Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Deadly Projection
|
|
Active
|
Magic, Single Target, Undead
|
INT
|
Corrupts the target's somatic cells.
Negates target Magic Immunity for the skill duration and inflict Undead element magic damage.
Duration: TBD
Damage: TBD
|
Destructive Hurricane
|
|
Active
|
Magic, AoE, Wind
|
INT
|
Creates a strong gust around you, inflicting Wind elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP.
Does not stack with other AP generating passives.
If Climax status is active, the effect will change according to the Climax skill level
- Level 1: Adds an additional hit which inflicts Wind elemental magic damage
- Level 2: Adds a 2 cells knockback effects.
- Level 3: Increase damage of Destructive Hurricane by 100%.
- Level 4: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30%.
- Level 5: Increases AoE to 19x19 cells and increase the damage by 70%.
Learning this skill passively increases Wind Elemental magic damage by 1% per level.
|
Rain of Crystal
|
|
Active
|
Magic, AoE, Water
|
INT
|
Rains strong icicles in a targeted area.
Inflicts Water element magic damage to enemies within range.
Area size: TBD
Damage: TBD
|
Mystery Illusion
|
|
Active
|
Magic, Single Target, Shadow
|
INT
|
Cast shadow magic in a targeted area.
Inflict Shadow element magic damage to targets within range.
Area size: TBD
Damage: TBD
|
Violent Quake
|
|
Active
|
Magic, AoE, Earth
|
INT
|
Creates a strong gust around you, inflicting Earth elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP.
Does not stack with other AP generating passives.
If Climax status is active, the effect will change according to the Climax skill level
- Level 1: Decrease skill damage by TBD, but causes twice as many rock rise.
- Level 2: Increases the rock attack range to 9x9 cells.
- Level 3: Increases damage of Violent Quake by 100%.
- Level 4: Violent Quake will not inflict damage, but all targets within range will receive increased Earth element damage by 100%
- Level 5: Fixes AoE to 7x7 cells.
Learning this skill passively increases Earth Elemental magic damage by 1% per level.
|
Soul Vulcan Strike
|
|
Passive
|
Passive
|
None
|
Increases damage dealt by Ghost element magic damage.
Damage increase: [4 x Skill Level]%
|
Stratum Tremor
|
|
Active
|
Magic, AoE, Earth
|
INT
|
Shakes the ground to inflict Earth element magic damage to targets within skill range.
Area size: TBD
Damage: TBD
|
All Bloom
|
|
Active
|
Magic, AoE, Fire
|
INT
|
A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration, inflicting Fire elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP.
Does not stack with other AP generating passives.
If Climax status is active, the effect will change according to the Climax skill level
- Level 1: Decrease spawn interval of flower buds by half.
- Level 2: Decreases skill damage, but causes twice as many flowers to explode.
- Level 3: Increases damage of All Bloom by 100%.
- Level 4: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
- Level 5: When all flower buds exploded, inflict additional Fire element magic damage to all targets within flower garden.
Learning this skill passively increases Fire Elemental magic damage by 1% per level.
|
Crystal Impact
|
|
Active
|
Magic, AoE, Water
|
INT
|
Creates two powerful waves, inflicting Water elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP.
Does not stack with other AP generating passives.
If Climax status is active, the effect will change according to the Climax skill level
- Level 1: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100, and Water elemental magic damage by 30% for 900 Seconds for all allies in the skill range.
- Level 2: Water waves causes 1 additional hit.
- Level 3: Increases damage of the water waves by 50%.
- Level 4: Decreases the damage of the water waves, but additional Water magic is increased by 150%
- Level 5: Water damage is expanded to the entire screen and 5x5 cells range is added to deal additional damage.
Learning this skill passively increases Water Elemental magic damage by 1% per level.
|
Two-Handed Staff Mastery
|
|
Passive
|
Passive
|
None
|
Increases magical damage when equipped with a Two-Handed Staff.
Bonus: [1 x Skill Level]%
|
Astral Strike
|
|
Active
|
Magic, Single Target, Neutral
|
INT
|
Drops a powerful meteorites on the ground to inflict Neutral elemental magic damage overtime during skill duration.
Duration: TBD
Damage: TBD
|
Storm Cannon
|
|
Active
|
Magic, AoE, Wind
|
INT
|
Shoots a vortex of wind in a straight line to the target.
Inflicts Wind element magic damage to the targets in a straight line.
Range: TBD
Damage: TBD
|
Crimson Arrow
|
|
Passive
|
Passive
|
None
|
Upgrades Fireball into Crimson Arrow, increases base damage of Fireball.
Base damage increase: TBD
|