middle"| When YOUR HP is below 30%, increase damage dealt by 100%.
  +
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
! style="color:black; width: 15% " | Skill Name
+
!style="background-color:White; vertical-align:middle"| Guillotine
  +
!style="background-color:White; vertical-align:middle"| This skill will always critically strike. If the target is 10 or more levels below the user, instantly kill the target (does not apply to bosses).
! style="color:black; width: 15% " | Effect
 
! style="color:black; width: 15% " | Chaos Effect
+
!style="background-color:White; vertical-align:middle"| Critical + 100
! style="color:black; width: 15% " | Cost
+
!style="background-color:White; vertical-align:middle"| Critical damage +50%
  +
!style="background-color:White; vertical-align:middle"| 30% max SP
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Dark Bolt
+
!style="background-color:White; vertical-align:middle"| Death Blade
!style="background-color:White; vertical-align:middle"| Deals magic damage, and applies the scourge debuff to a target. Restores 5% of the user's SP when hitting a target.
+
!style="background-color:White; vertical-align:middle"| Deals damage to a target.
!style="background-color:White; vertical-align:middle"| Deals increased damage
+
!style="background-color:White; vertical-align:middle"| The next Dark Knight skill will hit 3 times.
  +
!style="background-color:White; vertical-align:middle"| Has a chance to cause coma on a target when auto-attacking.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Blackout
+
!style="background-color:White; vertical-align:middle"| Curse Spike
!style="background-color:White; vertical-align:middle"| Deals AOE magic damage, and applies the scourge debuff to all targets hit. Restores 5% of the user's SP when hitting a target.
+
!style="background-color:White; vertical-align:middle"| Deal low damage to a target. Inflicts a status on the target depending on which passive is learned. If Dark Blade is learned, reduce the target's DEF to 0. If Arcane Arts is leveled, reduce damage dealt by 70%.
!style="background-color:White; vertical-align:middle"| Deals increased damage(slightly more than dark bolt)
+
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, grant the user a buff that reduces damage dealt and damage taken by 70%.
  +
!style="background-color:White; vertical-align:middle"| 10% current HP
  +
|-
  +
!style="background-color:White; vertical-align:middle"| Dark Energy
  +
!style="background-color:White; vertical-align:middle"| Deal damage to a target and has a high chance to inflict the Curse status.
  +
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, it becomes a multi-hit attack that will bounce between nearby enemies. Each enemy hit has a chance to be inflicted with the rebound status.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Massacre
+
!style="background-color:White; vertical-align:middle"| Dark Wave
!style="background-color:White; vertical-align:middle"| Deals magic damage to a target. Restores 5% of the user's SP when hitting a target. If the target has the chaos debuff, triggers dark surge.
+
!style="background-color:White; vertical-align:middle"| Deal area damage.
!style="background-color:White; vertical-align:middle"| Auto cast dark surge, and immediately end shadow veil
+
!style="background-color:White; vertical-align:middle"| Any Dark Knight area skill has a chance to inflict the fear status.
  +
!style="background-color:White; vertical-align:middle"| Auto-cast Chaos Wave when auto-attacking a target or '''''hitting an enemy with''''' a Dark Knight area skill.
  +
!style="background-color:White; vertical-align:middle"| 5% current HP
  +
|-
  +
!style="background-color:White; vertical-align:middle"| Hell Impact
  +
!style="background-color:White; vertical-align:middle"| Jump to an enemy, dealing single target damage, then immediately inflict area damage to surrounding enemies.
  +
!style="background-color:White; vertical-align:middle"| Any Dark Knight area skill has a chance to inflict the burning or bleeding status.
  +
!style="background-color:White; vertical-align:middle"| Increase area damage dealt.
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Death Embrace
 
!style="background-color:White; vertical-align:middle"| Death Embrace
!style="background-color:White; vertical-align:middle"| Pulls the target towards the user, then deals moderate AOE shadow element magic damage.
+
!style="background-color:White; vertical-align:middle"| Causes all enemies within range to attack the user. (This depends on enemies' sight range, otherwise it is map-wide.)
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 10% current HP
 
|-
 
!style="background-color:White; vertical-align:middle"| Curse Spike
 
!style="background-color:White; vertical-align:middle"| Deals low, shadow element magic damage, and reduces the target's DEF and MDEF to 0.
 
!style="background-color:White; vertical-align:middle"| '''Significantly''' increases the damage dealt
 
!style="background-color:White; vertical-align:middle"| 20% current HP
 
|-
 
!style="background-color:White; vertical-align:middle"| Drain
 
!style="background-color:White; vertical-align:middle"| Deals moderate, AOE shadow element magic damage to enemies in an area around the target. Then heals the user for 150% of the damage dealt.
 
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 5% current HP
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Minus Strike
 
!style="background-color:White; vertical-align:middle"| Minus Strike
!style="background-color:White; vertical-align:middle"| Deals damage depending on how low your HP is. Will deal very low damage if your HP is above 3. Restores 5% of the user's max SP
+
!style="background-color:White; vertical-align:middle"| Deal damage depending on how low your current HP is compared to your maxHP.
!style="background-color:White; vertical-align:middle"| User will always deal maximum damage, regardless of current HP, and deal increased damage.
 
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 25% current HP
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Darkness Wave
+
!style="background-color:White; vertical-align:middle"| Drain
!style="background-color:White; vertical-align:middle"| Physical skill, that is based on physical stats and the user's INT stat, that will deal magical damage (calculates damage based on MDEF instead of DEF) in a line AOE. Can critically strike.
+
!style="background-color:White; vertical-align:middle"| Deal area damage to a target and enemies around it. Heal HP based on a portion of the damage dealt.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
!style="background-color:White; vertical-align:middle"| None
+
!style="background-color:White; vertical-align:middle"| If Chaos is active before casting this skill, heal SP instead.
|-
 
!style="background-color:White; vertical-align:middle"| Dark Surge
 
!style="background-color:White; vertical-align:middle"| This skill is not available to level. Deals massive, neutral property, AOE magic damage to a target, and targets near by.
 
!style="background-color:White; vertical-align:middle"| Increases damage dealt
 
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
|-
 
|-
 
!style="background-color:White; vertical-align:middle"| Dark Nebula
 
!style="background-color:White; vertical-align:middle"| Dark Nebula
!style="background-color:White; vertical-align:middle"| Deals damage to a target and enemies around it. The base damage increases depending on the combined levels of all dark knight spells learned. (Magic attacks)
+
!style="background-color:White; vertical-align:middle"| Deal area damage to a target and enemies around it. Deals more damage depending on the combined levels of Dark Blade and all other physical Dark Knight skills.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 20% current HP
 
|-
 
|-
 
|}
 
|}
   
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
!colspan="5"|Physical Skills
+
!colspan="4"|Shadow Summon skills
 
|-
 
|-
 
! style="color:black; width: 15% " | Skill Name
 
! style="color:black; width: 15% " | Skill Name
 
! style="color:black; width: 15% " | Effect
 
! style="color:black; width: 15% " | Effect
 
! style="color:black; width: 15% " | Shadow Veil Effect
 
! style="color:black; width: 15% " | Shadow Veil Effect
! style="color:black; width: 15% " | Chaos Effect
 
 
! style="color:black; width: 15% " | Cost
 
! style="color:black; width: 15% " | Cost
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Blood Crush
+
!style="background-color:White; vertical-align:middle"| Summon Shadow
!style="background-color:White; vertical-align:middle"| Deals damage to a target, and applies the Scourge debuff. Restores 10% of the user's SP.
+
!style="background-color:White; vertical-align:middle"| Summons a shadow. The type depends on the level used. STR will increase a shadow's ATK and INT will increase a shadow's MATK.
!style="background-color:White; vertical-align:middle"| Deals increased damage
+
!style="background-color:White; vertical-align:middle"| Doubles the amount of summons able to be used.
!style="background-color:White; vertical-align:middle"| None
+
!style="background-color:White; vertical-align:middle"| 10% MaxHP
!style="background-color:White; vertical-align:middle"| None
 
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Punishment
+
!style="background-color:White; vertical-align:middle"| Creeping Shadow
!style="background-color:White; vertical-align:middle"| Deals damage to a target. Deals more damage if the user's HP is below 50%. Restores 5% of the user's SP.
+
!style="background-color:White; vertical-align:middle"| Deals low damage based on the user's CONTROL stat and heal HP and SP depending on the damage dealt. If a Shadow Lord is active, commands it to use it's attack on the target.
!style="background-color:White; vertical-align:middle"| Deals increased damage.
+
!style="background-color:White; vertical-align:middle"| Healing is doubled.
!style="background-color:White; vertical-align:middle"| Increases the base damage of the skill, then cancels the Chaos debuff
+
!style="background-color:White; vertical-align:middle"| No cost
!style="background-color:White; vertical-align:middle"| None
 
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Death Blade
+
!style="background-color:White; vertical-align:middle"| Genocide
!style="background-color:White; vertical-align:middle"| Hits a target 3 times, and inflicts the Darkness debuff on the target.
+
!style="background-color:White; vertical-align:middle"| Deals low shadow element magic damage to a target and enemies around it and inflict the genocide status on enemies hit. Genocide status increases damage taken from Dark Knight summons' skills.
!style="background-color:White; vertical-align:middle"| Deals increased damage.
+
!style="background-color:White; vertical-align:middle"| Doubles the damage increase.
!style="background-color:White; vertical-align:middle"| Grants three additional hits to Death Blade, then cancels the Chaos debuff
+
!style="background-color:White; vertical-align:middle"| 20% MaxHP
!style="background-color:White; vertical-align:middle"| 5% current HP
 
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Guillotine
+
!style="background-color:White; vertical-align:middle"| Promotion
!style="background-color:White; vertical-align:middle"| This skill will always critically strike.
+
!style="background-color:White; vertical-align:middle"| This skill can only target your own shadow summons (NOT LORD). Promotes the unit into a stronger version with increased stats and more/better skills.
!style="background-color:White; vertical-align:middle"| Deals increased damage.
+
!style="background-color:White; vertical-align:middle"| None
!style="background-color:White; vertical-align:middle"| Grants three additional hits to guillotine, then cancels the Chaos debuff
+
!style="background-color:White; vertical-align:middle"| 20% MaxHP
!style="background-color:White; vertical-align:middle"| 30% max SP
 
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Hell Impact
+
!style="background-color:White; vertical-align:middle"| Shadow Veil
!style="background-color:White; vertical-align:middle"| Deals AOE damage to a target, and enemies around it. Inflicts the Scourge debuff on all targets hit.
+
!style="background-color:White; vertical-align:middle"| Gives additional effects, improves buffs/debuff and allows you to summon more shadows.
!style="background-color:White; vertical-align:middle"| Deals increased damage
 
!style="background-color:White; vertical-align:middle"| Grants two additional hits to Hell Impact
 
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 50% MaxSP
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Chaos
+
!style="background-color:White; vertical-align:middle"| Shadow Lord
!style="background-color:White; vertical-align:middle"| Deals moderate damage to a target.
+
!style="background-color:White; vertical-align:middle"| REQUIRES LEVEL 100 OR HIGHER TO USE. Summons a powerful shadow, that has their own attacks and buffs that is SEMI-CONTROLABLE. Please check the summon list for info.
  +
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 30% MaxHP
  +
|-
  +
!style="background-color:White; vertical-align:middle"| Shadow Assault
  +
!style="background-color:White; vertical-align:middle"| Places your Shadow Lord into attack mode. It will attack nearby enemies with their basic attack. Please check the summon list for info.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
!style="background-color:White; vertical-align:middle"| Jumps to the target
 
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Life Taker
+
!style="background-color:White; vertical-align:middle"| Shadow Action
!style="background-color:White; vertical-align:middle"| Deals damage to a target, then heals a portion of the damage dealt as HP. Restores 10% SP.
+
!style="background-color:White; vertical-align:middle"| Changes your Shadow Lord into action mode. When cast it will use it's action ONCE (due to how skill queueing works, it may whiff, I'm working on the issue). Please check the summon list for info.
!style="background-color:White; vertical-align:middle"| Increases the base damage of the skill
 
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 10% MaxHP and 10% MaxSP
  +
|-
  +
!style="background-color:White; vertical-align:middle"| Shadow Assist
  +
!style="background-color:White; vertical-align:middle"| Changes your Shadow Lord into assist mode. When cast it will use it's assist ONCE (due to how skill queueing works, it may whiff, I'm working on the issue). Please check the summon list for info.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
  +
!style="background-color:White; vertical-align:middle"| 10% MaxHP and 10% MaxSP
 
|-
 
|-
 
|}
 
|}
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
 
{| class="mw-collapsible mw-collapsed wikitable" style="color:Black; width: 100%; text-align:center"
!colspan="4"|Shadow Summons
+
!colspan="4"|Shadow Lords
 
|-
 
|-
! style="color:black; width: 15% " | Skill Name
+
! style="color:black; width: 15% " | Type
! style="color:black; width: 15% " | Effect
+
! style="color:black; width: 15% " | Assault mode
! style="color:black; width: 15% " | Shadow Veil Effect
+
! style="color:black; width: 15% " | Action Mode
! style="color:black; width: 15% " | Cost
+
! style="color:black; width: 15% " | Assist mode
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Summon Familiar
+
!style="background-color:White; vertical-align:middle"| Lich Lord
!style="background-color:White; vertical-align:middle"| Summons a familiar to fight for you. This summon's damage is influenced by the player's STR stat. Familiar's skill will inflict the "Sanguine" debuff, which makes the target hit by it to take more damage from Dark Knight Summons for a few seconds.
+
!style="background-color:White; vertical-align:middle"| Twin Sword Strike: single target damage
!style="background-color:White; vertical-align:middle"| None
+
!style="background-color:White; vertical-align:middle"| Sword of demise: area damage, then inflicts the genocide debuff on enemies hit.
!style="background-color:White; vertical-align:middle"| 10% max HP
+
!style="background-color:White; vertical-align:middle"| Sword of Vigor: grants both the user and the master a buff that has a 50% chance to heal 10% of damage dealt as HP and SP. Heals 10% of the user's MaxHP and MaxSP.
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Shadow Soldier
+
!style="background-color:White; vertical-align:middle"| Knight
!style="background-color:White; vertical-align:middle"| Summons a Shadow Soldier to fight for you. STR type summon. This summon's damage is influenced by the player's STR stat. You may only have one Shadow Soldier out at a time.
+
!style="background-color:White; vertical-align:middle"| Sunder: single target damage
!style="background-color:White; vertical-align:middle"| Increases the summon cap to two.
+
!style="background-color:White; vertical-align:middle"| Lightspeed: area damage and inflicts a debuff on all enemies hit. Any player that uses Creeping Shadow on those debuffed targets have the cooldown of Creeping Shadow reduced to 0.5 seconds.
!style="background-color:White; vertical-align:middle"| 20% max HP
+
!style="background-color:White; vertical-align:middle"| Dark Lightning: Buffs the summon. Using Sunder will auto-cast Dark Energy on the target.
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Shadow Marksman
+
!style="background-color:White; vertical-align:middle"| Gorgon
!style="background-color:White; vertical-align:middle"| Summons a Shadow Marksman to fight for you. DEX type summon. This summon's damage is influenced by the player's DEX stat. You may only have up to two Shadow Marksman out at a time.
+
!style="background-color:White; vertical-align:middle"| Leech: area damage, heals the MASTER's HP and SP equal to the damage dealt. If the targets are stone cursed, doubles the heal.
!style="background-color:White; vertical-align:middle"| Increases the summon cap to four.
+
!style="background-color:White; vertical-align:middle"| Pain Split: Gorgon takes damage in place of the master.
!style="background-color:White; vertical-align:middle"| 20% max HP
+
!style="background-color:White; vertical-align:middle"| Gaze: Has a very high chance to inflict stone curse on nearby enemies.
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Shadow Arcanist
+
!style="background-color:White; vertical-align:middle"| Witch
!style="background-color:White; vertical-align:middle"| Summons a Shadow Arcanist to fight for you. INT type summon. This summon's damage is influenced by the player's INT stat. You may only have one Shadow Arcanist out at a time.
+
!style="background-color:White; vertical-align:middle"| Blaster: moderate area damage
!style="background-color:White; vertical-align:middle"| Increases the summon cap to two.
+
!style="background-color:White; vertical-align:middle"| Curse of Agony: area damage and if the target has a status ailment, double the damage dealt.
!style="background-color:White; vertical-align:middle"| 20% max HP
+
!style="background-color:White; vertical-align:middle"| Styx: Has an extremely high chance to cause many different status effects on enemies.
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Shadow Lord
+
!style="background-color:White; vertical-align:middle"| Dark Dragon
!style="background-color:White; vertical-align:middle"| Summons a powerful, shadow element monster to fight for you. Each skill level will summon a different monster. You may summon multiple Shadow Lords at once if your cooldown is reduced. Each Shadow Lord gives different effects to different summon types. STR types will make STR type summons to deal more damage, INT types will make INT types stronger, etc.
+
!style="background-color:White; vertical-align:middle"| Dark Fire: inflicts NEUTRAL element area damage that deals increased damage against earth and undead monsters and reduced damage against water monsters. If the target has the ash debuff, increases damage dealt.
!style="background-color:White; vertical-align:middle"| None
+
!style="background-color:White; vertical-align:middle"| Hell Inferno: high area damage that deals more damage to earth, undead and holy element targets. If the target has the ash debuff, damage is further increased.
!style="background-color:White; vertical-align:middle"| 20% Max HP
+
!style="background-color:White; vertical-align:middle"| Dark Ashes: inflicts the ash debuff on all enemies hit.
 
|-
 
|-
!style="background-color:White; vertical-align:middle"| Nightmare
+
!style="background-color:White; vertical-align:middle"| Dain
!style="background-color:White; vertical-align:middle"| Deals low AOE magic damage around the target. All enemies hit will take increased damage from summon's skills for a few seconds.
+
!style="background-color:White; vertical-align:middle"| Sweep: area damage
!style="background-color:White; vertical-align:middle"| None
+
!style="background-color:White; vertical-align:middle"| World Eater: Screen-wide AOE damage
  +
!style="background-color:White; vertical-align:middle"| Sword of the King: grants the Dark Knight a buff that will increase auto-attack damage, ATK and ASPD significantly based on the Dark Knight's control stat. When the Dark Knight auto-attacks, there is a 20% chance to auto-cast Creeping Shadow.
!style="background-color:White; vertical-align:middle"| 10% max SP
 
|-
 
!style="background-color:White; vertical-align:middle"| Shadow Step
 
!style="background-color:White; vertical-align:middle"| The caster back steps, and drops all monster agro. If the player is the only target in range, or is still the closest target, mobs may target the player again.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 20% max SP
 
|-
 
!style="background-color:White; vertical-align:middle"| Soul Siphon
 
!style="background-color:White; vertical-align:middle"| Deals magic damage to a target. The user will heal for (skill level)% HP and SP. There is a 30 second delay before you're able to heal off of the same target again.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| None
 
|-
 
!style="background-color:White; vertical-align:middle"| Catastrophe
 
!style="background-color:White; vertical-align:middle"| Deals low magic damage to a target, and enemies around it. If the target has the "Sanguine" debuff, the damage is significantly increased. Any summon hit with this skill while in battle, will immediately die.
 
!style="background-color:White; vertical-align:middle"| None
 
!style="background-color:White; vertical-align:middle"| 20% max SP
 
 
|-
 
|-
 
|}
 
|}
   
  +
== Example builds ==
  +
=== Summoner build: ===
  +
Max the stat that matches your Shadow Lord. (STR, INT or DEX)<br>
  +
If you plan to use an ATK based Shadow Summon, max STR. If you plan to use a MATK based Shadow Summon, max INT. If you want both, max both.<br>
  +
Put the rest into VIT.<br>
  +
<br>
  +
Here is an example of a skill build:<br>
  +
<br>
  +
<br>
  +
[[File:Dkskills.png|frameless|caption]]
  +
<br>
  +
Life Taker and Blood Crush DO NOT GET REMOVED when using Creeping Shadow. So you can use those to help heal up.<br>
  +
Drain will be weak, but the heal will be needed.<br>
  +
Chaos can swap Drain to an SP heal if needed.<br>
  +
Death Blade will triple the effect of Drain, but the trade-off is that it's a bit unsafe.<br>
  +
Curse Spike affects summons, as they hit the DEF/MDEF of the target. Removing those will make them deal more damage.<br>
  +
Death Embrace is a filler move, but it can prove handy in some scenarios.<br>
  +
<br>
  +
The full summon tree is necessary for a full summon build to work. So there isn't much explaining needed for that. Make sure to read all the skills CAREFULLY. Then decide what you want to use.<br>
  +
There are a lot of options, so it's up to the user to decide what they want, which is why I'm not putting much emphasis here. Every Shadow Lord and Shadow Summon has a use case.<br>
  +
<br>
  +
If you still want some direction, Lich Lord is good for single target, Witch is good for area, if you want screen-wide damage then Dainn is the option. The screen-wide damage is SLOW TO CAST so make sure you're safe when using it.<br>
  +
<br>
  +
For Shadow Summons, Marksman is good single target damage, Arcanist is good area damage. Use promote on the summon that has the damage type you need most.<br>
  +
<br>
  +
Currently, it is most beneficial to walk when fighting mobs rather than teleporting. Mobs can not target summons currently, which may or may not cause some mobs to detect a rude attack and teleport away.<br>
  +
<br>
  +
The combo is super simple in theory, but keeping your HP and SP high is where the difficulty of this class comes into play. You will want to summon all 3 shadows, use shadow veil, summon 3 more, use promotion on 1, then summon your shadow lord. All this can be done in town, so you can heal between usage.<br>
  +
When fighting, buff using action and assist IF NEEDED, then use shadow assault.<br>
  +
From here, you will want to cast Genocide when you're able to, otherwise you use Creeping Shadow to keep your HP and SP as high as possible. Consumables may be needed.
 
== Equipment ==
 
== Equipment ==

Latest revision as of 01:08, 4 June 2025

Overview

Dark Knight is the first custom class introduced on Trifecta RO. It's based on Ragnarok DS, Ragnarok Tactics(PSP), other various forms of media unrelated to RO, and my own ideas spun into the mix.

To learn any skill, you must learn the passive "From the Void", which disables natural SP regeneration. SP is regenerated by using Blood Crush, Drain, Creeping shadow, or consumables, and is meant to be used as a sort of special meter, similar to how AP functions on fourth job classes. After that one passive, all other skills are free to learn without a skill tree. This is to allow for highly customizable builds, and opens up the class to both simple and complex builds depending on what the user wants.

Dark Knight has multiple different builds and playstyles, which are shaped by the passive you choose to take.
Only one of the following passives may be utilized at the same time, picking multiple will negate all bonuses.

Dark Blade

The DPS passive.

Adds a portion of your MATK and magical damage multiplier to physical attacks. Also increases damage dealt to enemies with a status ailment (stuff like blind or poison)
This allows you to use magical damage equipment on top of the normal melee, range, physical and critical damage. Please note that this only applies to MAGICAL DAMAGE (stuff like spellcasting, or shadow magic +10% DO NOT APPLY).

Since you deal extra damage versus targets with status ailments, this means your best party members are ones that can apply status ailments like blind, poison, curse etc. A full list will be added later, but it covers nearly anything that can be considered a debuff.
Classes like Soul Linker, Dancer, some Monk builds and Assassins make great party members that highly compliment this playstyle.

Arcane Arts

The tank passive. Reduces damage taken from all size enemies depending on skill level. This passive synergizes with certain skills to allow for extreme survivability.

Shadow Mastery

The summon passive. Increases the amount of shadows you're allowed to have out. Increases control, and increases stats on your shadow lord.

Universally used buffs

  • Chaos: Converts buffs gained through skills into the chaos version. Each effect would be listed in each applicable skill's description. If chaos is activated WITHOUT the specific buff active, grants the user the chaos buff, which alters the effect of Curse Spike, Dark Energy and Drain.

NOTE: ONLY ONE CHAOS EFFECT CAN BE ACTIVE AT ONCE!!

  • Life Taker: Any time you auto-attack a target, heal (1% per skill level) of your maxHP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos Life: drains the user's HP per second to increase damage dealt by 50%.
  • Blood Crush: Any time you auto-attack a target, heal (1% per skill level) of your maxSP per attack. If you use a skill, heal (2% per skill level) of damage dealt, then the buff is removed. | Chaos Blood: drains the user's SP per second to increase damage dealt by 30%

How skills work

Some Dark Knight skills will grant the user a buff for 15 seconds. That buff is removed as soon as you use a skill or the duration has expired.

How chaos works

When a Dark Knight buff is active on the user (Punishment for example), it shifts that buff into chaos mode after using the Chaos skill (Chaos Punishment). The chaos version of the buff does not get removed after skill usage, and can be stacked with normal Dark Knight buffs, but NOT OTHER CHAOS BUFFS. Only one chaos buff can be active at a time. Please note each effect in the table below for a in depth look at what each buff does in both normal mode and chaos mode.

If Chaos is used without any buffs active, you gain the chaos buff. This buff does nothing on it's own. It will, however, change the effects of Curse Spike, Drain and Dark Energy. In the table below, it is mentioned what the changed skills do.

Skills

Physical Skills
Skill Name Effect Self Buff Chaos Effect Cost
Hard Slash No additional effect None None None
Massacre No additional effect, deals more damage than Hard Slash None None 10% current HP
Black Out Deal area damage and has a chance to cause the blind status. If a target is already blind, auto-cast dark surge. (dark surge is a high damage area attack) None None 5% current HP
Punishment Deal damage to a target. If the target's HP is 30% or lower, increase damage dealt by 20x. Increases damage dealt to any target below 30% HP. When YOUR HP is below 30%, increase damage dealt by 100%. 5% current HP
Guillotine This skill will always critically strike. If the target is 10 or more levels below the user, instantly kill the target (does not apply to bosses). Critical + 100 Critical damage +50% 30% max SP
Death Blade Deals damage to a target. The next Dark Knight skill will hit 3 times. Has a chance to cause coma on a target when auto-attacking. 5% current HP
Curse Spike Deal low damage to a target. Inflicts a status on the target depending on which passive is learned. If Dark Blade is learned, reduce the target's DEF to 0. If Arcane Arts is leveled, reduce damage dealt by 70%. None If Chaos is active before casting this skill, grant the user a buff that reduces damage dealt and damage taken by 70%. 10% current HP
Dark Energy Deal damage to a target and has a high chance to inflict the Curse status. None If Chaos is active before casting this skill, it becomes a multi-hit attack that will bounce between nearby enemies. Each enemy hit has a chance to be inflicted with the rebound status. 5% current HP
Dark Wave Deal area damage. Any Dark Knight area skill has a chance to inflict the fear status. Auto-cast Chaos Wave when auto-attacking a target or hitting an enemy with a Dark Knight area skill. 5% current HP
Hell Impact Jump to an enemy, dealing single target damage, then immediately inflict area damage to surrounding enemies. Any Dark Knight area skill has a chance to inflict the burning or bleeding status. Increase area damage dealt. 5% current HP
Death Embrace Causes all enemies within range to attack the user. (This depends on enemies' sight range, otherwise it is map-wide.) None None 5% current HP
Minus Strike Deal damage depending on how low your current HP is compared to your maxHP. None None 25% current HP
Drain Deal area damage to a target and enemies around it. Heal HP based on a portion of the damage dealt. None If Chaos is active before casting this skill, heal SP instead. None
Dark Nebula Deal area damage to a target and enemies around it. Deals more damage depending on the combined levels of Dark Blade and all other physical Dark Knight skills. None None 20% current HP
Shadow Summon skills
Skill Name Effect Shadow Veil Effect Cost
Summon Shadow Summons a shadow. The type depends on the level used. STR will increase a shadow's ATK and INT will increase a shadow's MATK. Doubles the amount of summons able to be used. 10% MaxHP
Creeping Shadow Deals low damage based on the user's CONTROL stat and heal HP and SP depending on the damage dealt. If a Shadow Lord is active, commands it to use it's attack on the target. Healing is doubled. No cost
Genocide Deals low shadow element magic damage to a target and enemies around it and inflict the genocide status on enemies hit. Genocide status increases damage taken from Dark Knight summons' skills. Doubles the damage increase. 20% MaxHP
Promotion This skill can only target your own shadow summons (NOT LORD). Promotes the unit into a stronger version with increased stats and more/better skills. None 20% MaxHP
Shadow Veil Gives additional effects, improves buffs/debuff and allows you to summon more shadows. None 50% MaxSP
Shadow Lord REQUIRES LEVEL 100 OR HIGHER TO USE. Summons a powerful shadow, that has their own attacks and buffs that is SEMI-CONTROLABLE. Please check the summon list for info. None 30% MaxHP
Shadow Assault Places your Shadow Lord into attack mode. It will attack nearby enemies with their basic attack. Please check the summon list for info. None None
Shadow Action Changes your Shadow Lord into action mode. When cast it will use it's action ONCE (due to how skill queueing works, it may whiff, I'm working on the issue). Please check the summon list for info. None 10% MaxHP and 10% MaxSP
Shadow Assist Changes your Shadow Lord into assist mode. When cast it will use it's assist ONCE (due to how skill queueing works, it may whiff, I'm working on the issue). Please check the summon list for info. None 10% MaxHP and 10% MaxSP
Shadow Lords
Type Assault mode Action Mode Assist mode
Lich Lord Twin Sword Strike: single target damage Sword of demise: area damage, then inflicts the genocide debuff on enemies hit. Sword of Vigor: grants both the user and the master a buff that has a 50% chance to heal 10% of damage dealt as HP and SP. Heals 10% of the user's MaxHP and MaxSP.
Knight Sunder: single target damage Lightspeed: area damage and inflicts a debuff on all enemies hit. Any player that uses Creeping Shadow on those debuffed targets have the cooldown of Creeping Shadow reduced to 0.5 seconds. Dark Lightning: Buffs the summon. Using Sunder will auto-cast Dark Energy on the target.
Gorgon Leech: area damage, heals the MASTER's HP and SP equal to the damage dealt. If the targets are stone cursed, doubles the heal. Pain Split: Gorgon takes damage in place of the master. Gaze: Has a very high chance to inflict stone curse on nearby enemies.
Witch Blaster: moderate area damage Curse of Agony: area damage and if the target has a status ailment, double the damage dealt. Styx: Has an extremely high chance to cause many different status effects on enemies.
Dark Dragon Dark Fire: inflicts NEUTRAL element area damage that deals increased damage against earth and undead monsters and reduced damage against water monsters. If the target has the ash debuff, increases damage dealt. Hell Inferno: high area damage that deals more damage to earth, undead and holy element targets. If the target has the ash debuff, damage is further increased. Dark Ashes: inflicts the ash debuff on all enemies hit.
Dain Sweep: area damage World Eater: Screen-wide AOE damage Sword of the King: grants the Dark Knight a buff that will increase auto-attack damage, ATK and ASPD significantly based on the Dark Knight's control stat. When the Dark Knight auto-attacks, there is a 20% chance to auto-cast Creeping Shadow.

Example builds

Summoner build:

Max the stat that matches your Shadow Lord. (STR, INT or DEX)
If you plan to use an ATK based Shadow Summon, max STR. If you plan to use a MATK based Shadow Summon, max INT. If you want both, max both.
Put the rest into VIT.

Here is an example of a skill build:


caption
Life Taker and Blood Crush DO NOT GET REMOVED when using Creeping Shadow. So you can use those to help heal up.
Drain will be weak, but the heal will be needed.
Chaos can swap Drain to an SP heal if needed.
Death Blade will triple the effect of Drain, but the trade-off is that it's a bit unsafe.
Curse Spike affects summons, as they hit the DEF/MDEF of the target. Removing those will make them deal more damage.
Death Embrace is a filler move, but it can prove handy in some scenarios.

The full summon tree is necessary for a full summon build to work. So there isn't much explaining needed for that. Make sure to read all the skills CAREFULLY. Then decide what you want to use.
There are a lot of options, so it's up to the user to decide what they want, which is why I'm not putting much emphasis here. Every Shadow Lord and Shadow Summon has a use case.

If you still want some direction, Lich Lord is good for single target, Witch is good for area, if you want screen-wide damage then Dainn is the option. The screen-wide damage is SLOW TO CAST so make sure you're safe when using it.

For Shadow Summons, Marksman is good single target damage, Arcanist is good area damage. Use promote on the summon that has the damage type you need most.

Currently, it is most beneficial to walk when fighting mobs rather than teleporting. Mobs can not target summons currently, which may or may not cause some mobs to detect a rude attack and teleport away.

The combo is super simple in theory, but keeping your HP and SP high is where the difficulty of this class comes into play. You will want to summon all 3 shadows, use shadow veil, summon 3 more, use promotion on 1, then summon your shadow lord. All this can be done in town, so you can heal between usage.
When fighting, buff using action and assist IF NEEDED, then use shadow assault.
From here, you will want to cast Genocide when you're able to, otherwise you use Creeping Shadow to keep your HP and SP as high as possible. Consumables may be needed.

Equipment