Difference between revisions of "Wizard"

From TRO Wiki
Jump to: navigation, search
(Created page with "{{Class Window |name1=Wizard |img1=Sprite_Wizard |name2=High Wizard |img2=Sprite_HighWizard |name3=Warlock |img3=Sprite_Warlock |name4=Arch Mage |img4=Sprite_ArchMage |str=1 |...")
 
 
Line 22: Line 22:
 
}}
 
}}
   
'''Wizard, High Wizard, Warlock, and Arch Mage''' are jobs focused on Magical DPS, both single target and Area of Effect (AoE).
+
'''Wizard, High Wizard, Warlock, and Arch Mage''' are jobs focused on Magical Area of Effect (AoE) DPS.
   
 
They're glass cannons with incredible AoE damage.
 
They're glass cannons with incredible AoE damage.
Line 28: Line 28:
 
It typically uses either Staves or Dagger to deal damage.
 
It typically uses either Staves or Dagger to deal damage.
   
  +
A wizard build is generally very flexible. You can mix and match 2 or more elements, it's generally recommended to either build 2 complementary elements, or an element with either neutral or ghost magic as a secondary.
Wizard could be categorized as 3 main playstyle:
 
  +
When picking your elements, leveling up most skills in that same element is usually the best course of action.
*AoE Dual Elemental
 
  +
*Single Target Dual Elemental
 
*Tetra Vortex All Elements
 
   
   

Latest revision as of 11:51, 2 April 2023

Wizard
Sprite Wizard.png
High Wizard
Sprite HighWizard.png
Warlock
Sprite Warlock.png
Arch Mage
Sprite ArchMage.png
Stats Recommendations
STR AGI VIT INT DEX LUK
1 100 100-120 130 130 Rest
Trait Stats
POW STA WIS SPL CON CRT
? 7 6 11 8 1

Wizard, High Wizard, Warlock, and Arch Mage are jobs focused on Magical Area of Effect (AoE) DPS.

They're glass cannons with incredible AoE damage.

It typically uses either Staves or Dagger to deal damage.

A wizard build is generally very flexible. You can mix and match 2 or more elements, it's generally recommended to either build 2 complementary elements, or an element with either neutral or ghost magic as a secondary. When picking your elements, leveling up most skills in that same element is usually the best course of action.



Player Guides

Outdated

Skills

Mage

Name Level Type Damage Scaling Description
IncreaseSpRecovery.png Increase SP Recovery
  • Max Level: 10
Passive Passive None Restores SP every 10 sec while idle.

Max SP affects how much SP restoration is increased by this skill.

Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP

Sight.png Sight
  • Max Level: 1
Active Buff None Summon a fire ball that will reveal nearby hidden enemies or allies.

Duration : TBDs

NapalmBeat.png Napalm Beat
  • Max Level: 10
Active Magical, AoE, Ghost INT Uses Ghost element telekinetic power to attack a target and enemies around it.

Damage is divided by the amount of targets hit.

Damage: TBD

SafetyWall.png Safety Wall
  • Max Level: 10
Active Ground Buff None Creates a magic barrier 1 cell on the ground.

Blocks physical melee damage by certain times.

Duration: [5 + [5 x Skill Level]] Seconds

Hits: [1 x Skill Level]

SoulStrike.png Soul Strike
  • Max Level: 10
Active Magic, Single Target, Ghost INT Summons spirit to deal Ghost element damage to a target.

Leveling this skill will increase the amount of times this skill will hit. This skill deals additional base damage against Undead monsters

Damage: TBD

Extra undead damage: TBD

ColdBolt.png Cold Bolt
  • Max Level: 10
Active Magic, Single Target, Water INT Summon Water element bolts of frigid ice to strike an enemy.

Each skill level increases the amount of times this skill will hit.

Amount of hit: TBD

Damage: TBD

FrostDiver.png Frost Diver
  • Max Level: 10
Active Magic, Single Target, Water INT Inflict Water element Magic Damage on a target.

has a chance to inflict Freeze status.

Freeze chance: [35 + [10 x Skill Level]]

StoneCurse.png Stone Curse
  • Max Level: 10
Active Debuff None,

Requires 1 Red Gemstone

Inflicts the Petrify status to a target.

When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified.

Petrify chance: [20 + [10 x Skill Level]]

FireBall.png Fire Ball
  • Max Level: 10
Active Magic, AoE, Fire INT Shoot a fireball at a target.

Deals AoE damage around target.

Damage: TBD

FireWall.png Fire Wall
  • Max Level: 10
Active Magic, AoE, Fire INT Create a wall of fire on a target area.

Deals damage and knocks back enemies when hit.

Amount of hits: [2 + Skill Level]

Duration: [4 + Skill Level] seconds

FireBolt.png Fire Bolt
  • Max Level: 10
Active Magic, Single Target, Fire INT Attacks a target with arrows of Fire element.

Each skill level increases the amount of time this skill will hit.

Amount of hit: TBD

Damage: TBD

LightningBolt.png Lightning Bolt
  • Max Level: 10
Active Magic, Single Target, Wind INT Calls down Wind element lightning to smite an enemy.

Each skill level increases the amount of time this skill will hit.

Amount of hit: TBD

Damage: TBD

ThunderStorm.png Thunder Storm
  • Max Level: 10
Active Magic, AoE, Wind INT Summon Wind element lightning to rain down on a targeted enemy and around it.

Each skill level increases the amount of time this skill will hit.

Amount of hit: TBD

Damage: TBD'

BladeMastery.png Blade Mastery
  • Max Level: 10
Active Magic, AoE, Wind INT Increases damage dealt to all size monsters when equipped with the following weapons:
  • One-Handed Swords
  • Two-Handed Swords
  • Daggers
RodMastery.png RodMastery
  • Max Level: 10
Active Magic, AoE, Wind INT Increases damage dealt to all size monsters when equipped with the following weapons:
  • Rods
  • Two-Handed Staves


Wizard & High Wizard

Name Level Type Damage Scaling Description
FirePillar.png Fire Pillar
  • Max Level: 10
Active Magic, AoE, Fire INT,

1 blue gemstone

Summons a pillar of fire on a targeted spot.

Enemies that come into contact will be damaged by Fire element magic damage.

Sightrasher.png Sightrasher
  • Max Level: 10
Active Magic, AoE, Fire INT Attack enemies by shooting fireballs in 8 directions that radiate away from caster and inflict Magic damage and knockback enemies by 5 cells.

Requires Sight to be casted beforehand.

Damage TBD

JupitelThunder.png Jupitel Thunder
  • Max Level: 10
Active Magic, AoE, Wind INT Fires a ball of crackling Wind element lightning and knocks back the target.

Knockback range: TBD

Damage: TBDs

Sightblaster.png Sight Blaster
  • Max Level: 10
Active Magic, AoE, Fire INT Summons a protective fire ball that will encircle the caster.

When an enemy approaches the caster, the fire ball will inflict damage and push enemy backwards. Dispel skill when enemy is hit. Knockback effect has no effect during War of Emperium.

FirePillar.png Fire Pillar
  • Max Level: 10
Active Magic, AoE, Fire INT,

1 blue gemstone

Summons a pillar of fire on a targeted spot.

Enemies that come into contact will be damaged by Fire element magic damage..

LordOfVermillion.png Lord Of Vermillion
  • Max Level: 10
Passive Passive INT Changes Thunderstorm into Lord of Vermillion.

Each level increases the damage dealt by Thunderstorm.

Damage increase: [INT x [3 x Skill Level] / 100]%

WaterBall.png Water Ball
  • Max Level: 10
Active Magic, Single Target, Water INT The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).

Deal continuous damage to a target as long as you're standing in water.

Damage: TBD

FrostNova.png Frost Nova
  • Max Level: 10
Passive Passive None Frost Diver becomes an AoE spell.

Increase base damage and AoE size based on level of Frost nova.

AoE Size: TBD

Damage: TBD

StormGust.png Storm Gust
  • Max Level: 10
Active Magic, AoE, Water INT Summons a blizzard in a target area.

Deals Water element damage multiple times. Each hit has a chance to freeze enemies and will knock the enemy in a random direction.

Freeze chance: TBD

Damage: TBD

EarthSpike.png Earth Spike
  • Max Level: 10
Active Magic, Single Target, Earth INT Inflict Earth element Magic Damage on a target.

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

HeavenDrive.png Heaven's Drive
  • Max Level: 10
Active Magic, AoE, Earth INT Skewers targets in an area with Earth element spikes

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

MysticalAmplification.png Mystical Amplification
  • Max Level: 10
Active Buff None Amplifies MATK and drain SP every second

MATK bonus: TBD

SP drain: TBD

Ganbantein.png Ganbantein
  • Max Level: 1
Active AoE Support 1 Blue Gemstone,

1 Yellow Gemstone

Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell around targetted spot.

This skill will cancel Land Protector on areas that have been enchanted by the skill. This skill is unaffected by items or skills that remove Gemstone requirement

GravitationalField.png Gravitational Field
  • Max Level: 10
Active Magic, AOE, Neutral INT Place a gravity field that will deal damage over time.

Hits multiple times according to skill level.

Hits: TBD

Damage: TBD

NapalmVulcan.png Napalm Vulcan
  • Max Level: 5
Passive Passive None Soul Strike and Napalm Beat will hit additional times according to skill level.

Soul Strike hits: [1 + Skill Level]

Napalm Beat hits: [1 + Skill Level / 2]

SoulDrain.png Soul Drain
  • Max Level: 10
Passive Passive None When killing an enemy with Magic Attack, restore SP based on the level of this skill and base level of the target.

Scaling: TBD

Earthquake.png Earthquake
  • Max Level: 10
Active Magic, AoE, Earth INT, STR, ATK, Base Level Deal Earth element damage to enemies around the caster.

Adds a portion of your STR and ATK to the damage formula. When Reading Spellbook is learned, adds base level scaling to the damage formula

Scaling: TBD


Warlock

Name Level Type Damage Scaling Description
WhiteImprison.png White Imprison
  • Max Level: 5
Active Buff/Debuff, Single Target None Locks a target ally or enemy in a transparent box that prevent damage except from Ghost element magic.

Has no effect on Boss monsters.

Success rate: [40 + 10 x Skill Level]% Duration: [8 + 2 x Skill Level] Seconds

SoulExpansion.png SoulExpansion
  • Max Level: 5
Passive None None Increases the AoE size of Napalm Beat

AoE per level : TBDs

JackFrost.png Jack Frost
  • Max Level: 10
Active Magical, AoE, Water INT Deals magic damage to enemies around the target.

Damage: TBD

FrostMisty.png Frost Misty
  • Max Level: 10
Passive None None Increase Water element magic damage.

Water damage bonus: [1 x Skill Level]%

EarthStrain.png Earth Strain
  • Max Level: 10
Active Magic, AoE, Earth INT Uplifts the earth and inflict magic damage to all enemies within skill range.

When learned, increases Earth element magic damage.

Damage: TBD

AoE Range: TBD

Earth damage bonus: [1 x Skill Level]%

MarshOfAbyss.png Marsh Of Abyss
  • Max Level: 15
Active Debuff, Single Target INT, Job Level Curses a target, reducing its Movement Speed, Defense, and Flee rate.

Caster's INT and Job Level affect its effectiveness.

Success rate: TBD

Movement speed debuff: [-40 - 10 x Skill Level]%

Defense debuff: TBD

Flee rate debuff: TBD

MaximizeMagic.png Maximize Magic
  • Max Level: 5
Active Buff None Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.

Increases SP cost by 25%.

Magic damage bonus: [20 x Skill Level]%

SiennaExecrate.png Sienna Execrate
  • Max Level: 5
Active Debuff, AoE None Inflicts the Petrify status to a target and its surrounding.

Petrify chance: [42 + 6 x Skill Level]%

Radius.png Radius
  • Max Level: 3
Passive None None Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.

Magic range: [1 x Skill Level]

Magic range: [1 x Skill Level]

Stasis.png Stasis
  • Max Level: 5
Active Debuff, AoE None Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.

The duration is reduced by DEX and VIT of Target.


Duration reduction: TBD

Minimum duration: 10 seconds.

DrainLife.png Drain Life
  • Max Level: 5
Active Magic, Single Target, Undead INT Deal damage to a target.

There's a chance to absorb 100% of the damage dealt as HP.

Drain chance: [75 + 5 x Skill Level]%

Damage: TBD

CrimsonRock.png Crimson Rock
  • Max Level: 10
Active Magic, AoE, Fire INT Summons huge meteorites to deal high Fire element magic damage on a target and enemies surrounding it.

Enemies hit have a chance to get stunned.

Stun chance: TBD

Damage: TBD

Inferno.png Inferno
  • Max Level: 10
Passive None None Increases damage dealt with Fire element Magic damage.

Fire damage boost: [1 x Skill Level]%'

Comet.png Comet
  • Max Level: 5
Active Magic, AoE, Neutral INT Deals Neutral element damage to a large area

Damage: TBD

ChainLightning.png Chain Lightning
  • Max Level: 10
Passive None INT While using a Mage, Wizard, Warlock, or Arch Mage Wind element spell that targets an enemy,

Chain Lightning will bounce between targets surrounding that enemy. If there's only 1 target, then it increases amount of hits up to 4 times. Increases damage dealt by Wind elemental magic.

Damage: TBD

Wind damage boost: [1 x Skill Level]%

TetraVortex.png Tetra Vortex
  • Max Level: 10
Active Magic, AoE, Multiple Elements INT This spell can only be used when you have at least 4 Elemental Balls active.

Deal different elemental magic damage depending on the element of the magic balls that are summoned. If all balls are a different element, the damage will be neutral. Has a chance to inflict multiple status ailments depending on the magic balls summoned.

List of ailments:

  • TBD

Damage: TBD

SummonFireBall.png Summon Fire Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Fire Ball.

These Fire Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

SummonLightningBall.png Summon Lightning Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Lightning Ball.

These Lightning Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

SummonWater Ball.png Summon Water Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Water Ball.

These Water Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

SummonStoneBall.png Summon Stone Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Stone Ball.

These Stone Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%

Release.png Release
  • Max Level: 10
Active Magical, Single Target, Multiple Element None You can activate a spell, which is saved via Reading Spellbook or release your active Elemental Balls that are currently summoned to deal Magical damage to a Single Target.
  • [Lv 1]: Activate a saved spell.
  • [Lv 2]: Release all current Elemental Balls.
DeathBound.png Freezing Spell
  • Max Level: 10
Passive Passive INT, Base Level To preserve magic by Reading Spellbook, Warlock has to learn the basic preserving skills.

The number of magic that can be maintained increased depending on caster's Base Level, and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.

ReadingSpellbook.png Reading Spellbook
  • Max Level: 1
Passive Passive None Warlocks can preserve their magic by reading spell books and can release those preserved spell with the Release Skill.

However, Reading Spellbook can't save skills which are not learned yet.


Arch Mage

Name Level Type Damage Scaling Description
DeadlyProjection.png Deadly Projection
  • Max Level: 5
Active Magic, Single Target, Undead INT Corrupts the target's somatic cells.

Negates target Magic Immunity for the skill duration and inflict Undead element magic damage.

Duration: TBD

Damage: TBD

DestructiveHurricane.png Destructive Hurricane
  • Max Level: 10
Active Magic, AoE, Wind INT Creates a strong gust around you, inflicting Wind elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Adds an additional hit which inflicts Wind elemental magic damage
  • Level 2: Adds a 2 cells knockback effects.
  • Level 3: Increase damage of Destructive Hurricane by 100%.
  • Level 4: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30%.
  • Level 5: Increases AoE to 19x19 cells and increase the damage by 70%.

Learning this skill passively increases Wind Elemental magic damage by 1% per level.

RainOfCrystal.png Rain of Crystal
  • Max Level: 5
Active Magic, AoE, Water INT Rains strong icicles in a targeted area.

Inflicts Water element magic damage to enemies within range.

Area size: TBD

Damage: TBD

MysteryIllusion.png Mystery Illusion
  • Max Level: 5
Active Magic, Single Target, Shadow INT Cast shadow magic in a targeted area.

Inflict Shadow element magic damage to targets within range.

Area size: TBD

Damage: TBD

ViolentQuake.png Violent Quake
  • Max Level: 10
Active Magic, AoE, Earth INT Creates a strong gust around you, inflicting Earth elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Decrease skill damage by TBD, but causes twice as many rock rise.
  • Level 2: Increases the rock attack range to 9x9 cells.
  • Level 3: Increases damage of Violent Quake by 100%.
  • Level 4: Violent Quake will not inflict damage, but all targets within range will receive increased Earth element damage by 100%
  • Level 5: Fixes AoE to 7x7 cells.

Learning this skill passively increases Earth Elemental magic damage by 1% per level.

SoulVulcanStrike.png Soul Vulcan Strike
  • Max Level: 5
Passive Passive None Increases damage dealt by Ghost element magic damage.

Damage increase: [4 x Skill Level]%

StratumTremor.png Stratum Tremor
  • Max Level: 5
Active Magic, AoE, Earth INT Shakes the ground to inflict Earth element magic damage to targets within skill range.

Area size: TBD

Damage: TBD

AllBloom.png All Bloom
  • Max Level: 10
Active Magic, AoE, Fire INT A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration, inflicting Fire elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Decrease spawn interval of flower buds by half.
  • Level 2: Decreases skill damage, but causes twice as many flowers to explode.
  • Level 3: Increases damage of All Bloom by 100%.
  • Level 4: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
  • Level 5: When all flower buds exploded, inflict additional Fire element magic damage to all targets within flower garden.

Learning this skill passively increases Fire Elemental magic damage by 1% per level.

CrystalImpact.png Crystal Impact
  • Max Level: 10
Active Magic, AoE, Water INT Creates two powerful waves, inflicting Water elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100, and Water elemental magic damage by 30% for 900 Seconds for all allies in the skill range.
  • Level 2: Water waves causes 1 additional hit.
  • Level 3: Increases damage of the water waves by 50%.
  • Level 4: Decreases the damage of the water waves, but additional Water magic is increased by 150%
  • Level 5: Water damage is expanded to the entire screen and 5x5 cells range is added to deal additional damage.

Learning this skill passively increases Water Elemental magic damage by 1% per level.

TwoHandedStaffMastery.png Two-Handed Staff Mastery
  • Max Level: 10
Passive Passive None Increases magical damage when equipped with a Two-Handed Staff.

Bonus: [1 x Skill Level]%

AstralStrike.png Astral Strike
  • Max Level: 10
Active Magic, Single Target, Neutral INT Drops a powerful meteorites on the ground to inflict Neutral elemental magic damage overtime during skill duration.

Duration: TBD

Damage: TBD

StormCannon.png Storm Cannon
  • Max Level: 5
Active Magic, AoE, Wind INT Shoots a vortex of wind in a straight line to the target.

Inflicts Wind element magic damage to the targets in a straight line.

Range: TBD

Damage: TBD

Crimson Arrow.png Crimson Arrow
  • Max Level: 5
Passive Passive None Upgrades Fireball into Crimson Arrow, increases base damage of Fireball.

Base damage increase: TBD