Difference between revisions of "Template:Knight Skills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
+
| style="text-align: left;" | [[file:BowlingBash.png]] Bowling Bash
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Melee, AoE
| style="text-align: center;" | Passive
+
| style="text-align: center;" | STR
   
|Increase damage dealt to all size monsters when equipped with the following weapons:
+
|Deals damage to all enemies around the user, then knocks back all enemies hit.
  +
can not be used with '''Spear''' type weapons.
*One-Handed Swords
 
*Two Handed Swords
 
*Daggers
 
   
'''Damage Increase : 1% per skill level'''
+
'''Damage TBD'''
   
 
|-
 
|-
| style="text-align: left;" | [[file:SpearMastery.png]] Spear Mastery
+
| style="text-align: left;" | [[file:Parry.png]] Parry
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Buff
| style="text-align: center;" | Passive
+
| style="text-align: center;" | None
   
  +
|Adds chance to block damage from physical attacks using a '''Two-Handed Sword'''.
|Increase damage dealt to all size monsters when equipped with the following weapons:
 
*One-Handed Spears
 
*Two Handed Spears
 
   
'''Damage Increase : 1% per skill level'''
+
'''Block Chance : [23 + [3 x Skill Level]]%'''
  +
'''Duration : 600 Seconds'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:MaceMastery.png]] Mace Mastery
+
| style="text-align: left;" | [[file:TraumaticBlow.png]] Traumatic Blow
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
+
| style="text-align: center;" | None
   
|Increase damage dealt to all size monsters when equipped with the following weapons:
+
|Increase the damage dealt by Bash, Magnum Break, Bowling Bash, and Charge Attack.
  +
Adds chance to cause ''Bleeding Status'' to enemies when using Bash.
*Maces
 
   
'''Damage Increase : 1% per skill level'''
+
'''Bash bleeding chance : [Bash Level x Base Level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:AxeMastery.png]] Axe Mastery
+
| style="text-align: left;" | [[file:Riding.png]] Riding
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
+
| style="text-align: center;" | None
  +
  +
|Allows user to ride a PecoPeco.
  +
When riding a PecoPeck, the user's ASPD is reduced.
  +
Leveling this skill removes some of the penalty each level.
   
  +
'''ASPD - 50%'''
|Increase damage dealt to all size monsters when equipped with the following weapons:
 
*One-Handed Axe
 
*Two-Handed Axe
 
   
'''Damage Increase : 1% per skill level'''
+
'''ASPD + 5% per skill level'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
+
| style="text-align: left;" | [[file:InfantryMastery.png]] Infantry Mastery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
 
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
+
| style="text-align: center;" | None
   
 
|Restores HP every 10 seconds while idle.
 
|Restores HP every 10 seconds while idle.

Revision as of 05:48, 25 March 2023

Name Level Type Damage Scaling Description
BowlingBash.png Bowling Bash
  • Max Level: 10
Active Melee, AoE STR Deals damage to all enemies around the user, then knocks back all enemies hit.

can not be used with Spear type weapons.

Damage TBD

Parry.png Parry
  • Max Level: 10
Active Buff None Adds chance to block damage from physical attacks using a Two-Handed Sword.

Block Chance : [23 + [3 x Skill Level]]% Duration : 600 Seconds

TraumaticBlow.png Traumatic Blow
  • Max Level: 10
Passive Passive None Increase the damage dealt by Bash, Magnum Break, Bowling Bash, and Charge Attack.

Adds chance to cause Bleeding Status to enemies when using Bash.

Bash bleeding chance : [Bash Level x Base Level]%

Riding.png Riding
  • Max Level: 10
Passive Passive None Allows user to ride a PecoPeco.

When riding a PecoPeck, the user's ASPD is reduced. Leveling this skill removes some of the penalty each level.

ASPD - 50%

ASPD + 5% per skill level

InfantryMastery.png Infantry Mastery
  • Max Level: 10
Passive Passive None Restores HP every 10 seconds while idle.

Max HP affects how much HP restoration is increased by this skill.

Restores [5 x skill level] + [0.2 x skill level% of max HP]

Bash.png Bash
  • Max Level: 10
Melee Single Target STR Hits an enemy with crushing force

Damage TBD

MagnumBreak.png Magnum Break
  • Max Level: 10
Active Melee, Buff, AoE STR Inflict Fire damage around caster

For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking

Damage TBD

Provoke.png Provoke
  • Max Level: 10
Active Debuff None Enrage a target, forcing them to attack you

Provoke effect:

  • Increases a provoked target's ATK by [5 + 3 x skill level]%
  • Decreases a provoked target's DEF by [10 + 5 x skill level]%
Endure.png Endure
  • Max Level: 10
Active Buff None Allows the user to move without flinching when hit by physical attack.

Increases MDEF for the duration or if hit 7 times.

  • Duration: 10 + [3 x skill level] seconds
  • Increased MDEF: 1 x skill level