Difference between revisions of "Template:Ranger Skills"

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|Carefully aim for a vital point on an enemy.
 
|Carefully aim for a vital point on an enemy.
 
   
 
'''Fixed cast time: 0.3 seconds.'''
 
'''Fixed cast time: 0.3 seconds.'''
Line 30: Line 29:
   
 
|Inflict damage to a target and enemies around it.
 
|Inflict damage to a target and enemies around it.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
Line 44: Line 42:
 
|Increase damage dealt by ranged attacks except for Beast skills.
 
|Increase damage dealt by ranged attacks except for Beast skills.
 
Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.
 
Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.
 
   
 
'''Damage boost: [4 x skill level]%'''
 
'''Damage boost: [4 x skill level]%'''
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|Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.
 
|Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.
 
   
 
'''Damage boost: [10 x skill level]%'''
 
'''Damage boost: [10 x skill level]%'''
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|Increase damage dealt by Trap skills, and increase the range of traps.
 
|Increase damage dealt by Trap skills, and increase the range of traps.
 
   
 
'''Damage bonus: [4 x skill level]%'''
 
'''Damage bonus: [4 x skill level]%'''
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|A maximum of 3 cluster bombs may can be placed at a time.
 
|A maximum of 3 cluster bombs may can be placed at a time.
 
When triggered, deal damage to all enemies in the area.
 
When triggered, deal damage to all enemies in the area.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
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The following traps are affected:
 
The following traps are affected:
* Blast Mine
+
* '''Blast Mine'''
* Sandman
+
* '''Sandman'''
* Talkie Box
+
* '''Talkie Box'''
* Firing Trap
+
* '''Firing Trap'''
* Icebound Trap
+
* '''Icebound Trap'''
* Cluster Bomb
+
* '''Cluster Bomb'''
 
|-
 
|-
   
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|When this trap is activated, it deals damage and has a chance to cause the burning status.
 
|When this trap is activated, it deals damage and has a chance to cause the burning status.
 
A maximum of two Firing traps may be placed at a time.
 
A maximum of two Firing traps may be placed at a time.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
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|When this trap is activated, it deals damage and has a chance to cause the freezing status.
 
|When this trap is activated, it deals damage and has a chance to cause the freezing status.
 
A maximum of two Icebound traps may be placed at a time.
 
A maximum of two Icebound traps may be placed at a time.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
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Decreases damage taken from Brute, Plant, and Fish race monsters.
 
Decreases damage taken from Brute, Plant, and Fish race monsters.
 
Increases physical damage dealt.
 
Increases physical damage dealt.
 
   
 
'''Racial damage boost: [5 x skill level]%'''
 
'''Racial damage boost: [5 x skill level]%'''
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When Camouflage is above level 3, allow the user to hide without walls.
 
When Camouflage is above level 3, allow the user to hide without walls.
 
While hidden, there is a movement speed penalty which is reduced as this skill is leveled.
 
While hidden, there is a movement speed penalty which is reduced as this skill is leveled.
 
 
Increases Critical hit rate.
 
Increases Critical hit rate.
 
 
Using skills or attacking will cancel the Camouflage status.
 
Using skills or attacking will cancel the Camouflage status.
 
   
 
'''Critical boost: [20 x skill level]'''
 
'''Critical boost: [20 x skill level]'''
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|Immobilized a target and drains the target's SP every second.
 
|Immobilized a target and drains the target's SP every second.
 
 
Electric shocker can not be removed with remove trap.
 
Electric shocker can not be removed with remove trap.
 
 
A maximum of 3 Electric shocker traps can be set at once.
 
A maximum of 3 Electric shocker traps can be set at once.
 
 
Note: Monsters do not have SP, that effect is meant for PVP purposes.
 
Note: Monsters do not have SP, that effect is meant for PVP purposes.
 
   
 
'''SP Drain: [5 x skill level]%'''
 
'''SP Drain: [5 x skill level]%'''
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|Summons a Warg.
 
|Summons a Warg.
 
Re-using the skill returns the Warg to the wild.
 
Re-using the skill returns the Warg to the wild.
 
 
This skill will fail if a falcon is summoned, unless Hawk Mastery is learned.
 
This skill will fail if a falcon is summoned, unless Hawk Mastery is learned.
 
 
Increases damage dealt by Warg skills.
 
Increases damage dealt by Warg skills.
 
   
 
'''Damage boost: [2 x skill level]%'''
 
'''Damage boost: [2 x skill level]%'''
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|Train your Warg to more effectively rip into your enemies with it's teeth.
 
|Train your Warg to more effectively rip into your enemies with it's teeth.
 
 
Increases damage dealt by Warg skills.
 
Increases damage dealt by Warg skills.
 
   
 
'''Damage boost: [2 x skill level]%'''
 
'''Damage boost: [2 x skill level]%'''
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|Commands your Warg to attack an enemy.
 
|Commands your Warg to attack an enemy.
 
 
When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.
 
When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
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|Commands your Warg to brutalize an enemy.
 
|Commands your Warg to brutalize an enemy.
 
 
Has a chance to immobilize the target.
 
Has a chance to immobilize the target.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
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|Allows a ranger to mount their Warg.
 
|Allows a ranger to mount their Warg.
 
 
Using this skill again will dismount.
 
Using this skill again will dismount.
 
 
When mounted, only Warg, Falcon or Trap skills are able to be used.
 
When mounted, only Warg, Falcon or Trap skills are able to be used.
 
 
Leveling this skill increases movement speed while mounted.
 
Leveling this skill increases movement speed while mounted.
 
|-
 
|-
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The Warg charges forward, dealing damage to the first enemy it collides with.
 
The Warg charges forward, dealing damage to the first enemy it collides with.
 
Re-using the skill will stop it.
 
Re-using the skill will stop it.
 
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''

Latest revision as of 14:34, 28 March 2023

Name Level Type Damage Scaling Description
AimedBolt.png Aimed Bolt
  • Max Level: 10
Ranged, Hunting Single Target DEX Carefully aim for a vital point on an enemy.

Fixed cast time: 0.3 seconds.

Damage: TBD

ArrowStorm.png Arrow Storm
  • Max Level: 10
Ranged, Hunting AOE DEX Inflict damage to a target and enemies around it.

Damage: TBD

FearBreeze.png Fear Breeze
  • Max Level: 5
Active Buff NONE Increase damage dealt by ranged attacks except for Beast skills.

Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.

Damage boost: [4 x skill level]%

Unlimit.png Unlimit
  • Max Level: 5
Active Buff NONE Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.

Damage boost: [10 x skill level]%

TrapResearch.png Trap Research
  • Max Level: 10
Passive Passive None Increase damage dealt by Trap skills, and increase the range of traps.

Damage bonus: [4 x skill level]%

ClusterBomb.png Cluster Bomb
  • Max Level: 10
Melee, Trap AOE INT A maximum of 3 cluster bombs may can be placed at a time.

When triggered, deal damage to all enemies in the area.

Damage: TBD

MagentaTrap.png Magenta Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to fire.

Does not affect boss type monsters or players.

CobaltTrap.png Cobalt Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to water.

Does not affect boss type monsters or players.

MazeTrap.png Maze Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to earth.

Does not affect boss type monsters or players.

VerdureTrap.png Verdure Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to wind.

Does not affect boss type monsters or players.

Detonator.png Detonator
  • Max Level: 1
Active Support NONE Immediately activates all traps in the target area.

The following traps are affected:

  • Blast Mine
  • Sandman
  • Talkie Box
  • Firing Trap
  • Icebound Trap
  • Cluster Bomb
FiringTrap.png Firing Trap
  • Max Level: 10
Melee, Trap AOE INT When this trap is activated, it deals damage and has a chance to cause the burning status.

A maximum of two Firing traps may be placed at a time.

Damage: TBD

IceboundTrap.png Icebound Trap
  • Max Level: 10
Melee, Trap AOE INT When this trap is activated, it deals damage and has a chance to cause the freezing status.

A maximum of two Icebound traps may be placed at a time.

Damage: TBD

RangerMain.png Ranger Main
  • Max Level: 10
Passive Passive NONE Increases damage against Brute, Plant, and Fish race monsters.

Decreases damage taken from Brute, Plant, and Fish race monsters. Increases physical damage dealt.

Racial damage boost: [5 x skill level]% Racial damage Reduction: [5 x skill level]% Physical damage boost: [2 x skill level]%

Camouflage.png Camouflage
  • Max Level: 5
Active Support NONE Allows the user to hide when near walls.

When Camouflage is above level 3, allow the user to hide without walls. While hidden, there is a movement speed penalty which is reduced as this skill is leveled. Increases Critical hit rate. Using skills or attacking will cancel the Camouflage status.

Critical boost: [20 x skill level]

ElectricShocker.png Electric Shocker
  • Max Level: 5
Trap AOE, Debuff NONE Immobilized a target and drains the target's SP every second.

Electric shocker can not be removed with remove trap. A maximum of 3 Electric shocker traps can be set at once. Note: Monsters do not have SP, that effect is meant for PVP purposes.

SP Drain: [5 x skill level]%

SensitiveKeen.png Sensitive Keen
  • Max Level: 5
Active AOE, Support NONE Uses the Warg's senses to reveal hidden traps and enemies.

Has a chance to attack enemies revealed with Warg Bite.

WargMastery.png Warg Mastery
  • Max Level: 10
Active/Passive Passive NONE Summons a Warg.

Re-using the skill returns the Warg to the wild. This skill will fail if a falcon is summoned, unless Hawk Mastery is learned. Increases damage dealt by Warg skills.

Damage boost: [2 x skill level]%

ToothWarg.png Tooth of Warg
  • Max Level: 10
Passive Passive None Train your Warg to more effectively rip into your enemies with it's teeth.

Increases damage dealt by Warg skills.

Damage boost: [2 x skill level]%

WargStrike.png Warg Strike
  • Max Level: 10
Ranged, Beast Single Target LUK Commands your Warg to attack an enemy.

When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.

Damage: TBD

WargBite.png Warg Bite
  • Max Level: 10
Ranged, Beast Single Target LUK Commands your Warg to brutalize an enemy.

Has a chance to immobilize the target.

Damage: TBD

WargRider.png Warg Rider
  • Max Level: 3
Active Support NONE Allows a ranger to mount their Warg.

Using this skill again will dismount. When mounted, only Warg, Falcon or Trap skills are able to be used. Leveling this skill increases movement speed while mounted.

WargDash.png Warg Dash
  • Max Level: 1
Ranged, Beast Single Target, Support LUK Usable only when mounted.

The Warg charges forward, dealing damage to the first enemy it collides with. Re-using the skill will stop it.

Damage: TBD