Difference between revisions of "Template:WarlockSkills"
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! style="text-align: center; font-weight: bold; width: 40%;" | Description |
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:WhiteImprison.png]] White Imprison |
| style="text-align: left;" | |
| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Buff/Debuff, Single Target |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Locks a target ally or enemy in a transparent box that prevent damage except from ''Ghost'' element magic. |
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− | |Restores SP every 10 sec while idle. |
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+ | Has no effect on Boss monsters. |
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− | Max SP affects how much SP restoration is increased by this skill. |
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− | ''' |
+ | '''Success rate: [40 + 10 x Skill Level]%''' |
+ | '''Duration: [8 + 2 x Skill Level] Seconds''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:SoulExpansion.png]] SoulExpansion |
| style="text-align: left;" | |
| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Increases the AoE size of ''Napalm Beat'' |
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− | |Summon a fire ball that will reveal nearby hidden enemies or allies. |
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− | ''' |
+ | '''AoE per level : TBDs''' |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:JackFrost.png]] Jack Frost |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magical, AoE, |
+ | | style="text-align: center;" | Magical, AoE, Water |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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− | | |
+ | |Deals magic damage to enemies around the target. |
− | Damage is divided by the amount of targets hit. |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:FrostMisty.png]] Frost Misty |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
| style="text-align: center;" | None |
| style="text-align: center;" | None |
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+ | |Increase ''Water'' element magic damage. |
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− | |Creates a magic barrier 1 cell on the ground. |
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− | Blocks physical melee damage by certain times. |
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− | |||
− | '''Duration: [5 + [5 x Skill Level]] Seconds''' |
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− | ''' |
+ | '''Water damage bonus: [1 x Skill Level]%''' |
|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:EarthStrain.png]] Earth Strain |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, |
+ | | style="text-align: center;" | Magic, AoE, Earth |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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− | | |
+ | |Uplifts the earth and inflict magic damage to all enemies within skill range. |
+ | When learned, increases ''Earth'' element magic damage. |
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− | Leveling this skill will increase the amount of times this skill will hit. |
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− | This skill deals additional base damage against ''Undead'' monsters |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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− | ''' |
+ | '''AoE Range: TBD''' |
+ | |||
+ | '''Earth damage bonus: [1 x Skill Level]%''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:MarshOfAbyss.png]] Marsh Of Abyss |
| style="text-align: left;" | |
| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 15 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Debuff, Single Target |
− | | style="text-align: center;" | INT |
+ | | style="text-align: center;" | INT, Job Level |
+ | |Curses a target, reducing its '''Movement Speed, Defense,''' and '''Flee rate'''. |
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− | |Summon ''Water'' element bolts of frigid ice to strike an enemy. |
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+ | Caster's INT and Job Level affect its effectiveness. |
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− | Each skill level increases the amount of times this skill will hit. |
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− | ''' |
+ | '''Success rate: TBD''' |
+ | '''Movement speed debuff: [-40 - 10 x Skill Level]%''' |
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− | '''Damage: TBD''' |
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+ | |||
+ | '''Defense debuff: TBD''' |
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+ | |||
+ | '''Flee rate debuff: TBD''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:MaximizeMagic.png]] Maximize Magic |
| style="text-align: left;" | |
| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Buff |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration. |
||
− | |Inflict ''Water'' element Magic Damage on a target. |
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+ | Increases SP cost by 25%. |
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− | has a chance to inflict ''Freeze'' status. |
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− | ''' |
+ | '''Magic damage bonus: [20 x Skill Level]%''' |
|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:SiennaExecrate.png]] Sienna Execrate |
| style="text-align: left;" | |
| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Debuff |
+ | | style="text-align: center;" | Debuff, AoE |
− | | style="text-align: center;" | None |
+ | | style="text-align: center;" | None |
− | Requires 1 Red Gemstone |
||
− | |Inflicts the Petrify status to a target. |
+ | |Inflicts the Petrify status to a target and its surrounding. |
− | When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified. |
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− | '''Petrify chance: [ |
+ | '''Petrify chance: [42 + 6 x Skill Level]%''' |
|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Radius.png]] Radius |
| style="text-align: left;" | |
| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 3 |
+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells. |
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+ | |||
+ | '''Magic range: [1 x Skill Level]''' |
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+ | |||
+ | '''Magic range: [1 x Skill Level]''' |
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+ | |- |
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+ | |||
+ | | style="text-align: left;" | [[file:Stasis.png]] Stasis |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 5 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Debuff, AoE |
+ | | style="text-align: center;" | None |
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+ | |||
+ | |Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills. |
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+ | The duration is reduced by DEX and VIT of Target. |
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+ | |||
+ | |||
+ | '''Duration reduction: TBD''' |
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+ | |||
+ | '''Minimum duration: 10 seconds.''' |
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+ | |- |
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+ | |||
+ | | style="text-align: left;" | [[file:DrainLife.png]] Drain Life |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 5 |
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+ | | style="text-align: center;" | Active |
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+ | | style="text-align: center;" | Magic, Single Target, Undead |
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| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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− | | |
+ | |Deal damage to a target. |
+ | There's a chance to absorb 100% of the damage dealt as HP. |
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− | Deals AoE damage around target. |
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+ | |||
+ | '''Drain chance: [75 + 5 x Skill Level]%''' |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:CrimsonRock.png]] Crimson Rock |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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Line 137: | Line 169: | ||
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
||
+ | |Summons huge meteorites to deal high ''Fire'' element magic damage on a target and enemies surrounding it. |
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− | |Create a wall of fire on a target area. |
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+ | Enemies hit have a chance to get stunned. |
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− | Deals damage and knocks back enemies when hit. |
||
− | ''' |
+ | '''Stun chance: TBD''' |
+ | '''Damage: TBD''' |
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− | '''Duration: [4 + Skill Level] seconds''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Inferno.png]] Inferno |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | | style="text-align: center;" | None |
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+ | |||
+ | |Increases damage dealt with ''Fire'' element Magic damage. |
||
+ | |||
+ | '''Fire damage boost: [1 x Skill Level]%'''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:Comet.png]] Comet |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 5 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, |
+ | | style="text-align: center;" | Magic, AoE, Neutral |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
||
+ | |Deals ''Neutral'' element damage to a large area |
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− | |Attacks a target with arrows of ''Fire'' element. |
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− | Each skill level increases the amount of time this skill will hit. |
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− | |||
− | '''Amount of hit: TBD''' |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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+ | |||
|- |
|- |
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+ | | style="text-align: left;" | [[file:ChainLightning.png]] Chain Lightning |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | | style="text-align: center;" | INT |
||
+ | |While using a '''Mage, Wizard, Warlock,''' or '''Arch Mage''' ''Wind'' element spell that targets an enemy, |
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− | | style="text-align: left;" | [[file:LightningBolt.png]] Lightning Bolt |
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+ | Chain Lightning will bounce between targets surrounding that enemy. |
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+ | If there's only 1 target, then it increases amount of hits up to 4 times. |
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+ | Increases damage dealt by Wind elemental magic. |
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+ | |||
+ | '''Damage: TBD''' |
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+ | |||
+ | '''Wind damage boost: [1 x Skill Level]%''' |
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+ | |||
+ | |- |
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+ | | style="text-align: left;" | [[file:TetraVortex.png]] Tetra Vortex |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, |
+ | | style="text-align: center;" | Magic, AoE, Multiple Elements |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
||
+ | |This spell can only be used when you have at least 4 Elemental Balls active. |
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− | |Calls down ''Wind'' element lightning to smite an enemy. |
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+ | Deal different elemental magic damage depending on the element of the magic balls that are summoned. |
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− | Each skill level increases the amount of time this skill will hit. |
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+ | If all balls are a different element, the damage will be neutral. |
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+ | Has a chance to inflict multiple status ailments depending on the magic balls summoned. |
||
− | ''' |
+ | '''List of ailments:''' |
+ | *'''TBD''' |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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|- |
|- |
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+ | | style="text-align: left;" | [[file:SummonFireBall.png]] Summon Fire Ball |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
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+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Fire Ball''. |
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− | | style="text-align: left;" | [[file:ThunderStorm.png]] Thunder Storm |
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+ | These ''Fire Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
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+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
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+ | |||
+ | '''Chance to summon: [1 x Skill Level]%''' |
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+ | |- |
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+ | | style="text-align: left;" | [[file:SummonLightningBall.png]] Summon Lightning Ball |
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| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Lightning Ball''. |
||
− | |Summon Wind element lightning to rain down on a targeted enemy and around it. |
||
+ | These ''Lightning Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
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− | Each skill level increases the amount of time this skill will hit. |
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+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
||
− | ''' |
+ | '''Chance to summon: [1 x Skill Level]%''' |
+ | |- |
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+ | | style="text-align: left;" | [[file:SummonWater Ball.png]] Summon Water Ball |
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+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 10 |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | Passive |
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+ | | style="text-align: center;" | None |
||
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Water Ball''. |
||
− | '''Damage: TBD'''' |
||
+ | These ''Water Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
||
+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
||
+ | |||
+ | '''Chance to summon: [1 x Skill Level]%''' |
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|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:SummonStoneBall.png]] Summon Stone Ball |
| style="text-align: left;" | |
| style="text-align: left;" | |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Stone Ball''. |
||
− | |Increases damage dealt to all size monsters when equipped with the following weapons: |
||
+ | These ''Stone Balls'' can be used with ''Release'' or ''Tetra Vortex''. |
||
− | *'''One-Handed Swords''' |
||
+ | A maximum of 5 ''Elemental Balls'' may be active at once. |
||
− | *'''Two-Handed Swords''' |
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+ | |||
− | *'''Daggers''' |
||
+ | '''Chance to summon: [1 x Skill Level]%''' |
||
|- |
|- |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Release.png]] Release |
| style="text-align: left;" | |
| style="text-align: left;" | |
||
* '''Max Level''': 10 |
* '''Max Level''': 10 |
||
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Magical, Single Target, Multiple Element |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |||
+ | |You can activate a spell, which is saved via ''Reading Spellbook'' or release your active ''Elemental Balls'' that are currently summoned to deal Magical damage to a Single Target. |
||
+ | |||
+ | *'''[Lv 1]: Activate a saved spell.''' |
||
+ | |||
+ | *'''[Lv 2]: Release all current ''Elemental Balls''.''' |
||
+ | |- |
||
+ | | style="text-align: left;" | [[file:DeathBound.png]] Freezing Spell |
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+ | | style="text-align: left;" | |
||
+ | * '''Max Level''': 10 |
||
+ | | style="text-align: center;" | Passive |
||
+ | | style="text-align: center;" | Passive |
||
+ | | style="text-align: center;" | INT, Base Level |
||
+ | |||
+ | |To preserve magic by ''Reading Spellbook'', ''Warlock'' has to learn the basic preserving skills. |
||
+ | The number of magic that can be maintained increased depending on caster's '''Base Level''', and '''INT'''. |
||
+ | It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
||
+ | |||
+ | |- |
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+ | | style="text-align: left;" | [[file:ReadingSpellbook.png]] Reading Spellbook |
||
+ | | style="text-align: left;" | |
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+ | * '''Max Level''': 1 |
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+ | | style="text-align: center;" | Passive |
||
+ | | style="text-align: center;" | Passive |
||
+ | | style="text-align: center;" | None |
||
+ | |||
+ | |''Warlocks'' can preserve their magic by reading spell books and can release those preserved spell with the ''Release'' Skill. |
||
+ | However, Reading Spellbook can't save skills which are not learned yet. |
||
− | |Increases damage dealt to all size monsters when equipped with the following weapons: |
||
− | *'''Rods''' |
||
− | *'''Two-Handed Staves''' |
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|- |
|- |
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|} |
|} |