Difference between revisions of "Template:Wizard Skills"
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! style="text-align: center; font-weight: bold; width: 40%;" | Description |
! style="text-align: center; font-weight: bold; width: 40%;" | Description |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:FirePillar.png]] Fire Pillar |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Active |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Magic, AoE, Fire |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | INT, |
+ | 1 blue gemstone |
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+ | |Summons a pillar of fire on a targeted spot. |
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− | |Restores SP every 10 sec while idle. |
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+ | Enemies that come into contact will be damaged by ''Fire'' element magic damage.. |
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− | Max SP affects how much SP restoration is increased by this skill. |
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+ | '''Damage TBD''' |
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− | '''Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:MeteorStorm.png]] Meteor Storm |
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* '''Max Level''': 1 |
* '''Max Level''': 1 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Magic, AoE, Fire |
− | | style="text-align: center;" | None |
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− | |||
− | |Summon a fire ball that will reveal nearby hidden enemies or allies. |
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− | |||
− | '''Duration : TBDs''' |
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− | |- |
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− | |||
− | | style="text-align: left;" | [[file:NapalmBeat.png]] Napalm Beat |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 10 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magical, AoE, Ghost |
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| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Summon meteors toward a targeted area to inflict ''Fire'' element magic damage. |
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− | |Uses ''Ghost'' element telekinetic power to attack a target and enemies around it. |
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+ | The number of falling meteorites and the number of hits per meteorites are increased depending on skill lavel |
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− | Damage is divided by the amount of targets hit. |
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− | ''' |
+ | '''Meteorite Hits: TBDs''' |
− | |- |
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+ | '''Damage: TBDs''' |
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− | | style="text-align: left;" | [[file:SafetyWall.png]] Safety Wall |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 10 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Ground Buff |
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− | | style="text-align: center;" | None |
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− | |||
− | |Creates a magic barrier 1 cell on the ground. |
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− | Blocks physical melee damage by certain times. |
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− | |||
− | '''Duration: [5 + [5 x Skill Level]] Seconds''' |
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− | |||
− | '''Hits: [1 x Skill Level]''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:LordOfVermillion.png]] Lord Of Vermillion |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Changes ''Thunderstorm'' into ''Lord of Vermillion''. |
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− | |Summons spirit to deal ''Ghost'' element damage to a target. |
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+ | Each level increases the damage dealt by ''Thunderstorm''. |
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− | Leveling this skill will increase the amount of times this skill will hit. |
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− | This skill deals additional base damage against ''Undead'' monsters |
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− | '''Damage: |
+ | '''Damage increase: [INT x [3 x Skill Level] / 100]%''' |
− | |||
− | '''Extra undead damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:WaterBall.png]] Water Ball |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |The user must be standing in water or a skill effects that simulates water (''Deluge'' / ''Suiton''). |
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− | |Summon ''Water'' element bolts of frigid ice to strike an enemy. |
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+ | Deal continuous damage to a target as long as you're standing in water. |
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− | Each skill level increases the amount of times this skill will hit. |
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− | |||
− | '''Amount of hit: TBD''' |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:FrostNova.png]] Frost Nova |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Passive |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |''Frost Diver'' becomes an AoE spell. |
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− | |Inflict ''Water'' element Magic Damage on a target. |
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+ | Increase base damage and AoE size based on level of ''Frost nova''. |
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− | has a chance to inflict ''Freeze'' status. |
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+ | '''AoE Size: TBD''' |
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− | '''Freeze chance: [35 + [10 x Skill Level]]''' |
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− | |- |
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− | |||
− | | style="text-align: left;" | [[file:StoneCurse.png]] Stone Curse |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 10 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Debuff |
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− | | style="text-align: center;" | None, |
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− | Requires 1 Red Gemstone |
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− | |||
− | |Inflicts the Petrify status to a target. |
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− | When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified. |
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− | |||
− | '''Petrify chance: [20 + [10 x Skill Level]]''' |
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− | |- |
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− | |||
− | | style="text-align: left;" | [[file:FireBall.png]] Fire Ball |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 10 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, AoE, Fire |
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− | | style="text-align: center;" | INT |
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− | |||
− | |Shoot a fireball at a target. |
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− | Deals AoE damage around target. |
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'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:StormGust.png]] Storm Gust |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, AoE, |
+ | | style="text-align: center;" | Magic, AoE, Water |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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− | | |
+ | |Summons a blizzard in a target area. |
+ | Deals ''Water'' element damage multiple times. |
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− | Deals damage and knocks back enemies when hit. |
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+ | Each hit has a chance to freeze enemies and will knock the enemy in a random direction. |
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− | ''' |
+ | '''Freeze chance: TBD''' |
+ | '''Damage: TBD''' |
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− | '''Duration: [4 + Skill Level] seconds''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:EarthSpike.png]] Earth Spike |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, Single Target, |
+ | | style="text-align: center;" | Magic, Single Target, Earth |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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+ | |Inflict ''Earth'' element Magic Damage on a target. |
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− | |Attacks a target with arrows of ''Fire'' element. |
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− | Each skill level increases the amount of |
+ | Each skill level increases the amount of hits. |
− | ''' |
+ | '''Hits amount: TBD''' |
'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:HeavenDrive.png]] Heaven's Drive |
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* '''Max Level''': 10 |
* '''Max Level''': 10 |
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| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, |
+ | | style="text-align: center;" | Magic, AoE, Earth |
| style="text-align: center;" | INT |
| style="text-align: center;" | INT |
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− | | |
+ | |Skewers targets in an area with ''Earth'' element spikes |
− | Each skill level increases the amount of |
+ | Each skill level increases the amount of hits. |
− | ''' |
+ | '''Hits amount: TBD''' |
'''Damage: TBD''' |
'''Damage: TBD''' |
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− | | style="text-align: left;" | [[file: |
+ | | style="text-align: left;" | [[file:Quagmire.png]] Quagmire |
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| style="text-align: left;" | |
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− | * '''Max Level''': |
+ | * '''Max Level''': 5 |
| style="text-align: center;" | Active |
| style="text-align: center;" | Active |
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− | | style="text-align: center;" | |
+ | | style="text-align: center;" | Debuff, AoE |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" | None |
+ | |Temporarily convers a targeted area into marshland that will reduce: |
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− | |Summon Wind element lightning to rain down on a targeted enemy and around it. |
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+ | *Movement Speed. |
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− | Each skill level increases the amount of time this skill will hit. |
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+ | *AGI and DEX of all enemies by half. |
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− | |||
+ | *Maximum reduction is 50 points. |
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− | '''Amount of hit: TBD''' |
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+ | *Player received half of the effects |
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− | |||
− | '''Damage: TBD'''' |
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− | |- |
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− | | style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 10 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, AoE, Wind |
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− | | style="text-align: center;" | INT |
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− | |||
− | |Increases damage dealt to all size monsters when equipped with the following weapons: |
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− | *'''One-Handed Swords''' |
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− | *'''Two-Handed Swords''' |
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− | *'''Daggers''' |
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− | |- |
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− | | style="text-align: left;" | [[file:RodMastery.png]] RodMastery |
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− | | style="text-align: left;" | |
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− | * '''Max Level''': 10 |
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− | | style="text-align: center;" | Active |
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− | | style="text-align: center;" | Magic, AoE, Wind |
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− | | style="text-align: center;" | INT |
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+ | '''Scaling: TBD''' |
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− | |Increases damage dealt to all size monsters when equipped with the following weapons: |
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− | *'''Rods''' |
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− | *'''Two-Handed Staves''' |
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Revision as of 07:41, 29 March 2023
Name | Level | Type | Damage | Scaling | Description |
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![]() |
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Active | Magic, AoE, Fire | INT,
1 blue gemstone |
Summons a pillar of fire on a targeted spot.
Enemies that come into contact will be damaged by Fire element magic damage.. Damage TBD |
File:MeteorStorm.png Meteor Storm |
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Active | Magic, AoE, Fire | INT | Summon meteors toward a targeted area to inflict Fire element magic damage.
The number of falling meteorites and the number of hits per meteorites are increased depending on skill lavel Meteorite Hits: TBDs Damage: TBDs |
![]() |
|
Passive | Passive | INT | Changes Thunderstorm into Lord of Vermillion.
Each level increases the damage dealt by Thunderstorm. Damage increase: [INT x [3 x Skill Level] / 100]% |
![]() |
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Active | Magic, Single Target, Water | INT | The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).
Deal continuous damage to a target as long as you're standing in water. Damage: TBD |
![]() |
|
Passive | Passive | None | Frost Diver becomes an AoE spell.
Increase base damage and AoE size based on level of Frost nova. AoE Size: TBD Damage: TBD |
![]() |
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Active | Magic, AoE, Water | INT | Summons a blizzard in a target area.
Deals Water element damage multiple times. Each hit has a chance to freeze enemies and will knock the enemy in a random direction. Freeze chance: TBD Damage: TBD |
![]() |
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Active | Magic, Single Target, Earth | INT | Inflict Earth element Magic Damage on a target.
Each skill level increases the amount of hits. Hits amount: TBD Damage: TBD |
![]() |
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Active | Magic, AoE, Earth | INT | Skewers targets in an area with Earth element spikes
Each skill level increases the amount of hits. Hits amount: TBD Damage: TBD |
![]() |
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Active | Debuff, AoE | None | Temporarily convers a targeted area into marshland that will reduce:
Scaling: TBD |