Difference between revisions of "Template:ArchhMage Skills"

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! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
! style="text-align: center; font-weight: bold; width: 40%;" | Description
 
|-
 
|-
| style="text-align: left;" | [[file:IncreaseSpRecovery.png]] Increase SP Recovery
+
| style="text-align: left;" | [[file:DeadlyProjection.png]] Deadly Projection
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
+
| style="text-align: center;" | Magic, Single Target, Undead
| style="text-align: center;" | None
+
| style="text-align: center;" | INT
   
  +
|Corrupts the target's somatic cells.
|Restores SP every 10 sec while idle.
 
  +
Negates target Magic Immunity for the skill duration and inflict ''Undead'' element magic damage.
Max SP affects how much SP restoration is increased by this skill.
 
   
  +
'''Duration: TBD'''
'''Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP'''
 
|-
 
| style="text-align: left;" | [[file:Sight.png]] Sight
 
| style="text-align: left;" |
 
* '''Max Level''': 1
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Buff
 
| style="text-align: center;" | None
 
   
  +
'''Damage: TBD'''
|Summon a fire ball that will reveal nearby hidden enemies or allies.
 
 
'''Duration : TBDs'''
 
 
|-
 
|-
  +
| style="text-align: left;" | [[file:DestructiveHurricane.png]] Destructive Hurricane
 
| style="text-align: left;" | [[file:NapalmBeat.png]] Napalm Beat
 
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magical, AoE, Ghost
+
| style="text-align: center;" | Magic, AoE, Wind
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Creates a strong gust around you, inflicting ''Wind'' elemental damage to targets within range.
|Uses ''Ghost'' element telekinetic power to attack a target and enemies around it.
 
Damage is divided by the amount of targets hit.
 
   
  +
When this spell is learned, dealing damage with spells '''generate AP'''.
'''Damage: TBD'''
 
|-
 
   
  +
Does not stack with other AP generating passives.
| style="text-align: left;" | [[file:SafetyWall.png]] Safety Wall
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Ground Buff
 
| style="text-align: center;" | None
 
   
  +
If '''Climax''' status is active, the effect will change according to the ''Climax'' skill level
|Creates a magic barrier 1 cell on the ground.
 
Blocks physical melee damage by certain times.
 
   
  +
*'''Level 1''': Adds an additional hit which inflicts ''Wind'' elemental magic damage
'''Duration: [5 + [5 x Skill Level]] Seconds'''
 
  +
*'''Level 2''': Adds a 2 cells knockback effects.
  +
*'''Level 3''': Increase damage of Destructive Hurricane by 100%.
  +
*'''Level 4''': Destructive Hurricane will not inflict damage, but increases MATK by 100 and ''Wind'' elemental magic damage by 30%.
  +
*'''Level 5''': Increases AoE to 19x19 cells and increase the damage by 70%.
   
  +
'''Learning this skill passively increases ''Wind'' Elemental magic damage by 1% per level.'''
'''Hits: [1 x Skill Level]'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:SoulStrike.png]] Soul Strike
+
| style="text-align: left;" | [[file:RainOfCrystal.png]] Rain of Crystal
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Ghost
+
| style="text-align: center;" | Magic, AoE, Water
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Rains strong icicles in a targeted area.
|Summons spirit to deal ''Ghost'' element damage to a target.
 
  +
Inflicts ''Water'' element magic damage to enemies within range.
Leveling this skill will increase the amount of times this skill will hit.
 
  +
This skill deals additional base damage against ''Undead'' monsters
 
  +
'''Area size: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
'''Extra undead damage: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ColdBolt.png]] Cold Bolt
+
| style="text-align: left;" | [[file:MysteryIllusion.png]] Mystery Illusion
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Water
+
| style="text-align: center;" | Magic, Single Target, Shadow
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Cast shadow magic in a targeted area.
|Summon ''Water'' element bolts of frigid ice to strike an enemy.
 
  +
Inflict Shadow element magic damage to targets within range.
Each skill level increases the amount of times this skill will hit.
 
   
'''Amount of hit: TBD'''
+
'''Area size: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FrostDiver.png]] Frost Diver
+
| style="text-align: left;" | [[file:ViolentQuake.png]] Violent Quake
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Water
+
| style="text-align: center;" | Magic, AoE, Earth
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Creates a strong gust around you, inflicting ''Earth'' elemental damage to targets within range.
|Inflict ''Water'' element Magic Damage on a target.
 
has a chance to inflict ''Freeze'' status.
 
   
  +
When this spell is learned, dealing damage with spells '''generate AP'''.
'''Freeze chance: [35 + [10 x Skill Level]]'''
 
  +
  +
Does not stack with other AP generating passives.
  +
  +
If '''Climax''' status is active, the effect will change according to the ''Climax'' skill level
  +
  +
*'''Level 1''': Decrease skill damage by TBD, but causes twice as many rock rise.
  +
*'''Level 2''': Increases the rock attack range to 9x9 cells.
  +
*'''Level 3''': Increases damage of Violent Quake by 100%.
  +
*'''Level 4''': Violent Quake will not inflict damage, but all targets within range will receive increased ''Earth'' element damage by 100%
  +
*'''Level 5''': Fixes AoE to 7x7 cells.
  +
  +
'''Learning this skill passively increases ''Earth'' Elemental magic damage by 1% per level.'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:StoneCurse.png]] Stone Curse
+
| style="text-align: left;" | [[file:SoulVulcanStrike.png]] Soul Vulcan Strike
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Debuff
+
| style="text-align: center;" | Passive
| style="text-align: center;" | None,
+
| style="text-align: center;" | None
Requires 1 Red Gemstone
 
   
  +
|Increases damage dealt by ''Ghost'' element magic damage.
|Inflicts the Petrify status to a target.
 
When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified.
 
   
'''Petrify chance: [20 + [10 x Skill Level]]'''
+
'''Damage increase: [4 x Skill Level]%'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireBall.png]] Fire Ball
+
| style="text-align: left;" | [[file:StratumTremor.png]] Stratum Tremor
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Fire
+
| style="text-align: center;" | Magic, AoE, Earth
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Shakes the ground to inflict Earth element magic damage to targets within skill range.
|Shoot a fireball at a target.
 
  +
Deals AoE damage around target.
 
  +
'''Area size: TBD'''
   
 
'''Damage: TBD'''
 
'''Damage: TBD'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireWall.png]] Fire Wall
+
| style="text-align: left;" | [[file:AllBloom.png]] All Bloom
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
Line 137: Line 132:
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration, inflicting ''Fire'' elemental damage to targets within range.
|Create a wall of fire on a target area.
 
  +
Deals damage and knocks back enemies when hit.
 
  +
When this spell is learned, dealing damage with spells '''generate AP'''.
  +
  +
Does not stack with other AP generating passives.
  +
  +
If '''Climax''' status is active, the effect will change according to the ''Climax'' skill level
   
  +
*'''Level 1''': Decrease spawn interval of flower buds by half.
'''Amount of hits: [2 + Skill Level]'''
 
  +
*'''Level 2''': Decreases skill damage, but causes twice as many flowers to explode.
  +
*'''Level 3''': Increases damage of All Bloom by 100%.
  +
*'''Level 4''': All Bloom will not inflict damage, but all targets within range will receive increased ''Fire'' elemental damage by 100% for 30 seconds.
  +
*'''Level 5''': When all flower buds exploded, inflict additional ''Fire'' element magic damage to all targets within flower garden.
   
  +
'''Learning this skill passively increases ''Fire'' Elemental magic damage by 1% per level.'''
'''Duration: [4 + Skill Level] seconds'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:FireBolt.png]] Fire Bolt
+
| style="text-align: left;" | [[file:CrystalImpact.png]] Crystal Impact
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Fire
+
| style="text-align: center;" | Magic, AoE, Water
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Creates two powerful waves, inflicting ''Water'' elemental damage to targets within range.
|Attacks a target with arrows of ''Fire'' element.
 
Each skill level increases the amount of time this skill will hit.
 
   
  +
When this spell is learned, dealing damage with spells '''generate AP'''.
'''Amount of hit: TBD'''
 
   
  +
Does not stack with other AP generating passives.
'''Damage: TBD'''
 
  +
  +
If '''Climax''' status is active, the effect will change according to the ''Climax'' skill level
  +
  +
*'''Level 1''': Decreases damage taken from ''Water'' elemental attacks by 30%, increases DEF by 300, MDEF by 100, and ''Water'' elemental magic damage by 30% for 900 Seconds for all allies in the skill range.
  +
*'''Level 2''': Water waves causes 1 additional hit.
  +
*'''Level 3''': Increases damage of the water waves by 50%.
  +
*'''Level 4''': Decreases the damage of the water waves, but additional ''Water'' magic is increased by 150%
  +
*'''Level 5''': Water damage is expanded to the entire screen and 5x5 cells range is added to deal additional damage.
  +
  +
'''Learning this skill passively increases ''Water'' Elemental magic damage by 1% per level.'''
 
|-
 
|-
   
| style="text-align: left;" | [[file:LightningBolt.png]] Lightning Bolt
+
| style="text-align: left;" | [[file:TwoHandedStaffMastery.png]] Two-Handed Staff Mastery
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, Single Target, Wind
+
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
   
  +
|Increases magical damage when equipped with a '''Two-Handed Staff'''.
|Calls down ''Wind'' element lightning to smite an enemy.
 
Each skill level increases the amount of time this skill will hit.
 
   
'''Amount of hit: TBD'''
+
'''Bonus: [1 x Skill Level]%'''
 
'''Damage: TBD'''
 
 
|-
 
|-
   
| style="text-align: left;" | [[file:ThunderStorm.png]] Thunder Storm
+
| style="text-align: left;" | [[file:AstralStrike.png]] Astral Strike
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
* '''Max Level''': 10
 
* '''Max Level''': 10
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Wind
+
| style="text-align: center;" | Magic, Single Target, Neutral
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Drops a powerful meteorites on the ground to inflict Neutral elemental magic damage overtime during skill duration.
|Summon Wind element lightning to rain down on a targeted enemy and around it.
 
Each skill level increases the amount of time this skill will hit.
 
   
'''Amount of hit: TBD'''
+
'''Duration: TBD'''
   
'''Damage: TBD''''
+
'''Damage: TBD'''
 
|-
 
|-
  +
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
 
  +
| style="text-align: left;" | [[file:StormCannon.png]] Storm Cannon
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Active
 
| style="text-align: center;" | Magic, AoE, Wind
 
| style="text-align: center;" | Magic, AoE, Wind
 
| style="text-align: center;" | INT
 
| style="text-align: center;" | INT
   
  +
|Shoots a vortex of wind in a straight line to the target.
|Increases damage dealt to all size monsters when equipped with the following weapons:
 
  +
Inflicts Wind element magic damage to the targets in a straight line.
*'''One-Handed Swords'''
 
  +
*'''Two-Handed Swords'''
 
*'''Daggers'''
+
'''Range: TBD'''
  +
  +
'''Damage: TBD'''
  +
 
|-
 
|-
| style="text-align: left;" | [[file:RodMastery.png]] RodMastery
+
| style="text-align: left;" | [[file:Crimson Arrow.png]] Crimson Arrow
 
| style="text-align: left;" |
 
| style="text-align: left;" |
* '''Max Level''': 10
+
* '''Max Level''': 5
| style="text-align: center;" | Active
+
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, AoE, Wind
+
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
+
| style="text-align: center;" | None
  +
  +
|Upgrades ''Fireball'' into Crimson Arrow, increases base damage of ''Fireball''.
   
  +
'''Base damage increase: TBD'''
|Increases damage dealt to all size monsters when equipped with the following weapons:
 
*'''Rods'''
 
*'''Two-Handed Staves'''
 
 
|-
 
|-
 
|}
 
|}

Latest revision as of 11:32, 2 April 2023

Name Level Type Damage Scaling Description
DeadlyProjection.png Deadly Projection
  • Max Level: 5
Active Magic, Single Target, Undead INT Corrupts the target's somatic cells.

Negates target Magic Immunity for the skill duration and inflict Undead element magic damage.

Duration: TBD

Damage: TBD

DestructiveHurricane.png Destructive Hurricane
  • Max Level: 10
Active Magic, AoE, Wind INT Creates a strong gust around you, inflicting Wind elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Adds an additional hit which inflicts Wind elemental magic damage
  • Level 2: Adds a 2 cells knockback effects.
  • Level 3: Increase damage of Destructive Hurricane by 100%.
  • Level 4: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30%.
  • Level 5: Increases AoE to 19x19 cells and increase the damage by 70%.

Learning this skill passively increases Wind Elemental magic damage by 1% per level.

RainOfCrystal.png Rain of Crystal
  • Max Level: 5
Active Magic, AoE, Water INT Rains strong icicles in a targeted area.

Inflicts Water element magic damage to enemies within range.

Area size: TBD

Damage: TBD

MysteryIllusion.png Mystery Illusion
  • Max Level: 5
Active Magic, Single Target, Shadow INT Cast shadow magic in a targeted area.

Inflict Shadow element magic damage to targets within range.

Area size: TBD

Damage: TBD

ViolentQuake.png Violent Quake
  • Max Level: 10
Active Magic, AoE, Earth INT Creates a strong gust around you, inflicting Earth elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Decrease skill damage by TBD, but causes twice as many rock rise.
  • Level 2: Increases the rock attack range to 9x9 cells.
  • Level 3: Increases damage of Violent Quake by 100%.
  • Level 4: Violent Quake will not inflict damage, but all targets within range will receive increased Earth element damage by 100%
  • Level 5: Fixes AoE to 7x7 cells.

Learning this skill passively increases Earth Elemental magic damage by 1% per level.

SoulVulcanStrike.png Soul Vulcan Strike
  • Max Level: 5
Passive Passive None Increases damage dealt by Ghost element magic damage.

Damage increase: [4 x Skill Level]%

StratumTremor.png Stratum Tremor
  • Max Level: 5
Active Magic, AoE, Earth INT Shakes the ground to inflict Earth element magic damage to targets within skill range.

Area size: TBD

Damage: TBD

AllBloom.png All Bloom
  • Max Level: 10
Active Magic, AoE, Fire INT A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration, inflicting Fire elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Decrease spawn interval of flower buds by half.
  • Level 2: Decreases skill damage, but causes twice as many flowers to explode.
  • Level 3: Increases damage of All Bloom by 100%.
  • Level 4: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
  • Level 5: When all flower buds exploded, inflict additional Fire element magic damage to all targets within flower garden.

Learning this skill passively increases Fire Elemental magic damage by 1% per level.

CrystalImpact.png Crystal Impact
  • Max Level: 10
Active Magic, AoE, Water INT Creates two powerful waves, inflicting Water elemental damage to targets within range.

When this spell is learned, dealing damage with spells generate AP.

Does not stack with other AP generating passives.

If Climax status is active, the effect will change according to the Climax skill level

  • Level 1: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100, and Water elemental magic damage by 30% for 900 Seconds for all allies in the skill range.
  • Level 2: Water waves causes 1 additional hit.
  • Level 3: Increases damage of the water waves by 50%.
  • Level 4: Decreases the damage of the water waves, but additional Water magic is increased by 150%
  • Level 5: Water damage is expanded to the entire screen and 5x5 cells range is added to deal additional damage.

Learning this skill passively increases Water Elemental magic damage by 1% per level.

TwoHandedStaffMastery.png Two-Handed Staff Mastery
  • Max Level: 10
Passive Passive None Increases magical damage when equipped with a Two-Handed Staff.

Bonus: [1 x Skill Level]%

AstralStrike.png Astral Strike
  • Max Level: 10
Active Magic, Single Target, Neutral INT Drops a powerful meteorites on the ground to inflict Neutral elemental magic damage overtime during skill duration.

Duration: TBD

Damage: TBD

StormCannon.png Storm Cannon
  • Max Level: 5
Active Magic, AoE, Wind INT Shoots a vortex of wind in a straight line to the target.

Inflicts Wind element magic damage to the targets in a straight line.

Range: TBD

Damage: TBD

Crimson Arrow.png Crimson Arrow
  • Max Level: 5
Passive Passive None Upgrades Fireball into Crimson Arrow, increases base damage of Fireball.

Base damage increase: TBD