Hunter

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Hunter
Sprite Hunter.png
Sniper
Sprite Sniper.png
Ranger
Sprite Ranger.png
Wind Hawk
Sprite WindHawk.png
Stats Recommendations
STR AGI VIT INT DEX LUK
1 100 100-120 1/130 80/130 Rest
Trait Stats
POW STA WIS SPL CON CRT
7 4 5 4 9 4

The Hunter classes are simple, yet versatile DPS classes, which can deal multiple types of damage, including ranged, melee, AOE and single target.

Their main builds are:

  • Hunting (bow skills)
  • Traps
  • Beast auto-attack

Hunting skills rely on being at a distance to deal increased damage. Most of the skills in this build get an additional damage multiplier if you're more than 5 cells away from the target.

The Trap build relies on heavy set up to deal immense damage all at once, by placing multiple traps in an area, then either detonating them, or leading enemies to walk on them.

Finally, the Beast auto-attack build uses falcon and warg skills, which can automatically trigger while attacking. There is also a sub-build when Soul Linked, which allows you to simultaneously cast Blitz beat, Warg strike and Hawk rush (if learned) all at once, with Beast strafing.


Player Guides

(Current)

(Outdated)

Skills

Archer

Name Level Type Damage Scaling Description
BladeMastery.png Blade Mastery
  • Max Level: 10
Passive Passive Passive Increase damage dealt to all size monsters when equipped with the following weapons:
  • One-Handed Swords
  • Two Handed Swords
  • Daggers

Damage Increase : 1% per skill level

DoubleStrafe.png Double Strafe
  • Max Level: 10
Ranged Single Target DEX Fires two arrows at a target.

Hits twice

Damage: [10% of total DEX x skill level]% per hit

ArrowShower.png Arrow Shower
  • Max Level: 10
Ranged AOE DEX Fires multiple arrows at a target area.

Enemies that receive damage will be knocked 2 cells in a direction, depending on where the arrow shower was placed.

Damage: [10% of total DEX x skill level]%

OwlEye.png Owl's Eye
  • Max Level: 10
Passive Passive None Increases DEX

DEX bonus: [1 x skill level]

VultureEye.png Vulture's eye
  • Max Level: 10
Passive Passive None Increases range and HIT when equipped with a bow class weapon.

Range bonus: [skill level] HIT bonus: [skill level]%

ImproveConcentration.png Improve Concentration
  • Max Level: 10
Active Buff None Increases DEX and AGI for the caster.

Also reveals nearby hidden characters around the caster.

DEX and AGI bonus: [3 + 1 x skill level]% Duration:

Disengage.png Disengage
  • Max Level: Platinum Skill
Melee AOE DEX Push back all enemies or traps in the target area.

Damage: [DEX x 3]%

ArrowCrafting.png Arrow Crafting
  • Max Level: Platinum Skill
Active Crafting NONE Creates arrows from specific items.

The kind of arrows produced, as well as the amount, is determined by the items used.

This skill will fail if the user has more than 70% of their max weight.


Hunter & Sniper

Name Level Type Damage Scaling Description
BeastMastery.png Beast Mastery
  • Max Level: 10
Passive Passive None Increases damage against Brute and Insect race monsters.

Increases damage dealt by Falcon and Warg skills.

Damage increase: [4 x skill level]%

Falcon and Warg damage: [1 x Skill Level]%

FalconryMastery.png Falconry Mastery
  • Max Level: 10
Active/Passive Passive None Calls a falcon to help with the hunt.

If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned.

Each level increases the damage dealt by Falcon skills.

Damage boost: [1 x skill level]%

BlitzBeat.png Blitz Beat
  • Max Level: 10
Ranged AOE LUK Commands your falcon to attack a group of enemies around a target.

When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat.

Damage: TBD

SteelCrow.png Steel Crow
  • Max Level: 10
Passive Passive None Increase the damage dealt by Falcon skills

Damage boost: [1 x skill level]%

FalconAssault.png Falcon Assault
  • Max Level: 10
Ranged AOE LUK Commands your falcon to attack a group of enemies.

Damage: TBD

Sandman.png Sandman
  • Max Level: 10
Trap AOE NONE Causes an enemy, and enemies around it to be inflicted with the Sleep status.

Sleep Chance: TBD

BlastMine.png Blast Mine
  • Max Level: 10
Melee, Trap AOE INT Set a trap, which will automatically explode after a duration, or when an enemy steps on it.

The damage dealt is split among enemies hit.

Damage: TBD

SkidTrap.png Skid Trap
  • Max Level: 5
Trap Single Target None Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Flasher.png Flasher
  • Max Level: 5
Trap AOE None Sets a trap which will emit intense light when stepped on, which can cause the Blind status.

Blind chance: TBD

FreezingTrap.png Freezing Trap
  • Max Level: 10
Melee, Trap AOE INT Set a trap which will deal damage and Freeze an enemy when stepped on.

Damage: TBD

Freeze chance: TBD

AnkleSnare.png Ankle Snare
  • Max Level: 5
Trap Single target NONE Set a trap that will bind an enemy to the ground for the skill's duration.

Duration: TBD

ShockwaveTrap.png Shockwave Trap
  • Max Level: 5
Trap AOE Max HP Sets a trap which will drain SP from enemies.

Note: Monsters do not have SP, so this is mainly for PVP purposes.

SP drain: TBD

TalkieBox.png Talkie Box
  • Max Level: 1
Trap For Fun NONE Sets a trap which will display a prepared message for the person who triggers it.
LandMine.png Land Mine
  • Max Level: 10
Trap AOE (in a single cell) INT Sets a trap which will explode when an enemy steps on it.

Damage: TBD

RemoveTrap.png Remove Trap
  • Max Level: 1
Active Support None Removes a trap that has been set, as well as retrieve the trap used.
SpringTrap.png Spring Trap
  • Max Level: 5
Active Support, Debuff None Commands your Falcon to remove a set trap from a distance.

Range: [3 x skill level]

Snipe.png Snipe
  • Max Level: 10
Ranged Adaptable DEX When learned, allows Hunting skills to have a chance to trigger the Snipe status.

When using single target skills, the Snipe status has a chance to activate. When using AOE skills, the AOE Snipe status has a chance to activate. These statuses will cancel if Snipe is used, or if the other type is triggered. When using Snipe, deal damage depending on which Snipe status is active.

No status: No additional scaling

Snipe status Damage: [total DEX x 3 x skill level]%

AOE Snipe status Damage: [total DEX x 1.5 x skill level]%

WindWalk.png Wind Walk
  • Max Level: 10
Active Buff None Increases movement speed and FLEE rate of yourself and party members.

The movement speed bonus does not stack with other similar buff effects.

Flee bonus: [5 x skill level]

Detect.png Detect
  • Max Level: 4
Active Support None Commands your falcon to detect hidden characters from a distance.

Range: [1 + 2 x skill level]

TrueSight.png True Sight
  • Max Level: 10
Active Buff None Increases the user's stats, critical, HIT rate and damage dealt with skills.

Stat bonus: +5 all stats HIT bonus: [3 x skill level]% Critical bonus: [1 x skill level] Damage bonus: [2 x skill level]%

BeastStrafing.png Beast Strafing
  • Max Level:

Soul Link

Ranged Single target, AOE LUK Combine the power of the hunter and their beast companions.

When using Beast Strafing, If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat. If Hawk Rush is leveled, also cast Hawk Rush. If you have a warg, and Warg Strike is leveled, also cast Warg Strike.

Damage: TBD

PhantasmicArrow.png Phantasmic Arrow
  • Max Level:

Platinum Skill

Ranged Single Target DEX Shoot a magic arrow, without requiring an actual arrow equipped.

Knocks back the target by 3 cells.

Damage: TBD


Ranger

Name Level Type Damage Scaling Description
AimedBolt.png Aimed Bolt
  • Max Level: 10
Ranged, Hunting Single Target DEX Carefully aim for a vital point on an enemy.

Fixed cast time: 0.3 seconds.

Damage: TBD

ArrowStorm.png Arrow Storm
  • Max Level: 10
Ranged, Hunting AOE DEX Inflict damage to a target and enemies around it.

Damage: TBD

FearBreeze.png Fear Breeze
  • Max Level: 5
Active Buff NONE Increase damage dealt by ranged attacks except for Beast skills.

Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.

Damage boost: [4 x skill level]%

Unlimit.png Unlimit
  • Max Level: 5
Active Buff NONE Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.

Damage boost: [10 x skill level]%

TrapResearch.png Trap Research
  • Max Level: 10
Passive Passive None Increase damage dealt by Trap skills, and increase the range of traps.

Damage bonus: [4 x skill level]%

ClusterBomb.png Cluster Bomb
  • Max Level: 10
Melee, Trap AOE INT A maximum of 3 cluster bombs may can be placed at a time.

When triggered, deal damage to all enemies in the area.

Damage: TBD

MagentaTrap.png Magenta Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to fire.

Does not affect boss type monsters or players.

CobaltTrap.png Cobalt Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to water.

Does not affect boss type monsters or players.

MazeTrap.png Maze Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to earth.

Does not affect boss type monsters or players.

VerdureTrap.png Verdure Trap
  • Max Level: 1
Trap Single Target NONE A monster that steps on this trap has it's element changed to wind.

Does not affect boss type monsters or players.

Detonator.png Detonator
  • Max Level: 1
Active Support NONE Immediately activates all traps in the target area.

The following traps are affected:

  • Blast Mine
  • Sandman
  • Talkie Box
  • Firing Trap
  • Icebound Trap
  • Cluster Bomb
FiringTrap.png Firing Trap
  • Max Level: 10
Melee, Trap AOE INT When this trap is activated, it deals damage and has a chance to cause the burning status.

A maximum of two Firing traps may be placed at a time.

Damage: TBD

IceboundTrap.png Icebound Trap
  • Max Level: 10
Melee, Trap AOE INT When this trap is activated, it deals damage and has a chance to cause the freezing status.

A maximum of two Icebound traps may be placed at a time.

Damage: TBD

RangerMain.png Ranger Main
  • Max Level: 10
Passive Passive NONE Increases damage against Brute, Plant, and Fish race monsters.

Decreases damage taken from Brute, Plant, and Fish race monsters. Increases physical damage dealt.

Racial damage boost: [5 x skill level]% Racial damage Reduction: [5 x skill level]% Physical damage boost: [2 x skill level]%

Camouflage.png Camouflage
  • Max Level: 5
Active Support NONE Allows the user to hide when near walls.

When Camouflage is above level 3, allow the user to hide without walls. While hidden, there is a movement speed penalty which is reduced as this skill is leveled. Increases Critical hit rate. Using skills or attacking will cancel the Camouflage status.

Critical boost: [20 x skill level]

ElectricShocker.png Electric Shocker
  • Max Level: 5
Trap AOE, Debuff NONE Immobilized a target and drains the target's SP every second.

Electric shocker can not be removed with remove trap. A maximum of 3 Electric shocker traps can be set at once. Note: Monsters do not have SP, that effect is meant for PVP purposes.

SP Drain: [5 x skill level]%

SensitiveKeen.png Sensitive Keen
  • Max Level: 5
Active AOE, Support NONE Uses the Warg's senses to reveal hidden traps and enemies.

Has a chance to attack enemies revealed with Warg Bite.

WargMastery.png Warg Mastery
  • Max Level: 10
Active/Passive Passive NONE Summons a Warg.

Re-using the skill returns the Warg to the wild. This skill will fail if a falcon is summoned, unless Hawk Mastery is learned. Increases damage dealt by Warg skills.

Damage boost: [2 x skill level]%

ToothWarg.png Tooth of Warg
  • Max Level: 10
Passive Passive None Train your Warg to more effectively rip into your enemies with it's teeth.

Increases damage dealt by Warg skills.

Damage boost: [2 x skill level]%

WargStrike.png Warg Strike
  • Max Level: 10
Ranged, Beast Single Target LUK Commands your Warg to attack an enemy.

When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.

Damage: TBD

WargBite.png Warg Bite
  • Max Level: 10
Ranged, Beast Single Target LUK Commands your Warg to brutalize an enemy.

Has a chance to immobilize the target.

Damage: TBD

WargRider.png Warg Rider
  • Max Level: 3
Active Support NONE Allows a ranger to mount their Warg.

Using this skill again will dismount. When mounted, only Warg, Falcon or Trap skills are able to be used. Leveling this skill increases movement speed while mounted.

WargDash.png Warg Dash
  • Max Level: 1
Ranged, Beast Single Target, Support LUK Usable only when mounted.

The Warg charges forward, dealing damage to the first enemy it collides with. Re-using the skill will stop it.

Damage: TBD


Wind Hawk

Name Level Type Damage Scaling Description
CresciveBolt.png Crescive Bolt
  • Max Level: 10
Ranged, Hunting Single Target DEX Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack.

A maximum of 3 stacks can be active at a time.

Damage: TBD

Galestorm.png Galestorm
  • Max Level: 10
Ranged, Hunting AOE DEX Fires a hail of arrows at a target enemy, and enemies around it.

If three or more enemies are hit, recover 10 AP.

Damage: TBD

CalamityGale.png Calamity Gale
  • Max Level: 1
Active Buff NONE Grants the user both the Unlimit and Calamity Gale buffs.

Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. Does stack with Wind Sign

NatureFriendly.png Nature Friendly
  • Max Level: 10
Passive Passive NONE Increase damage dealt by Beast skills.

Increases the chance to proc Hawk Rush when auto attacking.

Damage boost: [2 x skill level]%

WindSign.png Wind Sign
  • Max Level: 5
Active Debuff NONE Marks the target with a Wind Sign.

Attacking a target with a Wind Sign has a chance to generate AP. The mark is still visible when the target is hiding, cloaking or cloaking exceed.

AP chance: [8 + 6 x skill level]%

AdvancedTrap.png Advanced Trap
  • Max Level: 5
Passive Passive NONE Increases the power of Trap skills.

When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP.

Damage boost: [skill level]%

SolidTrap.png Solid Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts earth elemental damage over time for the trap's duration.

Has a chance to inflict the Concretion status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Concretion chance: TBD

Damage: TBD

DeepblindTrap.png Deepblind Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts shadow elemental damage over time for the trap's duration.

Has a chance to inflict the Deep Blind status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Deep Blind chance: TBD

Damage: TBD

FlameTrap.png Flame Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts fire elemental damage over time for the trap's duration.

Has a chance to inflict the Conflagration status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Conflagration chance: TBD

Damage: TBD

SwiftTrap.png Swift Trap
  • Max Level: 5
Melee, Trap AOE INT Places a trap, which inflicts wind elemental damage over time for the trap's duration.

Has a chance to inflict the Torrent status. The damage of this skill is based on the max level learned, instead of the level used. Each level has a different duration. When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.

Torrent chance: TBD

Damage: TBD

HawkMastery.png Hawk Mastery
  • Max Level: 10
Active/Passive Passive None Trains a Hawk to follow your orders.

The Hawk can be trained along with a Warg. The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together. Increases the damage dealt by Falcon skills.

Damage boost: [2 x skill level]%

HawkRush.png Hawk Rush
  • Max Level: 10
Ranged, Beast AOE INT Orders your Hawk to inflict ranged damage to a target.

Also grants the ability to auto-cast Hawk Rush when auto attacking.

Damage: TBD

Auto-cast chance: [CON / 3]%

HawkBoomerang.png Hawk Boomerang
  • Max Level: 10
Ranged, Beast AOE INT Orders your Hawk to inflict damage to the target.

When this skill is learned, skills will generate AP. Does not stack with other AP generating passives. Does stack with Wind Sign.

Damage: TBD