Crusader
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Paladin
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Royal Guard
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Imperial Guard
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Stats Recommendations
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STR
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AGI
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VIT
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INT
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DEX
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LUK
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1/120
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100
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100-120
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1/120
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80/120
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Rest
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Trait Stats
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POW
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STA
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WIS
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SPL
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CON
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CRT
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6
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9
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5
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7
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3
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3
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Crusaders, Paladins, Royal Guard, and Imperial Guards are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic.
Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale off of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance.
They're mainly a defensive class who can ride a Peco Peco or Gryphon, and use a shield and one-handed weapon. They are capable of using two-handed weapons, but they lose out on a lot of their kit by doing so.
Crusaders could be categorized as one of 4 main playstyles:
- Tank / Shield Skills
- Holy Magic
- Ranged lance
- Melee
Player Guides
Current
Outdated
Skills
Swordsman
Name
|
Level
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Type
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Damage
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Scaling
|
Description
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Blade Mastery
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Passive
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Passive
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Passive
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Increase damage dealt to all size monsters when equipped with the following weapons:
- One-Handed Swords
- Two Handed Swords
- Daggers
Damage Increase : 1% per skill level
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Spear Mastery
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|
Passive
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Passive
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None
|
Increase damage dealt to all size monsters when equipped with the following weapons:
- One-Handed Spears
- Two Handed Spears
Damage Increase : 1% per skill level
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Mace Mastery
|
|
Passive
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Passive
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None
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Increase damage dealt to all size monsters when equipped with the following weapons:
Damage Increase : 1% per skill level
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Axe Mastery
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Passive
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Passive
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None
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Increase damage dealt to all size monsters when equipped with the following weapons:
- One-Handed Axe
- Two-Handed Axe
Damage Increase : 1% per skill level
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Increase HP Recovery
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Passive
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Passive
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None
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Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill.
Restores [5 x skill level] + [0.2 x skill level% of max HP]
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Bash
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Melee
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Single Target
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STR
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Hits an enemy with crushing force
Damage TBD
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Magnum Break
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Active
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Melee, Buff, AoE
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STR
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Inflict Fire damage around caster
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking
Damage TBD
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Provoke
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Active
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Debuff
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None
|
Enrage a target, forcing them to attack you
Provoke effect:
- Increases a provoked target's ATK by [5 + 3 x skill level]%
- Decreases a provoked target's DEF by [10 + 5 x skill level]%
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Endure
|
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Active
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Buff
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None
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Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
- Duration: 10 + [3 x skill level] seconds
- Increased MDEF: 1 x skill level
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Auto Berserk
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Passive
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Buff
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None
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When the user's HP falls below 25% :
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Fatal Blow
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Passive
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Buff
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None
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Bash will now have a chance to stun the target.
Stun Chance: [Bash level x Base level]%
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Moving HP Recovery
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Active
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Debuff
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None
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Enables natural HP regen while moving
Increase HP Recovery skill does not affect Moving HP Recovery
While moving, natural regen is decreased by 75%
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Crusader & Paladin
Name
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Level
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Type
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Damage
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Scaling
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Description
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Faith
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Passive
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Passive
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None
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Increases Max HP and Resistance against Holy Element attacks.
Increases healing receinved from healing spells.
HP bonus: [200 x Skill Level]
Holy Resistance: [1 x Skill Level]%
Heal Bonus: [10 x Skill Level]%
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Auto Guard
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Active
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Buff
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None
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Add a chance to block physical attacks while using Shield.
Block Chance : TBD%
Duration : TBDs
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Shield Charge
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Active
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Single Target, Physical
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DEF, MDEF, VIT, Shield Refine
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Bash the target with your shield with enough force to knock it backwards.
Ignores most damage multiplier.
This skill calculate damage based on the max level of skills instead of used level.
Each level knocks the target back further.
Applies debuff, reduces Physical Damage Dealt by 25%
Knockback distance: TBD
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Shield Boomerang
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Active
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Single Target, Physical
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DEF, MDEF, VIT, Shield Refine
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Attacks an enemy from a distance by throwing your Shield.
Pulls the target towards you, even if the skill misses.
Ignores most damage multiplier.
This skill calculate damage based on the max level of skills instead of used level.
Applies debuff, reduces Physical Damage Dealt by 25%
Knockback distance: TBD
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Reflect Damage
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Active
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Buff
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None
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Reflect a portion of Melee Damage back to the attacker.
Reflect chance: [10 + 3 x skill level]%
Reflect amount: TBD
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Holy Cross
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Active
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Melee, Single Target, Physical, Holy
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STR
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Deals holy elemental damage to a target with a chance to inflict Blind status.
Blind Chance: TBD
Damage: TBD
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Grand Cross
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Active
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Magic, AoE, Neutral / Holy
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INT
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Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact.
Has a chance to cause Blind status.
Hits between 2 - 4 times.
Deals Neutral Element damage.
When Benedictio or Piety is active on the user, the element of this Spell becomes Holy Element.
Blind chance: TBD
Damage: TBD
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Devotion
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Active
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Support
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None
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Protect Party Member by taking all damage they receive for them.
Devoted players must stay within a certain distance of the caster for this effect to work.
Amount of protected member: [1 x Skill Level]
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Providence
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Active
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Support
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None
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Reduce damage taken from Demon Race and Holy Elemental Monsters
Damage reduction: [5 x Skill Level]%
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Defender
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Active
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Buff
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None
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Reduce damage taken from Physical Attacks.
Damage Reduction: [5 + 5 x Skill Level]%
Duration: TBD Seconds
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Pressure
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Active
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Magic, Single Target, Neutral / Holy
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INT
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Summons a massive crucifix to crush enemies by inflicting 3 hits of Neutral Element Magic Damage.
When Benedictio or Piety is active on the user, the element of this Spell becomes Holy Element.
Damage: TBD
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Sacrifice
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Active
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Buff, Auto Attack Increase
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Max HP
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Enhances the damage of next 5 Auto Attacks based on user's Max HP.
Each Auto Attack will drain 9% of user's Max HP.
Ignore most damage multipliers.
Ignores target's DEF and Flee.
Damage boost: TBD%
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Gospel
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Active
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Support, Debuff
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None
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Sings a hymn that will cause one out of 10 different Debuff status effects to enemies.
Endows one out of 10 Buff status effects upon Party Member within range.
This skill is canceled if the
Scaling TBD
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Royal Guard
Name
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Level
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Type
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Damage
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Scaling
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Description
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Cannon Spear
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Active
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Ranged, AoE
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STR
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Deal damage to all enemies in line with the target using Spear.
Damage TBD
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Banishing Point
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Active
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Ranged, Single Target
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STR
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Deal damage to a target using Spear.
Damage: TBDs
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Shield Press
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Active
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Melee, Single Target
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DEF, MDEF, VIT, Shield Refine
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Applies a debuff on the target which reduces Physical Damage Dealt by 25%.
Ignores most damage multiplier.
Damage increases based on your VIT and Refine Rate of your Shield.
Damage TBD
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Reflect Shield
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Active
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Buff
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None
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Reduce reflected damage taken.
Damage reduction: [10% x Skill Level]%
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Pinpoint Attack
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Active
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Ranged, Single Target
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STR
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Jump to a target using Spear and deal Critical Damage.
Damage: TBD
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Vanguard Force
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Active
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Buff
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None
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Increase Max HP.
Each time the user is attacked, there's a chance to accumulate a Rage Counter.
Drains SP over time.
HP boost: [3 x Skill Level]%
Rage Counter chance: [8 + 12 x Skill Level]%
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Burst Attack
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Active
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Melee, Single Target
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None
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Releases all Rage Counters from Vanguard Force to deal an enemy.
Damage is increased based on missing HP.
Damage: TBD
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Shield Spell
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Active
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Buff
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None
|
Grant the user a different buff while using Shield.
Buff effects depends on the skill level.
- [Level 1] Recovers 3% of Max HP every 3 seconds.
- [Level 2] Recovers 3% of Max SP every 5 seconds.
- [Level 3] DEF +250, MDEF +250
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Exceed Break
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Active
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Buff
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None
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The next attack will deal increased damage, then cancel this buff.
If Sacrifice status is active, this buff will not canceled.
When this skill is learned, increase the amount of times Sacrifice can hit.
When Exceed Break buff is active, reduce the HP cost to 1% of the user's Max HP.
Sacrifice hits: [10 x Skill Level]
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Over Brand
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Active
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Melee, AoE
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STR
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Deals AoE damage around the user.
Damage: TBD
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Banding
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Active
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Buff
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Party Member
|
Increased Physical Defense based on the amount of party members within 11x11 cells around user.
DEF bonus: [party member x [15 + 3 x Skill Level]]
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Holy Circle
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Active
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Magic, AoE
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INT
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Deal damage to enemies around the caster.
Heals 1% damage dealt.
Damage TBD
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Genesis Ray
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Active
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Magic, AoE
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INT
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Deal Neutral elemental damage to enemies around the caster.
When Beneditio or Piety is active, turns element into Holy instead.
Has chance to inflict Blind status.
Blind Chance: 50%
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Piety
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Active
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Support
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Consume 2 Holy Water
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Endows user and nearby party members armor with Holy element.
Duration: [60 x Skill Level] seconds
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Earth Drive
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Active
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Melee, AoE
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DEF, MDEF, VIT, Shield Refine
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Applies debuff on the targets which reduces Physical Damage Dealt by 25%.
Ignore most damage multipliers.
Damage increases based on your VIT and Refine Rate of your Shield.
Damage: TBD
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Hesperus Lit
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|
Active
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Melee, Single Target
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STR
|
Deal damage to a target.
Instantly accumulate 10 Rage Counters if Vanguard Force is active.
Damage: TBD
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Inspiration
|
|
Active
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Buff
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None
|
Increases Base Stats, HIT, ATK, and MATK.
- Duration: [200 + 100 x Skill Level] seconds
- Stat boost: [6 x Skill Level]
- HIT boost: [12 x Skill Level]
- ATK/MATK boost: [40 x Skill Level]
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Imperial Guard
Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Guard Stance
|
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Active
|
Buff
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None
|
Increases DEF and MDEF and enables usage of certain Shield skills.
If Attack Stance is active, it will be canceled.
DEF/MDEF boost: [50x Skill Level]
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Guardian Shield
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Active
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Support
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None
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Grants a shield to all party members that will nullify damage based on the caster Max HP.
Requires Guard Stance to activate.
Cost 100 AP
Shield Strength: [1 x Skill Level] of user Max HP
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Rebound Shield
|
|
Active
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Buff
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None
|
Decreases damage received through Devotion for 60 seconds.
Requires Guard Stance and Devotion to activate.
Damage reduction: [40 + 10 x Skill Level]%
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Shield Mastery
|
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Passive
|
Passive
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None
|
Increases RES and Damage Dealt with Shield skills.
When Shield Mastery is learned, the user will generate AP when dealing damage with skills.
Does not stack with other AP generating passives.
RES boost: [3 x Skill Level]
Damage Boost: [5 x Skill Level]%
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Spear & Sword Mastery
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|
Passive
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Passive
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None
|
When using a Sword, Two-Handed Sword, Spear, or Two-Handed Spear,
Increase HIT rate and Magical Skills that can be learned by Swordsman and Crusader job except Shield Skills.
When Spear & Sword Mastery is learned, the user will generate AP when dealing damage with skills.
Does not stack with other AP generating passives.
Physical damage boost: [6 x skill level]%
Magical damage boost: Variable TBD
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Attack Stance
|
|
Active
|
Buff
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None
|
Set your DEF and MDEF to 0 but increases damage dealt drastically.
If Guard Stance is active, it will be canceled.
Damage boost: [5 x Skill Level]%, Double damages dealt
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Ultimate Sacrifice
|
|
Active
|
Support
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None
|
Consumes all but 1 HP to grant a buff to all allies.
If an ally dies with the Ultimate Sacrifice buff active, they will be revived with 100% HP and SP.
Duration: [1 x Skill Level] seconds
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Holy Shield
|
|
Active
|
Buff
|
None
|
Reduces damage taken from Shadow and Undead elemental attacks.
Increases holy elemental Magic Damage.
Damage reduction: [5 + 2 x Skill Level]%
Holy damage: [5 + 2 x Skill Level]%
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Grand Judgement
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Active
|
Ranged, AoE
|
STR
|
Deal heavy AoE damage.
Grants the user a buff that increases damage dealt by physical skills except Shield skills
Cost 200 AP
Damage boost: 50%
Duration: 300 seconds
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Judgement Cross
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|
Active
|
Magic, Single Target
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INT, Neutral / Holy
|
Inflict heavy Neutral magical damage to a target.
If beneditio or piety is active on the user, turns the element into Holy.
Cost 50 AP
Damage: TBD
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Shield Shooting
|
|
Active
|
Ranged, Single Target
|
DEF, MDEF, VIT, Shield Refine
|
Deals damage to a target using Shield.
Grants the user a buff that increases damage dealt with Shield skills.
Ignore most damage multipliers.
Damage increases based on your VIT and the refine rate of your shield.
Buff duration: 10 Seconds
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Overslash
|
|
Active
|
Melee, AoE
|
STR
|
Deal damage to enemies around the user.
Damage: TBD
|
Cross Rain
|
|
Active
|
Magic, AoE
|
INT, Neutral / Holy
|
Summons a sacred area on a cell that inflicts Magic Damage every 0.3 seconds.
If beneditio or piety is active on the user, turns the element into Holy.
Damage: TBD
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