Template:WarlockSkills

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Revision as of 12:54, 1 April 2023 by Cypherusuh (talk | contribs)
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Name Level Type Damage Scaling Description
WhiteImprison.png White Imprison
  • Max Level: 5
Active Buff/Debuff, Single Target None Locks a target ally or enemy in a transparent box that prevent damage except from Ghost element magic.

Has no effect on Boss monsters.

Success rate: [40 + 10 x Skill Level]% Duration: [8 + 2 x Skill Level] Seconds

SoulExpansion.png SoulExpansion
  • Max Level: 5
Passive None None Increases the AoE size of Napalm Beat

AoE per level : TBDs

JackFrost.png Jack Frost
  • Max Level: 10
Active Magical, AoE, Water INT Deals magic damage to enemies around the target.

Damage: TBD

FrostMisty.png Frost Misty
  • Max Level: 10
Passive None None Increase Water element magic damage.

Water damage bonus: [1 x Skill Level]%

EarthStrain.png Earth Strain
  • Max Level: 10
Active Magic, AoE, Earth INT Uplifts the earth and inflict magic damage to all enemies within skill range.

When learned, increases Earth element magic damage.

Damage: TBD

AoE Range: TBD

Earth damage bonus: [1 x Skill Level]%

MarshOfAbyss.png Marsh Of Abyss
  • Max Level: 15
Active Debuff, Single Target INT, Job Level Curses a target, reducing its Movement Speed, Defense, and Flee rate.

Caster's INT and Job Level affect its effectiveness.

Success rate: TBD

Movement speed debuff: [-40 - 10 x Skill Level]%

Defense debuff: TBD

Flee rate debuff: TBD

MaximizeMagic.png Maximize Magic
  • Max Level: 5
Active Buff None Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.

Increases SP cost by 25%.

Magic damage bonus: [20 x Skill Level]%

SiennaExecrate.png Sienna Execrate
  • Max Level: 5
Active Debuff, AoE None Inflicts the Petrify status to a target and its surrounding.

Petrify chance: [42 + 6 x Skill Level]%

Radius.png Radius
  • Max Level: 3
Passive None None Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.

Magic range: [1 x Skill Level]

Magic range: [1 x Skill Level]

Stasis.png Stasis
  • Max Level: 5
Active Debuff, AoE None Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.

The duration is reduced by DEX and VIT of Target.


Duration reduction: TBD

Minimum duration: 10 seconds.

DrainLife.png Drain Life
  • Max Level: 5
Active Magic, Single Target, Undead INT Deal damage to a target.

There's a chance to absorb 100% of the damage dealt as HP.

Drain chance: [75 + 5 x Skill Level]%

Damage: TBD

CrimsonRock.png Crimson Rock
  • Max Level: 10
Active Magic, AoE, Fire INT Summons huge meteorites to deal high Fire element magic damage on a target and enemies surrounding it.

Enemies hit have a chance to get stunned.

Stun chance: TBD

Damage: TBD

Inferno.png Inferno
  • Max Level: 10
Passive None None Increases damage dealt with Fire element Magic damage.

Fire damage boost: [1 x Skill Level]%'

Comet.png Comet
  • Max Level: 5
Active Magic, AoE, Neutral INT Deals Neutral element damage to a large area

Damage: TBD

ChainLightning.png Chain Lightning
  • Max Level: 10
Passive None INT While using a Mage, Wizard, Warlock, or Arch Mage Wind element spell that targets an enemy,

Chain Lightning will bounce between targets surrounding that enemy. If there's only 1 target, then it increases amount of hits up to 4 times. Increases damage dealt by Wind elemental magic.

Damage: TBD

Wind damage boost: [1 x Skill Level]%

TetraVortex.png Tetra Vortex
  • Max Level: 10
Active Magic, AoE, Multiple Elements INT This spell can only be used when you have at least 4 Elemental Balls active.

Deal different elemental magic damage depending on the element of the magic balls that are summoned. If all balls are a different element, the damage will be neutral. Has a chance to inflict multiple status ailments depending on the magic balls summoned.

List of ailments:

  • TBD

Damage: TBD

SummonFireBall.png Summon Fire Ball
  • Max Level: 10
Passive Passive None When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Fire Ball.

These Fire Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once.

Chance to summon: [1 x Skill Level]%