Name
|
Level
|
Type
|
Damage
|
Scaling
|
Description
|
Fire Pillar
|
|
Active
|
Magic, AoE, Fire
|
INT,
1 blue gemstone
|
Summons a pillar of fire on a targeted spot.
Enemies that come into contact will be damaged by Fire element magic damage.
|
Sightrasher
|
|
Active
|
Magic, AoE, Fire
|
INT
|
Attack enemies by shooting fireballs in 8 directions that radiate away from caster and inflict Magic damage and knockback enemies by 5 cells.
Requires Sight to be casted beforehand.
Damage TBD
|
Jupitel Thunder
|
|
Active
|
Magic, AoE, Wind
|
INT
|
Fires a ball of crackling Wind element lightning and knocks back the target.
Knockback range: TBD
Damage: TBDs
|
Sight Blaster
|
|
Active
|
Magic, AoE, Fire
|
INT
|
Summons a protective fire ball that will encircle the caster.
When an enemy approaches the caster, the fire ball will inflict damage and push enemy backwards.
Dispel skill when enemy is hit.
Knockback effect has no effect during War of Emperium.
|
Fire Pillar
|
|
Active
|
Magic, AoE, Fire
|
INT,
1 blue gemstone
|
Summons a pillar of fire on a targeted spot.
Enemies that come into contact will be damaged by Fire element magic damage..
|
Lord Of Vermillion
|
|
Passive
|
Passive
|
INT
|
Changes Thunderstorm into Lord of Vermillion.
Each level increases the damage dealt by Thunderstorm.
Damage increase: [INT x [3 x Skill Level] / 100]%
|
Water Ball
|
|
Active
|
Magic, Single Target, Water
|
INT
|
The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).
Deal continuous damage to a target as long as you're standing in water.
Damage: TBD
|
Frost Nova
|
|
Passive
|
Passive
|
None
|
Frost Diver becomes an AoE spell.
Increase base damage and AoE size based on level of Frost nova.
AoE Size: TBD
Damage: TBD
|
Storm Gust
|
|
Active
|
Magic, AoE, Water
|
INT
|
Summons a blizzard in a target area.
Deals Water element damage multiple times.
Each hit has a chance to freeze enemies and will knock the enemy in a random direction.
Freeze chance: TBD
Damage: TBD
|
Earth Spike
|
|
Active
|
Magic, Single Target, Earth
|
INT
|
Inflict Earth element Magic Damage on a target.
Each skill level increases the amount of hits.
Hits amount: TBD
Damage: TBD
|
Heaven's Drive
|
|
Active
|
Magic, AoE, Earth
|
INT
|
Skewers targets in an area with Earth element spikes
Each skill level increases the amount of hits.
Hits amount: TBD
Damage: TBD
|
Mystical Amplification
|
|
Active
|
Buff
|
None
|
Amplifies MATK and drain SP every second
MATK bonus: TBD
SP drain: TBD
|
Ganbantein
|
|
Active
|
AoE Support
|
1 Blue Gemstone,
1 Yellow Gemstone
|
Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell around targetted spot.
This skill will cancel Land Protector on areas that have been enchanted by the skill.
This skill is unaffected by items or skills that remove Gemstone requirement
|
Gravitational Field
|
|
Active
|
Magic, AOE, Neutral
|
INT
|
Place a gravity field that will deal damage over time.
Hits multiple times according to skill level.
Hits: TBD
Damage: TBD
|
Napalm Vulcan
|
|
Passive
|
Passive
|
None
|
Soul Strike and Napalm Beat will hit additional times according to skill level.
Soul Strike hits: [1 + Skill Level]
Napalm Beat hits: [1 + Skill Level / 2]
|
Soul Drain
|
|
Passive
|
Passive
|
None
|
When killing an enemy with Magic Attack, restore SP based on the level of this skill and base level of the target.
Scaling: TBD
|
Earthquake
|
|
Active
|
Magic, AoE, Earth
|
INT, STR, ATK, Base Level
|
Deal Earth element damage to enemies around the caster.
Adds a portion of your STR and ATK to the damage formula.
When Reading Spellbook is learned, adds base level scaling to the damage formula
Scaling: TBD
|