Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
White Imprison
|
|
Active
|
Buff/Debuff, Single Target
|
None
|
Locks a target ally or enemy in a transparent box that prevent damage except from Ghost element magic.
Has no effect on Boss monsters.
Success rate: [40 + 10 x Skill Level]%
Duration: [8 + 2 x Skill Level] Seconds
|
SoulExpansion
|
|
Passive
|
None
|
None
|
Increases the AoE size of Napalm Beat
AoE per level : TBDs
|
Jack Frost
|
|
Active
|
Magical, AoE, Water
|
INT
|
Deals magic damage to enemies around the target.
Damage: TBD
|
Frost Misty
|
|
Passive
|
None
|
None
|
Increase Water element magic damage.
Water damage bonus: [1 x Skill Level]%
|
Earth Strain
|
|
Active
|
Magic, AoE, Earth
|
INT
|
Uplifts the earth and inflict magic damage to all enemies within skill range.
When learned, increases Earth element magic damage.
Damage: TBD
AoE Range: TBD
Earth damage bonus: [1 x Skill Level]%
|
Marsh Of Abyss
|
|
Active
|
Debuff, Single Target
|
INT, Job Level
|
Curses a target, reducing its Movement Speed, Defense, and Flee rate.
Caster's INT and Job Level affect its effectiveness.
Success rate: TBD
Movement speed debuff: [-40 - 10 x Skill Level]%
Defense debuff: TBD
Flee rate debuff: TBD
|
Maximize Magic
|
|
Active
|
Buff
|
None
|
Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.
Increases SP cost by 25%.
Magic damage bonus: [20 x Skill Level]%
|
Sienna Execrate
|
|
Active
|
Debuff, AoE
|
None
|
Inflicts the Petrify status to a target and its surrounding.
Petrify chance: [42 + 6 x Skill Level]%
|
Radius
|
|
Passive
|
None
|
None
|
Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.
Magic range: [1 x Skill Level]
Magic range: [1 x Skill Level]
|
Stasis
|
|
Active
|
Debuff, AoE
|
None
|
Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.
The duration is reduced by DEX and VIT of Target.
Duration reduction: TBD
Minimum duration: 10 seconds.
|
Drain Life
|
|
Active
|
Magic, Single Target, Undead
|
INT
|
Deal damage to a target.
There's a chance to absorb 100% of the damage dealt as HP.
Drain chance: [75 + 5 x Skill Level]%
Damage: TBD
|
Crimson Rock
|
|
Active
|
Magic, AoE, Fire
|
INT
|
Summons huge meteorites to deal high Fire element magic damage on a target and enemies surrounding it.
Enemies hit have a chance to get stunned.
Stun chance: TBD
Damage: TBD
|
Inferno
|
|
Passive
|
None
|
None
|
Increases damage dealt with Fire element Magic damage.
Fire damage boost: [1 x Skill Level]%'
|
Comet
|
|
Active
|
Magic, AoE, Neutral
|
INT
|
Deals Neutral element damage to a large area
Damage: TBD
|
Chain Lightning
|
|
Passive
|
None
|
INT
|
While using a Mage, Wizard, Warlock, or Arch Mage Wind element spell that targets an enemy,
Chain Lightning will bounce between targets surrounding that enemy.
If there's only 1 target, then it increases amount of hits up to 4 times.
Increases damage dealt by Wind elemental magic.
Damage: TBD
Wind damage boost: [1 x Skill Level]%
|
Tetra Vortex
|
|
Active
|
Magic, AoE, Multiple Elements
|
INT
|
This spell can only be used when you have at least 4 Elemental Balls active.
Deal different elemental magic damage depending on the element of the magic balls that are summoned.
If all balls are a different element, the damage will be neutral.
Has a chance to inflict multiple status ailments depending on the magic balls summoned.
List of ailments:
Damage: TBD
|
Summon Fire Ball
|
|
Passive
|
Passive
|
None
|
When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Fire Ball.
These Fire Balls can be used with Release or Tetra Vortex.
A maximum of 5 Elemental Balls may be active at once.
Chance to summon: [1 x Skill Level]%
|